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(Maybe?) Implemented EXPP in GLSL profile.
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--HG--
branch : trunk
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icculus committed Apr 6, 2008
1 parent 8488d0c commit e0cb2e9
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion mojoshader.c
Expand Up @@ -2562,7 +2562,8 @@ static void emit_GLSL_TEXM3X3VSPEC(Context *ctx)

static void emit_GLSL_EXPP(Context *ctx)
{
fail(ctx, "unimplemented."); // !!! FIXME
// !!! FIXME: msdn's asm docs don't list this opcode, I'll have to check the driver documentation.
emit_GLSL_EXPP(ctx); // I guess this is just partial precision EXP?
} // emit_GLSL_EXPP

static void emit_GLSL_LOGP(Context *ctx)
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