author | Sam Lantinga <slouken@libsdl.org> |
Tue, 15 Feb 2011 14:17:42 -0800 | |
changeset 5299 | 33987021a1ed |
parent 5297 | 1800dc39b74c |
child 5484 | e20c93bc9122 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2011 Sam Lantinga |
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|
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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|
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_config.h" |
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED |
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#include "../../core/windows/SDL_windows.h" |
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#include "SDL_loadso.h" |
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#include "SDL_syswm.h" |
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#include "../SDL_sysrender.h" |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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#if SDL_VIDEO_RENDER_D3D |
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#define D3D_DEBUG_INFO |
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#include <d3d9.h> |
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#endif |
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#ifdef ASSEMBLE_SHADER |
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/////////////////////////////////////////////////////////////////////////// |
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// ID3DXBuffer: |
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// ------------ |
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// The buffer object is used by D3DX to return arbitrary size data. |
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// |
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// GetBufferPointer - |
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// Returns a pointer to the beginning of the buffer. |
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// |
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// GetBufferSize - |
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// Returns the size of the buffer, in bytes. |
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/////////////////////////////////////////////////////////////////////////// |
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typedef interface ID3DXBuffer ID3DXBuffer; |
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typedef interface ID3DXBuffer *LPD3DXBUFFER; |
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// {8BA5FB08-5195-40e2-AC58-0D989C3A0102} |
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DEFINE_GUID(IID_ID3DXBuffer, |
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0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); |
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#undef INTERFACE |
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#define INTERFACE ID3DXBuffer |
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typedef interface ID3DXBuffer { |
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const struct ID3DXBufferVtbl FAR* lpVtbl; |
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} ID3DXBuffer; |
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typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl; |
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const struct ID3DXBufferVtbl |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXBuffer |
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STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; |
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STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; |
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}; |
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HRESULT WINAPI |
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D3DXAssembleShader( |
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LPCSTR pSrcData, |
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UINT SrcDataLen, |
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CONST LPVOID* pDefines, |
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LPVOID pInclude, |
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DWORD Flags, |
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LPD3DXBUFFER* ppShader, |
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LPD3DXBUFFER* ppErrorMsgs); |
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#endif /* ASSEMBLE_SHADER */ |
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/* Direct3D renderer implementation */ |
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags); |
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static void D3D_WindowEvent(SDL_Renderer * renderer, |
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const SDL_WindowEvent *event); |
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, const void *pixels, |
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int pitch); |
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static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, void **pixels, int *pitch); |
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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static int D3D_UpdateViewport(SDL_Renderer * renderer); |
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static int D3D_RenderClear(SDL_Renderer * renderer); |
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer, |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
105 |
const SDL_Point * points, int count); |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
106 |
static int D3D_RenderDrawLines(SDL_Renderer * renderer, |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
107 |
const SDL_Point * points, int count); |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
108 |
static int D3D_RenderFillRects(SDL_Renderer * renderer, |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
109 |
const SDL_Rect * rects, int count); |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
110 |
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1976
diff
changeset
|
111 |
const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
112 |
static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
3480
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
113 |
Uint32 format, void * pixels, int pitch); |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
114 |
static void D3D_RenderPresent(SDL_Renderer * renderer); |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
115 |
static void D3D_DestroyTexture(SDL_Renderer * renderer, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
116 |
SDL_Texture * texture); |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
117 |
static void D3D_DestroyRenderer(SDL_Renderer * renderer); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
118 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
119 |
|
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
120 |
SDL_RenderDriver D3D_RenderDriver = { |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
121 |
D3D_CreateRenderer, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
122 |
{ |
5186
97d0480b420c
Updated the name of the Direct3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5184
diff
changeset
|
123 |
"direct3d", |
5203
25ffd4e5255c
Minor consistency cleanup and documentation link update.
