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Assignment modifier tweak in GLSL profile.
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These are probably always floating point...

--HG--
branch : trunk
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icculus committed Apr 22, 2008
1 parent 0e2687a commit 8d3cc73
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions mojoshader.c
Expand Up @@ -1662,12 +1662,12 @@ static const char *make_GLSL_destarg_assign(Context *ctx, const char *fmt, ...)
const char *result_shift_str = "";
switch (arg->result_shift)
{
case 0x1: result_shift_str = " * 2"; break;
case 0x2: result_shift_str = " * 4"; break;
case 0x3: result_shift_str = " * 8"; break;
case 0xD: result_shift_str = " / 8"; break;
case 0xE: result_shift_str = " / 4"; break;
case 0xF: result_shift_str = " / 2"; break;
case 0x1: result_shift_str = " * 2.0"; break;
case 0x2: result_shift_str = " * 4.0"; break;
case 0x3: result_shift_str = " * 8.0"; break;
case 0xD: result_shift_str = " / 8.0"; break;
case 0xE: result_shift_str = " / 4.0"; break;
case 0xF: result_shift_str = " / 2.0"; break;
} // switch
need_parens |= (result_shift_str[0] != '\0');

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