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Better sanity checking on scratch buffer array.
Don't wrap the scratch buffer array. Reset it to index #0 on each token, and consider it an error if it overflows. This should make it about equally as functional, but alert us if we might have silently overwritten a string that's still in use. This can happen now that we're dumping out several lines and scratch variables in the arb1 profile to emulate newer shader models. --HG-- branch : trunk
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