Sam Lantinga <slouken@libsdl.org>
parents:
5195
diff
changeset
|
124 |
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
125 |
1, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
126 |
{SDL_PIXELFORMAT_ARGB8888}, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
127 |
0, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
128 |
0} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
129 |
}; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
130 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
131 |
typedef struct |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
132 |
{ |
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
133 |
void* d3dDLL; |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
134 |
IDirect3D9 *d3d; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
135 |
IDirect3DDevice9 *device; |
3527
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
136 |
UINT adapter; |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
137 |
D3DPRESENT_PARAMETERS pparams; |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
138 |
SDL_bool updateSize; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
139 |
SDL_bool beginScene; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
140 |
} D3D_RenderData; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
141 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
142 |
typedef struct |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
143 |
{ |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
144 |
IDirect3DTexture9 *texture; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
145 |
} D3D_TextureData; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
146 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
147 |
typedef struct |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
148 |
{ |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
149 |
float x, y, z; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
150 |
DWORD color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
151 |
float u, v; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
152 |
} Vertex; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
153 |
|
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
154 |
static void |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
155 |
D3D_SetError(const char *prefix, HRESULT result) |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
156 |
{ |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
157 |
const char *error; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
158 |
|
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
159 |
switch (result) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
160 |
case D3DERR_WRONGTEXTUREFORMAT: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
161 |
error = "WRONGTEXTUREFORMAT"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
162 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
163 |
case D3DERR_UNSUPPORTEDCOLOROPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
164 |
error = "UNSUPPORTEDCOLOROPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
165 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
166 |
case D3DERR_UNSUPPORTEDCOLORARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
167 |
error = "UNSUPPORTEDCOLORARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
168 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
169 |
case D3DERR_UNSUPPORTEDALPHAOPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
170 |
error = "UNSUPPORTEDALPHAOPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
171 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
172 |
case D3DERR_UNSUPPORTEDALPHAARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
173 |
error = "UNSUPPORTEDALPHAARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
174 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
175 |
case D3DERR_TOOMANYOPERATIONS: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
176 |
error = "TOOMANYOPERATIONS"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
177 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
178 |
case D3DERR_CONFLICTINGTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
179 |
error = "CONFLICTINGTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
180 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
181 |
case D3DERR_UNSUPPORTEDFACTORVALUE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
182 |
error = "UNSUPPORTEDFACTORVALUE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
183 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
184 |
case D3DERR_CONFLICTINGRENDERSTATE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
185 |
error = "CONFLICTINGRENDERSTATE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
186 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
187 |
case D3DERR_UNSUPPORTEDTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
188 |
error = "UNSUPPORTEDTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
189 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
190 |
case D3DERR_CONFLICTINGTEXTUREPALETTE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
191 |
error = "CONFLICTINGTEXTUREPALETTE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
192 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
193 |
case D3DERR_DRIVERINTERNALERROR: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
194 |
error = "DRIVERINTERNALERROR"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
195 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
196 |
case D3DERR_NOTFOUND: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
197 |
error = "NOTFOUND"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
198 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
199 |
case D3DERR_MOREDATA: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
200 |
error = "MOREDATA"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
201 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
202 |
case D3DERR_DEVICELOST: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
203 |
error = "DEVICELOST"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
204 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
205 |
case D3DERR_DEVICENOTRESET: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
206 |
error = "DEVICENOTRESET"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
207 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
208 |
case D3DERR_NOTAVAILABLE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
209 |
error = "NOTAVAILABLE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
210 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
211 |
case D3DERR_OUTOFVIDEOMEMORY: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
212 |
error = "OUTOFVIDEOMEMORY"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
213 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
214 |
case D3DERR_INVALIDDEVICE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
215 |
error = "INVALIDDEVICE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
216 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
217 |
case D3DERR_INVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
218 |
error = "INVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
219 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
220 |
case D3DERR_DRIVERINVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
221 |
error = "DRIVERINVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
222 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
223 |
case D3DERR_WASSTILLDRAWING: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
224 |
error = "WASSTILLDRAWING"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
225 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
226 |
default: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
227 |
error = "UNKNOWN"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
228 |
break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
229 |
} |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
230 |
SDL_SetError("%s: %s", prefix, error); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
231 |
} |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
232 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
233 |
static D3DFORMAT |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
234 |
PixelFormatToD3DFMT(Uint32 format) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
235 |
{ |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
236 |
switch (format) { |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
237 |
case SDL_PIXELFORMAT_RGB565: |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
238 |
return D3DFMT_R5G6B5; |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
239 |
case SDL_PIXELFORMAT_RGB888: |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
240 |
return D3DFMT_X8R8G8B8; |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
241 |
case SDL_PIXELFORMAT_ARGB8888: |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
242 |
return D3DFMT_A8R8G8B8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
243 |
default: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
244 |
return D3DFMT_UNKNOWN; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
245 |
} |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
246 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
247 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
248 |
static Uint32 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
249 |
D3DFMTToPixelFormat(D3DFORMAT format) |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
250 |
{ |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
251 |
switch (format) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
