Upgraded to newer glext.h
authorRyan C. Gordon <icculus@icculus.org>
Wed, 10 Oct 2012 21:32:40 -0400
changeset 1114 db4aefd4c209
parent 1113 570cae807859
child 1115 ce5fbd601bc0
Upgraded to newer glext.h
GL/glext.h
--- a/GL/glext.h	Mon Sep 17 12:37:22 2012 -0400
+++ b/GL/glext.h	Wed Oct 10 21:32:40 2012 -0400
@@ -5,52 +5,35 @@
 extern "C" {
 #endif
 
-/******************************************************************************
-
- Copyright NVIDIA Corporation 2006
-
- TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
- *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
- OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF 
- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL 
- NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR 
- CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR 
- LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, 
- OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE 
- THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH 
- DAMAGES.
-
-******************************************************************************/
-
 /*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** Copyright (c) 2007-2011 The Khronos Group Inc.
 ** 
-** http://oss.sgi.com/projects/FreeB
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
 ** 
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-** 
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-** 
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 */
 
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated $Date: 2011-12-19 02:48:53 -0800 (Mon, 19 Dec 2011) $ */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 74
+/* Function declaration macros - to move into glplatform.h */
+
 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
 #define WIN32_LEAN_AND_MEAN 1
 #include <windows.h>
@@ -62,24 +45,18 @@
 #ifndef APIENTRYP
 #define APIENTRYP APIENTRY *
 #endif
-#ifndef extern
-#define extern extern
+#ifndef GLAPI
+#define GLAPI extern
 #endif
 
 /*************************************************************/
 
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated 2005/06/06 */
-/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define GL_GLEXT_VERSION 28
-
 #ifndef GL_VERSION_1_2
 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
-#define GL_RESCALE_NORMAL                 0x803A
 #define GL_TEXTURE_BINDING_3D             0x806A
 #define GL_PACK_SKIP_IMAGES               0x806B
 #define GL_PACK_IMAGE_HEIGHT              0x806C
@@ -106,15 +83,19 @@
 #define GL_TEXTURE_MAX_LOD                0x813B
 #define GL_TEXTURE_BASE_LEVEL             0x813C
 #define GL_TEXTURE_MAX_LEVEL              0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
-#define GL_SINGLE_COLOR                   0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
 #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_VERSION_1_2_DEPRECATED
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
 #endif
 
 #ifndef GL_ARB_imaging
@@ -129,6 +110,9 @@
 #define GL_BLEND_EQUATION                 0x8009
 #define GL_FUNC_SUBTRACT                  0x800A
 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#endif
+
+#ifndef GL_ARB_imaging_DEPRECATED
 #define GL_CONVOLUTION_1D                 0x8010
 #define GL_CONVOLUTION_2D                 0x8011
 #define GL_SEPARABLE_2D                   0x8012
@@ -229,12 +213,6 @@
 #define GL_TEXTURE30                      0x84DE
 #define GL_TEXTURE31                      0x84DF
 #define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
-#define GL_MAX_TEXTURE_UNITS              0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
 #define GL_MULTISAMPLE                    0x809D
 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
@@ -243,9 +221,6 @@
 #define GL_SAMPLES                        0x80A9
 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-#define GL_MULTISAMPLE_BIT                0x20000000
-#define GL_NORMAL_MAP                     0x8511
-#define GL_REFLECTION_MAP                 0x8512
 #define GL_TEXTURE_CUBE_MAP               0x8513
 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
@@ -256,10 +231,6 @@
 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-#define GL_COMPRESSED_ALPHA               0x84E9
-#define GL_COMPRESSED_LUMINANCE           0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
-#define GL_COMPRESSED_INTENSITY           0x84EC
 #define GL_COMPRESSED_RGB                 0x84ED
 #define GL_COMPRESSED_RGBA                0x84EE
 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
@@ -268,6 +239,22 @@
 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
 #define GL_CLAMP_TO_BORDER                0x812D
+#endif
+
+#ifndef GL_VERSION_1_3_DEPRECATED
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
 #define GL_COMBINE                        0x8570
 #define GL_COMBINE_RGB                    0x8571
 #define GL_COMBINE_ALPHA                  0x8572
@@ -299,16 +286,26 @@
 #define GL_BLEND_SRC_RGB                  0x80C9
 #define GL_BLEND_DST_ALPHA                0x80CA
 #define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_POINT_SIZE_MIN                 0x8126
-#define GL_POINT_SIZE_MAX                 0x8127
 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
-#define GL_POINT_DISTANCE_ATTENUATION     0x8129
-#define GL_GENERATE_MIPMAP                0x8191
-#define GL_GENERATE_MIPMAP_HINT           0x8192
 #define GL_DEPTH_COMPONENT16              0x81A5
 #define GL_DEPTH_COMPONENT24              0x81A6
 #define GL_DEPTH_COMPONENT32              0x81A7
 #define GL_MIRRORED_REPEAT                0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#endif
+
+#ifndef GL_VERSION_1_4_DEPRECATED
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
 #define GL_FOG_COORDINATE_SOURCE          0x8450
 #define GL_FOG_COORDINATE                 0x8451
 #define GL_FRAGMENT_DEPTH                 0x8452
@@ -324,15 +321,8 @@
 #define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
 #define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
 #define GL_SECONDARY_COLOR_ARRAY          0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
 #define GL_TEXTURE_FILTER_CONTROL         0x8500
-#define GL_TEXTURE_LOD_BIAS               0x8501
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-#define GL_TEXTURE_DEPTH_SIZE             0x884A
 #define GL_DEPTH_TEXTURE_MODE             0x884B
-#define GL_TEXTURE_COMPARE_MODE           0x884C
-#define GL_TEXTURE_COMPARE_FUNC           0x884D
 #define GL_COMPARE_R_TO_TEXTURE           0x884E
 #endif
 
@@ -347,15 +337,6 @@
 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
 #define GL_ARRAY_BUFFER_BINDING           0x8894
 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
 #define GL_READ_ONLY                      0x88B8
 #define GL_WRITE_ONLY                     0x88B9
@@ -373,31 +354,42 @@
 #define GL_DYNAMIC_READ                   0x88E9
 #define GL_DYNAMIC_COPY                   0x88EA
 #define GL_SAMPLES_PASSED                 0x8914
-#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORD                      GL_FOG_COORDINATE
-#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_SRC0_RGB                       GL_SOURCE0_RGB
-#define GL_SRC1_RGB                       GL_SOURCE1_RGB
-#define GL_SRC2_RGB                       GL_SOURCE2_RGB
-#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
-#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
-#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_1_5_DEPRECATED
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_FOG_COORD_SRC                  0x8450
+#define GL_FOG_COORD                      0x8451
+#define GL_CURRENT_FOG_COORD              0x8453
+#define GL_FOG_COORD_ARRAY_TYPE           0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE         0x8455
+#define GL_FOG_COORD_ARRAY_POINTER        0x8456
+#define GL_FOG_COORD_ARRAY                0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB                       0x8580
+#define GL_SRC1_RGB                       0x8581
+#define GL_SRC2_RGB                       0x8582
+#define GL_SRC0_ALPHA                     0x8588
+#define GL_SRC1_ALPHA                     0x8589
+#define GL_SRC2_ALPHA                     0x858A
 #endif
 
 #ifndef GL_VERSION_2_0
-#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_RGB             0x8009
 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
 #define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
 #define GL_STENCIL_BACK_FUNC              0x8800
 #define GL_STENCIL_BACK_FAIL              0x8801
@@ -421,11 +413,8 @@
 #define GL_DRAW_BUFFER14                  0x8833
 #define GL_DRAW_BUFFER15                  0x8834
 #define GL_BLEND_EQUATION_ALPHA           0x883D
-#define GL_POINT_SPRITE                   0x8861
-#define GL_COORD_REPLACE                  0x8862
 #define GL_MAX_VERTEX_ATTRIBS             0x8869
 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS             0x8871
 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
 #define GL_FRAGMENT_SHADER                0x8B30
 #define GL_VERTEX_SHADER                  0x8B31
@@ -476,30 +465,702 @@
 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
 #endif
 
