From a8882c0cb82244194082c764cdde1ae795ee2650 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 23 Sep 2002 18:33:57 +0000 Subject: [PATCH] Updated. --- CHANGELOG | 2 ++ TODO | 4 +--- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 0f957805..9bf5adeb 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -2,6 +2,8 @@ * CHANGELOG. */ +09232002 - Happy September. Updated VC++6 project files, fixed some + VC++ compile nags (more work to be done in zip.c). 08302002 - Cleaned tab stops out of zip.c, and fixed a possible infinite loop in zip_find_entry(). 08292002 - Fixed a mistake in makeos2.cmd, and updated the INSTALL docs. diff --git a/TODO b/TODO index 6cdcb906..e216ef6e 100644 --- a/TODO +++ b/TODO @@ -3,7 +3,6 @@ Stuff that needs to be done and wishlist: These are in no particular order. A 1.0 release is reliant on doing most of this stuff. Some might be dupes, some might be done already. -- Include the Visual Studio.NET project file in CVS directly. - Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less important, since streaming archives aren't of much value to games (which is why zipfiles are king: random access), but it could have uses for, say, @@ -13,8 +12,7 @@ These are in no particular order. A 1.0 release is reliant on doing most of it. - Need PHYSFS_LANG_GERMAN. - I'm a little nervous about the use of linked lists in qpak.c. -- Add qpak.c and PHYSFS_SUPPORTS_QPAK to mac classic and vc++6 projects. -- Figure out that pesky pthread casting problem. +- Add qpak.c and PHYSFS_SUPPORTS_QPAK to mac classic projects. - macclassic.c : "/* (Hmm. Default behaviour is broken in the base library. :) ) */" - Platforms to be verified as working: Solaris, WinNT 3.1, WinME, WinXP,