252 |
case D3DFMT_R5G6B5: |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
253 |
return SDL_PIXELFORMAT_RGB565; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
254 |
case D3DFMT_X8R8G8B8: |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
255 |
return SDL_PIXELFORMAT_RGB888; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
256 |
case D3DFMT_A8R8G8B8: |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
257 |
return SDL_PIXELFORMAT_ARGB8888; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
258 |
default: |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
259 |
return SDL_PIXELFORMAT_UNKNOWN; |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
260 |
} |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
261 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
262 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
263 |
static int |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
264 |
D3D_Reset(SDL_Renderer * renderer) |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
265 |
{ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
266 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
267 |
HRESULT result; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
268 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
269 |
result = IDirect3DDevice9_Reset(data->device, &data->pparams); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
270 |
if (FAILED(result)) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
271 |
if (result == D3DERR_DEVICELOST) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
272 |
/* Don't worry about it, we'll reset later... */ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
273 |
return 0; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
274 |
} else { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
275 |
D3D_SetError("Reset()", result); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
276 |
return -1; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
277 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
278 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
279 |
IDirect3DDevice9_SetVertexShader(data->device, NULL); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
280 |
IDirect3DDevice9_SetFVF(data->device, |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
281 |
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
282 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
283 |
D3DCULL_NONE); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
284 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
285 |
return 0; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
286 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
287 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
288 |
static int |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
289 |
D3D_ActivateRenderer(SDL_Renderer * renderer) |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
290 |
{ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
291 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
292 |
HRESULT result; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
293 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
294 |
if (data->updateSize) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
295 |
SDL_Window *window = renderer->window; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
296 |
int w, h; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
297 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
298 |
SDL_GetWindowSize(window, &w, &h); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
299 |
data->pparams.BackBufferWidth = w; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
300 |
data->pparams.BackBufferHeight = h; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
301 |
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
302 |
data->pparams.BackBufferFormat = |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
303 |
PixelFormatToD3DFMT(SDL_GetWindowPixelFormat(window)); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
304 |
} else { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
305 |
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
306 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
307 |
if (D3D_Reset(renderer) < 0) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
308 |
return -1; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
309 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
310 |
D3D_UpdateViewport(renderer); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
311 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
312 |
data->updateSize = SDL_FALSE; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
313 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
314 |
if (data->beginScene) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
315 |
result = IDirect3DDevice9_BeginScene(data->device); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
316 |
if (result == D3DERR_DEVICELOST) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
317 |
if (D3D_Reset(renderer) < 0) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
318 |
return -1; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
319 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
320 |
result = IDirect3DDevice9_BeginScene(data->device); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
321 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
322 |
if (FAILED(result)) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
323 |
D3D_SetError("BeginScene()", result); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
324 |
return -1; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
325 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
326 |
data->beginScene = SDL_FALSE; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
327 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
328 |
return 0; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
329 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
330 |
|
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
331 |
SDL_Renderer * |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
332 |
D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
333 |
{ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
334 |
SDL_Renderer *renderer; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
335 |
D3D_RenderData *data; |
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
336 |
SDL_SysWMinfo windowinfo; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
337 |
HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
338 |
D3DPRESENT_PARAMETERS pparams; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
339 |
IDirect3DSwapChain9 *chain; |
1925
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
340 |
D3DCAPS9 caps; |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
341 |
Uint32 window_flags; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
342 |
int w, h; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
343 |
SDL_DisplayMode fullscreen_mode; |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
344 |
D3DMATRIX matrix; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
345 |
|
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1918
diff
changeset
|
346 |
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
347 |
if (!renderer) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
348 |
SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
349 |
return NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
350 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
351 |
|
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1918
diff
changeset
|
352 |
data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data)); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
353 |
if (!data) { |
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
354 |
SDL_free(renderer); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
355 |
SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
356 |
return NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
357 |
} |
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
358 |
|
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
359 |
data->d3dDLL = SDL_LoadObject("D3D9.DLL"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
360 |
if (data->d3dDLL) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
361 |
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
362 |
|
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
363 |
D3DCreate = |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
364 |
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
365 |
"Direct3DCreate9"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
366 |
if (D3DCreate) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
367 |
data->d3d = D3DCreate(D3D_SDK_VERSION); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
368 |
} |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
369 |
if (!data->d3d) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
370 |
SDL_UnloadObject(data->d3dDLL); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
371 |
data->d3dDLL = NULL; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
372 |
} |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
373 |
} |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
374 |
if (!data->d3d) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
375 |
SDL_free(renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
376 |
SDL_free(data); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
377 |
SDL_SetError("Unable to create Direct3D interface"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
378 |
return NULL; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
