src/thread/SDL_systhread.h
author Ryan C. Gordon <icculus@icculus.org>
Wed, 23 Nov 2005 07:29:56 +0000
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OS/2 port! This was mostly, if not entirely, written by "Doodle" and "Caetano": doodle@scenergy.dfmk.hu daniel@caetano.eng.br --ryan.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2004 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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 "@(#) $Id$";
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#endif
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/* These are functions that need to be implemented by a port of SDL */
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#include "SDL_thread_c.h"
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/* This function creates a thread, passing args to SDL_RunThread(),
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   saves a system-dependent thread id in thread->id, and returns 0
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   on success.
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*/
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#ifdef __OS2__
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extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
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#else
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extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);
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#endif
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/* This function does any necessary setup in the child thread */
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extern void SDL_SYS_SetupThread(void);
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/* This function waits for the thread to finish and frees any data
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   allocated by SDL_SYS_CreateThread()
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 */
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extern void SDL_SYS_WaitThread(SDL_Thread *thread);
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/* This function kills the thread and returns */
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extern void SDL_SYS_KillThread(SDL_Thread *thread);
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