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french.tobylang
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french.tobylang
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#
# This text written by Ryan C. Gordon.
#
# If you are translating to a new language, do this:
#
# 1. Ask yourself, "Do I have a good enough grasp of Java and Toby to
# understand this file, and what its purpose is? Do I have sufficient
# translating skills? Do I have the ethics to NOT put naughty words that
# the Toby maintainers will not understand in here?" If you answered
# "no" to any of these questions, stop now.
# 2. Change the "This text written by" line above to contain your
# name. DO NOT CHANGE THE COPYRIGHT. You will be given credit for your
# work, but by submitting your work, the maintainers of Toby gain
# sole ownership of it. If you don't like that, stop now.
# 3. E-mail your completed work to Ryan at icculus@lokigames.com. He'll
# incorporate it into the next release of Toby.
# 4. Lines beginning with '#' are ignored when this file is parsed.
# Lines with nothing but whitespace are also ignored.
# 5. Only translate the text after the equal sign on each line. That is,
# a line that reads: "last.toby.util.TobyLanguage.MENUNAME_FILE = File"
# You would translate "File", and not "last.toby.util..."
# 6. Whitespace is trimmed from each side of the translated string at runtime.
# 7. Sometimes strings need dynamic content. For example, there might be
# a string that needs to convey, "error in "MyFunction" on line 15.",
# to accomodate this, such strings would have "%0" and "%1", with
# a description of what each represents. You may move the tokens to
# whatever order they need to be in; %1 can come before %0 if your
# language requires this, so long as all of those replacing tokens
# continue to exist somewhere in the translated string.
# 8. Please try out your translation in the program to make sure that the
# program parses the langfile correctly, and that everything looks good.
# 9. Expect to be notified if we have more translating work for you
# in the future. :)
# 10. Questions about context of strings and other concerns can be addressed
# to icculus@lokigames.com. Please understand that I only speak English,
# and even that poorly. :)
#
# Have fun,
# --ryan.
#
# These are printed if there are problems in loading this langfile.
# Therefore, it's best to parse these at the top of the file.
# What the % values are suppose to represent are pretty obvious.
last.toby.util.TobyLanguage.LANGIOEXCEPT = LANGUAGE: IOException pendant lecture des données linguistiques.
last.toby.util.TobyLanguage.LANGBOGUSLINE = LANGUAGE: Ligne %0 est fausse à partir de colonne %1.
last.toby.util.TobyLanguage.LANGNOSUCHCLASS = LANGUAGE: Classe: [%0]inexistante à la ligne %1 colonne %2.
last.toby.util.TobyLanguage.LANGNOSUCHFIELD = LANGUAGE: Pas de champ [%0] à la ligne %1 colnone %2.
last.toby.util.TobyLanguage.LANGNOTPUBLIC = LANGUAGE: Champ [%0] n'est pas publique à la ligne %1 colonne %2.
last.toby.util.TobyLanguage.LANGNOTSTATIC = LANGUAGE: Champ [%0] n'est pas statique à la ligne %1 colonne %2.
last.toby.util.TobyLanguage.LANGNOTSTRING = LANGUAGE: Champ [%0] n'est pas une chaine à la ligne %1 colonne %2.
last.toby.util.TobyLanguage.LANGISFINAL = LANGUAGE: Champ [%0] est final à la ligne %1 colonne %2.
last.toby.util.TobyLanguage.LANGSETFAILED = LANGUAGE: Erreur assignation champ [%0] avec message [%1] à la ligne %2 colonne %3.
# The usage/commandline information. Printed to stderr.
last.toby.util.TobyLanguage.USAGE = USAGE: Toby.class [--langfile=xxx] [sourceFile.toby]
# Please change this to be your name, and the language you translated to.
last.toby.util.TobyLanguage.TRANSLATION_BY = English language text by Ryan C. Gordon.
# Translate the text, but don't change my name. :)
last.toby.util.TobyLanguage.WRITTENBY = Written by Ryan C. Gordon.
last.toby.util.TobyLanguage.COPYRIGHT = Copyright (C) 1999 Ryan C. Gordon
# This is a string in a message box's title bar.
last.toby.util.TobyLanguage.ERROR = Erreur
# This is a title bar string of a Yes/No "overwrite this file?" message box.
last.toby.util.TobyLanguage.FILE_EXISTS = Fichier existe
# This is the string in the title bar of a Yes/No message box.
last.toby.util.TobyLanguage.PLEASE_CONFIRM = Confirmez SVP
# Question in a yes/no message box.
last.toby.util.TobyLanguage.SAVE_MODIFIED_PROG = Sauver programme modifié?
