Thu, 17 May 2018 12:16:22 -0400 |
Ethan Lee |
Read SYMTYPE_TEXTURE* large objs and read their names (thanks Maik!)
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Thu, 17 May 2018 12:15:26 -0400 |
Ethan Lee |
Use param name ptr for sampler_name
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Fri, 13 Oct 2017 11:28:07 -0400 |
Ethan Lee |
Remove builtins hack for glsles
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Fri, 03 Feb 2017 12:52:10 -0500 |
Ethan Lee |
Minor fixes from FNA branch
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Fri, 04 May 2018 17:45:20 -0400 |
Ryan C. Gordon |
Always return a non-NULL pointer for malloc(0).
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Fri, 13 Oct 2017 00:47:22 -0400 |
Ryan C. Gordon |
Count constant arrays for the uniform_count. Fixes buffer overflow.
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Thu, 12 Oct 2017 16:35:50 -0400 |
Ryan C. Gordon |
A bunch of fixes for bugs that that American Fuzzy Lop exposed.
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Sat, 09 Jul 2016 01:44:57 -0400 |
Ryan C. Gordon |
Sort register lists by register type first, then register number.
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Sun, 29 May 2016 13:31:18 -0400 |
Ethan Lee |
parse_preshader merge fixes
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Sun, 29 May 2016 03:51:36 -0400 |
Ryan C. Gordon |
Metal: fixed indentation for constant arrays.
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Sun, 29 May 2016 03:03:15 -0400 |
Ryan C. Gordon |
Put a simple sanity check in to prevent buffer overflows.
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Sun, 29 May 2016 02:59:29 -0400 |
Ryan C. Gordon |
Don't free ctx->mainfn if context build fails; it wasn't ever set.
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Sun, 29 May 2016 02:43:38 -0400 |
Ryan C. Gordon |
Metal: Better fix for overly-long constant arrays: they shouldn't be global!
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Sat, 28 May 2016 22:45:59 -0400 |
Ethan Lee |
GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
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Sun, 29 May 2016 00:31:36 -0400 |
Ryan C. Gordon |
Make Metal profile optional in the CMake project.
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Sun, 29 May 2016 00:26:44 -0400 |
Ryan C. Gordon |
Report the main function name in testparse.
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Sun, 29 May 2016 00:21:34 -0400 |
Ryan C. Gordon |
Explicitly initial a bunch of bits of MOJOSHADER_out_of_mem_data.
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Sun, 29 May 2016 00:13:13 -0400 |
Ryan C. Gordon |
Deal with Metal shaders with really long main function names.
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Sat, 28 May 2016 22:25:43 -0400 |
Ryan C. Gordon |
Give shaders in Effects files a unique main function name.
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Sat, 28 May 2016 22:08:22 -0400 |
Ryan C. Gordon |
Changed a magic mystery value from 24 to 16.
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Sat, 28 May 2016 16:11:12 -0400 |
Ryan C. Gordon |
Default to building with Effects framework support enabled.
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Sat, 28 May 2016 16:04:57 -0400 |
Ryan C. Gordon |
Patched to compile with Effects support compiled in.
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Sat, 28 May 2016 15:58:05 -0400 |
Ryan C. Gordon |
MOJOSHADER_parsePreshader() cleanup.
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Sat, 28 May 2016 11:55:07 -0400 |
Ryan C. Gordon |
metal: make generated shader code slightly more readable.
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Fri, 27 May 2016 14:02:59 -0400 |
Ryan C. Gordon |
A few more Visual Studio warning fixes.
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Fri, 27 May 2016 13:54:16 -0400 |
Ryan C. Gordon |
Fixed up a few Visual Studio warnings, compiling as C++, etc.
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Tue, 24 May 2016 01:05:54 -0400 |
Ryan C. Gordon |
metal: Group all uniform arrays into one struct with explicit array sizes.
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Tue, 17 May 2016 16:13:20 -0400 |
Ryan C. Gordon |
Metal: Removed FIXME that already got fixed.
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Tue, 17 May 2016 16:13:05 -0400 |
Ryan C. Gordon |
Metal: Cleaned up output a little bit.
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Tue, 17 May 2016 16:01:06 -0400 |
Ryan C. Gordon |
Metal: make constant arrays have unique names.
