/
1pass.lua
432 lines (358 loc) · 13.4 KB
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JSON = (loadfile "JSON.lua")()
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dofile("dumptable.lua")
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local basedir = "1Password/1Password.agilekeychain/data/default" -- !!! FIXME
local password = argv[2]
local items = nil
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local faveitems = nil
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local keyhookRunning = false
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local passwordTypeNameMap = {
["webforms.WebForm"] = "Logins",
["wallet.financial.CreditCard"] = "Credit cards",
["passwords.Password"] = "Passwords",
["wallet.financial.BankAccountUS"] = "Bank accounts",
["wallet.membership.Membership"] = "Memberships",
["wallet.government.DriversLicense"] = "Drivers licenses",
["system.Tombstone"] = "Dead items",
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["securenotes.SecureNote"] = "Secure notes",
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-- !!! FIXME: more!
}
local passwordTypeOrdering = {
"webforms.WebForm",
"wallet.financial.CreditCard",
"passwords.Password",
"wallet.financial.BankAccountUS",
"wallet.membership.Membership",
"wallet.government.DriversLicense",
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"securenotes.SecureNote",
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-- never show "system.Tombstone",
-- !!! FIXME: more!
}
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local function load_json_str(str, desc)
local retval = JSON:decode(str)
return retval
end
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local function load_json(fname)
local f = io.open(fname, "rb")
if (f == nil) then
return nil
end
local str = f:read("*all")
f:close()
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return load_json_str(str, fname)
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end
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local keys = {}
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local function loadKey(level, password)
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if keys[level] ~= nil then
return keys[level]
end
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local keysjson = load_json(basedir .. "/encryptionKeys.js")
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if (keysjson == nil) or (keysjson[level] == nil) then
return nil
end
local identifier = keysjson[level]
for i,v in ipairs(keysjson.list) do
if v.identifier == identifier then
local iterations = v.iterations
if (iterations == nil) or (iterations < 1000) then
iterations = 1000
end
local decrypted = decryptUsingPBKDF2(v.data, password, iterations)
if decrypted == nil then
return nil
end
local validate = decryptBase64UsingKey(v.validation, decrypted)
if validate ~= decrypted then
return nil
end
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keys[level] = decrypted
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return decrypted
end
end
return nil
end
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local function getHint()
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local f = io.open(basedir .. "/.password.hint", "r")
if (f == nil) then
return
end
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local str = "(hint is '" .. f:read("*all") .. "')."
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f:close()
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--print(str)
return str
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end
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local function loadContents()
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return load_json(basedir .. "/contents.js")
end
local function build_secret_menuitem(menu, type, str, hidden)
if str == nil then
return nil
end
local valuestr = str
if hidden == true then
valuestr = "*****"
end
local text = type .. " " .. valuestr
local callback = function()
copyToClipboard(str)
--print("Copied data [" .. str .. "] to clipboard.")
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keyhookRunning = false
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end
return appendGuiMenuItem(menu, text, callback)
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end
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local secret_menuitem_builders = {}
local function build_secret_menuitem_webform(menu, info, secure)
local addthis = false
local username = nil
local password = nil
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local designated_password = nil
local designated_username = nil
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local email = nil
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if secure.fields == nil then
print("no secure fields, don't know how to handle this item")
return
end
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for i,v in ipairs(secure.fields) do
--print(info.name .. ": " .. v.type .. ", " .. v.value)
local ignored = false
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if (v.value == nil) or (v.value == "") then
ignored = true
elseif (v.designation ~= nil) and (v.designation == "password") then
designated_password = v.value
elseif (v.designation ~= nil) and (v.designation == "username") then
designated_username = v.value
elseif (v.type == "P") then
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password = v.value
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elseif (v.type == "T") then
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username = v.value
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elseif (v.type == "E") then
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email = v.value
else
ignored = true
end
if not ignored then
addthis = true
end
end
if addthis then
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-- designated fields always win out.
