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/** | ||
* MojoShader; generate shader programs from bytecode of compiled | ||
* Direct3D shaders. | ||
* | ||
* Please see the file LICENSE.txt in the source's root directory. | ||
* | ||
* This file written by Ryan C. Gordon. | ||
*/ | ||
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#include <stdio.h> | ||
#include <stdlib.h> | ||
#include "mojoshader.h" | ||
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static int assemble(const char *buf, const char *outfile) | ||
{ | ||
FILE *io = fopen(outfile, "wb"); | ||
if (io == NULL) | ||
{ | ||
printf(" ... fopen('%s') failed.\n", outfile); | ||
return 0; | ||
} // if | ||
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const MOJOSHADER_parseData *pd; | ||
int retval = 0; | ||
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pd = MOJOSHADER_assemble(buf, NULL, NULL, NULL); | ||
if (pd->error != NULL) | ||
printf("ERROR: %s\n", pd->error); | ||
else | ||
{ | ||
if (pd->output != NULL) | ||
{ | ||
if (fwrite(pd->output, pd->output_len, 1, io) != 1) | ||
printf(" ... fwrite('%s') failed.\n", outfile); | ||
else if (fclose(io) == EOF) | ||
printf(" ... fclose('%s') failed.\n", outfile); | ||
else | ||
retval = 1; | ||
} // if | ||
} // else | ||
MOJOSHADER_freeParseData(pd); | ||
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return retval; | ||
} // assemble | ||
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int main(int argc, char **argv) | ||
{ | ||
int retval = 1; | ||
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if (argc != 3) | ||
printf("\n\nUSAGE: %s <d3dasmfile> <outputfile>\n\n", argv[0]); | ||
else | ||
{ | ||
const char *infile = argv[1]; | ||
const char *outfile = argv[2]; | ||
FILE *io = fopen(infile, "rb"); | ||
if (io == NULL) | ||
printf(" ... fopen('%s') failed.\n", infile); | ||
else | ||
{ | ||
char *buf = (char *) malloc(1000000); | ||
int rc = fread(buf, 1, 1000000-1, io); | ||
fclose(io); | ||
if (rc == EOF) | ||
printf(" ... fread('%s') failed.\n", infile); | ||
else | ||
{ | ||
buf[rc] = '\0'; | ||
if (assemble(buf, outfile)) | ||
retval = 0; | ||
free(buf); | ||
} // else | ||
} // for | ||
} // else | ||
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return retval; | ||
} // main | ||
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// end of assemble.c ... | ||
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