(Maybe?) Implemented EXPP in GLSL profile. trunk
authorRyan C. Gordon <icculus@icculus.org>
Sun, 06 Apr 2008 10:10:27 -0400
branchtrunk
changeset 117 6711ba54c36d
parent 116 db1b5b55af46
child 118 6aa56b497f4e
(Maybe?) Implemented EXPP in GLSL profile.
mojoshader.c
--- a/mojoshader.c	Sun Apr 06 10:06:36 2008 -0400
+++ b/mojoshader.c	Sun Apr 06 10:10:27 2008 -0400
@@ -2562,7 +2562,8 @@
 
 static void emit_GLSL_EXPP(Context *ctx)
 {
-    fail(ctx, "unimplemented.");  // !!! FIXME
+    // !!! FIXME: msdn's asm docs don't list this opcode, I'll have to check the driver documentation.
+    emit_GLSL_EXPP(ctx);  // I guess this is just partial precision EXP?
 } // emit_GLSL_EXPP
 
 static void emit_GLSL_LOGP(Context *ctx)