+#ifndef GL_VERSION_2_0_DEPRECATED
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#endif
+
 #ifndef GL_VERSION_2_1
 #define GL_PIXEL_PACK_BUFFER              0x88EB
 #define GL_PIXEL_UNPACK_BUFFER            0x88EC
 #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
 #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
-#define GL_SRGB                           0x8C40
-#define GL_SRGB8                          0x8C41
-#define GL_SRGB_ALPHA                     0x8C42
-#define GL_SRGB8_ALPHA8                   0x8C43
-#define GL_SLUMINANCE_ALPHA               0x8C44
-#define GL_SLUMINANCE8_ALPHA8             0x8C45
-#define GL_SLUMINANCE                     0x8C46
-#define GL_SLUMINANCE8                    0x8C47
-#define GL_COMPRESSED_SRGB                0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
-#define GL_COMPRESSED_SLUMINANCE          0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
 #define GL_FLOAT_MAT2x3                   0x8B65
 #define GL_FLOAT_MAT2x4                   0x8B66
 #define GL_FLOAT_MAT3x2                   0x8B67
 #define GL_FLOAT_MAT3x4                   0x8B68
 #define GL_FLOAT_MAT4x2                   0x8B69
 #define GL_FLOAT_MAT4x3                   0x8B6A
+#define GL_SRGB                           0x8C40
+#define GL_SRGB8                          0x8C41
+#define GL_SRGB_ALPHA                     0x8C42
+#define GL_SRGB8_ALPHA8                   0x8C43
+#define GL_COMPRESSED_SRGB                0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
+#endif
+
+#ifndef GL_VERSION_2_1_DEPRECATED
 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA               0x8C44
+#define GL_SLUMINANCE8_ALPHA8             0x8C45
+#define GL_SLUMINANCE                     0x8C46
+#define GL_SLUMINANCE8                    0x8C47
+#define GL_COMPRESSED_SLUMINANCE          0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE         0x884E
+#define GL_CLIP_DISTANCE0                 0x3000
+#define GL_CLIP_DISTANCE1                 0x3001
+#define GL_CLIP_DISTANCE2                 0x3002
+#define GL_CLIP_DISTANCE3                 0x3003
+#define GL_CLIP_DISTANCE4                 0x3004
+#define GL_CLIP_DISTANCE5                 0x3005
+#define GL_CLIP_DISTANCE6                 0x3006
+#define GL_CLIP_DISTANCE7                 0x3007
+#define GL_MAX_CLIP_DISTANCES             0x0D32
+#define GL_MAJOR_VERSION                  0x821B
+#define GL_MINOR_VERSION                  0x821C
+#define GL_NUM_EXTENSIONS                 0x821D
+#define GL_CONTEXT_FLAGS                  0x821E
+#define GL_COMPRESSED_RED                 0x8225
+#define GL_COMPRESSED_RG                  0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F                        0x8814
+#define GL_RGB32F                         0x8815
+#define GL_RGBA16F                        0x881A
+#define GL_RGB16F                         0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
+#define GL_CLAMP_READ_COLOR               0x891C
+#define GL_FIXED_ONLY                     0x891D
+#define GL_MAX_VARYING_COMPONENTS         0x8B4B
+#define GL_TEXTURE_1D_ARRAY               0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
+#define GL_TEXTURE_2D_ARRAY               0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
+#define GL_R11F_G11F_B10F                 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
+#define GL_RGB9_E5                        0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
+#define GL_TEXTURE_SHARED_SIZE            0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED           0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD             0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS            0x8C8C
+#define GL_SEPARATE_ATTRIBS               0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI                       0x8D70
+#define GL_RGB32UI                        0x8D71
+#define GL_RGBA16UI                       0x8D76
+#define GL_RGB16UI                        0x8D77
+#define GL_RGBA8UI                        0x8D7C
+#define GL_RGB8UI                         0x8D7D
+#define GL_RGBA32I                        0x8D82
+#define GL_RGB32I                         0x8D83
+#define GL_RGBA16I                        0x8D88
+#define GL_RGB16I                         0x8D89
+#define GL_RGBA8I                         0x8D8E
+#define GL_RGB8I                          0x8D8F
+#define GL_RED_INTEGER                    0x8D94
+#define GL_GREEN_INTEGER                  0x8D95
+#define GL_BLUE_INTEGER                   0x8D96
+#define GL_RGB_INTEGER                    0x8D98
+#define GL_RGBA_INTEGER                   0x8D99
+#define GL_BGR_INTEGER                    0x8D9A
+#define GL_BGRA_INTEGER                   0x8D9B
+#define GL_SAMPLER_1D_ARRAY               0x8DC0
+#define GL_SAMPLER_2D_ARRAY               0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
+#define GL_UNSIGNED_INT_VEC2              0x8DC6
+#define GL_UNSIGNED_INT_VEC3              0x8DC7
+#define GL_UNSIGNED_INT_VEC4              0x8DC8
+#define GL_INT_SAMPLER_1D                 0x8DC9
+#define GL_INT_SAMPLER_2D                 0x8DCA
+#define GL_INT_SAMPLER_3D                 0x8DCB
+#define GL_INT_SAMPLER_CUBE               0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
+#define GL_QUERY_WAIT                     0x8E13
+#define GL_QUERY_NO_WAIT                  0x8E14
+#define GL_QUERY_BY_REGION_WAIT           0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
+#define GL_BUFFER_ACCESS_FLAGS            0x911F
+#define GL_BUFFER_MAP_LENGTH              0x9120
+#define GL_BUFFER_MAP_OFFSET              0x9121
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
+
+#ifndef GL_VERSION_3_0_DEPRECATED
+#define GL_CLAMP_VERTEX_COLOR             0x891A
+#define GL_CLAMP_FRAGMENT_COLOR           0x891B
+#define GL_ALPHA_INTEGER                  0x8D97
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+#endif
+
+#ifndef GL_VERSION_3_1
+#define GL_SAMPLER_2D_RECT                0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
+#define GL_SAMPLER_BUFFER                 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT            0x8DCD
+#define GL_INT_SAMPLER_BUFFER             0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
+#define GL_TEXTURE_BUFFER                 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
+#define GL_TEXTURE_RECTANGLE              0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
+#define GL_RED_SNORM                      0x8F90
+#define GL_RG_SNORM                       0x8F91
+#define GL_RGB_SNORM                      0x8F92
+#define GL_RGBA_SNORM                     0x8F93
+#define GL_R8_SNORM                       0x8F94
+#define GL_RG8_SNORM                      0x8F95
+#define GL_RGB8_SNORM                     0x8F96
+#define GL_RGBA8_SNORM                    0x8F97
+#define GL_R16_SNORM                      0x8F98
+#define GL_RG16_SNORM                     0x8F99
+#define GL_RGB16_SNORM                    0x8F9A
+#define GL_RGBA16_SNORM                   0x8F9B
+#define GL_SIGNED_NORMALIZED              0x8F9C
+#define GL_PRIMITIVE_RESTART              0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
+/* Reuse tokens from ARB_copy_buffer */
+/* reuse GL_COPY_READ_BUFFER */
+/* reuse GL_COPY_WRITE_BUFFER */
+/* Reuse tokens from ARB_draw_instanced (none) */
+/* Reuse tokens from ARB_uniform_buffer_object */
+/* reuse GL_UNIFORM_BUFFER */
+/* reuse GL_UNIFORM_BUFFER_BINDING */
+/* reuse GL_UNIFORM_BUFFER_START */
+/* reuse GL_UNIFORM_BUFFER_SIZE */
+/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
+/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
+/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
+/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
+/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
+/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
+/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
+/* reuse GL_UNIFORM_TYPE */
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_INDEX */
+/* reuse GL_UNIFORM_OFFSET */
+/* reuse GL_UNIFORM_ARRAY_STRIDE */
+/* reuse GL_UNIFORM_MATRIX_STRIDE */
+/* reuse GL_UNIFORM_IS_ROW_MAJOR */
+/* reuse GL_UNIFORM_BLOCK_BINDING */
+/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
+/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_INVALID_INDEX */
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY                0x000A
+#define GL_LINE_STRIP_ADJACENCY           0x000B
+#define GL_TRIANGLES_ADJACENCY            0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
+#define GL_PROGRAM_POINT_SIZE             0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER                0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT          0x8916
+#define GL_GEOMETRY_INPUT_TYPE            0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
+#define GL_CONTEXT_PROFILE_MASK           0x9126
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* Reuse tokens from ARB_depth_clamp */
+/* reuse GL_DEPTH_CLAMP */
+/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
+/* Reuse tokens from ARB_fragment_coord_conventions (none) */
+/* Reuse tokens from ARB_provoking_vertex */
+/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+/* Reuse tokens from ARB_seamless_cube_map */
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
+/* Reuse tokens from ARB_sync */
+/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
+/* reuse GL_OBJECT_TYPE */
+/* reuse GL_SYNC_CONDITION */
+/* reuse GL_SYNC_STATUS */
+/* reuse GL_SYNC_FLAGS */
+/* reuse GL_SYNC_FENCE */
+/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
+/* reuse GL_UNSIGNALED */
+/* reuse GL_SIGNALED */
+/* reuse GL_ALREADY_SIGNALED */
+/* reuse GL_TIMEOUT_EXPIRED */
+/* reuse GL_CONDITION_SATISFIED */
+/* reuse GL_WAIT_FAILED */
+/* reuse GL_TIMEOUT_IGNORED */
+/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
+/* reuse GL_TIMEOUT_IGNORED */
+/* Reuse tokens from ARB_texture_multisample */
+/* reuse GL_SAMPLE_POSITION */
+/* reuse GL_SAMPLE_MASK */
+/* reuse GL_SAMPLE_MASK_VALUE */
+/* reuse GL_MAX_SAMPLE_MASK_WORDS */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_SAMPLES */
+/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
+/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
+/* reuse GL_MAX_INTEGER_SAMPLES */
+/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
+#endif
+
+#ifndef GL_VERSION_3_3
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
+/* Reuse tokens from ARB_blend_func_extended */
+/* reuse GL_SRC1_COLOR */
+/* reuse GL_ONE_MINUS_SRC1_COLOR */
+/* reuse GL_ONE_MINUS_SRC1_ALPHA */
+/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
+/* Reuse tokens from ARB_explicit_attrib_location (none) */
+/* Reuse tokens from ARB_occlusion_query2 */
+/* reuse GL_ANY_SAMPLES_PASSED */
+/* Reuse tokens from ARB_sampler_objects */
+/* reuse GL_SAMPLER_BINDING */
+/* Reuse tokens from ARB_shader_bit_encoding (none) */
+/* Reuse tokens from ARB_texture_rgb10_a2ui */
+/* reuse GL_RGB10_A2UI */
+/* Reuse tokens from ARB_texture_swizzle */
+/* reuse GL_TEXTURE_SWIZZLE_R */
+/* reuse GL_TEXTURE_SWIZZLE_G */
+/* reuse GL_TEXTURE_SWIZZLE_B */
+/* reuse GL_TEXTURE_SWIZZLE_A */
+/* reuse GL_TEXTURE_SWIZZLE_RGBA */
+/* Reuse tokens from ARB_timer_query */
+/* reuse GL_TIME_ELAPSED */
+/* reuse GL_TIMESTAMP */
+/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
+/* reuse GL_INT_2_10_10_10_REV */
+#endif
+
+#ifndef GL_VERSION_4_0
+#define GL_SAMPLE_SHADING                 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+/* Reuse tokens from ARB_texture_query_lod (none) */
+/* Reuse tokens from ARB_draw_buffers_blend (none) */
+/* Reuse tokens from ARB_draw_indirect */
+/* reuse GL_DRAW_INDIRECT_BUFFER */
+/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
+/* Reuse tokens from ARB_gpu_shader5 */
+/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
+/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
+/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
+/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
+/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
+/* reuse GL_MAX_VERTEX_STREAMS */
+/* Reuse tokens from ARB_gpu_shader_fp64 */
+/* reuse GL_DOUBLE_VEC2 */
+/* reuse GL_DOUBLE_VEC3 */
+/* reuse GL_DOUBLE_VEC4 */
+/* reuse GL_DOUBLE_MAT2 */
+/* reuse GL_DOUBLE_MAT3 */
+/* reuse GL_DOUBLE_MAT4 */
+/* reuse GL_DOUBLE_MAT2x3 */
+/* reuse GL_DOUBLE_MAT2x4 */
+/* reuse GL_DOUBLE_MAT3x2 */
+/* reuse GL_DOUBLE_MAT3x4 */
+/* reuse GL_DOUBLE_MAT4x2 */
+/* reuse GL_DOUBLE_MAT4x3 */
+/* Reuse tokens from ARB_shader_subroutine */
+/* reuse GL_ACTIVE_SUBROUTINES */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
+/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
+/* reuse GL_MAX_SUBROUTINES */
+/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
+/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
+/* reuse GL_COMPATIBLE_SUBROUTINES */
+/* Reuse tokens from ARB_tessellation_shader */
+/* reuse GL_PATCHES */
+/* reuse GL_PATCH_VERTICES */
+/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
+/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
+/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
+/* reuse GL_TESS_GEN_MODE */
+/* reuse GL_TESS_GEN_SPACING */
+/* reuse GL_TESS_GEN_VERTEX_ORDER */
+/* reuse GL_TESS_GEN_POINT_MODE */
+/* reuse GL_ISOLINES */
+/* reuse GL_FRACTIONAL_ODD */
+/* reuse GL_FRACTIONAL_EVEN */
+/* reuse GL_MAX_PATCH_VERTICES */
+/* reuse GL_MAX_TESS_GEN_LEVEL */
+/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
+/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
+/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
+/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
+/* reuse GL_TESS_EVALUATION_SHADER */
+/* reuse GL_TESS_CONTROL_SHADER */
+/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
+/* Reuse tokens from ARB_transform_feedback2 */
+/* reuse GL_TRANSFORM_FEEDBACK */
+/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
+/* Reuse tokens from ARB_transform_feedback3 */
+/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
+/* reuse GL_MAX_VERTEX_STREAMS */
+#endif
+
+#ifndef GL_VERSION_4_1
+/* Reuse tokens from ARB_ES2_compatibility */
+/* reuse GL_FIXED */
+/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
+/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+/* reuse GL_LOW_FLOAT */
+/* reuse GL_MEDIUM_FLOAT */
+/* reuse GL_HIGH_FLOAT */
+/* reuse GL_LOW_INT */
+/* reuse GL_MEDIUM_INT */
+/* reuse GL_HIGH_INT */
+/* reuse GL_SHADER_COMPILER */
+/* reuse GL_NUM_SHADER_BINARY_FORMATS */
+/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
+/* reuse GL_MAX_VARYING_VECTORS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+/* Reuse tokens from ARB_get_program_binary */
+/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+/* reuse GL_PROGRAM_BINARY_LENGTH */
+/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
+/* reuse GL_PROGRAM_BINARY_FORMATS */
+/* Reuse tokens from ARB_separate_shader_objects */
+/* reuse GL_VERTEX_SHADER_BIT */
+/* reuse GL_FRAGMENT_SHADER_BIT */
+/* reuse GL_GEOMETRY_SHADER_BIT */
+/* reuse GL_TESS_CONTROL_SHADER_BIT */
+/* reuse GL_TESS_EVALUATION_SHADER_BIT */
+/* reuse GL_ALL_SHADER_BITS */
+/* reuse GL_PROGRAM_SEPARABLE */
+/* reuse GL_ACTIVE_PROGRAM */
+/* reuse GL_PROGRAM_PIPELINE_BINDING */
+/* Reuse tokens from ARB_shader_precision (none) */
+/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
+/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
+/* reuse GL_MAX_VIEWPORTS */
+/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
+/* reuse GL_VIEWPORT_BOUNDS_RANGE */
+/* reuse GL_LAYER_PROVOKING_VERTEX */
+/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
+/* reuse GL_UNDEFINED_VERTEX */
+#endif
+
+#ifndef GL_VERSION_4_2
+/* Reuse tokens from ARB_base_instance (none) */
+/* Reuse tokens from ARB_shading_language_420pack (none) */
+/* Reuse tokens from ARB_transform_feedback_instanced (none) */
+/* Reuse tokens from ARB_compressed_texture_pixel_storage */
+/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
+/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
+/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
+/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
+/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
+/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
+/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
+/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
+/* Reuse tokens from ARB_conservative_depth (none) */
+/* Reuse tokens from ARB_internalformat_query */
+/* reuse GL_NUM_SAMPLE_COUNTS */
+/* Reuse tokens from ARB_map_buffer_alignment */
+/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
+/* Reuse tokens from ARB_shader_atomic_counters */
+/* reuse GL_ATOMIC_COUNTER_BUFFER */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
+/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
+/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
+/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
+/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
+/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
+/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
+/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
+/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
+/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
+/* Reuse tokens from ARB_shader_image_load_store */
+/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
+/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
+/* reuse GL_UNIFORM_BARRIER_BIT */
+/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
+/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
+/* reuse GL_COMMAND_BARRIER_BIT */
+/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
+/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
+/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
+/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
+/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
+/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
+/* reuse GL_ALL_BARRIER_BITS */
+/* reuse GL_MAX_IMAGE_UNITS */
+/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
+/* reuse GL_IMAGE_BINDING_NAME */
+/* reuse GL_IMAGE_BINDING_LEVEL */
+/* reuse GL_IMAGE_BINDING_LAYERED */
+/* reuse GL_IMAGE_BINDING_LAYER */
+/* reuse GL_IMAGE_BINDING_ACCESS */
+/* reuse GL_IMAGE_1D */
+/* reuse GL_IMAGE_2D */
+/* reuse GL_IMAGE_3D */
+/* reuse GL_IMAGE_2D_RECT */
+/* reuse GL_IMAGE_CUBE */
+/* reuse GL_IMAGE_BUFFER */
+/* reuse GL_IMAGE_1D_ARRAY */
+/* reuse GL_IMAGE_2D_ARRAY */
+/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
+/* reuse GL_IMAGE_2D_MULTISAMPLE */
+/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_INT_IMAGE_1D */
+/* reuse GL_INT_IMAGE_2D */
+/* reuse GL_INT_IMAGE_3D */
+/* reuse GL_INT_IMAGE_2D_RECT */
+/* reuse GL_INT_IMAGE_CUBE */
+/* reuse GL_INT_IMAGE_BUFFER */
+/* reuse GL_INT_IMAGE_1D_ARRAY */
+/* reuse GL_INT_IMAGE_2D_ARRAY */
+/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
+/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
+/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_UNSIGNED_INT_IMAGE_1D */
+/* reuse GL_UNSIGNED_INT_IMAGE_2D */
+/* reuse GL_UNSIGNED_INT_IMAGE_3D */
+/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
+/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
+/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
+/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
+/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
+/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
+/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
+/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_MAX_IMAGE_SAMPLES */
+/* reuse GL_IMAGE_BINDING_FORMAT */
+/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
+/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
+/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
+/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
+/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
+/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
+/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
+/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
+/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
+/* Reuse tokens from ARB_shading_language_packing (none) */
+/* Reuse tokens from ARB_texture_storage */
+/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
 #endif
 
 #ifndef GL_ARB_multitexture
@@ -997,6 +1658,741 @@
 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
 #endif
 
