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Missed a few more 'f' chars in GLSL floating point constants.
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--HG--
branch : trunk
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icculus committed Apr 16, 2008
1 parent a03db7e commit 579081b
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions mojoshader.c
Expand Up @@ -2519,7 +2519,7 @@ static void emit_GLSL_BREAKC(Context *ctx)
static void emit_GLSL_MOVA(Context *ctx)
{
const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
const char *code = make_GLSL_destarg_assign(ctx, 0, "ivec4(floor(abs(%s) + vec4(0.5f)) * sign(%s))", src0, src0);
const char *code = make_GLSL_destarg_assign(ctx, 0, "ivec4(floor(abs(%s) + vec4(0.5)) * sign(%s))", src0, src0);
output_line(ctx, "%s", code);
} // emit_GLSL_MOVA

Expand Down Expand Up @@ -2670,7 +2670,7 @@ static void emit_GLSL_comparison_operations(Context *ctx, const char *cmp)

static void emit_GLSL_CND(Context *ctx)
{
emit_GLSL_comparison_operations(ctx, "> 0.5f");
emit_GLSL_comparison_operations(ctx, "> 0.5");
} // emit_GLSL_CND

static void emit_GLSL_DEF(Context *ctx)
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