379 |
} |
4569 | 380 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
381 |
renderer->WindowEvent = D3D_WindowEvent; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
382 |
renderer->CreateTexture = D3D_CreateTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
383 |
renderer->UpdateTexture = D3D_UpdateTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
384 |
renderer->LockTexture = D3D_LockTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
385 |
renderer->UnlockTexture = D3D_UnlockTexture; |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
386 |
renderer->UpdateViewport = D3D_UpdateViewport; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
387 |
renderer->RenderClear = D3D_RenderClear; |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
388 |
renderer->RenderDrawPoints = D3D_RenderDrawPoints; |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
389 |
renderer->RenderDrawLines = D3D_RenderDrawLines; |
3675 | 390 |
renderer->RenderFillRects = D3D_RenderFillRects; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
391 |
renderer->RenderCopy = D3D_RenderCopy; |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
392 |
renderer->RenderReadPixels = D3D_RenderReadPixels; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
393 |
renderer->RenderPresent = D3D_RenderPresent; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
394 |
renderer->DestroyTexture = D3D_DestroyTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
395 |
renderer->DestroyRenderer = D3D_DestroyRenderer; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
396 |
renderer->info = D3D_RenderDriver.info; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
397 |
renderer->driverdata = data; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
398 |
|
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
399 |
renderer->info.flags = SDL_RENDERER_ACCELERATED; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
400 |
|
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
401 |
SDL_VERSION(&windowinfo.version); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
402 |
SDL_GetWindowWMInfo(window, &windowinfo); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
403 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
404 |
window_flags = SDL_GetWindowFlags(window); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
405 |
SDL_GetWindowSize(window, &w, &h); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
406 |
SDL_GetWindowDisplayMode(window, &fullscreen_mode); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
407 |
|
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
408 |
SDL_zero(pparams); |
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
409 |
pparams.hDeviceWindow = windowinfo.info.win.window; |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
410 |
pparams.BackBufferWidth = w; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
411 |
pparams.BackBufferHeight = h; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
412 |
if (window_flags & SDL_WINDOW_FULLSCREEN) { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
413 |
pparams.BackBufferFormat = |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
414 |
PixelFormatToD3DFMT(fullscreen_mode.format); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
415 |
} else { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
416 |
pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
417 |
} |
5142
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
418 |
pparams.BackBufferCount = 1; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
419 |
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
420 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
421 |
if (window_flags & SDL_WINDOW_FULLSCREEN) { |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
422 |
pparams.Windowed = FALSE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
423 |
pparams.FullScreen_RefreshRateInHz = |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
424 |
fullscreen_mode.refresh_rate; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
425 |
} else { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
426 |
pparams.Windowed = TRUE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
427 |
pparams.FullScreen_RefreshRateInHz = 0; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
428 |
} |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
429 |
if (flags & SDL_RENDERER_PRESENTVSYNC) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
430 |
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
431 |
} else { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
432 |
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
433 |
} |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
434 |
|
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
435 |
/* FIXME: Which adapter? */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
436 |
data->adapter = D3DADAPTER_DEFAULT; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
437 |
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps); |
3197 | 438 |
|
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
439 |
result = IDirect3D9_CreateDevice(data->d3d, data->adapter, |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
440 |
D3DDEVTYPE_HAL, |
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
441 |
pparams.hDeviceWindow, |
3197 | 442 |
(caps. |
443 |
DevCaps & |
|
444 |
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ? |
|
445 |
D3DCREATE_HARDWARE_VERTEXPROCESSING : |
|
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
446 |
D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
447 |
&pparams, &data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
448 |
if (FAILED(result)) { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
449 |
D3D_DestroyRenderer(renderer); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
450 |
D3D_SetError("CreateDevice()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
451 |
return NULL; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
452 |
} |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
453 |
data->beginScene = SDL_TRUE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
454 |
|
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
455 |
/* Get presentation parameters to fill info */ |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
456 |
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
457 |
if (FAILED(result)) { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
458 |
D3D_DestroyRenderer(renderer); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
459 |
D3D_SetError("GetSwapChain()", result); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
460 |
return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
461 |
} |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
462 |
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
463 |
if (FAILED(result)) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
464 |
IDirect3DSwapChain9_Release(chain); |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
465 |
D3D_DestroyRenderer(renderer); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
466 |
D3D_SetError("GetPresentParameters()", result); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
467 |
return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
468 |
} |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
469 |
IDirect3DSwapChain9_Release(chain); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
470 |
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) { |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
471 |
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
472 |
} |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
473 |
data->pparams = pparams; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
474 |
|
1925
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
475 |
IDirect3DDevice9_GetDeviceCaps(data->device, &caps); |
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
476 |
renderer->info.max_texture_width = caps.MaxTextureWidth; |
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
477 |
renderer->info.max_texture_height = caps.MaxTextureHeight; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1917
diff
changeset
|
478 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
479 |
/* Set up parameters for rendering */ |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
480 |
IDirect3DDevice9_SetVertexShader(data->device, NULL); |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
481 |
IDirect3DDevice9_SetFVF(data->device, |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
482 |
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1); |
1988
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
483 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
484 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
485 |
D3DCULL_NONE); |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
486 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
1988
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
487 |
/* Enable color modulation by diffuse color */ |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
488 |
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
489 |
D3DTOP_MODULATE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
490 |
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
491 |
D3DTA_TEXTURE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
492 |
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
493 |
D3DTA_DIFFUSE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
494 |
/* Enable alpha modulation by diffuse alpha */ |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
495 |
