descriptionMojoShader.
ownericculus@icculus.org
last changeSun, 30 Aug 2020 21:35:31 -0400
changes
Sun, 30 Aug 2020 21:35:31 -0400 Ethan Lee spirv: Separate pixel shader outputs from inputs, fix linker accordingly default tip
Thu, 27 Aug 2020 17:18:38 -0400 Ethan Lee vulkan: Fix overlapping pixel/vertex shaders where one shader is NULL
Wed, 26 Aug 2020 14:37:18 -0400 Ethan Lee Write locations for SPIR-V pixel shader outputs
Tue, 25 Aug 2020 22:41:43 -0400 Ethan Lee Handle MOJOSHADER_USAGE_UNKNOWN in SPIR-V linker
Thu, 23 Jul 2020 18:16:22 -0400 Martin Krošlák Fix SM1 shaders on SPIR-V after TEX* opcodes changes:
Thu, 23 Jul 2020 05:12:09 -0400 Ryan C. Gordon assembler: set the default source arg swizzle to the correct value.
Mon, 20 Jul 2020 20:07:44 -0400 Ryan C. Gordon metal: Fix RCP and RSQ output to match GLSL.
Mon, 20 Jul 2020 20:07:06 -0400 Ryan C. Gordon d3d11: Only build the D3D11 glue code on Windows.
Mon, 20 Jul 2020 20:06:34 -0400 Ryan C. Gordon cmake: build the HLSL profile by default.
Mon, 20 Jul 2020 19:24:46 -0400 Ryan C. Gordon Rebuilt the lexer with a much newer re2c.
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Sun, 30 Aug 2020 21:35:31 -0400 default
Fri, 04 Jun 2010 16:42:40 -0400 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 trunk
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