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Removed some FIXMEs...I think this code is right as-is.
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icculus committed Apr 13, 2012
1 parent 234406f commit 712e490
Showing 1 changed file with 0 additions and 5 deletions.
5 changes: 0 additions & 5 deletions mojoshader.c
Expand Up @@ -2814,7 +2814,6 @@ static void emit_GLSL_FRC(Context *ctx)

static void emit_GLSL_M4X4(Context *ctx)
{
// !!! FIXME: d3d is row-major, glsl is column-major, I think.
char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
char row0[64]; make_GLSL_srcarg_string_full(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1));
Expand All @@ -2829,7 +2828,6 @@ static void emit_GLSL_M4X4(Context *ctx)

static void emit_GLSL_M4X3(Context *ctx)
{
// !!! FIXME: d3d is row-major, glsl is column-major, I think.
char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
char row0[64]; make_GLSL_srcarg_string_full(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1));
Expand All @@ -2843,7 +2841,6 @@ static void emit_GLSL_M4X3(Context *ctx)

static void emit_GLSL_M3X4(Context *ctx)
{
// !!! FIXME: d3d is row-major, glsl is column-major, I think.
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
Expand All @@ -2861,7 +2858,6 @@ static void emit_GLSL_M3X4(Context *ctx)

static void emit_GLSL_M3X3(Context *ctx)
{
// !!! FIXME: d3d is row-major, glsl is column-major, I think.
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
Expand All @@ -2875,7 +2871,6 @@ static void emit_GLSL_M3X3(Context *ctx)

static void emit_GLSL_M3X2(Context *ctx)
{
// !!! FIXME: d3d is row-major, glsl is column-major, I think.
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
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