if (designated_username ~= nil) then
username = designated_username
end
if (designated_password ~= nil) then
password = designated_password
end
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if (username ~= nil) and (email ~= nil) and (email == username) then
email = nil
end
build_secret_menuitem(menu, "username", username)
build_secret_menuitem(menu, "email", email)
build_secret_menuitem(menu, "password", password, true)
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end
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end
secret_menuitem_builders["webforms.WebForm"] = build_secret_menuitem_webform
local function build_secret_menuitem_password(menu, info, secure)
build_secret_menuitem(menu, "password", secure.password, true)
end
secret_menuitem_builders["passwords.Password"] = build_secret_menuitem_password
local function build_secret_menuitem_bankacctus(menu, info, secure)
-- !!! FIXME: there's more data than this in a generic dictionary.
build_secret_menuitem(menu, "Account type", secure.accountType)
build_secret_menuitem(menu, "Routing number", secure.routingNo)
build_secret_menuitem(menu, "Account number", secure.accountNo)
build_secret_menuitem(menu, "Bank name", secure.bankName)
build_secret_menuitem(menu, "Owner", secure.owner)
end
secret_menuitem_builders["wallet.financial.BankAccountUS"] = build_secret_menuitem_bankacctus
local function build_secret_menuitem_driverslic(menu, info, secure)
-- !!! FIXME: there's more data than this in a generic dictionary.
local birthdate = secure.birthdate_yy .. "/" .. string.sub("00" .. secure.birthdate_mm, -2) .. "/" .. string.sub("00" .. secure.birthdate_dd, -2)
local expiredate = secure.expiry_date_yy .. "/" .. string.sub("00" .. secure.expiry_date_mm, -2)
build_secret_menuitem(menu, "License number", secure.number)
build_secret_menuitem(menu, "Class", secure.class)
build_secret_menuitem(menu, "Expires", expiredate)
build_secret_menuitem(menu, "State", secure.state)
build_secret_menuitem(menu, "Country", secure.country)
build_secret_menuitem(menu, "Conditions", secure.conditions)
build_secret_menuitem(menu, "Full name", secure.fullname)
build_secret_menuitem(menu, "Address", secure.address)
build_secret_menuitem(menu, "Gender", secure.sex)
build_secret_menuitem(menu, "Birthdate", birthdate)
build_secret_menuitem(menu, "Height", secure.height)
end
secret_menuitem_builders["wallet.government.DriversLicense"] = build_secret_menuitem_driverslic
local function build_secret_menuitem_membership(menu, info, secure)
-- !!! FIXME: there's more data than this in a generic dictionary.
build_secret_menuitem(menu, "Membership number", secure.membership_no)
end
secret_menuitem_builders["wallet.membership.Membership"] = build_secret_menuitem_membership
local function build_secret_menuitem_creditcard(menu, info, secure)
-- !!! FIXME: there's more data than this in a generic dictionary.
local expiredate = secure.expiry_yy .. "/" .. string.sub("00" .. secure.expiry_mm, -2)
build_secret_menuitem(menu, "Type", secure.type)
build_secret_menuitem(menu, "CC number", secure.ccnum, true)
build_secret_menuitem(menu, "CVV", secure.cvv, true)
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build_secret_menuitem(menu, "Expires", expiredate)
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build_secret_menuitem(menu, "Card holder", secure.cardholder)
build_secret_menuitem(menu, "Bank", secure.bank)
end
secret_menuitem_builders["wallet.financial.CreditCard"] = build_secret_menuitem_creditcard
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local function build_secret_menuitem_securenote(menu, info, secure)
build_secret_menuitem(menu, "Notes", secure.notesPlain, true)
end
secret_menuitem_builders["securenotes.SecureNote"] = build_secret_menuitem_securenote
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local function build_secret_menuitems(info, menu)
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local metadata = load_json(basedir .. "/" .. info.uuid .. ".1password")
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if (metadata == nil) or (next(metadata) == nil) then -- the "next" trick tests if table is empty.
