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Set GL texture filtering to GL_LINEAR.
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icculus committed Jun 25, 2011
1 parent f27241f commit b4569cb
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions test/sdltheoraplay.c
Expand Up @@ -310,8 +310,8 @@ static void prep_texture(GLuint *texture, const int idx)
glBindTexture(GL_TEXTURE_2D, texture[idx]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
} // prep_texture
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