Fixed a typo in the docs.
authorRyan C. Gordon <icculus@icculus.org>
Mon, 17 Sep 2012 12:37:09 -0400
changeset 1112 ef76d5efedcc
parent 1111 7530b37979b8
child 1113 570cae807859
Fixed a typo in the docs.
mojoshader.h
--- a/mojoshader.h	Fri Aug 03 13:39:36 2012 -0400
+++ b/mojoshader.h	Mon Sep 17 12:37:09 2012 -0400
@@ -2813,8 +2813,8 @@
  *  are undefined if you request data past the end of the register file or
  *  previously uninitialized registers.
  *
- * This is a "fast" call; we're just reading memory from internal memory. We
- *  do not query the GPU or the GL for this information.
+ * This is a "fast" call; we're just reading from internal memory. We do not
+ *  query the GPU or the GL for this information.
  *
  * This call is NOT thread safe! As most OpenGL implementations are not thread
  *  safe, you should probably only call this from the same thread that created
@@ -2868,8 +2868,8 @@
  *  are undefined if you request data past the end of the register file or
  *  previously uninitialized registers.
  *
- * This is a "fast" call; we're just reading memory from internal memory. We
- *  do not query the GPU or the GL for this information.
+ * This is a "fast" call; we're just reading from internal memory. We do not
+ *  query the GPU or the GL for this information.
  *
  * This call is NOT thread safe! As most OpenGL implementations are not thread
  *  safe, you should probably only call this from the same thread that created
@@ -2934,8 +2934,8 @@
  *  are undefined if you request data past the end of the register file or
  *  previously uninitialized registers.
  *
- * This is a "fast" call; we're just reading memory from internal memory. We
- *  do not query the GPU or the GL for this information.
+ * This is a "fast" call; we're just reading from internal memory. We do not
+ *  query the GPU or the GL for this information.
  *
  * This call is NOT thread safe! As most OpenGL implementations are not thread
  *  safe, you should probably only call this from the same thread that created