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F             0x8CAC
+#define GL_DEPTH32F_STENCIL8              0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT            0x8218
+#define GL_FRAMEBUFFER_UNDEFINED          0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+#define GL_DEPTH_STENCIL                  0x84F9
+#define GL_UNSIGNED_INT_24_8              0x84FA
+#define GL_DEPTH24_STENCIL8               0x88F0
+#define GL_TEXTURE_STENCIL_SIZE           0x88F1
+#define GL_TEXTURE_RED_TYPE               0x8C10
+#define GL_TEXTURE_GREEN_TYPE             0x8C11
+#define GL_TEXTURE_BLUE_TYPE              0x8C12
+#define GL_TEXTURE_ALPHA_TYPE             0x8C13
+#define GL_TEXTURE_DEPTH_TYPE             0x8C16
+#define GL_UNSIGNED_NORMALIZED            0x8C17
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_READ_FRAMEBUFFER               0x8CA8
+#define GL_DRAW_FRAMEBUFFER               0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
+#define GL_RENDERBUFFER_SAMPLES           0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_COLOR_ATTACHMENT1              0x8CE1
+#define GL_COLOR_ATTACHMENT2              0x8CE2
+#define GL_COLOR_ATTACHMENT3              0x8CE3
+#define GL_COLOR_ATTACHMENT4              0x8CE4
+#define GL_COLOR_ATTACHMENT5              0x8CE5
+#define GL_COLOR_ATTACHMENT6              0x8CE6
+#define GL_COLOR_ATTACHMENT7              0x8CE7
+#define GL_COLOR_ATTACHMENT8              0x8CE8
+#define GL_COLOR_ATTACHMENT9              0x8CE9
+#define GL_COLOR_ATTACHMENT10             0x8CEA
+#define GL_COLOR_ATTACHMENT11             0x8CEB
+#define GL_COLOR_ATTACHMENT12             0x8CEC
+#define GL_COLOR_ATTACHMENT13             0x8CED
+#define GL_COLOR_ATTACHMENT14             0x8CEE
+#define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_STENCIL_INDEX1                 0x8D46
+#define GL_STENCIL_INDEX4                 0x8D47
+#define GL_STENCIL_INDEX8                 0x8D48
+#define GL_STENCIL_INDEX16                0x8D49
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES                    0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_object_DEPRECATED
+#define GL_INDEX                          0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB               0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB            0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB            0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT                     0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1           0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
+#define GL_COMPRESSED_RG_RGTC2            0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG                             0x8227
+#define GL_RG_INTEGER                     0x8228
+#define GL_R8                             0x8229
+#define GL_R16                            0x822A
+#define GL_RG8                            0x822B
+#define GL_RG16                           0x822C
+#define GL_R16F                           0x822D
+#define GL_R32F                           0x822E
+#define GL_RG16F                          0x822F
+#define GL_RG32F                          0x8230
+#define GL_R8I                            0x8231
+#define GL_R8UI                           0x8232
+#define GL_R16I                           0x8233
+#define GL_R16UI                          0x8234
+#define GL_R32I                           0x8235
+#define GL_R32UI                          0x8236
+#define GL_RG8I                           0x8237
+#define GL_RG8UI                          0x8238
+#define GL_RG16I                          0x8239
+#define GL_RG16UI                         0x823A
+#define GL_RG32I                          0x823B
+#define GL_RG32UI                         0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING           0x85B5
+#endif
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_UNIFORM_BUFFER                 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING         0x8A28
+#define GL_UNIFORM_BUFFER_START           0x8A29
+#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
+#define GL_UNIFORM_TYPE                   0x8A37
+#define GL_UNIFORM_SIZE                   0x8A38
+#define GL_UNIFORM_NAME_LENGTH            0x8A39
+#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
+#define GL_UNIFORM_OFFSET                 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX                  0xFFFFFFFFu
+#endif
+
+#ifndef GL_ARB_compatibility
+/* ARB_compatibility just defines tokens from core 3.0 */
+#endif
+
+#ifndef GL_ARB_copy_buffer
+#define GL_COPY_READ_BUFFER               0x8F36
+#define GL_COPY_WRITE_BUFFER              0x8F37
+#endif
+
+#ifndef GL_ARB_shader_texture_lod
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_DEPTH_CLAMP                    0x864F
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
+#define GL_LAST_VERTEX_CONVENTION         0x8E4E
+#define GL_PROVOKING_VERTEX               0x8E4F
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
+#define GL_OBJECT_TYPE                    0x9112
+#define GL_SYNC_CONDITION                 0x9113
+#define GL_SYNC_STATUS                    0x9114
+#define GL_SYNC_FLAGS                     0x9115
+#define GL_SYNC_FENCE                     0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
+#define GL_UNSIGNALED                     0x9118
+#define GL_SIGNALED                       0x9119
+#define GL_ALREADY_SIGNALED               0x911A
+#define GL_TIMEOUT_EXPIRED                0x911B
+#define GL_CONDITION_SATISFIED            0x911C
+#define GL_WAIT_FAILED                    0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
+#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_SAMPLE_POSITION                0x8E50
+#define GL_SAMPLE_MASK                    0x8E51
+#define GL_SAMPLE_MASK_VALUE              0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES                0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
+#define GL_MAX_INTEGER_SAMPLES            0x9110
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_SAMPLE_SHADING_ARB             0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#endif
+
+#ifndef GL_ARB_shading_language_include
+#define GL_SHADER_INCLUDE_ARB             0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB        0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB          0x8DEA
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#endif
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_SRC1_COLOR                     0x88F9
+/* reuse GL_SRC1_ALPHA */
+#define GL_ONE_MINUS_SRC1_COLOR           0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA           0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
+#endif
+
+#ifndef GL_ARB_explicit_attrib_location
+#endif
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ANY_SAMPLES_PASSED             0x8C2F
+#endif
+
+#ifndef GL_ARB_sampler_objects
+#define GL_SAMPLER_BINDING                0x8919
+#endif
+
+#ifndef GL_ARB_shader_bit_encoding
+#endif
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_RGB10_A2UI                     0x906F
+#endif
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R              0x8E42
+#define GL_TEXTURE_SWIZZLE_G              0x8E43
+#define GL_TEXTURE_SWIZZLE_B              0x8E44
+#define GL_TEXTURE_SWIZZLE_A              0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA           0x8E46
+#endif
+
+#ifndef GL_ARB_timer_query
+#define GL_TIME_ELAPSED                   0x88BF
+#define GL_TIMESTAMP                      0x8E28
+#endif
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
+#define GL_INT_2_10_10_10_REV             0x8D9F
+#endif
+
+#ifndef GL_ARB_draw_indirect
+#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
+#endif
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+/* reuse GL_MAX_VERTEX_STREAMS */
+#endif
+
+#ifndef GL_ARB_gpu_shader_fp64
+/* reuse GL_DOUBLE */
+#define GL_DOUBLE_VEC2                    0x8FFC
+#define GL_DOUBLE_VEC3                    0x8FFD
+#define GL_DOUBLE_VEC4                    0x8FFE
+#define GL_DOUBLE_MAT2                    0x8F46
+#define GL_DOUBLE_MAT3                    0x8F47
+#define GL_DOUBLE_MAT4                    0x8F48
+#define GL_DOUBLE_MAT2x3                  0x8F49
+#define GL_DOUBLE_MAT2x4                  0x8F4A
+#define GL_DOUBLE_MAT3x2                  0x8F4B
+#define GL_DOUBLE_MAT3x4                  0x8F4C
+#define GL_DOUBLE_MAT4x2                  0x8F4D
+#define GL_DOUBLE_MAT4x3                  0x8F4E
+#endif
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ACTIVE_SUBROUTINES             0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES                0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES         0x8E4B
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+#endif
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_PATCHES                        0x000E
+#define GL_PATCH_VERTICES                 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
+#define GL_TESS_GEN_MODE                  0x8E76
+#define GL_TESS_GEN_SPACING               0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER          0x8E78
+#define GL_TESS_GEN_POINT_MODE            0x8E79
+/* reuse GL_TRIANGLES */
+/* reuse GL_QUADS */
+#define GL_ISOLINES                       0x8E7A
+/* reuse GL_EQUAL */
+#define GL_FRACTIONAL_ODD                 0x8E7B
+#define GL_FRACTIONAL_EVEN                0x8E7C
+/* reuse GL_CCW */
+/* reuse GL_CW */
+#define GL_MAX_PATCH_VERTICES             0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL             0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER         0x8E87
+#define GL_TESS_CONTROL_SHADER            0x8E88
+#endif
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+/* reuse GL_RGB32F */
+/* reuse GL_RGB32UI */
+/* reuse GL_RGB32I */
+#endif
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK             0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
+#endif
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS             0x8E71
+#endif
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_FIXED                          0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT                      0x8DF0
+#define GL_MEDIUM_FLOAT                   0x8DF1
+#define GL_HIGH_FLOAT                     0x8DF2
+#define GL_LOW_INT                        0x8DF3
+#define GL_MEDIUM_INT                     0x8DF4
+#define GL_HIGH_INT                       0x8DF5
+#define GL_SHADER_COMPILER                0x8DFA
+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
+#define GL_MAX_VARYING_VECTORS            0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH          0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
+#define GL_PROGRAM_BINARY_FORMATS         0x87FF
+#endif
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT              0x00000001
+#define GL_FRAGMENT_SHADER_BIT            0x00000002
+#define GL_GEOMETRY_SHADER_BIT            0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT        0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
+#define GL_ALL_SHADER_BITS                0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE              0x8258
+#define GL_ACTIVE_PROGRAM                 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING       0x825A
+#endif
+
+#ifndef GL_ARB_shader_precision
+#endif
+
+#ifndef GL_ARB_vertex_attrib_64bit
+/* reuse GL_RGB32I */
+/* reuse GL_DOUBLE_VEC2 */
+/* reuse GL_DOUBLE_VEC3 */
+/* reuse GL_DOUBLE_VEC4 */
+/* reuse GL_DOUBLE_MAT2 */
+/* reuse GL_DOUBLE_MAT3 */
+/* reuse GL_DOUBLE_MAT4 */
+/* reuse GL_DOUBLE_MAT2x3 */
+/* reuse GL_DOUBLE_MAT2x4 */
+/* reuse GL_DOUBLE_MAT3x2 */
+/* reuse GL_DOUBLE_MAT3x4 */
+/* reuse GL_DOUBLE_MAT4x2 */
+/* reuse GL_DOUBLE_MAT4x3 */
+#endif
+
+#ifndef GL_ARB_viewport_array
+/* reuse GL_SCISSOR_BOX */
+/* reuse GL_VIEWPORT */
+/* reuse GL_DEPTH_RANGE */
+/* reuse GL_SCISSOR_TEST */
+#define GL_MAX_VIEWPORTS                  0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS         0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE          0x825D
+#define GL_LAYER_PROVOKING_VERTEX         0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX               0x8260
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+#endif
+
+#ifndef GL_ARB_cl_event
+#define GL_SYNC_CL_EVENT_ARB              0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241
+#endif
+
+#ifndef GL_ARB_debug_output
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
+#define GL_DEBUG_SOURCE_API_ARB           0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB           0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB           0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB         0x9148
+#endif
+
+#ifndef GL_ARB_robustness
+/* reuse GL_NO_ERROR */
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB      0x8261
+#endif
+
+#ifndef GL_ARB_shader_stencil_export
+#endif
+
+#ifndef GL_ARB_base_instance
+#endif
+
+#ifndef GL_ARB_shading_language_420pack
+#endif
+
+#ifndef GL_ARB_transform_feedback_instanced
+#endif
+
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH  0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH  0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH    0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH    0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE     0x912E
+#endif
+
+#ifndef GL_ARB_conservative_depth
+#endif
+
+#ifndef GL_ARB_internalformat_query
+#define GL_NUM_SAMPLE_COUNTS              0x9380
+#endif
+
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_MIN_MAP_BUFFER_ALIGNMENT       0x90BC
+#endif
+
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ATOMIC_COUNTER_BUFFER          0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
+#endif
+
+#ifndef GL_ARB_shader_image_load_store
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
+#define GL_UNIFORM_BARRIER_BIT            0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT            0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
+#define GL_ALL_BARRIER_BITS               0xFFFFFFFF
+#define GL_MAX_IMAGE_UNITS                0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME             0x8F3A
+#define GL_IMAGE_BINDING_LEVEL            0x8F3B
+#define GL_IMAGE_BINDING_LAYERED          0x8F3C
+#define GL_IMAGE_BINDING_LAYER            0x8F3D
+#define GL_IMAGE_BINDING_ACCESS           0x8F3E
+#define GL_IMAGE_1D                       0x904C
+#define GL_IMAGE_2D                       0x904D
+#define GL_IMAGE_3D                       0x904E
+#define GL_IMAGE_2D_RECT                  0x904F
+#define GL_IMAGE_CUBE                     0x9050
+#define GL_IMAGE_BUFFER                   0x9051
+#define GL_IMAGE_1D_ARRAY                 0x9052
+#define GL_IMAGE_2D_ARRAY                 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY           0x9054
+#define GL_IMAGE_2D_MULTISAMPLE           0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY     0x9056
+#define GL_INT_IMAGE_1D                   0x9057
+#define GL_INT_IMAGE_2D                   0x9058
+#define GL_INT_IMAGE_3D                   0x9059
+#define GL_INT_IMAGE_2D_RECT              0x905A
+#define GL_INT_IMAGE_CUBE                 0x905B
+#define GL_INT_IMAGE_BUFFER               0x905C
+#define GL_INT_IMAGE_1D_ARRAY             0x905D
+#define GL_INT_IMAGE_2D_ARRAY             0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE       0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D          0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D          0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D          0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT     0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY    0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES              0x906D
+#define GL_IMAGE_BINDING_FORMAT           0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
+#endif
+
+#ifndef GL_ARB_shading_language_packing
+#endif
+
+#ifndef GL_ARB_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
+#endif
+
 #ifndef GL_EXT_abgr
 #define GL_ABGR_EXT                       0x8000
 #endif
@@ -2257,13 +3653,6 @@
 #define GL_UNSIGNED_INT_24_8_NV           0x84FA
 #endif
 