# This is shown in the main window's title bar before a program is saved.
# Once saved, this is replaced with the filename where the program is stored.
last.toby.util.TobyLanguage.NEW_PROGRAM = nouveau programme
# %0 is replaced with a filename at runtime in these strings...
last.toby.util.TobyLanguage.FILE_NOT_FOUND = Fichier "%0" non trouvé.
last.toby.util.TobyLanguage.CANNOT_LOAD_FILE = Ne peut charger fichier "%0".
last.toby.util.TobyLanguage.OVERWRITE_FILENAME = Ecraser "%0"?
last.toby.util.TobyLanguage.CANNOT_WRITE_TO = Ne peux écrire vers "%0".
# These three are printed to stderr on three separate lines if there's
# a class loading problem. Try not to use more than 80 characters per string.
last.toby.util.TobyLanguage.MISSING_CLASS1 = Ne peut pas trouver un fichier .class nécessaire.
last.toby.util.TobyLanguage.MISSING_CLASS2 = Vérifier la valeur de CLASSPATH?
last.toby.util.TobyLanguage.MISSING_CLASS3 = Vérifier la version JDK (>=JDK1.2) !
# These are three separate strings that make up one sentence:
# one string per line; try not to use more than 80 characters per string,
# as this is printed to stderr.
last.toby.util.TobyLanguage.NO_GUI1 = Votre machine virtuelle Java à lancé une exception...peut être n'avez vous pas
last.toby.util.TobyLanguage.NO_GUI2 = le support graphique nécessaire. Démarrer votre système de fenêtre avant de démarrer
last.toby.util.TobyLanguage.NO_GUI3 = ce programme.
# This is printed to stderr after the NO_GUI strings, and is followed by
# whatever information is attached to the thrown error.
last.toby.util.TobyLanguage.HERES_THE_ERR = Pour mémoire, voici l'erreur:
# Other warnings and errors...
last.toby.util.TobyLanguage.MSG_BAD_JAVA = Votre machine virtuelle Java est trop ancienne; aller à http://java.sun.com/ ...
last.toby.util.TobyLanguage.SETICON_BROKEN = ATTENTION: setIconImage() ne fonctionne pas sur cette machine virtuelle Java!
last.toby.util.TobyLanguage.TOOMANYFILES = Plusieurs fichiers spécifiés sur la ligne de commande! Utilise seulement le premier.
# This is printed to stderr when a warning can be worked around (currently,
# the only warning is the setIconImage(), above).
last.toby.util.TobyLanguage.WORK_AROUND_IT = (Nous continuons quand même.)
# Menu items.
last.toby.util.TobyLanguage.MENUNAME_FILE = Fichier
last.toby.util.TobyLanguage.MENUITEM_NEW = Nouveau
last.toby.util.TobyLanguage.MENUITEM_OPEN = Ouvrir...
last.toby.util.TobyLanguage.MENUITEM_SAVE = Sauver
last.toby.util.TobyLanguage.MENUITEM_SAVEAS = Sauver sous...
last.toby.util.TobyLanguage.MENUITEM_PRINT = Imprimer...
last.toby.util.TobyLanguage.MENUITEM_QUIT = Quitter
last.toby.util.TobyLanguage.MENUNAME_HELP = Aide
last.toby.util.TobyLanguage.MENUITEM_HELP = Aide...
last.toby.util.TobyLanguage.MENUITEM_ABOUT = A propos...
