Sat, 30 Jan 2021 13:55:25 -0500 |
Ethan Lee |
spirv: Work around OpLogicalNot being unsupported for ints
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Sun, 10 Jan 2021 15:02:29 -0500 |
Ethan Lee |
glsl: Move misc face/position variables to after main, fixes ES3 compatibility
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Thu, 31 Dec 2020 15:56:57 -0500 |
Ethan Lee |
glsl: Fix support for PSIZE1 and up
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Wed, 11 Nov 2020 15:09:32 -0500 |
Martin Krošlák |
spirv: Fix PointCoord input using vec4 instead of vec2
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Tue, 10 Nov 2020 19:17:45 -0500 |
Ethan Lee |
Replace SWAPDBL loop with memcpy, fixes MinGW Win64
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Fri, 23 Oct 2020 23:35:41 -0400 |
Ryan C. Gordon |
Fix caller-defined swizzles for Shader Model 1 shaders.
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Thu, 22 Oct 2020 10:57:02 -0400 |
Evan Hemsley |
vulkan: Decouple block size from block increment
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Thu, 15 Oct 2020 01:17:45 -0400 |
Ethan Lee |
D3D11: Increase bool uniform buffer size (thanks @jeffphilp!)
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Thu, 15 Oct 2020 01:03:56 -0400 |
Ethan Lee |
Missed an increment...
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Thu, 15 Oct 2020 00:57:03 -0400 |
Ethan Lee |
D3D11: bool constants are stored as int4 (thanks @jeffphilp!)
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