strip_fPIC.sh
author Ryan C. Gordon <icculus@icculus.org>
Tue, 24 Feb 2004 06:53:22 +0000
changeset 852 2651b6b43840
parent 22 48c34d68918e
permissions -rwxr-xr-x
Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
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#!/bin/sh
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#
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# libtool assumes that the compiler can handle the -fPIC flag
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# This isn't always true (for example, nasm can't handle it)
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command=""
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while [ $# -gt 0 ]; do
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    case "$1" in
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        -?PIC)
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            # Ignore -fPIC and -DPIC options
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            ;;
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        *)
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            command="$command $1"
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            ;;
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    esac
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    shift
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done
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echo $command
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exec $command