From 5fc4d9769a0f2868d7b59d5a69e29f9aba19cc0c Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 16 Sep 2015 02:38:56 -0400 Subject: [PATCH] Apparently Steamworks has a "flattened" C shim for those that can't call C++. --- README.txt | 5 ----- 1 file changed, 5 deletions(-) diff --git a/README.txt b/README.txt index 1b6fe33..0d1ce26 100644 --- a/README.txt +++ b/README.txt @@ -14,11 +14,6 @@ SDK. The child process links against the simple, open source C code, which talks to the open source C++ code via a pipe, which talks to Steamworks. You can now add Steam achievements to your game without violating the GPL. -- You have a game written in a programming language that can't interact with -C++ directly, so you can't make use of the Steamworks SDK directly. If your -language can link to C-callable code, you can use this to wire up to -Steamworks. - How does it work?