--- a/TODO Mon Mar 25 08:28:40 2002 +0000
+++ b/TODO Fri Mar 29 08:19:39 2002 +0000
@@ -8,14 +8,12 @@
compiles under Cygwin otherwise.
- Hmm...we can determine the actual CD-ROM drives under Win32, but how do you
decide that there's no disc in the drive?
-- MacOS (Classic and X) support.
- Platform-specific functions/macros to handle byte ordering.
- A PHYSFS_readUint32(), _readSint32(), etc API.
- Patch the zlib used on win32 to 1.1.4.
- Switch the CHANGELOG to list newest changes first.
- Write manpages, preferrably generated from some javadoc-style solution
so we can make HTML versions etc from the same data.
-- Make internal code respect the new typedefs (PHYSFS_?int??).
- Byte order API; just something simple like:
__EXPORT__ PHYSFS_uint16 PHYSFS_swapBE16(PHYSFS_uint16 val);
__EXPORT__ PHYSFS_uint16 PHYSFS_swapLE16(PHYSFS_uint16 val);
@@ -26,15 +24,12 @@
- Make win32.c respect the more strict filesystem layout enforced by
Win2000 and later.
- Improve ZIP_seek() (archivers/zip.c)
-- entry_is_symlink() and version_does_symlinks() in zip.c have byte-order bugs.
+- Make the zipfile parse symlinks with relative paths. See the function
+ expand_symlink_path() in archivers/zip.c ...
+- Make archivers/unzip.c use the new byte order API for a little more
+ efficiency (it gets 32-bit ints as four 1-byte reads; yuck.)
- Actually, the zipfile driver could use a lot of tweaking. Please look
through it.
-- Abstract out the use of stdio. It's not as "std" as I would like, in my
- experience. Add code to the platform drivers to open, read, write, seek,
- tell, etc on an abstract data type that is opaque outside the individual
- platform drivers, so that dir.c has a unified codebase that talks to this
- internal abstraction layer. This opaque data type can be a FILE * on unix,
- and a HANDLE on win32, etc...
- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
important, since streaming archives aren't of much value to games (which
is why zipfiles are king: random access), but it could have uses for, say,