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_DEPTH_STENCIL_EXT              0x84F9
-#define GL_DEPTH24_STENCIL8_EXT           0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT       0x88F1
-#define GL_UNSIGNED_INT_24_8_EXT          0x84FA
-#endif
-
 #ifndef GL_NV_register_combiners2
 #define GL_PER_STAGE_CONSTANTS_NV         0x8535
 #endif
@@ -2825,9 +4214,9 @@
 #endif
 
 #ifndef GL_APPLE_element_array
-#define GL_ELEMENT_ARRAY_APPLE            0x8768
-#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
-#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
+#define GL_ELEMENT_ARRAY_APPLE            0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x8A0E
 #endif
 
 #ifndef GL_APPLE_fence
@@ -2844,6 +4233,7 @@
 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE           0x85B4
 #define GL_STORAGE_CACHED_APPLE           0x85BE
 #define GL_STORAGE_SHARED_APPLE           0x85BF
 #endif
@@ -2989,7 +4379,7 @@
 #endif
 
 #ifndef GL_EXT_blend_equation_separate
-#define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_RGB_EXT         0x8009
 #define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
 #endif
 
@@ -3043,7 +4433,6 @@
 #define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
@@ -3073,7 +4462,6 @@
 #define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
 #define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX_EXT              0x8D45
 #define GL_STENCIL_INDEX1_EXT             0x8D46
 #define GL_STENCIL_INDEX4_EXT             0x8D47
 #define GL_STENCIL_INDEX8_EXT             0x8D48
@@ -3089,21 +4477,126 @@
 #ifndef GL_GREMEDY_string_marker
 #endif
 
-#ifndef GL_EXT_Cg_shader
-#define GL_CG_VERTEX_SHADER_EXT           0x890E
-#define GL_CG_FRAGMENT_SHADER_EXT         0x890F
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT              0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT          0x84FA
+#define GL_DEPTH24_STENCIL8_EXT           0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT       0x88F1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_STENCIL_TAG_BITS_EXT           0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT    0x88F3
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_SRGB_EXT                       0x8C40
+#define GL_SRGB8_EXT                      0x8C41
+#define GL_SRGB_ALPHA_EXT                 0x8C42
+#define GL_SRGB8_ALPHA8_EXT               0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT           0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT         0x8C45
+#define GL_SLUMINANCE_EXT                 0x8C46
+#define GL_SLUMINANCE8_EXT                0x8C47
+#define GL_COMPRESSED_SRGB_EXT            0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT      0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT      0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT           0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT           0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   GL_FRAMEBUFFER_BINDING_EXT
+#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT                0x8D57
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_TEXTURE_1D_STACK_MESAX         0x8759
+#define GL_TEXTURE_2D_STACK_MESAX         0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
 #endif
 
 #ifndef GL_EXT_timer_query
 #define GL_TIME_ELAPSED_EXT               0x88BF
 #endif
 
-#ifndef GL_EXT_texture_buffer_object
-#define GL_TEXTURE_BUFFER_EXT             0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT      0x8C2E
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE    0x8A13
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_LINES_ADJACENCY_EXT            0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT       0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
+#define GL_GEOMETRY_PROGRAM_NV            0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT         0x8642
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT            0x8DD9
+/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
+/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
+/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
+/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+/* reuse GL_LINES_ADJACENCY_EXT */
+/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
+/* reuse GL_TRIANGLES_ADJACENCY_EXT */
+/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_PROGRAM_POINT_SIZE_EXT */
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
 #endif
 
 #ifndef GL_EXT_gpu_shader4
@@ -3132,50 +4625,9 @@
 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#endif
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_GEOMETRY_SHADER_EXT            0x8DD9
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-#define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_LINES_ADJACENCY_EXT            0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT       0xB
-#define GL_TRIANGLES_ADJACENCY_EXT        0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0xD
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_PROGRAM_POINT_SIZE_EXT         0x8642
-#endif
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  0x8DED
-#define GL_UNIFORM_BUFFER_EXT             0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT     0x8DEF
-#endif
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
-#endif
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_RGB9_E5_EXT                    0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT        0x8C3F
+#endif
+
+#ifndef GL_EXT_draw_instanced
 #endif
 
 #ifndef GL_EXT_packed_float
@@ -3193,7 +4645,114 @@
 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-/*      GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT      0x8C2E
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT                    0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT        0x8C3F
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV          0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV           0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV     0x8DAF
+#endif
+
+#ifndef GL_NV_fragment_program4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV          0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV        0x8C78
+#define GL_TEXTURE_COORD_NV               0x8C79
+#define GL_CLIP_DISTANCE_NV               0x8C7A
+#define GL_VERTEX_ID_NV                   0x8C7B
+#define GL_PRIMITIVE_ID_NV                0x8C7C
+#define GL_GENERIC_ATTRIB_NV              0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV             0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86
+#define GL_PRIMITIVES_GENERATED_NV        0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV          0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV         0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV            0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_LAYER_NV                       0x8DAA
+#define GL_NEXT_BUFFER_NV                 -2
+#define GL_SKIP_COMPONENTS4_NV            -3
+#define GL_SKIP_COMPONENTS3_NV            -4
+#define GL_SKIP_COMPONENTS2_NV            -5
+#define GL_SKIP_COMPONENTS1_NV            -6
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  0x8DED
+#define GL_UNIFORM_BUFFER_EXT             0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT     0x8DEF
 #endif
 
 #ifndef GL_EXT_texture_integer
@@ -3246,100 +4805,14 @@
 #define GL_RGBA_INTEGER_MODE_EXT          0x8D9E
 #endif
 
-#ifndef GL_NV_depth_buffer_float
-#define GL_DEPTH_COMPONENT32F_NV          0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV           0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV     0x8DAF
-#endif
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-#endif
-
-#ifndef GL_NV_transform_feedback
-#define GL_BACK_PRIMARY_COLOR_NV          0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV        0x8C78
-#define GL_TEXTURE_COORD_NV               0x8C79
-#define GL_CLIP_DISTANCE_NV               0x8C7A
-#define GL_VERTEX_ID_NV                   0x8C7B
-#define GL_PRIMITIVE_ID_NV                0x8C7C
-#define GL_GENERIC_ATTRIB_NV              0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV             0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86
-#define GL_PRIMITIVES_GENERATED_NV        0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV          0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV         0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV            0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-#endif
-
-#ifndef GL_NV_geometry_program4
-#define GL_GEOMETRY_PROGRAM_NV            0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-#endif
-
-#ifndef GL_NV_gpu_program4
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-#endif
-
-#ifndef NV_parameter_buffer_object
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-#endif
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
-#define GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8D57
-#define GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E11
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E13
-#endif
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT                0x8D57
-#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT           0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT           0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
-#endif
-
-#ifndef GL_EXT_texture_compression_rgtc 
-#define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#ifndef GL_GREMEDY_frame_terminator
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_QUERY_WAIT_NV                  0x8E13
+#define GL_QUERY_NO_WAIT_NV               0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
 #endif
 
 #ifndef GL_NV_present_video
@@ -3351,12 +4824,504 @@
 #define GL_PRESENT_DURATION_NV            0x8E2B
 #endif
 
+#ifndef GL_EXT_transform_feedback
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT  0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT        0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT           0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT       0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT         0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_PROGRAM_MATRIX_EXT             0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R_EXT          0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT          0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT          0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT          0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT       0x8E46
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_SAMPLE_POSITION_NV             0x8E50
+#define GL_SAMPLE_MASK_NV                 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV           0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV        0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV        0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV    0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV       0x8E59
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK_NV          0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25
+#endif
+
+#ifndef GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI            0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI        0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI   0x87FD
+#endif
+
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD               0x8BC0
+#define GL_COUNTER_RANGE_AMD              0x8BC1
+#define GL_UNSIGNED_INT64_AMD             0x8BC2
+#define GL_PERCENTAGE_AMD                 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
+#define GL_PERFMON_RESULT_AMD             0x8BC6
+#endif
+
+#ifndef GL_AMD_texture_texture4
+#endif
+
+#ifndef GL_AMD_vertex_shader_tesselator
+#define GL_SAMPLER_BUFFER_AMD             0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD         0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD          0x9004
+#define GL_TESSELLATION_FACTOR_AMD        0x9005
+#define GL_DISCRETE_AMD                   0x9006
+#define GL_CONTINUOUS_AMD                 0x9007
+#endif
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT    0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT     0x8E4E
+#define GL_PROVOKING_VERTEX_EXT           0x8E4F
+#endif
+
+#ifndef GL_EXT_texture_snorm
+#define GL_ALPHA_SNORM                    0x9010
+#define GL_LUMINANCE_SNORM                0x9011
+#define GL_LUMINANCE_ALPHA_SNORM          0x9012
+#define GL_INTENSITY_SNORM                0x9013
+#define GL_ALPHA8_SNORM                   0x9014
+#define GL_LUMINANCE8_SNORM               0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM        0x9016
+#define GL_INTENSITY8_SNORM               0x9017
+#define GL_ALPHA16_SNORM                  0x9018
+#define GL_LUMINANCE16_SNORM              0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM      0x901A
+#define GL_INTENSITY16_SNORM              0x901B
+/* reuse GL_RED_SNORM */
+/* reuse GL_RG_SNORM */
+/* reuse GL_RGB_SNORM */
+/* reuse GL_RGBA_SNORM */
+/* reuse GL_R8_SNORM */
+/* reuse GL_RG8_SNORM */
+/* reuse GL_RGB8_SNORM */
+/* reuse GL_RGBA8_SNORM */
+/* reuse GL_R16_SNORM */
+/* reuse GL_RG16_SNORM */
+/* reuse GL_RGB16_SNORM */
+/* reuse GL_RGBA16_SNORM */
+/* reuse GL_SIGNED_NORMALIZED */
+#endif
+
+#ifndef GL_AMD_draw_buffers_blend
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_TEXTURE_RANGE_LENGTH_APPLE     0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE    0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE     0x85BC
+#define GL_STORAGE_PRIVATE_APPLE          0x85BD
+/* reuse GL_STORAGE_CACHED_APPLE */
+/* reuse GL_STORAGE_SHARED_APPLE */
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_HALF_APPLE                     0x140B
+#define GL_RGBA_FLOAT32_APPLE             0x8814
+#define GL_RGB_FLOAT32_APPLE              0x8815
+#define GL_ALPHA_FLOAT32_APPLE            0x8816
+#define GL_INTENSITY_FLOAT32_APPLE        0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE        0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE  0x8819
+#define GL_RGBA_FLOAT16_APPLE             0x881A
+#define GL_RGB_FLOAT16_APPLE              0x881B
+#define GL_ALPHA_FLOAT16_APPLE            0x881C
+#define GL_INTENSITY_FLOAT16_APPLE        0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE        0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE  0x881F
+#define GL_COLOR_FLOAT_APPLE              0x8A0F
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_VERTEX_ATTRIB_MAP1_APPLE       0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE       0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE  0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE  0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+#endif
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_AUX_DEPTH_STENCIL_APPLE        0x8A14
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_BUFFER_OBJECT_APPLE            0x85B3
+#define GL_RELEASED_APPLE                 0x8A19
+#define GL_VOLATILE_APPLE                 0x8A1A
+#define GL_RETAINED_APPLE                 0x8A1B
+#define GL_UNDEFINED_APPLE                0x8A1C
+#define GL_PURGEABLE_APPLE                0x8A1D
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_PACK_ROW_BYTES_APPLE           0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE         0x8A16
+#endif
+
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE                  0x8A1F
+/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
+/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+#endif
+
+#ifndef GL_NV_video_capture
+#define GL_VIDEO_BUFFER_NV                0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV        0x9021
+#define GL_FIELD_UPPER_NV                 0x9022
+#define GL_FIELD_LOWER_NV                 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV   0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV   0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV          0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV  0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV  0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV             0x902E
+#define GL_SUCCESS_NV                     0x902F
+#define GL_FAILURE_NV                     0x9030
+#define GL_YCBYCR8_422_NV                 0x9031
+#define GL_YCBAYCR8A_4224_NV              0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV  0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV  0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV       0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV   0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV  0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+#endif
+
+#ifndef GL_NV_copy_image
+#endif
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_ACTIVE_PROGRAM_EXT             0x8B8D
+#endif
+
+#ifndef GL_NV_parameter_buffer_object2
+#endif
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_BUFFER_GPU_ADDRESS_NV          0x8F1D
+#define GL_GPU_ADDRESS_NV                 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35
+#endif
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV       0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV        0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV        0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV         0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV         0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV     0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV     0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV       0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV  0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV         0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV         0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV          0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV          0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV  0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV      0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV      0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV        0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV       0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV       0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV        0x8F42
+#endif
+
+#ifndef GL_NV_texture_barrier
+#endif
+
+#ifndef GL_AMD_shader_stencil_export
+#endif
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
+#endif
+
+#ifndef GL_AMD_conservative_depth
+#endif
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_MAX_IMAGE_UNITS_EXT            0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT         0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT        0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT      0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT        0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT       0x8F3E
+#define GL_IMAGE_1D_EXT                   0x904C
+#define GL_IMAGE_2D_EXT                   0x904D
+#define GL_IMAGE_3D_EXT                   0x904E
+#define GL_IMAGE_2D_RECT_EXT              0x904F
+#define GL_IMAGE_CUBE_EXT                 0x9050
+#define GL_IMAGE_BUFFER_EXT               0x9051
+#define GL_IMAGE_1D_ARRAY_EXT             0x9052
+#define GL_IMAGE_2D_ARRAY_EXT             0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT       0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT       0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT               0x9057
+#define GL_INT_IMAGE_2D_EXT               0x9058
+#define GL_INT_IMAGE_3D_EXT               0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT          0x905A
+#define GL_INT_IMAGE_CUBE_EXT             0x905B
+#define GL_INT_IMAGE_BUFFER_EXT           0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT         0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT         0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT   0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT      0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT      0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT      0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT    0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT          0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT       0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT  0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT        0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT  0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT        0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT   0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT  0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT    0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ALL_BARRIER_BITS_EXT           0xFFFFFFFF
+#endif
+
+#ifndef GL_EXT_vertex_attrib_64bit
+/* reuse GL_DOUBLE */
+#define GL_DOUBLE_VEC2_EXT                0x8FFC
+#define GL_DOUBLE_VEC3_EXT                0x8FFD
+#define GL_DOUBLE_VEC4_EXT                0x8FFE
+#define GL_DOUBLE_MAT2_EXT                0x8F46
+#define GL_DOUBLE_MAT3_EXT                0x8F47
+#define GL_DOUBLE_MAT4_EXT                0x8F48
+#define GL_DOUBLE_MAT2x3_EXT              0x8F49
+#define GL_DOUBLE_MAT2x4_EXT              0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT              0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT              0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT              0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT              0x8F4E
+#endif
+
+#ifndef GL_NV_gpu_program5
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV  0x8F45
+#endif
+
+#ifndef GL_NV_gpu_shader5
+#define GL_INT64_NV                       0x140E
+#define GL_UNSIGNED_INT64_NV              0x140F
+#define GL_INT8_NV                        0x8FE0
+#define GL_INT8_VEC2_NV                   0x8FE1
+#define GL_INT8_VEC3_NV                   0x8FE2
+#define GL_INT8_VEC4_NV                   0x8FE3
+#define GL_INT16_NV                       0x8FE4
+#define GL_INT16_VEC2_NV                  0x8FE5
+#define GL_INT16_VEC3_NV                  0x8FE6
+#define GL_INT16_VEC4_NV                  0x8FE7
+#define GL_INT64_VEC2_NV                  0x8FE9
+#define GL_INT64_VEC3_NV                  0x8FEA
+#define GL_INT64_VEC4_NV                  0x8FEB
+#define GL_UNSIGNED_INT8_NV               0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV          0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV          0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV          0x8FEF
+#define GL_UNSIGNED_INT16_NV              0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV         0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV         0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV         0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV         0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV         0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV         0x8FF7
+#define GL_FLOAT16_NV                     0x8FF8
+#define GL_FLOAT16_VEC2_NV                0x8FF9
+#define GL_FLOAT16_VEC3_NV                0x8FFA
+#define GL_FLOAT16_VEC4_NV                0x8FFB
+/* reuse GL_PATCHES */
+#endif
+
+#ifndef GL_NV_shader_buffer_store
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+/* reuse GL_READ_WRITE */
+/* reuse GL_WRITE_ONLY */
+#endif
+
+#ifndef GL_NV_tessellation_program5
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV   0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV        0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV     0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#endif
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+/* reuse GL_INT64_NV */
+/* reuse GL_UNSIGNED_INT64_NV */
+#endif
+
+#ifndef GL_NV_multisample_coverage
+#define GL_COVERAGE_SAMPLES_NV            0x80A9
+#define GL_COLOR_SAMPLES_NV               0x8E20
+#endif
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_DATA_BUFFER_AMD                0x9151
+#define GL_PERFORMANCE_MONITOR_AMD        0x9152
+#define GL_QUERY_OBJECT_AMD               0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD        0x9154
+#define GL_SAMPLER_OBJECT_AMD             0x9155
+#endif
+
+#ifndef GL_AMD_debug_output
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD  0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD      0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD        0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD      0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD         0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD   0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD       0x9150
+#endif
+
+#ifndef GL_NV_vdpau_interop
+#define GL_SURFACE_STATE_NV               0x86EB
+#define GL_SURFACE_REGISTERED_NV          0x86FD
+#define GL_SURFACE_MAPPED_NV              0x8700
+#define GL_WRITE_DISCARD_NV               0x88BE
+#endif
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#endif
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_DEPTH_CLAMP_NEAR_AMD           0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD            0x901F
+#endif
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
+#define GL_DECODE_EXT                     0x8A49
+#define GL_SKIP_DECODE_EXT                0x8A4A
+#endif
+
+#ifndef GL_NV_texture_multisample
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV    0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV       0x9046
+#endif
+
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_FACTOR_MIN_AMD                 0x901C
+#define GL_FACTOR_MAX_AMD                 0x901D
+#endif
+
+#ifndef GL_AMD_sample_positions
+#define GL_SUBSAMPLE_DISTANCE_AMD         0x883F
+#endif
+
+#ifndef GL_EXT_x11_sync_object
+#define GL_SYNC_X11_FENCE_EXT             0x90E1
+#endif
+
+#ifndef GL_AMD_multi_draw_indirect
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_SCALED_RESOLVE_FASTEST_EXT     0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT      0x90BB
+#endif
+
+#ifndef GL_AMD_pinned_memory
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+#endif
+
+
 /*************************************************************/
 
