Use ARB typedef name.
authorRyan C. Gordon <icculus@icculus.org>
Fri, 07 Aug 2009 23:26:11 -0400
changeset 764 b68ebc750c34
parent 763 ef6489e7e263
child 765 076f3bd42329
Use ARB typedef name.
mojoshader_opengl.c
--- a/mojoshader_opengl.c	Fri Aug 07 16:30:32 2009 -0400
+++ b/mojoshader_opengl.c	Fri Aug 07 23:26:11 2009 -0400
@@ -163,8 +163,8 @@
     PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
     PFNGLLINKPROGRAMARBPROC glLinkProgram;
     PFNGLSHADERSOURCEARBPROC glShaderSource;
-    PFNGLUNIFORM1IPROC glUniform1i;
-    PFNGLUNIFORM1IVPROC glUniform1iv;
+    PFNGLUNIFORM1IARBPROC glUniform1i;
+    PFNGLUNIFORM1IVARBPROC glUniform1iv;
     PFNGLUNIFORM4FVARBPROC glUniform4fv;
     PFNGLUNIFORM4IVARBPROC glUniform4iv;
     PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;