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Mon, 25 Apr 2016 02:55:29 -0400 |
Ryan C. Gordon |
Added support for producing shader language source code for Apple's Metal API.
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Mon, 25 Apr 2016 02:54:04 -0400 |
Ryan C. Gordon |
glsl: texture*Proj() needs vec3 params for cubes and 3d textures.
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Mon, 25 Apr 2016 02:51:45 -0400 |
Ryan C. Gordon |
Fixed some typos.
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Mon, 18 Apr 2016 12:06:17 -0400 |
Baldur Karlsson |
Deal with quirks of MSVC's vsnprintf() implementation.
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Tue, 09 Feb 2016 00:05:18 -0500 |
Ethan Lee |
Effect struct parameter support
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Fri, 01 Jan 2016 12:53:03 -0500 |
Ryan C. Gordon |
Updated copyright...like five years late. :)
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Fri, 01 Jan 2016 02:12:19 -0500 |
Ethan Lee |
- Add ability to build MojoShader as a shared library
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Tue, 13 Oct 2015 12:08:55 -0400 |
Ryan C. Gordon |
Whoops, checked wrong variable here. Not that anything sane overflowed this.
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Tue, 06 Oct 2015 07:22:47 -0500 |
Mischanix |
Bytecode emit: Don't read starting from the end of the token buffer
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Sat, 26 Sep 2015 23:34:00 -0400 |
Ryan C. Gordon |
Fixed a few outdated comments.
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Sat, 03 Jan 2015 00:50:43 -0500 |
Ryan C. Gordon |
Moved some simple things into mojoshader_common.c.
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Wed, 31 Dec 2014 16:49:59 -0500 |
Ryan C. Gordon |
Semantic analysis was reporting a NULL datatype for funcs with void retvals.
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Sun, 23 Nov 2014 21:21:25 -0500 |
Ryan C. Gordon |
Added a FIXME.
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Sat, 22 Nov 2014 22:15:38 -0500 |
Ryan C. Gordon |
Make parsing shaders possible without knowing the token buffer size.
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Thu, 02 Oct 2014 15:54:31 -0400 |
Ryan C. Gordon |
Allow multiline comments before preprocessor directives.
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Mon, 23 Jun 2014 14:56:00 -0400 |
Ryan C. Gordon |
Reduce malloc pressure in stringcache (thanks, Max!).
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Mon, 23 Jun 2014 14:50:56 -0400 |
Ryan C. Gordon |
Fixed incorrect variable in buffer_append_va (thanks, Max!).
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Mon, 28 Apr 2014 14:15:17 -0400 |
Ryan C. Gordon |
Shader Model 1 doesn't use an extra token for relative addressing.
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Tue, 25 Feb 2014 17:14:59 -0500 |
Ryan C. Gordon |
Allow finderrors to troll through subdirectories.
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Tue, 25 Feb 2014 14:10:15 -0500 |
Ryan C. Gordon |
Fixed Windows file finding.
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Tue, 25 Feb 2014 14:05:12 -0500 |
Ryan C. Gordon |
Fixed buffer overflow.
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Fri, 21 Feb 2014 12:41:39 -0500 |
Ryan C. Gordon |
Support OpenGL 3.0 and later.
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Fri, 21 Feb 2014 12:41:25 -0500 |
Ryan C. Gordon |
Moved to SDL2.
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Fri, 07 Feb 2014 15:57:54 -0500 |
Ryan C. Gordon |
Static analysis fix.
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Fri, 17 May 2013 15:01:09 -0400 |
Ryan C. Gordon |
Assembler: Pixel shader DCL opcodes only specify usage for samplers.
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Fri, 17 May 2013 15:00:34 -0400 |
Ryan C. Gordon |
Fixed whitespace.
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Wed, 24 Apr 2013 21:49:39 -0400 |
Ryan C. Gordon |
Assembler: support ps_1_1 TEX instruction.
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Wed, 17 Apr 2013 23:32:53 -0400 |
Ryan C. Gordon |
Fixed compiler warning.
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Wed, 17 Apr 2013 23:30:10 -0400 |
Ryan C. Gordon |
Optimizations to preprocessor's find_define().
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Tue, 16 Apr 2013 00:54:40 -0400 |
Ryan C. Gordon |
Added a unit test for the previous commit.
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