 #include <stddef.h>
 #ifndef GL_VERSION_2_0
 /* GL type for program/shader text */
-typedef char GLchar;			/* native character */
+typedef char GLchar;
 #endif
 
 #ifndef GL_VERSION_1_5
@@ -3372,12 +5337,12 @@
 #endif
 
 #ifndef GL_ARB_shader_objects
-/* GL types for handling shader object handles and program/shader text */
-typedef char GLcharARB;		/* native character */
-typedef unsigned int GLhandleARB;	/* shader object handle */
-#endif
-
-/* GL types for "half" precision (s10e5) float data in host memory */
+/* GL types for program/shader text and shader object handles */
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+#endif
+
+/* GL type for "half" precision (s10e5) float data in host memory */
 #ifndef GL_ARB_half_float_pixel
 typedef unsigned short GLhalfARB;
 #endif
@@ -3386,56 +5351,127 @@
 typedef unsigned short GLhalfNV;
 #endif
 
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+
 #ifndef GL_EXT_timer_query
-typedef signed long long GLint64EXT;
-typedef unsigned long long GLuint64EXT;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#ifndef GL_ARB_sync
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifndef GL_ARB_cl_event
+/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
+struct _cl_context;
+struct _cl_event;
+#endif
+
+#ifndef GL_ARB_debug_output
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_AMD_debug_output
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_NV_vdpau_interop
+typedef GLintptr GLvdpauSurfaceNV;
 #endif
 
 #ifndef GL_VERSION_1_2
 #define GL_VERSION_1_2 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
-extern void APIENTRY glBlendEquation (GLenum);
-extern void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-extern void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
-extern void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
-extern void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
-extern void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-extern void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-extern void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-extern void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
-extern void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
-extern void APIENTRY glResetHistogram (GLenum);
-extern void APIENTRY glResetMinmax (GLenum);
-extern void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glBlendEquation (GLenum mode);
+GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_2_DEPRECATED
+#define GL_VERSION_1_2_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogram (GLenum target);
+GLAPI void APIENTRY glResetMinmax (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
@@ -3468,62 +5504,73 @@
 typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
 typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
 typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 #endif
 
 #ifndef GL_VERSION_1_3
 #define GL_VERSION_1_3 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glActiveTexture (GLenum);
-extern void APIENTRY glClientActiveTexture (GLenum);
-extern void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
-extern void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
-extern void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord1i (GLenum, GLint);
-extern void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
-extern void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
-extern void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
-extern void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
-extern void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
-extern void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
-extern void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
-extern void APIENTRY glMultTransposeMatrixf (const GLfloat *);
-extern void APIENTRY glMultTransposeMatrixd (const GLdouble *);
-extern void APIENTRY glSampleCoverage (GLclampf, GLboolean);
-extern void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_3_DEPRECATED
+#define GL_VERSION_1_3_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
+#endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
@@ -3561,77 +5608,75 @@
 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
 #endif
 
 #ifndef GL_VERSION_1_4
 #define GL_VERSION_1_4 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glFogCoordf (GLfloat);
-extern void APIENTRY glFogCoordfv (const GLfloat *);
-extern void APIENTRY glFogCoordd (GLdouble);
-extern void APIENTRY glFogCoorddv (const GLdouble *);
-extern void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
-extern void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-extern void APIENTRY glPointParameterf (GLenum, GLfloat);
-extern void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
-extern void APIENTRY glPointParameteri (GLenum, GLint);
-extern void APIENTRY glPointParameteriv (GLenum, const GLint *);
-extern void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glSecondaryColor3bv (const GLbyte *);
-extern void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glSecondaryColor3dv (const GLdouble *);
-extern void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glSecondaryColor3fv (const GLfloat *);
-extern void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
-extern void APIENTRY glSecondaryColor3iv (const GLint *);
-extern void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
-extern void APIENTRY glSecondaryColor3sv (const GLshort *);
-extern void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
-extern void APIENTRY glSecondaryColor3ubv (const GLubyte *);
-extern void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
-extern void APIENTRY glSecondaryColor3uiv (const GLuint *);
-extern void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
-extern void APIENTRY glSecondaryColor3usv (const GLushort *);
-extern void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glWindowPos2d (GLdouble, GLdouble);
-extern void APIENTRY glWindowPos2dv (const GLdouble *);
-extern void APIENTRY glWindowPos2f (GLfloat, GLfloat);
-extern void APIENTRY glWindowPos2fv (const GLfloat *);
-extern void APIENTRY glWindowPos2i (GLint, GLint);
-extern void APIENTRY glWindowPos2iv (const GLint *);
-extern void APIENTRY glWindowPos2s (GLshort, GLshort);
-extern void APIENTRY glWindowPos2sv (const GLshort *);
-extern void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glWindowPos3dv (const GLdouble *);
-extern void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glWindowPos3fv (const GLfloat *);
-extern void APIENTRY glWindowPos3i (GLint, GLint, GLint);
-extern void APIENTRY glWindowPos3iv (const GLint *);
-extern void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
-extern void APIENTRY glWindowPos3sv (const GLshort *);
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_VERSION_1_4_DEPRECATED
+#define GL_VERSION_1_4_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordf (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoordd (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
 typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
 typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
 typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
 typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
@@ -3670,25 +5715,25 @@
 #ifndef GL_VERSION_1_5
 #define GL_VERSION_1_5 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGenQueries (GLsizei, GLuint *);
-extern void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
-extern GLboolean APIENTRY glIsQuery (GLuint);
-extern void APIENTRY glBeginQuery (GLenum, GLuint);
-extern void APIENTRY glEndQuery (GLenum);
-extern void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
-extern void APIENTRY glBindBuffer (GLenum, GLuint);
-extern void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
-extern void APIENTRY glGenBuffers (GLsizei, GLuint *);
-extern GLboolean APIENTRY glIsBuffer (GLuint);
-extern void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
-extern void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
-extern void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
-extern GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
-extern GLboolean APIENTRY glUnmapBuffer (GLenum);
-extern void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
+GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQuery (GLenum target);
+GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
+GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
 typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
@@ -3714,104 +5759,104 @@
 #ifndef GL_VERSION_2_0
 #define GL_VERSION_2_0 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
-extern void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
-extern void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
-extern void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
-extern void APIENTRY glAttachShader (GLuint, GLuint);
-extern void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
-extern void APIENTRY glCompileShader (GLuint);
-extern GLuint APIENTRY glCreateProgram (void);
-extern GLuint APIENTRY glCreateShader (GLenum);
-extern void APIENTRY glDeleteProgram (GLuint);
-extern void APIENTRY glDeleteShader (GLuint);
-extern void APIENTRY glDetachShader (GLuint, GLuint);
-extern void APIENTRY glDisableVertexAttribArray (GLuint);
-extern void APIENTRY glEnableVertexAttribArray (GLuint);
-extern void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
-extern void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
-extern void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
-extern GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
-extern void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
-extern void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
-extern void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
-extern GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
-extern void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
-extern void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
-extern void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
-extern void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
-extern GLboolean APIENTRY glIsProgram (GLuint);
-extern GLboolean APIENTRY glIsShader (GLuint);
-extern void APIENTRY glLinkProgram (GLuint);
-extern void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
-extern void APIENTRY glUseProgram (GLuint);
-extern void APIENTRY glUniform1f (GLint, GLfloat);
-extern void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
-extern void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glUniform1i (GLint, GLint);
-extern void APIENTRY glUniform2i (GLint, GLint, GLint);
-extern void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
-extern void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
-extern void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
-extern void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
-extern void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
-extern void APIENTRY glValidateProgram (GLuint);
-extern void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
-extern void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
-extern void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib1s (GLuint, GLshort);
-extern void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
-extern void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
-extern void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-extern void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
-extern void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
-extern void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
-extern void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
-extern void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
-extern void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
-extern void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
-extern void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
-extern void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GLAPI void APIENTRY glCompileShader (GLuint shader);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum type);
+GLAPI void APIENTRY glDeleteProgram (GLuint program);
+GLAPI void APIENTRY glDeleteShader (GLuint shader);
+GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
+GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
+GLAPI void APIENTRY glLinkProgram (GLuint program);
+GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+GLAPI void APIENTRY glUseProgram (GLuint program);
+GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glValidateProgram (GLuint program);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
 typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
 typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
 typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
@@ -3906,12 +5951,12 @@
 #ifndef GL_VERSION_2_1
 #define GL_VERSION_2_1 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
@@ -3921,43 +5966,276 @@
 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 #endif
 
