author | Ryan C. Gordon <icculus@icculus.org> |
Wed, 16 Apr 2008 17:58:11 -0400 | |
branch | trunk |
changeset 130 | e2eeb1f1c902 |
parent 129 | 272d51a25a21 |
child 131 | 35a1f5c98d95 |
mojoshader.c | file | annotate | diff | comparison | revisions |
--- a/mojoshader.c Wed Apr 16 17:53:41 2008 -0400 +++ b/mojoshader.c Wed Apr 16 17:58:11 2008 -0400 @@ -2317,7 +2317,7 @@ const char *row1 = make_GLSL_sourcearg_string(ctx, 2); const char *code = make_GLSL_destarg_assign(ctx, 0, - "vec3(dot(vec3(%s), vec3(%s)), " + "vec2(dot(vec3(%s), vec3(%s)), " "dot(vec3(%s), vec3(%s)))", src0, row0, src0, row1); output_line(ctx, "%s", code);