Sun, 25 May 2008 19:59:41 -0400 Ryan C. Gordon More arb1 profile work. trunk
Sun, 25 May 2008 10:21:09 -0400 Ryan C. Gordon Fixed comment. trunk
Sun, 25 May 2008 10:17:55 -0400 Ryan C. Gordon Work on destination modifiers in arb1 profile. trunk
Sun, 25 May 2008 03:35:38 -0400 Ryan C. Gordon Initial work on ARB1 profile. trunk
Sat, 24 May 2008 23:56:21 -0400 Ryan C. Gordon Added a FIXME. trunk
Tue, 13 May 2008 04:29:56 -0400 Ryan C. Gordon Fixed incorrect vertex shader attribute location lookup. trunk
Mon, 12 May 2008 02:58:22 -0400 Ryan C. Gordon Implemented incorrect-but-better-than-nothing TEXLDL in GLSL profile. trunk
Mon, 12 May 2008 02:25:40 -0400 Ryan C. Gordon Whitespace removal. trunk
Mon, 12 May 2008 02:25:22 -0400 Ryan C. Gordon Fixed DCL'ing of vFace and vPos registers in D3D profile. trunk
Mon, 12 May 2008 02:23:33 -0400 Ryan C. Gordon Support for vFace and vPos registers. trunk
Mon, 12 May 2008 02:22:55 -0400 Ryan C. Gordon Deal with scalar D3D registers more properly. trunk
Mon, 12 May 2008 00:12:29 -0400 Ryan C. Gordon Removed bogus validity check. trunk
Sun, 11 May 2008 20:20:40 -0400 Ryan C. Gordon Removed some verification from the TEXLD opcode. trunk
Sat, 10 May 2008 23:11:51 -0400 Ryan C. Gordon Shrunk variable name to fit draconian 80-char standards. trunk
Sat, 10 May 2008 23:11:18 -0400 Ryan C. Gordon Fixed underallocation bug. trunk
Sat, 10 May 2008 21:50:21 -0400 Ryan C. Gordon No index string on gl_Color/gl_SecondaryColor ... trunk
Sat, 10 May 2008 16:13:29 -0400 Ryan C. Gordon Fixed register declaration in pixel shaders. trunk
Fri, 09 May 2008 23:12:51 -0400 Ryan C. Gordon Merged changes into my iBook's hg repo. trunk
Fri, 09 May 2008 23:06:12 -0400 Ryan C. Gordon Fixed oDepth usage in GLSL profile. trunk
Fri, 09 May 2008 20:32:27 -0400 Ryan C. Gordon Fixes for Visual Studio level 4 compiler warnings. trunk
Fri, 09 May 2008 02:33:22 -0400 Ryan C. Gordon Cleaned up CND/CMP code in GLSL profile to not suck. trunk
Fri, 09 May 2008 02:33:01 -0400 Ryan C. Gordon More logic errors in the switch to use no_swizzle(). trunk
Thu, 08 May 2008 20:39:40 -0400 Ryan C. Gordon Let's try making an assign with no writemask into a no-op in the GLSL profile. trunk
Thu, 08 May 2008 19:34:37 -0400 Ryan C. Gordon Fixed variable declaration of pixel shaders in GLSL profile. trunk
Thu, 08 May 2008 19:33:40 -0400 Ryan C. Gordon Fixed output of POW opcode in GLSL profile. trunk
Thu, 08 May 2008 18:17:22 -0400 Ryan C. Gordon Whitespace cleanup. trunk
Thu, 08 May 2008 18:14:09 -0400 Ryan C. Gordon Work on pixel shader DCL emitters. trunk
Thu, 08 May 2008 17:40:49 -0400 Ryan C. Gordon First shot at TEXLD opcode in GLSL profile. trunk
Thu, 08 May 2008 17:40:25 -0400 Ryan C. Gordon Moved GLSL profile source swizzle generation to its own function. trunk
Thu, 08 May 2008 17:39:56 -0400 Ryan C. Gordon Added a FIXME. trunk
Thu, 08 May 2008 16:05:20 -0400 Ryan C. Gordon Fixed logic error. trunk
