src/main/android/SDL_android_main.cpp
author Sam Lantinga <slouken@libsdl.org>
Mon, 31 Oct 2011 05:56:58 -0400
changeset 6044 35448a5ea044
parent 4999 55fccf89b340
child 6186 e565ac981de6
permissions -rw-r--r--
Lots of fixes importing SDL source wholesale into a new iOS project
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#include "SDL_config.h"
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#ifdef __ANDROID__
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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/*******************************************************************************
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                 Functions called by JNI
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*******************************************************************************/
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#include <jni.h>
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// Called before SDL_main() to initialize JNI bindings in SDL library
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extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls);
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// Library init
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extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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{
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    return JNI_VERSION_1_4;
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}
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// Start up the SDL app
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extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
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{
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    /* This interface could expand with ABI negotiation, calbacks, etc. */
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    SDL_Android_Init(env, cls);
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    /* Run the application code! */
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    int status;
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    char *argv[2];
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    argv[0] = strdup("SDL_app");
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    argv[1] = NULL;
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    status = SDL_main(1, argv);
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    /* We exit here for consistency with other platforms. */
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    exit(status);
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}
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#endif /* __ANDROID__ */
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/* vi: set ts=4 sw=4 expandtab: */