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+/* OpenGL 3.0 also reuses entry points from these extensions: */
+/* ARB_framebuffer_object */
+/* ARB_map_buffer_range */
+/* ARB_vertex_array_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
+GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedback (void);
+GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
+GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRender (void);
+GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+#endif
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+/* OpenGL 3.1 also reuses entry points from these extensions: */
+/* ARB_copy_buffer */
+/* ARB_uniform_buffer_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+/* OpenGL 3.2 also reuses entry points from these extensions: */
+/* ARB_draw_elements_base_vertex */
+/* ARB_provoking_vertex */
+/* ARB_sync */
+/* ARB_texture_multisample */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+/* OpenGL 3.3 also reuses entry points from these extensions: */
+/* ARB_blend_func_extended */
+/* ARB_sampler_objects */
+/* ARB_explicit_attrib_location, but it has none */
+/* ARB_occlusion_query2 (no entry points) */
+/* ARB_shader_bit_encoding (no entry points) */
+/* ARB_texture_rgb10_a2ui (no entry points) */
+/* ARB_texture_swizzle (no entry points) */
+/* ARB_timer_query */
+/* ARB_vertex_type_2_10_10_10_rev */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+/* OpenGL 4.0 also reuses entry points from these extensions: */
+/* ARB_texture_query_lod (no entry points) */
+/* ARB_draw_indirect */
+/* ARB_gpu_shader5 (no entry points) */
+/* ARB_gpu_shader_fp64 */
+/* ARB_shader_subroutine */
+/* ARB_tessellation_shader */
+/* ARB_texture_buffer_object_rgb32 (no entry points) */
+/* ARB_texture_cube_map_array (no entry points) */
+/* ARB_texture_gather (no entry points) */
+/* ARB_transform_feedback2 */
+/* ARB_transform_feedback3 */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShading (GLclampf value);
+GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+/* OpenGL 4.1 reuses entry points from these extensions: */
+/* ARB_ES2_compatibility */
+/* ARB_get_program_binary */
+/* ARB_separate_shader_objects */
+/* ARB_shader_precision (no entry points) */
+/* ARB_vertex_attrib_64bit */
+/* ARB_viewport_array */
+#endif
+
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+/* OpenGL 4.2 reuses entry points from these extensions: */
+/* ARB_base_instance */
+/* ARB_shading_language_420pack (no entry points) */
+/* ARB_transform_feedback_instanced */
+/* ARB_compressed_texture_pixel_storage (no entry points) */
+/* ARB_conservative_depth (no entry points) */
+/* ARB_internalformat_query */
+/* ARB_map_buffer_alignment (no entry points) */
+/* ARB_shader_atomic_counters */
+/* ARB_shader_image_load_store */
+/* ARB_shading_language_packing (no entry points) */
+/* ARB_texture_storage */
+#endif
+
 #ifndef GL_ARB_multitexture
 #define GL_ARB_multitexture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glActiveTextureARB (GLenum);
-extern void APIENTRY glClientActiveTextureARB (GLenum);
-extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
-extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
-extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
-extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
-extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
-extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
-extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
-extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
@@ -3998,10 +6276,10 @@
 #ifndef GL_ARB_transpose_matrix
 #define GL_ARB_transpose_matrix 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
-extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
-extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
-extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
@@ -4012,7 +6290,7 @@
 #ifndef GL_ARB_multisample
 #define GL_ARB_multisample 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
 #endif
@@ -4028,13 +6306,13 @@
 #ifndef GL_ARB_texture_compression
 #define GL_ARB_texture_compression 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
@@ -4052,8 +6330,8 @@
 #ifndef GL_ARB_point_parameters
 #define GL_ARB_point_parameters 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPointParameterfARB (GLenum, GLfloat);
-extern void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
@@ -4062,16 +6340,16 @@
 #ifndef GL_ARB_vertex_blend
 #define GL_ARB_vertex_blend 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glWeightbvARB (GLint, const GLbyte *);
-extern void APIENTRY glWeightsvARB (GLint, const GLshort *);
-extern void APIENTRY glWeightivARB (GLint, const GLint *);
-extern void APIENTRY glWeightfvARB (GLint, const GLfloat *);
-extern void APIENTRY glWeightdvARB (GLint, const GLdouble *);
-extern void APIENTRY glWeightubvARB (GLint, const GLubyte *);
-extern void APIENTRY glWeightusvARB (GLint, const GLushort *);
-extern void APIENTRY glWeightuivARB (GLint, const GLuint *);
-extern void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glVertexBlendARB (GLint);
+GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
+GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
+GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
+GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
+GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
+GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
+GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
+GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
+GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexBlendARB (GLint count);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
 typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
@@ -4088,11 +6366,11 @@
 #ifndef GL_ARB_matrix_palette
 #define GL_ARB_matrix_palette 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCurrentPaletteMatrixARB (GLint);
-extern void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
-extern void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
-extern void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
-extern void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
 typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
@@ -4132,22 +6410,22 @@
 #ifndef GL_ARB_window_pos
 #define GL_ARB_window_pos 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
-extern void APIENTRY glWindowPos2dvARB (const GLdouble *);
-extern void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
-extern void APIENTRY glWindowPos2fvARB (const GLfloat *);
-extern void APIENTRY glWindowPos2iARB (GLint, GLint);
-extern void APIENTRY glWindowPos2ivARB (const GLint *);
-extern void APIENTRY glWindowPos2sARB (GLshort, GLshort);
-extern void APIENTRY glWindowPos2svARB (const GLshort *);
-extern void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glWindowPos3dvARB (const GLdouble *);
-extern void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glWindowPos3fvARB (const GLfloat *);
-extern void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
-extern void APIENTRY glWindowPos3ivARB (const GLint *);
-extern void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
-extern void APIENTRY glWindowPos3svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
 typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
@@ -4170,68 +6448,68 @@
 #ifndef GL_ARB_vertex_program
 #define GL_ARB_vertex_program 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
-extern void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
-extern void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
-extern void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
-extern void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
-extern void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-extern void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
-extern void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
-extern void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
-extern void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
-extern void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
-extern void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
-extern void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
-extern void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
-extern void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
-extern void APIENTRY glEnableVertexAttribArrayARB (GLuint);
-extern void APIENTRY glDisableVertexAttribArrayARB (GLuint);
-extern void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glBindProgramARB (GLenum, GLuint);
-extern void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
-extern void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
-extern void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
-extern void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
-extern void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
-extern void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
-extern void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
-extern void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
-extern void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
-extern void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
-extern void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
-extern void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
-extern GLboolean APIENTRY glIsProgramARB (GLuint);
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
@@ -4305,17 +6583,17 @@
 #ifndef GL_ARB_vertex_buffer_object
 #define GL_ARB_vertex_buffer_object 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBindBufferARB (GLenum, GLuint);
-extern void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
-extern void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
-extern GLboolean APIENTRY glIsBufferARB (GLuint);
-extern void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
-extern void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
-extern void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
-extern GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
-extern GLboolean APIENTRY glUnmapBufferARB (GLenum);
-extern void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);
+GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
 typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
@@ -4333,14 +6611,14 @@
 #ifndef GL_ARB_occlusion_query
 #define GL_ARB_occlusion_query 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
-extern void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
-extern GLboolean APIENTRY glIsQueryARB (GLuint);
-extern void APIENTRY glBeginQueryARB (GLenum, GLuint);
-extern void APIENTRY glEndQueryARB (GLenum);
-extern void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);
+GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQueryARB (GLenum target);
+GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
 typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
@@ -4355,45 +6633,45 @@
 #ifndef GL_ARB_shader_objects
 #define GL_ARB_shader_objects 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDeleteObjectARB (GLhandleARB);
-extern GLhandleARB APIENTRY glGetHandleARB (GLenum);
-extern void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
-extern GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
-extern void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
-extern void APIENTRY glCompileShaderARB (GLhandleARB);
-extern GLhandleARB APIENTRY glCreateProgramObjectARB (void);
-extern void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
-extern void APIENTRY glLinkProgramARB (GLhandleARB);
-extern void APIENTRY glUseProgramObjectARB (GLhandleARB);
-extern void APIENTRY glValidateProgramARB (GLhandleARB);
-extern void APIENTRY glUniform1fARB (GLint, GLfloat);
-extern void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
-extern void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glUniform1iARB (GLint, GLint);
-extern void APIENTRY glUniform2iARB (GLint, GLint, GLint);
-extern void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
-extern void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
-extern void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
-extern void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
-extern void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-extern void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-extern void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-extern void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
-extern void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
-extern void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-extern void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
-extern GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
-extern void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-extern void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
-extern void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
-extern void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
 typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
@@ -4439,9 +6717,9 @@
 #ifndef GL_ARB_vertex_shader
 #define GL_ARB_vertex_shader 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
-extern void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-extern GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
 typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
@@ -4471,7 +6749,7 @@
 #ifndef GL_ARB_draw_buffers
 #define GL_ARB_draw_buffers 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
 #endif
@@ -4483,7 +6761,7 @@
 #ifndef GL_ARB_color_buffer_float
 #define GL_ARB_color_buffer_float 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glClampColorARB (GLenum, GLenum);
+GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
 #endif
@@ -4500,6 +6778,948 @@
 #define GL_ARB_pixel_buffer_object 1
 #endif
 
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmap (GLenum target);
+GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArray (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+#endif
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
+GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#endif
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+#endif
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertex (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
+GLAPI void APIENTRY glDeleteSync (GLsync sync);
+GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+#endif
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
+GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+#endif
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);
+#endif
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+#endif
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+#endif
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);
+GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+#endif
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+#endif
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+#endif
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);
+GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
+#endif
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+#endif
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect);
+GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
+#endif
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+#endif
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);
+GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
+GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
+GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+#endif
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);
+GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+#endif
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);
+GLAPI void APIENTRY glPauseTransformFeedback (void);
+GLAPI void APIENTRY glResumeTransformFeedback (void);
+GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+#endif
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
+GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
+GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
+GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReleaseShaderCompiler (void);
+GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
+GLAPI void APIENTRY glClearDepthf (GLclampf d);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d);
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
+GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);
+GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
+GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
+GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
+GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
+#endif
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
+#endif
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#endif
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);
+GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);
+GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
+GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
+GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
+GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
+GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+#endif
+
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+#endif
+
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+#endif
+
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount);
+GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+#endif
+
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+#endif
+
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+#endif
+
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
+
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+#endif
+
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+#endif
+
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+#endif
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
 #ifndef GL_EXT_abgr
 #define GL_EXT_abgr 1
 #endif
@@ -4507,7 +7727,7 @@
 #ifndef GL_EXT_blend_color
 #define GL_EXT_blend_color 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 #endif
@@ -4515,7 +7735,7 @@
 #ifndef GL_EXT_polygon_offset
 #define GL_EXT_polygon_offset 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
 #endif
@@ -4527,8 +7747,8 @@
 #ifndef GL_EXT_texture3D
 #define GL_EXT_texture3D 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
@@ -4537,8 +7757,8 @@
 #ifndef GL_SGIS_texture_filter4
 #define GL_SGIS_texture_filter4 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
 typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
@@ -4547,8 +7767,8 @@
 #ifndef GL_EXT_subtexture
 #define GL_EXT_subtexture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
 typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
@@ -4557,11 +7777,11 @@
 #ifndef GL_EXT_copy_texture
 #define GL_EXT_copy_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
-extern void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-extern void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
-extern void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-extern void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
@@ -4573,16 +7793,16 @@
 #ifndef GL_EXT_histogram
 #define GL_EXT_histogram 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
-extern void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
-extern void APIENTRY glResetHistogramEXT (GLenum);
-extern void APIENTRY glResetMinmaxEXT (GLenum);
+GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum target);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum target);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
 typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
@@ -4599,19 +7819,19 @@
 #ifndef GL_EXT_convolution
 #define GL_EXT_convolution 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
-extern void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
-extern void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-extern void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-extern void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
@@ -4628,20 +7848,20 @@
 typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
 #endif
 
-#ifndef GL_EXT_color_matrix
-#define GL_EXT_color_matrix 1
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
 #endif
 
