tag:github.com,2008:/icculus/theoraplay/commits/mainRecent Commits to theoraplay:main2023-07-01T05:05:36Ztag:github.com,2008:Grit::Commit/925f9598b5706694889b8e7accd5d9c2bf658912
ci: use `actions/checkout@v3` instead of `@v2`
2023-07-01T05:05:36Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>ci: use `actions/checkout@v3` instead of `@v2`</pre>
tag:github.com,2008:Grit::Commit/df9a35baf3d8c59bc48cb68e8b108e00992168ce
Added experimental seeking support.
2022-11-29T14:14:07Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Added experimental seeking support.</pre>
tag:github.com,2008:Grit::Commit/b0b8d51f3a93634ad7265d497e08c867565c689e
Fixed a comment, bumped the copyright year.
2022-11-28T04:04:47Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Fixed a comment, bumped the copyright year.</pre>
tag:github.com,2008:Grit::Commit/abd0bf6b42213bebecb5105ebcbe9b364db071c2
Create README.md
2021-07-04T03:45:26Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Create README.md</pre>
tag:github.com,2008:Grit::Commit/7cfd9804e9c641b422989de9270a5e18a3dce128
Create FUNDING.yml
2021-07-04T03:42:03Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Create FUNDING.yml</pre>
tag:github.com,2008:Grit::Commit/5f921e41ea94217be0bb887fe7f56ea68957bc74
Update and rename .hgignore to .gitignore
2021-07-04T03:41:20Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Update and rename .hgignore to .gitignore</pre>
tag:github.com,2008:Grit::Commit/65bba523dae7b5ab67ebff0300038ba4100ac924
CI: explicitly install libvorbis-dev
2021-07-04T03:39:46Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>CI: explicitly install libvorbis-dev</pre>
tag:github.com,2008:Grit::Commit/377a2825ea92a031ed08d32a12f7ab188cf352d4
Create main.yml
2021-07-04T03:37:27Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Create main.yml</pre>
tag:github.com,2008:Grit::Commit/f914b50a15c86370864d58a88c050192e32a3f2a
Let maketest.sh run from any cwd.
2021-07-04T03:36:52Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Let maketest.sh run from any cwd.</pre>
tag:github.com,2008:Grit::Commit/4f45faae51f05de220a37806e0349f0a641c8207
Reformat LICENSE.txt so GitHub sees it as zlib.
2021-07-04T02:45:22Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Reformat LICENSE.txt so GitHub sees it as zlib.</pre>
tag:github.com,2008:Grit::Commit/298a4ee5325945882301aef28f54e75c77019de9
Bump copyright to 2021.
2021-07-04T02:44:12Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Bump copyright to 2021.</pre>
tag:github.com,2008:Grit::Commit/d9936761bc8e8c3fa4da2a76e140dd1a46fd14f3
sdltheoraplay.c: whoops, RGB surface mask was wrong, SDL saved us by …
2021-05-31T23:56:29Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>sdltheoraplay.c: whoops, RGB surface mask was wrong, SDL saved us by dumb luck.</pre>
tag:github.com,2008:Grit::Commit/7d66c1117b1cf6693bce9b4f00b82de4df19a674
Updated copyright for 2019.
2019-09-10T02:35:17Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Updated copyright for 2019.</pre>
tag:github.com,2008:Grit::Commit/4c08d5620cb05579f9ca8ea2ad7dea243ff91ce8
Fixed some comments.
2019-09-10T02:34:15Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Fixed some comments.</pre>
tag:github.com,2008:Grit::Commit/1bf37d3ede557601435131c498c6d6eba71c502f
Updated license copyright date.
2018-05-24T05:51:26Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Updated license copyright date.</pre>
tag:github.com,2008:Grit::Commit/a15d9afcba2a46e1565f0980ae50d419ab15fea4
Minor optimization in YUV converter (move loop-invariant stuff out of…
2018-04-29T14:45:46Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Minor optimization in YUV converter (move loop-invariant stuff out of loop).</pre>
tag:github.com,2008:Grit::Commit/ce771c87a12a6046698eb1e8b743b4c693f64bf8
Some initial optimization work on RGB converter.
2018-04-29T14:38:58Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Some initial optimization work on RGB converter.
Unrolled loop once so we don't have to read the same pb and pr array elements
twice, and moved some variables out of the inner loop. Now a little less than
2x as fast as before!
Note that this was about 4x as slow as the YV12 output, now it's about 2x as
slow. :)</pre>
tag:github.com,2008:Grit::Commit/7547fbf01345b32602b35cefe04dc24680d053f0
Fixed incorrect video frame timestamps in various circumstances.
2016-08-26T05:38:09Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Fixed incorrect video frame timestamps in various circumstances.
The audio should probably respect the Vorbis granule position, too, but we'll
cross that bridge when we come to it.</pre>
tag:github.com,2008:Grit::Commit/5b9e039d8a7c89bea6a08e7a1b5b1cd0caec3b15
test/simplesdl: Use SDL_malloc/SDL_free instead of malloc/free.
2016-08-26T05:26:47Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>test/simplesdl: Use SDL_malloc/SDL_free instead of malloc/free.</pre>
tag:github.com,2008:Grit::Commit/482c9d54f0302a47cd7bb1e40427346d4deef4f0
Updated copyright.
2016-01-01T17:58:49Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Updated copyright.</pre>