last.toby.util.TobyLanguage.MENUNAME_RUN = Action
last.toby.util.TobyLanguage.MENUITEM_STARTCODE = Démarrer programme
last.toby.util.TobyLanguage.MENUITEM_STOPCODE = Arrêter programme
last.toby.util.TobyLanguage.MENUITEM_CLEAR = Effacer zone tortue
last.toby.util.TobyLanguage.MENUNAME_DEBUG = Mis au point
last.toby.util.TobyLanguage.MENUITEM_TRACE = Trace
last.toby.util.TobyLanguage.MENUITEM_STEP = Pas à pas
last.toby.util.TobyLanguage.MENUITEM_WATCHVARS = Voir variables
# This is a file description for the file open dialog, and shows up in
# the dropdown for "show files of type" ...
last.toby.util.TobyLanguage.TOBY_FILE_DESCRIPTION = TOBY code source
# This is the current position of the text cursor in the editing window.
# %0 and %1 are replaced with numbers at runtime.
last.toby.util.TobyLanguage.CARET_POSITION = ligne %0, colonne %1
# %0 is another string (probably one of the ones below), that tells what
# sort of error occurred, such as "Syntax error."
# %1 is a numeric. %2 is the name of a function in the user's Toby program.
last.toby.util.TobyLanguage.ERR_IN_FUNC = %0 à la ligne %1 dans la fonction %2
# Same as above, but the error didn't occur inside a function.
last.toby.util.TobyLanguage.ERR_OUT_FUNC = %0 à la ligne %1
# Error messages.
#
# Please note that the capitalized words are keywords
# in the Toby language, and should not be translated.
# (unless you are also translating the keywords in
# in last.toby.parsers.toby.TobyParser, too, but those
# changes will not be accepted in an official Toby
# distribution.)
last.toby.util.TobyLanguage.INTERNAL_ERROR = Erreur interne
last.toby.util.TobyLanguage.EXPECTED_TOKEN = Expected token
last.toby.util.TobyLanguage.SYNTAX_ERROR = Erreur de syntaxe
last.toby.util.TobyLanguage.BAD_ASSIGNMENT = Assignation non autorisée
last.toby.util.TobyLanguage.DOUBLE_DEF = Définition dupliquée
last.toby.util.TobyLanguage.ORPHAN_CODE = Code en dehors de fonction
last.toby.util.TobyLanguage.BAD_TYPE = Type de variable incorrect
last.toby.util.TobyLanguage.NOT_VAR = Variable attendue
last.toby.util.TobyLanguage.NO_MAINLINE = Point d'entrée du programme exigé
last.toby.util.TobyLanguage.NO_RPAREN = ")" attendu
last.toby.util.TobyLanguage.NO_LPAREN = "(" attendu
last.toby.util.TobyLanguage.NO_ASSIGN = "=" attendu
last.toby.util.TobyLanguage.NOT_A_FUNC = Fonction indéfinie
last.toby.util.TobyLanguage.BADNUM_ARGS = Arguments invalides
last.toby.util.TobyLanguage.BAD_IDENT = Identifiant invalide
last.toby.util.TobyLanguage.NO_ENDFOR = POUR sans FINPOUR
last.toby.util.TobyLanguage.NO_FOR = FINPOUR sans POUR
last.toby.util.TobyLanguage.NO_ENDWHILE = TANTQUE sans FINTANTQUE
last.toby.util.TobyLanguage.NO_WHILE = FINTANTQUE sans TANTQUE
last.toby.util.TobyLanguage.ORPHAN_ELIF = SINONSI sans SI
last.toby.util.TobyLanguage.ORPHAN_ELSE = SINON sans SI
last.toby.util.TobyLanguage.ORPHAN_ENDIF = FINSI sans SI
last.toby.util.TobyLanguage.TYPE_MMATCH = Confusion de type
last.toby.util.TobyLanguage.BAD_ARGUMENT = Argument invalide
last.toby.util.TobyLanguage.MAIN_RETVAL = PRINCIPAL retourne une valeur
last.toby.util.TobyLanguage.BAD_GLOBAL = Variable ou FONCTION attendue
last.toby.util.TobyLanguage.EXPECTED_END = FINFONCTION attendu
last.toby.util.TobyLanguage.NO_RETTYPE = RETOUR attendu
last.toby.util.TobyLanguage.ELIF_AFTER_ELSE = SINONSI après SINON
last.toby.util.TobyLanguage.ELSE_AFTER_ELSE = Multiples SINON
last.toby.util.TobyLanguage.NO_VAR_DECL = Ne peut pas déclarer de variable ici
last.toby.util.TobyLanguage.FUNC_IN_FUNC = FONCTION dans fonction
last.toby.util.TobyLanguage.DIV_BY_ZERO = Division par zero
last.toby.util.TobyLanguage.NOCURTURTLE = Pas de tortue courante
last.toby.util.TobyLanguage.TURTLE_FENCED = Tortue a dépassé la barrière
# !!! FIXME: Localize this text!
last.toby.util.TobyLanguage.OUT_OF_RANGE = Out of range
last.toby.util.TobyLanguage.OVERFLOW = Overflow
last.toby.util.TobyLanguage.NOT_AN_ARRAY = Expected array
last.toby.util.TobyLanguage.NO_RARRAY = Expected "]"
last.toby.util.TobyLanguage.NO_LARRAY = Expected "["
last.toby.util.TobyLanguage.NOT_WHOLE_NUM = Expected whole number
# This is an internal error alert message.
last.toby.util.TobyLanguage.SHOULDNOTBE = Ceci ne devrait pas arriver. Envoyer un Email à icculus@lokigames.com! (en Anglais seulement!)
# Other stuff.
last.toby.util.TobyLanguage.NOT_YET_IMPLEMENTED = Fonctionalité non implémentée.
# end of example.tobylang ...