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
496 |
D3DTOP_MODULATE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
497 |
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
498 |
D3DTA_TEXTURE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
499 |
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
500 |
D3DTA_DIFFUSE); |
1991
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
501 |
/* Disable second texture stage, since we're done */ |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
502 |
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP, |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
503 |
D3DTOP_DISABLE); |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
504 |
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP, |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
505 |
D3DTOP_DISABLE); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
506 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
507 |
/* Set an identity world and view matrix */ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
508 |
matrix.m[0][0] = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
509 |
matrix.m[0][1] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
510 |
matrix.m[0][2] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
511 |
matrix.m[0][3] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
512 |
matrix.m[1][0] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
513 |
matrix.m[1][1] = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
514 |
matrix.m[1][2] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
515 |
matrix.m[1][3] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
516 |
matrix.m[2][0] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
517 |
matrix.m[2][1] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
518 |
matrix.m[2][2] = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
519 |
matrix.m[2][3] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
520 |
matrix.m[3][0] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
521 |
matrix.m[3][1] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
522 |
matrix.m[3][2] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
523 |
matrix.m[3][3] = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
524 |
IDirect3DDevice9_SetTransform(data->device, D3DTS_WORLD, &matrix); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
525 |
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, &matrix); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
526 |
|
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
527 |
return renderer; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
528 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
529 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
530 |
static void |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
531 |
D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
532 |
{ |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
533 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
534 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
535 |
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
536 |
data->updateSize = SDL_TRUE; |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
537 |
} |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
538 |
} |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
539 |
|
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
540 |
static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
541 |
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 |
{ |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
543 |
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
544 |
SDL_Window *window = renderer->window; |
5154
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
545 |
D3DFORMAT display_format = renderdata->pparams.BackBufferFormat; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
546 |
D3D_TextureData *data; |
5173
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
547 |
D3DPOOL pool; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
548 |
DWORD usage; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
549 |
HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
550 |
|
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1918
diff
changeset
|
551 |
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data)); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
552 |
if (!data) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
553 |
SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
554 |
return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
555 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
556 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
557 |
texture->driverdata = data; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
558 |
|
5173
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
559 |
#ifdef USE_DYNAMIC_TEXTURE |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
560 |
if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
561 |
pool = D3DPOOL_DEFAULT; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
562 |
usage = D3DUSAGE_DYNAMIC; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
563 |
} else |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
564 |
#endif |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
565 |
{ |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
566 |
pool = D3DPOOL_MANAGED; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
567 |
usage = 0; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
568 |
} |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
569 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
570 |
result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
571 |
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
5173
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
572 |
texture->h, 1, usage, |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
573 |
PixelFormatToD3DFMT(texture->format), |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
574 |
pool, &data->texture, NULL); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
575 |
if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
576 |
D3D_SetError("CreateTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
577 |
return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
578 |
} |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
579 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
580 |
return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
581 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
582 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
583 |
static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
584 |
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
585 |
const SDL_Rect * rect, const void *pixels, int pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
586 |
{ |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
587 |
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
588 |
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
589 |
RECT d3drect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
590 |
D3DLOCKED_RECT locked; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
591 |
const Uint8 *src; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
592 |
Uint8 *dst; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
593 |
int row, length; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
594 |
HRESULT result; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
595 |
|
5173
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
596 |
#ifdef USE_DYNAMIC_TEXTURE |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
597 |
if (texture->access == SDL_TEXTUREACCESS_STREAMING && |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
598 |
rect->x == 0 && rect->y == 0 && |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
599 |
rect->w == texture->w && rect->h == texture->h) { |
5194 | 600 |
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, NULL, D3DLOCK_DISCARD); |
5173
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
601 |
} else |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
602 |
#endif |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
603 |
{ |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
604 |
d3drect.left = rect->x; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
605 |
d3drect.right = rect->x + rect->w; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
606 |
d3drect.top = rect->y; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
607 |
d3drect.bottom = rect->y + rect->h; |
5194 | 608 |
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
609 |
} |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
610 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
611 |
if (FAILED(result)) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
612 |
D3D_SetError("LockRect()", result); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
613 |
return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
614 |
} |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
615 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
616 |
src = pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
617 |
dst = locked.pBits; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
618 |
length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
5173
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
619 |
if (length == pitch && length == locked.Pitch) { |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
620 |
SDL_memcpy(dst, src, length*rect->h); |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
621 |
} else { |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
622 |
