descriptionMojoShader.
ownericculus@icculus.org
last changeSat, 30 Jan 2021 13:55:25 -0500
changes
Sat, 30 Jan 2021 13:55:25 -0500 Ethan Lee spirv: Work around OpLogicalNot being unsupported for ints default tip
Sun, 10 Jan 2021 15:02:29 -0500 Ethan Lee glsl: Move misc face/position variables to after main, fixes ES3 compatibility
Thu, 31 Dec 2020 15:56:57 -0500 Ethan Lee glsl: Fix support for PSIZE1 and up
Wed, 11 Nov 2020 15:09:32 -0500 Martin Krošlák spirv: Fix PointCoord input using vec4 instead of vec2
Tue, 10 Nov 2020 19:17:45 -0500 Ethan Lee Replace SWAPDBL loop with memcpy, fixes MinGW Win64
Fri, 23 Oct 2020 23:35:41 -0400 Ryan C. Gordon Fix caller-defined swizzles for Shader Model 1 shaders.
Thu, 22 Oct 2020 10:57:02 -0400 Evan Hemsley vulkan: Decouple block size from block increment
Thu, 15 Oct 2020 01:17:45 -0400 Ethan Lee D3D11: Increase bool uniform buffer size (thanks @jeffphilp!)
Thu, 15 Oct 2020 01:03:56 -0400 Ethan Lee Missed an increment...
Thu, 15 Oct 2020 00:57:03 -0400 Ethan Lee D3D11: bool constants are stored as int4 (thanks @jeffphilp!)
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branches
Sat, 30 Jan 2021 13:55:25 -0500 default
Fri, 04 Jun 2010 16:42:40 -0400 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 trunk
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