Wed, 16 Sep 2015 02:39:30 -0400 Uh, there's one good reason, I guess. default tip
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 02:39:30 -0400] rev 17
Uh, there's one good reason, I guess.
Wed, 16 Sep 2015 02:38:56 -0400 Apparently Steamworks has a "flattened" C shim for those that can't call C++.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 02:38:56 -0400] rev 16
Apparently Steamworks has a "flattened" C shim for those that can't call C++.
Wed, 16 Sep 2015 01:33:55 -0400 A couple README updates.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 01:33:55 -0400] rev 15
A couple README updates.
Wed, 16 Sep 2015 01:25:59 -0400 Added a stern talking-to.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 01:25:59 -0400] rev 14
Added a stern talking-to.
Wed, 16 Sep 2015 01:22:01 -0400 Added a goofy build script.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 01:22:01 -0400] rev 13
Added a goofy build script.
Wed, 16 Sep 2015 01:21:44 -0400 Added a README.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 01:21:44 -0400] rev 12
Added a README.
Wed, 16 Sep 2015 00:59:11 -0400 Added a brief comment on the test app.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 00:59:11 -0400] rev 11
Added a brief comment on the test app.
Wed, 16 Sep 2015 00:58:53 -0400 Added a source code license.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 00:58:53 -0400] rev 10
Added a source code license.
Wed, 16 Sep 2015 00:55:01 -0400 Ten seconds was way too much to wait here.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 00:55:01 -0400] rev 9
Ten seconds was way too much to wait here.
Wed, 16 Sep 2015 00:54:50 -0400 Added an explanation.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Sep 2015 00:54:50 -0400] rev 8
Added an explanation.
(0) -10 tip