 #ifndef GL_SGI_color_table
 #define GL_SGI_color_table 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
@@ -4655,7 +7875,7 @@
 #ifndef GL_SGIX_pixel_texture
 #define GL_SGIX_pixel_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPixelTexGenSGIX (GLenum);
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
 #endif
@@ -4663,12 +7883,12 @@
 #ifndef GL_SGIS_pixel_texture
 #define GL_SGIS_pixel_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
-extern void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
-extern void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
-extern void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
-extern void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
-extern void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
 typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
@@ -4681,8 +7901,8 @@
 #ifndef GL_SGIS_texture4D
 #define GL_SGIS_texture4D 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
@@ -4699,12 +7919,12 @@
 #ifndef GL_EXT_texture_object
 #define GL_EXT_texture_object 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
-extern void APIENTRY glBindTextureEXT (GLenum, GLuint);
-extern void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
-extern void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
-extern GLboolean APIENTRY glIsTextureEXT (GLuint);
-extern void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
 typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
@@ -4717,8 +7937,8 @@
 #ifndef GL_SGIS_detail_texture
 #define GL_SGIS_detail_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-extern void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
 typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
@@ -4727,8 +7947,8 @@
 #ifndef GL_SGIS_sharpen_texture
 #define GL_SGIS_sharpen_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-extern void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
 typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
@@ -4745,8 +7965,8 @@
 #ifndef GL_SGIS_multisample
 #define GL_SGIS_multisample 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
-extern void APIENTRY glSamplePatternSGIS (GLenum);
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
 typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
@@ -4759,15 +7979,15 @@
 #ifndef GL_EXT_vertex_array
 #define GL_EXT_vertex_array 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glArrayElementEXT (GLint);
-extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
-extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
-extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
-extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glArrayElementEXT (GLint i);
+GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
+GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
 typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
@@ -4807,7 +8027,7 @@
 #ifndef GL_EXT_blend_minmax
 #define GL_EXT_blend_minmax 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendEquationEXT (GLenum);
+GLAPI void APIENTRY glBlendEquationEXT (GLenum mode);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
 #endif
@@ -4835,10 +8055,10 @@
 #ifndef GL_SGIX_sprite
 #define GL_SGIX_sprite 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
-extern void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
-extern void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
-extern void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
 typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
@@ -4853,8 +8073,8 @@
 #ifndef GL_EXT_point_parameters
 #define GL_EXT_point_parameters 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
-extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
@@ -4863,8 +8083,8 @@
 #ifndef GL_SGIS_point_parameters
 #define GL_SGIS_point_parameters 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
-extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
@@ -4873,12 +8093,12 @@
 #ifndef GL_SGIX_instruments
 #define GL_SGIX_instruments 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern GLint APIENTRY glGetInstrumentsSGIX (void);
-extern void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
-extern GLint APIENTRY glPollInstrumentsSGIX (GLint *);
-extern void APIENTRY glReadInstrumentsSGIX (GLint);
-extern void APIENTRY glStartInstrumentsSGIX (void);
-extern void APIENTRY glStopInstrumentsSGIX (GLint);
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
 typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
@@ -4895,7 +8115,7 @@
 #ifndef GL_SGIX_framezoom
 #define GL_SGIX_framezoom 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFrameZoomSGIX (GLint);
+GLAPI void APIENTRY glFrameZoomSGIX (GLint factor);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
 #endif
@@ -4903,7 +8123,7 @@
 #ifndef GL_SGIX_tag_sample_buffer
 #define GL_SGIX_tag_sample_buffer 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTagSampleBufferSGIX (void);
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
 #endif
@@ -4911,10 +8131,10 @@
 #ifndef GL_SGIX_polynomial_ffd
 #define GL_SGIX_polynomial_ffd 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
-extern void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
-extern void APIENTRY glDeformSGIX (GLbitfield);
-extern void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield mask);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
 typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
@@ -4925,7 +8145,7 @@
 #ifndef GL_SGIX_reference_plane
 #define GL_SGIX_reference_plane 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
 #endif
@@ -4933,7 +8153,7 @@
 #ifndef GL_SGIX_flush_raster
 #define GL_SGIX_flush_raster 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFlushRasterSGIX (void);
+GLAPI void APIENTRY glFlushRasterSGIX (void);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
 #endif
@@ -4945,8 +8165,8 @@
 #ifndef GL_SGIS_fog_function
 #define GL_SGIS_fog_function 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
-extern void APIENTRY glGetFogFuncSGIS (GLfloat *);
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
 typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
@@ -4959,12 +8179,12 @@
 #ifndef GL_HP_image_transform
 #define GL_HP_image_transform 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
-extern void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
-extern void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
-extern void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
 typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
@@ -4985,8 +8205,8 @@
 #ifndef GL_EXT_color_subtable
 #define GL_EXT_color_subtable 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
 typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
@@ -4999,7 +8219,7 @@
 #ifndef GL_PGI_misc_hints
 #define GL_PGI_misc_hints 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glHintPGI (GLenum, GLint);
+GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
 #endif
@@ -5007,10 +8227,10 @@
 #ifndef GL_EXT_paletted_texture
 #define GL_EXT_paletted_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
 typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
@@ -5025,12 +8245,12 @@
 #ifndef GL_SGIX_list_priority
 #define GL_SGIX_list_priority 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
-extern void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
-extern void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
-extern void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
-extern void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
 typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
@@ -5063,7 +8283,7 @@
 #ifndef GL_EXT_index_material
 #define GL_EXT_index_material 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
 #endif
@@ -5071,7 +8291,7 @@
 #ifndef GL_EXT_index_func
 #define GL_EXT_index_func 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
 #endif
@@ -5083,8 +8303,8 @@
 #ifndef GL_EXT_compiled_vertex_array
 #define GL_EXT_compiled_vertex_array 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glLockArraysEXT (GLint, GLsizei);
-extern void APIENTRY glUnlockArraysEXT (void);
+GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
 typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
@@ -5093,8 +8313,8 @@
 #ifndef GL_EXT_cull_vertex
 #define GL_EXT_cull_vertex 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
-extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
 typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
@@ -5107,24 +8327,24 @@
 #ifndef GL_SGIX_fragment_lighting
 #define GL_SGIX_fragment_lighting 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
-extern void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
-extern void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
-extern void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
-extern void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
-extern void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
-extern void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
-extern void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
-extern void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
-extern void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
-extern void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
-extern void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
-extern void APIENTRY glLightEnviSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
 typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
@@ -5157,7 +8377,7 @@
 #ifndef GL_EXT_draw_range_elements
 #define GL_EXT_draw_range_elements 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
 #endif
@@ -5173,9 +8393,9 @@
 #ifndef GL_EXT_light_texture
 #define GL_EXT_light_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glApplyTextureEXT (GLenum);
-extern void APIENTRY glTextureLightEXT (GLenum);
-extern void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+GLAPI void APIENTRY glApplyTextureEXT (GLenum mode);
+GLAPI void APIENTRY glTextureLightEXT (GLenum pname);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
 typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
@@ -5193,12 +8413,12 @@
 #ifndef GL_SGIX_async
 #define GL_SGIX_async 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glAsyncMarkerSGIX (GLuint);
-extern GLint APIENTRY glFinishAsyncSGIX (GLuint *);
-extern GLint APIENTRY glPollAsyncSGIX (GLuint *);
-extern GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
-extern void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
-extern GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
 typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
@@ -5219,10 +8439,10 @@
 #ifndef GL_INTEL_parallel_arrays
 #define GL_INTEL_parallel_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
-extern void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
-extern void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
-extern void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
 typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
@@ -5237,10 +8457,10 @@
 #ifndef GL_EXT_pixel_transform
 #define GL_EXT_pixel_transform 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
-extern void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
-extern void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
-extern void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
 typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
@@ -5263,23 +8483,23 @@
 #ifndef GL_EXT_secondary_color
 #define GL_EXT_secondary_color 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
-extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
-extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
-extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
-extern void APIENTRY glSecondaryColor3ivEXT (const GLint *);
-extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
-extern void APIENTRY glSecondaryColor3svEXT (const GLshort *);
-extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
-extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
-extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
-extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
-extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
-extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
-extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
@@ -5303,7 +8523,7 @@
 #ifndef GL_EXT_texture_perturb_normal
 #define GL_EXT_texture_perturb_normal 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTextureNormalEXT (GLenum);
+GLAPI void APIENTRY glTextureNormalEXT (GLenum mode);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
 #endif
@@ -5311,21 +8531,21 @@
 #ifndef GL_EXT_multi_draw_arrays
 #define GL_EXT_multi_draw_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-extern void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
 #endif
 
 #ifndef GL_EXT_fog_coord
 #define GL_EXT_fog_coord 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFogCoordfEXT (GLfloat);
-extern void APIENTRY glFogCoordfvEXT (const GLfloat *);
-extern void APIENTRY glFogCoorddEXT (GLdouble);
-extern void APIENTRY glFogCoorddvEXT (const GLdouble *);
-extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
 typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
@@ -5341,28 +8561,28 @@
 #ifndef GL_EXT_coordinate_frame
 #define GL_EXT_coordinate_frame 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glTangent3bvEXT (const GLbyte *);
-extern void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glTangent3dvEXT (const GLdouble *);
-extern void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTangent3fvEXT (const GLfloat *);
-extern void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
-extern void APIENTRY glTangent3ivEXT (const GLint *);
-extern void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
-extern void APIENTRY glTangent3svEXT (const GLshort *);
-extern void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glBinormal3bvEXT (const GLbyte *);
-extern void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glBinormal3dvEXT (const GLdouble *);
-extern void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glBinormal3fvEXT (const GLfloat *);
-extern void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
-extern void APIENTRY glBinormal3ivEXT (const GLint *);
-extern void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
-extern void APIENTRY glBinormal3svEXT (const GLshort *);
-extern void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *v);
+GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *v);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
 typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
@@ -5407,7 +8627,7 @@
 #ifndef GL_SUNX_constant_data
 #define GL_SUNX_constant_data 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFinishTextureSUNX (void);
+GLAPI void APIENTRY glFinishTextureSUNX (void);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
 #endif
@@ -5415,14 +8635,14 @@
 #ifndef GL_SUN_global_alpha
 #define GL_SUN_global_alpha 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
-extern void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
-extern void APIENTRY glGlobalAlphaFactoriSUN (GLint);
-extern void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
-extern void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
-extern void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
-extern void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
-extern void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
 typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
@@ -5437,13 +8657,13 @@
 #ifndef GL_SUN_triangle_list
 #define GL_SUN_triangle_list 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glReplacementCodeuiSUN (GLuint);
-extern void APIENTRY glReplacementCodeusSUN (GLushort);
-extern void APIENTRY glReplacementCodeubSUN (GLubyte);
-extern void APIENTRY glReplacementCodeuivSUN (const GLuint *);
-extern void APIENTRY glReplacementCodeusvSUN (const GLushort *);
-extern void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
-extern void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
 typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
@@ -5457,46 +8677,46 @@
 #ifndef GL_SUN_vertex
 #define GL_SUN_vertex 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
-extern void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
-extern void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
-extern void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
-extern void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
 typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
@@ -5543,7 +8763,7 @@
 #ifndef GL_EXT_blend_func_separate
 #define GL_EXT_blend_func_separate 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 #endif
@@ -5551,7 +8771,7 @@
 #ifndef GL_INGR_blend_func_separate
 #define GL_INGR_blend_func_separate 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 #endif
@@ -5595,9 +8815,9 @@
 #ifndef GL_EXT_vertex_weighting
 #define GL_EXT_vertex_weighting 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexWeightfEXT (GLfloat);
-extern void APIENTRY glVertexWeightfvEXT (const GLfloat *);
-extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
 typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
@@ -5611,8 +8831,8 @@
 #ifndef GL_NV_vertex_array_range
 #define GL_NV_vertex_array_range 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFlushVertexArrayRangeNV (void);
-extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
 typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
@@ -5621,19 +8841,19 @@
 #ifndef GL_NV_register_combiners
 #define GL_NV_register_combiners 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
-extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
-extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
-extern void APIENTRY glCombinerParameteriNV (GLenum, GLint);
-extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
-extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
-extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
-extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
 typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
@@ -5669,7 +8889,7 @@
 #ifndef GL_MESA_resize_buffers
 #define GL_MESA_resize_buffers 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glResizeBuffersMESA (void);
+GLAPI void APIENTRY glResizeBuffersMESA (void);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
 #endif
@@ -5677,30 +8897,30 @@
 #ifndef GL_MESA_window_pos
 #define GL_MESA_window_pos 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
-extern void APIENTRY glWindowPos2dvMESA (const GLdouble *);
-extern void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
-extern void APIENTRY glWindowPos2fvMESA (const GLfloat *);
-extern void APIENTRY glWindowPos2iMESA (GLint, GLint);
-extern void APIENTRY glWindowPos2ivMESA (const GLint *);
-extern void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
-extern void APIENTRY glWindowPos2svMESA (const GLshort *);
-extern void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glWindowPos3dvMESA (const GLdouble *);
-extern void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glWindowPos3fvMESA (const GLfloat *);
-extern void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
-extern void APIENTRY glWindowPos3ivMESA (const GLint *);
-extern void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
-extern void APIENTRY glWindowPos3svMESA (const GLshort *);
-extern void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glWindowPos4dvMESA (const GLdouble *);
-extern void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glWindowPos4fvMESA (const GLfloat *);
-extern void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
-extern void APIENTRY glWindowPos4ivMESA (const GLint *);
-extern void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glWindowPos4svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
 typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
@@ -5728,10 +8948,6 @@
 typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
 #endif
 
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-#endif
-
 #ifndef GL_IBM_cull_vertex
 #define GL_IBM_cull_vertex 1
 #endif
@@ -5739,8 +8955,8 @@
 #ifndef GL_IBM_multimode_draw_arrays
 #define GL_IBM_multimode_draw_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
-extern void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
 typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
@@ -5749,14 +8965,14 @@
 #ifndef GL_IBM_vertex_array_lists
 #define GL_IBM_vertex_array_lists 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
-extern void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
 typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
@@ -5795,7 +9011,7 @@
 #ifndef GL_3DFX_tbuffer
 #define GL_3DFX_tbuffer 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTbufferMask3DFX (GLuint);
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
 #endif
@@ -5803,8 +9019,8 @@
 #ifndef GL_EXT_multisample
 #define GL_EXT_multisample 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
-extern void APIENTRY glSamplePatternEXT (GLenum);
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
 typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
@@ -5829,7 +9045,7 @@
 #ifndef GL_SGIS_texture_color_mask
 #define GL_SGIS_texture_color_mask 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 #endif
@@ -5837,7 +9053,7 @@
 #ifndef GL_SGIX_igloo_interface
 #define GL_SGIX_igloo_interface 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
 #endif
@@ -5853,13 +9069,13 @@
 #ifndef GL_NV_fence
 #define GL_NV_fence 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-extern void APIENTRY glGenFencesNV (GLsizei, GLuint *);
-extern GLboolean APIENTRY glIsFenceNV (GLuint);
-extern GLboolean APIENTRY glTestFenceNV (GLuint);
-extern void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-extern void APIENTRY glFinishFenceNV (GLuint);
-extern void APIENTRY glSetFenceNV (GLuint, GLenum);
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);
+GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFinishFenceNV (GLuint fence);
+GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
 typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
@@ -5873,15 +9089,15 @@
 #ifndef GL_NV_evaluators
 #define GL_NV_evaluators 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
-extern void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
-extern void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
-extern void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
-extern void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
-extern void APIENTRY glEvalMapsNV (GLenum, GLenum);
+GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
 typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
@@ -5898,15 +9114,11 @@
 #define GL_NV_packed_depth_stencil 1
 #endif
 