Thu, 08 May 2008 09:29:41 -0400 Ryan C. Gordon Cleaned up explicit writemask tests. trunk
Thu, 08 May 2008 01:15:35 -0400 Ryan C. Gordon Make some generic "unimplemented" and "unsupported" messages more specific. trunk
Thu, 08 May 2008 01:07:16 -0400 Ryan C. Gordon Added state checks to TEXLDL opcode. trunk
Thu, 08 May 2008 01:02:07 -0400 Ryan C. Gordon Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks. trunk
Thu, 08 May 2008 00:42:50 -0400 Ryan C. Gordon Fix/disable annoying Visual C++ level 4 warnings. trunk
Wed, 07 May 2008 23:50:59 -0400 Ryan C. Gordon Patched to compile: forgot to rename one of the function references. trunk
Wed, 07 May 2008 23:50:23 -0400 Ryan C. Gordon Holy crap, the TEXLD opcode has THREE different Shader Model variations! trunk
Wed, 07 May 2008 16:37:56 -0400 Ryan C. Gordon TEXLD and TEXCRD tweaks. trunk
Tue, 06 May 2008 15:03:25 -0400 Ryan C. Gordon Make the unimplemented opcode fail()s more specific. trunk
Tue, 06 May 2008 15:00:39 -0400 Ryan C. Gordon Check if TEXCOORD/TEXCRD instruction is allowed in current Shader Model. trunk
Tue, 06 May 2008 00:30:44 -0400 Ryan C. Gordon Patched to compile when built as C++ code. trunk
Tue, 06 May 2008 00:26:59 -0400 Ryan C. Gordon Sampler loading support in OpenGL glue. trunk
Mon, 05 May 2008 22:17:17 -0400 Ryan C. Gordon Patched to avoid compiler warning. trunk
Mon, 05 May 2008 22:16:22 -0400 Ryan C. Gordon Don't add that gl_Position assignment at the start. trunk
Mon, 05 May 2008 21:20:06 -0400 Ryan C. Gordon OpenGL glue now handles Uniform arrays. trunk
Mon, 05 May 2008 02:50:19 -0400 Ryan C. Gordon Relative addressing fixes. trunk
Sat, 03 May 2008 20:08:46 -0400 Ryan C. Gordon Fixed relative addressing in GLSL profile. trunk
Sat, 03 May 2008 15:28:30 -0400 Ryan C. Gordon Report hardcoded constants in MOJOSHADER_parseData. trunk
Sat, 03 May 2008 14:16:01 -0400 Ryan C. Gordon Patched to compile on older (?) GL headers. trunk
Sat, 03 May 2008 13:42:47 -0400 Ryan C. Gordon Added MOJOSHADER_glMaxUniforms(). trunk
Sat, 03 May 2008 13:40:55 -0400 Ryan C. Gordon Whoops, glGetIntegerv() returns void. Cut-and-paste error! trunk
Sat, 03 May 2008 04:42:42 -0400 Ryan C. Gordon Removed tab characters from source. trunk
Sat, 03 May 2008 04:42:15 -0400 Ryan C. Gordon Removed duplicate entry from list of queries. trunk
Sat, 03 May 2008 04:41:14 -0400 Ryan C. Gordon Patched to compile on Mac OS X. trunk
Fri, 02 May 2008 23:25:05 -0400 Ryan C. Gordon Research on GL_EXT_bindable_uniform for future experimentation. trunk
Fri, 02 May 2008 20:33:36 -0400 Ryan C. Gordon Updated .hgignore ... trunk
Fri, 02 May 2008 20:33:10 -0400 Ryan C. Gordon Added glcaps.c ... trunk
Fri, 02 May 2008 07:04:43 -0400 Ryan C. Gordon GLSL profile now emits correct array deference on instructions. trunk
Fri, 02 May 2008 06:47:41 -0400 Ryan C. Gordon Whitespace fix. trunk
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