for (row = 0; row < rect->h; ++row) { |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
623 |
SDL_memcpy(dst, src, length); |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
624 |
src += pitch; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
625 |
dst += locked.Pitch; |
ebfedf3787b1
Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents:
5166
diff
changeset
|
626 |
} |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
627 |
} |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
628 |
IDirect3DTexture9_UnlockRect(data->texture, 0); |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
629 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
630 |
return 0; |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
631 |
} |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
632 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
633 |
static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
634 |
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
635 |
const SDL_Rect * rect, void **pixels, int *pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
636 |
{ |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
637 |
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
638 |
RECT d3drect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
639 |
D3DLOCKED_RECT locked; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
640 |
HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
641 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
642 |
d3drect.left = rect->x; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
643 |
d3drect.right = rect->x + rect->w; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
644 |
d3drect.top = rect->y; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
645 |
d3drect.bottom = rect->y + rect->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
646 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
647 |
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
648 |
if (FAILED(result)) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
649 |
D3D_SetError("LockRect()", result); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
650 |
return -1; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
651 |
} |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
652 |
*pixels = locked.pBits; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
653 |
*pitch = locked.Pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
654 |
return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
655 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
656 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
657 |
static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
658 |
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
659 |
{ |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
660 |
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
661 |
|
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5154
diff
changeset
|
662 |
IDirect3DTexture9_UnlockRect(data->texture, 0); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
663 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
664 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
665 |
static int |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
666 |
D3D_UpdateViewport(SDL_Renderer * renderer) |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
667 |
{ |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
668 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
669 |
D3DVIEWPORT9 viewport; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
670 |
D3DMATRIX matrix; |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
671 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
672 |
/* Set the viewport */ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
673 |
viewport.X = renderer->viewport.x; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
674 |
viewport.Y = renderer->viewport.y; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
675 |
viewport.Width = renderer->viewport.w; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
676 |
viewport.Height = renderer->viewport.h; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
677 |
viewport.MinZ = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
678 |
viewport.MaxZ = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
679 |
IDirect3DDevice9_SetViewport(data->device, &viewport); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
680 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
681 |
/* Set an orthographic projection matrix */ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
682 |
matrix.m[0][0] = 2.0f / renderer->viewport.w; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
683 |
matrix.m[0][1] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
684 |
matrix.m[0][2] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
685 |
matrix.m[0][3] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
686 |
matrix.m[1][0] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
687 |
matrix.m[1][1] = -2.0f / renderer->viewport.h; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
688 |
matrix.m[1][2] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
689 |
matrix.m[1][3] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
690 |
matrix.m[2][0] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
691 |
matrix.m[2][1] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
692 |
matrix.m[2][2] = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
693 |
matrix.m[2][3] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
694 |
matrix.m[3][0] = -1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
695 |
matrix.m[3][1] = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
696 |
matrix.m[3][2] = 0.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
697 |
matrix.m[3][3] = 1.0f; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
698 |
IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &matrix); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
699 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
700 |
return 0; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
701 |
} |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
702 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
703 |
static int |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
704 |
D3D_RenderClear(SDL_Renderer * renderer) |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
705 |
{ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
706 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
707 |
DWORD color; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
708 |
HRESULT result; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
709 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
710 |
if (D3D_ActivateRenderer(renderer) < 0) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
711 |
return -1; |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
712 |
} |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
713 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
714 |
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
715 |
|
5299
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
716 |
/* Don't reset the viewport if we don't have to! */ |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
717 |
if (!renderer->viewport.x && !renderer->viewport.y && |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
718 |
renderer->viewport.w == data->pparams.BackBufferWidth && |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
719 |
renderer->viewport.h == data->pparams.BackBufferHeight) { |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
720 |
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0); |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
721 |
} else { |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
722 |
D3DVIEWPORT9 viewport; |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
723 |
|
5299
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
724 |
/* Clear is defined to clear the entire render target */ |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
725 |
viewport.X = 0; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
726 |
viewport.Y = 0; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
727 |
viewport.Width = data->pparams.BackBufferWidth; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
728 |
viewport.Height = data->pparams.BackBufferHeight; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
729 |
viewport.MinZ = 0.0f; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
730 |
viewport.MaxZ = 1.0f; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
731 |
IDirect3DDevice9_SetViewport(data->device, &viewport); |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
732 |
|
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
733 |
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0); |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
734 |
|
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
735 |
/* Reset the viewport */ |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
736 |
viewport.X = renderer->viewport.x; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
737 |
viewport.Y = renderer->viewport.y; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
738 |
viewport.Width = renderer->viewport.w; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
739 |
viewport.Height = renderer->viewport.h; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
740 |
viewport.MinZ = 0.0f; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
741 |
viewport.MaxZ = 1.0f; |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
742 |
IDirect3DDevice9_SetViewport(data->device, &viewport); |
33987021a1ed
Don't reset the viewport unless you have to.
