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Minor clarification in MOJOSHADER_glInit() documentation.
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icculus committed Apr 27, 2008
1 parent 136f98b commit 5ec3aff
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3 changes: 2 additions & 1 deletion mojoshader.h
Expand Up @@ -340,7 +340,8 @@ void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *data);
* You must call this once AFTER you have successfully built your GL context
* and made it current. This function will lookup the GL functions it needs
* through the callback you supply, after which it may call them at any time
* up until you call MOJOSHADER_glDeinit().
* up until you call MOJOSHADER_glDeinit(). The lookup function is neither
* stored nor used by MojoShader after this function returns.
*
* (profile) is an OpenGL-specific MojoShader profile, which decides how
* Direct3D bytecode shaders get turned into OpenGL programs, and how they
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