Fixed a typo in the docs.
--- a/mojoshader.h Fri Aug 03 13:39:36 2012 -0400
+++ b/mojoshader.h Mon Sep 17 12:37:09 2012 -0400
@@ -2813,8 +2813,8 @@
* are undefined if you request data past the end of the register file or
* previously uninitialized registers.
*
- * This is a "fast" call; we're just reading memory from internal memory. We
- * do not query the GPU or the GL for this information.
+ * This is a "fast" call; we're just reading from internal memory. We do not
+ * query the GPU or the GL for this information.
*
* This call is NOT thread safe! As most OpenGL implementations are not thread
* safe, you should probably only call this from the same thread that created
@@ -2868,8 +2868,8 @@
* are undefined if you request data past the end of the register file or
* previously uninitialized registers.
*
- * This is a "fast" call; we're just reading memory from internal memory. We
- * do not query the GPU or the GL for this information.
+ * This is a "fast" call; we're just reading from internal memory. We do not
+ * query the GPU or the GL for this information.
*
* This call is NOT thread safe! As most OpenGL implementations are not thread
* safe, you should probably only call this from the same thread that created
@@ -2934,8 +2934,8 @@
* are undefined if you request data past the end of the register file or
* previously uninitialized registers.
*
- * This is a "fast" call; we're just reading memory from internal memory. We
- * do not query the GPU or the GL for this information.
+ * This is a "fast" call; we're just reading from internal memory. We do not
+ * query the GPU or the GL for this information.
*
* This call is NOT thread safe! As most OpenGL implementations are not thread
* safe, you should probably only call this from the same thread that created