Sam Lantinga <slouken@libsdl.org>
parents:
5297
diff
changeset
|
743 |
} |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
744 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
745 |
if (FAILED(result)) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
746 |
D3D_SetError("Clear()", result); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
747 |
return -1; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
748 |
} |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
749 |
return 0; |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
750 |
} |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
751 |
|
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5203
diff
changeset
|
752 |
static void |
2933 | 753 |
D3D_SetBlendMode(D3D_RenderData * data, int blendMode) |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
754 |
{ |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
755 |
switch (blendMode) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
756 |
case SDL_BLENDMODE_NONE: |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
757 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
758 |
FALSE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
759 |
break; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
760 |
case SDL_BLENDMODE_BLEND: |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
761 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
762 |
TRUE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
763 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
764 |
D3DBLEND_SRCALPHA); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
765 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
766 |
D3DBLEND_INVSRCALPHA); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
767 |
break; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
768 |
case SDL_BLENDMODE_ADD: |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
769 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
770 |
TRUE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
771 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
772 |
D3DBLEND_SRCALPHA); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
773 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
774 |
D3DBLEND_ONE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
775 |
break; |
5184
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
776 |
case SDL_BLENDMODE_MOD: |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
777 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
778 |
TRUE); |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
779 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
780 |
D3DBLEND_ZERO); |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
781 |
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
782 |
D3DBLEND_SRCCOLOR); |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5173
diff
changeset
|
783 |
break; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
784 |
} |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
785 |
} |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
786 |
|
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
787 |
static int |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
788 |
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
789 |
int count) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
790 |
{ |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
791 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
792 |
DWORD color; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
793 |
Vertex *vertices; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
794 |
int i; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
795 |
HRESULT result; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
796 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
797 |
if (D3D_ActivateRenderer(renderer) < 0) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
798 |
return -1; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
799 |
} |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
800 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
801 |
D3D_SetBlendMode(data, renderer->blendMode); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
802 |
|
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
803 |
result = |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
804 |
IDirect3DDevice9_SetTexture(data->device, 0, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
805 |
(IDirect3DBaseTexture9 *) 0); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
806 |
if (FAILED(result)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
807 |
D3D_SetError("SetTexture()", result); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
808 |
return -1; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
809 |
} |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
810 |
|
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
811 |
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
812 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
813 |
vertices = SDL_stack_alloc(Vertex, count); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
814 |
for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
815 |
vertices[i].x = (float) points[i].x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
816 |
vertices[i].y = (float) points[i].y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
817 |
vertices[i].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
818 |
vertices[i].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
819 |
vertices[i].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
820 |
vertices[i].v = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
821 |
} |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
822 |
result = |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
823 |
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
824 |
vertices, sizeof(*vertices)); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
825 |
SDL_stack_free(vertices); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
826 |
if (FAILED(result)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
827 |
D3D_SetError("DrawPrimitiveUP()", result); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
828 |
return -1; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
829 |
} |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
830 |
return 0; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
831 |
} |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
832 |
|
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
833 |
static int |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
834 |
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
835 |
int count) |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
836 |
{ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
837 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
838 |
DWORD color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
839 |
Vertex *vertices; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
840 |
int i; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
841 |
HRESULT result; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
842 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
843 |
if (D3D_ActivateRenderer(renderer) < 0) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
844 |
return -1; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
845 |
} |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
846 |
|
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
847 |
D3D_SetBlendMode(data, renderer->blendMode); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
848 |
|
2933 | 849 |
result = |
850 |
IDirect3DDevice9_SetTexture(data->device, 0, |
|
851 |
(IDirect3DBaseTexture9 *) 0); |
|
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
852 |
if (FAILED(result)) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
853 |
D3D_SetError("SetTexture()", result); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
854 |
return -1; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
855 |
} |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
856 |
|
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
857 |
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
858 |
|
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
859 |
vertices = SDL_stack_alloc(Vertex, count); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
860 |
for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
861 |
vertices[i].x = (float) points[i].x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
862 |
vertices[i].y = (float) points[i].y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
863 |
vertices[i].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
864 |
vertices[i].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
865 |
vertices[i].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
866 |
vertices[i].v = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
867 |
} |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
868 |
result = |
3551
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
869 |
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1, |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
870 |
vertices, sizeof(*vertices)); |
3551
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
871 |
|
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
872 |
/* DirectX 9 has the same line rasterization semantics as GDI, |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
873 |
so we need to close the endpoint of the line */ |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
874 |
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
875 |
vertices[0].x = (float) points[count-1].x; |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
876 |
vertices[0].y = (float) points[count-1].y; |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
877 |
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices)); |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
878 |
} |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