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return
end
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local securityLevel = metadata.securityLevel
if securityLevel == nil then
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securityLevel = metadata.openContents.securityLevel
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end
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--print("title: " .. metadata.title)
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if securityLevel == nil then
--print("can't find security level, assuming SL5" .. metadata.title)
securityLevel = "SL5"
end
local plaintext = decryptBase64UsingKey(metadata.encrypted, loadKey(securityLevel, password))
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if plaintext == nil then
return
end
local secure = load_json_str(plaintext, info.uuid)
if secure == nil then
return
end
--dumptable("secure " .. info.name, secure)
local menuitem = appendGuiMenuItem(menu, info.name)
if secret_menuitem_builders[info.type] == nil then
print("WARNING: don't know how to handle items of type " .. info.type)
dumptable("secure " .. info.type .. " (" .. info.name .. ")", secure)
return
end
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if metadata.faveIndex ~= nil then
--dumptable("fave metadata " .. info.name, metadata)
faveitems[metadata.faveIndex] = { info=info, secure=secure }
end
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local submenu = makeGuiMenu()
secret_menuitem_builders[info.type](submenu, info, secure)
setGuiMenuItemSubmenu(menuitem, submenu)
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end
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local function prepItems()
items = {}
local contents = loadContents()
for i,v in ipairs(contents) do
local t = v[2]
if items[t] == nil then
items[t] = {}
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end
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local bucket = items[t]
bucket[#bucket+1] = { uuid=v[1], type=t, name=v[3], url=v[4] } -- !!! FIXME: there are more fields, don't know what they mean yet.
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end
end
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local passwordUnlockTime = nil
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local function lockKeychain()
-- lose the existing password and key, prompt user again.
password = argv[2] -- might be nil, don't reset if on command line.
keys["SL5"] = nil
passwordUnlockTime = nil
keyhookRunning = false
setPowermateLED(false)
collectgarbage()
end
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function pumpLua() -- not local! Called from C!
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-- !!! FIXME: this should lose the key in RAM and turn off the Powermate
-- !!! FIXME: LED when the time expires instead of if the time has
-- !!! FIXME: expired when the user is trying to get at the keychain.
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if passwordUnlockTime ~= nil then
local now = os.time()
local maxTime = (15 * 60) -- !!! FIXME: don't hardcode.
if os.difftime(now, passwordUnlockTime) > maxTime then
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lockKeychain()
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end
end
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end
function keyhookPressed() -- not local! Called from C!
--print("keyhookPressed: running==" .. tostring(keyhookRunning))
-- if keyhookRunning then
-- return
-- end
keyhookRunning = true
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while password == nil do
password = runGuiPasswordPrompt(getHint())
if password == nil then
keyhookRunning = false
return
end
if loadKey("SL5", password) == nil then
password = nil -- wrong password
local start = os.time() -- cook the CPU for three seconds.
local now = start
while os.difftime(now, start) < 3 do
now = os.time()
end
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else
passwordUnlockTime = os.time()
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setPowermateLED(true)
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end
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end
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prepItems()
local topmenu = makeGuiMenu()
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local favesmenu = makeGuiMenu()
faveitems = {}
setGuiMenuItemSubmenu(appendGuiMenuItem(topmenu, "Favorites"), favesmenu)
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appendGuiMenuItem(topmenu, "Lock keychain", function() lockKeychain() end)
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for orderi,type in ipairs(passwordTypeOrdering) do
local bucket = items[type]
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if bucket ~= nil then
local realname = passwordTypeNameMap[type]
if realname == nil then
realname = type
end
local menuitem = appendGuiMenuItem(topmenu, realname)
local submenu = makeGuiMenu()
table.sort(bucket, function(a, b) return a.name < b.name end)
for i,v in pairs(bucket) do
build_secret_menuitems(v, submenu)
end
setGuiMenuItemSubmenu(menuitem, submenu)
else
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--print("no bucket found for item type '" .. type .. "'")
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end
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end
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-- This favepairs stuff is obnoxious.
local function favepairs(t)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a)
local i = 0
local iter = function()
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
for i,v in favepairs(faveitems) do
--dumptable("fave " .. i, v)
local menuitem = appendGuiMenuItem(favesmenu, v.info.name)
local submenu = makeGuiMenu()
secret_menuitem_builders[v.info.type](submenu, v.info, v.secure)
setGuiMenuItemSubmenu(menuitem, submenu)
end
favepairs = nil
faveitems = nil
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popupGuiMenu(topmenu)
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end
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-- Mainline!
--for i,v in ipairs(argv) do
-- print("argv[" .. i .. "] = " .. v)
--end
-- !!! FIXME: message box, exit if basedir is wack.
-- !!! FIXME: this can probably happen in C now (the Lua mainline is basically gone now).
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setPowermateLED(false) -- off by default
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print("Now waiting for the magic key combo (probably Alt-Meta-\\) ...")
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giveControlToGui()
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-- end of 1pass.lua ...