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-#endif
-
 #ifndef GL_NV_register_combiners2
 #define GL_NV_register_combiners2 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
 typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
@@ -5935,70 +9147,70 @@
 #ifndef GL_NV_vertex_program
 #define GL_NV_vertex_program 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
-extern void APIENTRY glBindProgramNV (GLenum, GLuint);
-extern void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
-extern void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
-extern void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
-extern void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
-extern void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
-extern void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
-extern void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
-extern void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
-extern GLboolean APIENTRY glIsProgramNV (GLuint);
-extern void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
-extern void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
-extern void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
-extern void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
-extern void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
-extern void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
-extern void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
-extern void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
-extern void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
-extern void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
-extern void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
-extern void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
-extern void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
-extern void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-extern void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
-extern void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
-extern void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
-extern void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
-extern void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
-extern void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
-extern void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
-extern void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
-extern void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
-extern void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
-extern void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
-extern void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
-extern void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
-extern void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);
+GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);
+GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
 typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
@@ -6020,8 +9232,8 @@
 typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
 typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
 typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
 typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
 typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
@@ -6093,10 +9305,10 @@
 #ifndef GL_ATI_envmap_bumpmap
 #define GL_ATI_envmap_bumpmap 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
-extern void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
-extern void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
-extern void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
 typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
@@ -6107,20 +9319,20 @@
 #ifndef GL_ATI_fragment_shader
 #define GL_ATI_fragment_shader 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern GLuint APIENTRY glGenFragmentShadersATI (GLuint);
-extern void APIENTRY glBindFragmentShaderATI (GLuint);
-extern void APIENTRY glDeleteFragmentShaderATI (GLuint);
-extern void APIENTRY glBeginFragmentShaderATI (void);
-extern void APIENTRY glEndFragmentShaderATI (void);
-extern void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
-extern void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
-extern void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-extern void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-extern void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-extern void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
-extern void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-extern void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-extern void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);
+GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
 typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
@@ -6141,8 +9353,8 @@
 #ifndef GL_ATI_pn_triangles
 #define GL_ATI_pn_triangles 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPNTrianglesiATI (GLenum, GLint);
-extern void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
 typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
@@ -6151,18 +9363,18 @@
 #ifndef GL_ATI_vertex_array_object
 #define GL_ATI_vertex_array_object 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
-extern GLboolean APIENTRY glIsObjectBufferATI (GLuint);
-extern void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
-extern void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
-extern void APIENTRY glFreeObjectBufferATI (GLuint);
-extern void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
-extern void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
-extern void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
-extern void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
 typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
@@ -6181,48 +9393,48 @@
 #ifndef GL_EXT_vertex_shader
 #define GL_EXT_vertex_shader 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBeginVertexShaderEXT (void);
-extern void APIENTRY glEndVertexShaderEXT (void);
-extern void APIENTRY glBindVertexShaderEXT (GLuint);
-extern GLuint APIENTRY glGenVertexShadersEXT (GLuint);
-extern void APIENTRY glDeleteVertexShaderEXT (GLuint);
-extern void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
-extern void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
-extern void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
-extern void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
-extern void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
-extern GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
-extern void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
-extern void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
-extern void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
-extern void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
-extern void APIENTRY glVariantivEXT (GLuint, const GLint *);
-extern void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
-extern void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
-extern void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
-extern void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
-extern void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
-extern void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
-extern void APIENTRY glEnableVariantClientStateEXT (GLuint);
-extern void APIENTRY glDisableVariantClientStateEXT (GLuint);
-extern GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
-extern GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
-extern GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
-extern GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
-extern GLuint APIENTRY glBindParameterEXT (GLenum);
-extern GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
-extern void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
-extern void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
-extern void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
-extern void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
-extern void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr);
+GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);
+GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);
+GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);
+GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);
+GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);
+GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);
+GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);
+GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
 typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
@@ -6271,51 +9483,51 @@
 #ifndef GL_ATI_vertex_streams
 #define GL_ATI_vertex_streams 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexStream1sATI (GLenum, GLshort);
-extern void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
-extern void APIENTRY glVertexStream1iATI (GLenum, GLint);
-extern void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
-extern void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
-extern void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
-extern void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
-extern void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
-extern void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
-extern void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
-extern void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
-extern void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
-extern void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
-extern void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
-extern void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
-extern void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
-extern void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
-extern void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
-extern void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
-extern void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
-extern void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
-extern void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
-extern void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
-extern void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
-extern void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
-extern void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
-extern void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
-extern void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
-extern void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
-extern void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
-extern void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
-extern void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
-extern void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
-extern void APIENTRY glClientActiveVertexStreamATI (GLenum);
-extern void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
-extern void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
 typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
@@ -6367,9 +9579,9 @@
 #ifndef GL_ATI_element_array
 #define GL_ATI_element_array 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
-extern void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
-extern void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
 typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
@@ -6379,7 +9591,7 @@
 #ifndef GL_SUN_mesh_array
 #define GL_SUN_mesh_array 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
 #endif
@@ -6399,13 +9611,13 @@
 #ifndef GL_NV_occlusion_query
 #define GL_NV_occlusion_query 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
-extern void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
-extern GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
-extern void APIENTRY glBeginOcclusionQueryNV (GLuint);
-extern void APIENTRY glEndOcclusionQueryNV (void);
-extern void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
-extern void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
 typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
@@ -6419,8 +9631,8 @@
 #ifndef GL_NV_point_sprite
 #define GL_NV_point_sprite 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPointParameteriNV (GLenum, GLint);
-extern void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
 typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
@@ -6441,7 +9653,7 @@
 #ifndef GL_EXT_stencil_two_side
 #define GL_EXT_stencil_two_side 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glActiveStencilFaceEXT (GLenum);
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
 #endif
@@ -6457,11 +9669,11 @@
 #ifndef GL_APPLE_element_array
 #define GL_APPLE_element_array 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
-extern void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
-extern void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
-extern void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
-extern void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
 typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
@@ -6473,14 +9685,14 @@
 #ifndef GL_APPLE_fence
 #define GL_APPLE_fence 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
-extern void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
-extern void APIENTRY glSetFenceAPPLE (GLuint);
-extern GLboolean APIENTRY glIsFenceAPPLE (GLuint);
-extern GLboolean APIENTRY glTestFenceAPPLE (GLuint);
-extern void APIENTRY glFinishFenceAPPLE (GLuint);
-extern GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
-extern void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
 typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
@@ -6495,23 +9707,23 @@
 #ifndef GL_APPLE_vertex_array_object
 #define GL_APPLE_vertex_array_object 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBindVertexArrayAPPLE (GLuint);
-extern void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
-extern void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
-extern GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
 typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
 typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
 #endif
 
 #ifndef GL_APPLE_vertex_array_range
 #define GL_APPLE_vertex_array_range 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
-extern void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
-extern void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
 typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
@@ -6529,7 +9741,7 @@
 #ifndef GL_ATI_draw_buffers
 #define GL_ATI_draw_buffers 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
 #endif
@@ -6557,12 +9769,12 @@
 #define GL_NV_fragment_program 1
 /* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
-extern void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
-extern void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
-extern void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
@@ -6575,52 +9787,52 @@
 #ifndef GL_NV_half_float
 #define GL_NV_half_float 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
-extern void APIENTRY glVertex2hvNV (const GLhalfNV *);
-extern void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glVertex3hvNV (const GLhalfNV *);
-extern void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glVertex4hvNV (const GLhalfNV *);
-extern void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glNormal3hvNV (const GLhalfNV *);
-extern void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glColor3hvNV (const GLhalfNV *);
-extern void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glColor4hvNV (const GLhalfNV *);
-extern void APIENTRY glTexCoord1hNV (GLhalfNV);
-extern void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
-extern void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
-extern void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
-extern void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
-extern void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
-extern void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
-extern void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
-extern void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
-extern void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
-extern void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
-extern void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
-extern void APIENTRY glFogCoordhNV (GLhalfNV);
-extern void APIENTRY glFogCoordhvNV (const GLhalfNV *);
-extern void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
-extern void APIENTRY glVertexWeighthNV (GLhalfNV);
-extern void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
-extern void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
-extern void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
-extern void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
-extern void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
-extern void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
-extern void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-extern void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
-extern void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
-extern void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
-extern void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
-extern void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
 typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
@@ -6673,8 +9885,8 @@
 #ifndef GL_NV_pixel_data_range
 #define GL_NV_pixel_data_range 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
-extern void APIENTRY glFlushPixelDataRangeNV (GLenum);
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
 typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
@@ -6683,8 +9895,8 @@
 #ifndef GL_NV_primitive_restart
 #define GL_NV_primitive_restart 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPrimitiveRestartNV (void);
-extern void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
@@ -6701,8 +9913,8 @@
 #ifndef GL_ATI_map_object_buffer
 #define GL_ATI_map_object_buffer 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
-extern void APIENTRY glUnmapObjectBufferATI (GLuint);
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
 typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
@@ -6711,8 +9923,8 @@
 #ifndef GL_ATI_separate_stencil
 #define GL_ATI_separate_stencil 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
 typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
@@ -6721,9 +9933,9 @@
 #ifndef GL_ATI_vertex_attrib_array_object
 #define GL_ATI_vertex_attrib_array_object 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
-extern void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
@@ -6737,7 +9949,7 @@
 #ifndef GL_EXT_depth_bounds_test
 #define GL_EXT_depth_bounds_test 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
 #endif
@@ -6749,7 +9961,7 @@
 #ifndef GL_EXT_blend_equation_separate
 #define GL_EXT_blend_equation_separate 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
 #endif
@@ -6785,23 +9997,23 @@
 #ifndef GL_EXT_framebuffer_object
 #define GL_EXT_framebuffer_object 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
-extern void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
-extern void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
-extern void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
-extern void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
-extern void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
-extern GLboolean APIENTRY glIsFramebufferEXT (GLuint);
-extern void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
-extern void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
-extern void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
-extern GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
-extern void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
-extern void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
-extern void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
-extern void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
-extern void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
-extern void APIENTRY glGenerateMipmapEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
 typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
@@ -6825,191 +10037,164 @@
 #ifndef GL_GREMEDY_string_marker
 #define GL_GREMEDY_string_marker 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
 #endif
 
-#ifndef GL_EXT_Cg_shader
-#define GL_EXT_Cg_shader 1
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
 #endif
 
 #ifndef GL_EXT_timer_query
 #define GL_EXT_timer_query 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params);
-extern void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
 typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
 #endif
 
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-#endif
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
-extern void APIENTRY glEndTransformFeedbackNV (void);
-extern void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
-extern void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-extern void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-extern void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
-extern void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-extern void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
-extern GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
-extern void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-extern void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-#endif
-
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
-extern void APIENTRY glClearDepthdNV (GLdouble depth);
-extern void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-#endif
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-#endif
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-#endif
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-#endif
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-#endif
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-#endif
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-extern void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
-extern void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
-extern void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
-extern void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
-extern GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
-typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-#endif
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
-extern void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
-extern void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
-extern void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
-extern void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
-extern void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-#endif
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
-extern GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
-extern GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-#endif
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
-extern void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
-extern GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
-extern void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
-extern void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
-extern void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
-extern void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-extern void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
-extern void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
-extern void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
-extern void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
-extern void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
-extern void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
-extern void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
-extern void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
-extern void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
-extern void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
-extern void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
-extern void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-extern void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
-extern void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
-extern void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
-extern void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
-extern void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
-extern void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
-extern void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
-extern void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
-extern void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
-extern void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
-extern void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
-extern void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
-extern void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
-extern void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
@@ -7035,163 +10220,1273 @@
 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
 #endif
 
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
-extern void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
-extern void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-extern void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif
-
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-#endif
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-extern void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
-extern void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
-extern void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-extern void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
-extern void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-extern void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-extern void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
-extern void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
-extern void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-extern void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
-extern void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-extern void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
-extern void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
-extern void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
-extern void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
 #endif
 
 #ifndef GL_NV_parameter_buffer_object
 #define GL_NV_parameter_buffer_object 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-extern void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-extern void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
 typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
 typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
 #endif
 
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-extern void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
+GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRenderNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
 #endif
 
 #ifndef GL_NV_present_video
 #define GL_NV_present_video 1
 #ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPresentFrameKeyedNV (GLuint video_slot,
-                                            GLuint64EXT minPresentTime,
-                                            GLuint beginPresentTimeId,
-                                            GLuint presentDurationId,
-                                            GLenum type,
-                                            GLenum target0, GLuint fill0, GLuint key0,
-                                            GLenum target1, GLuint fill1, GLuint key1);
-extern void APIENTRY glPresentFrameDualFillNV (GLuint video_slot,
-                                               GLuint64EXT minPresentTime,
-                                               GLuint beginPresentTimeId,
-                                               GLuint presentDurationId,
-                                               GLenum type,
-                                               GLenum target0, GLuint fill0,
-                                               GLenum target1, GLuint fill1,
-                                               GLenum target2, GLuint fill2,
-                                               GLenum target3, GLuint fill3);
-extern void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
-extern void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
-extern void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
-extern void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot,
-                                                       GLuint64EXT minPresentTime,
-                                                       GLuint beginPresentTimeId,
-                                                       GLuint presentDurationId,
-                                                       GLenum type,
-                                                       GLenum target0, GLuint fill0, GLuint key0,
-                                                       GLenum target1, GLuint fill1, GLuint key1);
-typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot,
-                                                          GLuint64EXT minPresentTime,
-                                                          GLuint beginPresentTimeId,
-                                                          GLuint presentDurationId,
-                                                          GLenum type,
-                                                          GLenum target0, GLuint fill0,
-                                                          GLenum target1, GLuint fill1,
-                                                          GLenum target2, GLuint fill2,
-                                                          GLenum target3, GLuint fill3);
+GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
 typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
 typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
 typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
 typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
 #endif
 
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
+GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);
+GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);
+GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data);
+GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);
+GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params);
+GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);
+GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
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