879 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
880 |
SDL_stack_free(vertices); |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
881 |
if (FAILED(result)) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
882 |
D3D_SetError("DrawPrimitiveUP()", result); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
883 |
return -1; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
884 |
} |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
885 |
return 0; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
886 |
} |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
887 |
|
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
888 |
static int |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
889 |
D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
890 |
int count) |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
891 |
{ |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
892 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
893 |
DWORD color; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
894 |
int i; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
895 |
float minx, miny, maxx, maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
896 |
Vertex vertices[4]; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
897 |
HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
898 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
899 |
if (D3D_ActivateRenderer(renderer) < 0) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
900 |
return -1; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
901 |
} |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
902 |
|
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
903 |
D3D_SetBlendMode(data, renderer->blendMode); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
904 |
|
2933 | 905 |
result = |
906 |
IDirect3DDevice9_SetTexture(data->device, 0, |
|
907 |
(IDirect3DBaseTexture9 *) 0); |
|
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
908 |
if (FAILED(result)) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
909 |
D3D_SetError("SetTexture()", result); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
910 |
return -1; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
911 |
} |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
912 |
|
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
913 |
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
914 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
915 |
for (i = 0; i < count; ++i) { |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
916 |
const SDL_Rect *rect = &rects[i]; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
917 |
|
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
918 |
minx = (float) rect->x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
919 |
miny = (float) rect->y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
920 |
maxx = (float) rect->x + rect->w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
921 |
maxy = (float) rect->y + rect->h; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
922 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
923 |
vertices[0].x = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
924 |
vertices[0].y = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
925 |
vertices[0].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
926 |
vertices[0].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
927 |
vertices[0].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
928 |
vertices[0].v = 0.0f; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
929 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
930 |
vertices[1].x = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
931 |
vertices[1].y = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
932 |
vertices[1].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
933 |
vertices[1].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
934 |
vertices[1].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
935 |
vertices[1].v = 0.0f; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
936 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
937 |
vertices[2].x = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
938 |
vertices[2].y = maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
939 |
vertices[2].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
940 |
vertices[2].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
941 |
vertices[2].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
942 |
vertices[2].v = 0.0f; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
943 |
|
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
944 |
vertices[3].x = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
945 |
vertices[3].y = maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
946 |
vertices[3].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
947 |
vertices[3].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
948 |
vertices[3].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
949 |
vertices[3].v = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
950 |
|
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
951 |
result = |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
952 |
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
953 |
2, vertices, sizeof(*vertices)); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
954 |
if (FAILED(result)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
955 |
D3D_SetError("DrawPrimitiveUP()", result); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
956 |
return -1; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
957 |
} |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
958 |
} |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
959 |
return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
960 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
961 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
962 |
static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
963 |
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1976
diff
changeset
|
964 |
const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
965 |
{ |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
966 |
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
967 |
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata; |
3556
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
968 |
LPDIRECT3DPIXELSHADER9 shader = NULL; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
969 |
float minx, miny, maxx, maxy; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
970 |
float minu, maxu, minv, maxv; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
971 |
DWORD color; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
972 |
Vertex vertices[4]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
973 |
HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
974 |
|
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
975 |
if (D3D_ActivateRenderer(renderer) < 0) { |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
976 |
return -1; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
977 |
} |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
978 |
|
3279
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
979 |
minx = (float) dstrect->x - 0.5f; |
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
980 |
miny = (float) dstrect->y - 0.5f; |
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
981 |
maxx = (float) dstrect->x + dstrect->w - 0.5f; |
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
982 |
maxy = (float) dstrect->y + dstrect->h - 0.5f; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
983 |
|
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
984 |
minu = (float) srcrect->x / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
985 |
maxu = (float) (srcrect->x + srcrect->w) / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
986 |
minv = (float) srcrect->y / texture->h; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
987 |
maxv = (float) (srcrect->y + srcrect->h) / texture->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
988 |
|
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
989 |
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b); |
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
990 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
991 |
vertices[0].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
992 |
vertices[0].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
993 |
vertices[0].z = 0.0f; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
994 |
vertices[0].color = color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
995 |
vertices[0].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
996 |
vertices[0].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
997 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
998 |
vertices[1].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
999 |
vertices[1].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1000 |
vertices[1].z = 0.0f; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1001 |
vertices[1].color = color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1002 |
vertices[1].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1003 |
vertices[1].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1004 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1005 |
vertices[2].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1006 |
vertices[2].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1007 |
vertices[2].z = 0.0f; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1008 |
vertices[2].color = color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1009 |
vertices[2].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1010 |
vertices[2].v = maxv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1011 |
|
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1012 |
vertices[3].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
|