test/README
author Sam Lantinga <slouken@libsdl.org>
Thu, 06 May 2004 15:55:06 +0000
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Date: Sat, 24 Apr 2004 15:13:32 +0300 From: "Mike Gorchak" Subject: SDL updates for the QNX6 1. Updated the README.QNX 2. Updated libtool scripts, which are shipped with SDL for QNX6 support. 3. Added some code to support the new QNX 6.3.0, which is in beta now. 4. Added code to detect the hw features, which driver supports. 5. Added hw alpha blits code. 6. Fixed bug when application switches to fullscreen more the 2 times. (afte\ r that window becames always stay on top). 7. Updated a bit README for the tests. 8. Added information about acceleration show in the testalpha.c test. 9. Added small fixes to the testoverlay2.c test. 10. Added alpha and cc+alpha blits benchmarks to the testvidinfo.c test.
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These are test programs for the SDL library:
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	testver		Check the version and dynamic loading and endianness
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	testtypes	Check to see if the data types are the correct size
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	testhread	Hacked up test of multi-threading
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	testlock	Hacked up test of multi-threading and locking
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	testerror	Tests multi-threaded error handling
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	testsem		Tests SDL's semaphore implementation
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	testtimer	Test the timer facilities
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	loopwave	Audio test -- loop playing a WAV file
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	testcdrom	Sample audio CD control program
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	testkeys	List the available keyboard keys
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	testvidinfo	Show the pixel format of the display and perfom the benchmark
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	checkkeys	Watch the key events to check the keyboard
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	testwin		Display a BMP image at various depths
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	graywin		Display a gray gradient and center mouse on spacebar
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	testsprite	Example of fast sprite movement on the screen
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	testbitmap	Test displaying 1-bit bitmaps
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	testalpha	Display an alpha faded icon -- paint with mouse
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	testwm		Test window manager -- title, icon, events
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	threadwin	Test multi-threaded event handling
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	testgl		A very simple example of using OpenGL with SDL
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	testjoystick	List joysticks and watch joystick events
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	testoverlay	Tests the software/hardware overlay functionality.
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	testoverlay2	Tests the overlay flickering/scaling during playback.