src/video/windib/SDL_dibevents.c
author Sam Lantinga <slouken@libsdl.org>
Mon, 16 Feb 2009 22:32:34 +0000
branchSDL-1.2
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child 4167 a6f635e5eaa6
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "SDL_main.h"
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#include "SDL_events.h"
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#include "SDL_syswm.h"
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "../wincommon/SDL_lowvideo.h"
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#include "SDL_gapidibvideo.h"
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#include "SDL_vkeys.h"
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#ifdef SDL_VIDEO_DRIVER_GAPI
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#include "../gapi/SDL_gapivideo.h"
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#endif
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#ifdef SDL_VIDEO_DRIVER_WINDIB
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#include "SDL_dibvideo.h"
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#endif
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#ifndef WM_APP
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#define WM_APP	0x8000
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#endif
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#ifdef _WIN32_WCE
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#define NO_GETKEYBOARDSTATE
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#endif
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/* The translation table from a Microsoft VK keysym to a SDL keysym */
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static SDLKey VK_keymap[SDLK_LAST];
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static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
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static SDLKey Arrows_keymap[4];
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/* Masks for processing the windows KEYDOWN and KEYUP messages */
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#define REPEATED_KEYMASK	(1<<30)
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#define EXTENDED_KEYMASK	(1<<24)
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/* DJM: If the user setup the window for us, we want to save his window proc,
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   and give him a chance to handle some messages. */
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#ifdef STRICT
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#define WNDPROCTYPE	WNDPROC
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#else
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#define WNDPROCTYPE	FARPROC
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#endif
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static WNDPROCTYPE userWindowProc = NULL;
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#ifdef SDL_VIDEO_DRIVER_GAPI
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WPARAM rotateKey(WPARAM key,int direction) 
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{
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	if(direction ==0 ) return key;
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	switch (key) {
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		case 0x26: /* up */
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			return Arrows_keymap[(2 + direction) % 4];
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		case 0x27: /* right */
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			return Arrows_keymap[(1 + direction) % 4];
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		case 0x28: /* down */
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			return Arrows_keymap[direction % 4];
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		case 0x25: /* left */
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			return Arrows_keymap[(3 + direction) % 4];
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	}
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	return key;
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}
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#endif 
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/* The main Win32 event handler */
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LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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	extern int posted;
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	switch (msg) {
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		case WM_SYSKEYDOWN:
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		case WM_KEYDOWN: {
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			SDL_keysym keysym;
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#ifdef SDL_VIDEO_DRIVER_GAPI
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			if(this->hidden->gapiInfo)
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			{
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				// Drop GAPI artefacts
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				if (wParam == 0x84 || wParam == 0x5B)
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					return 0;
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				wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
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			}
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#endif 
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			/* Ignore repeated keys */
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			if ( lParam&REPEATED_KEYMASK ) {
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				return(0);
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			}
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			switch (wParam) {
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				case VK_CONTROL:
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					if ( lParam&EXTENDED_KEYMASK )
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						wParam = VK_RCONTROL;
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					else
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						wParam = VK_LCONTROL;
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					break;
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				case VK_SHIFT:
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					/* EXTENDED trick doesn't work here */
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					{
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					Uint8 *state = SDL_GetKeyState(NULL);
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					if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
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						wParam = VK_LSHIFT;
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					} else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
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						wParam = VK_RSHIFT;
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					} else {
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						/* Win9x */
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						int sc = HIWORD(lParam) & 0xFF;
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						if (sc == 0x2A)
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							wParam = VK_LSHIFT;
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						else
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						if (sc == 0x36)
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							wParam = VK_RSHIFT;
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						else
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							wParam = VK_LSHIFT;
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					}
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					}
0
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					break;
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				case VK_MENU:
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					if ( lParam&EXTENDED_KEYMASK )
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						wParam = VK_RMENU;
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					else
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						wParam = VK_LMENU;
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					break;
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			}
112
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#ifdef NO_GETKEYBOARDSTATE
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			/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
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			if ( SDL_TranslateUNICODE ) {
140
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				MSG m;
112
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   158
140
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				m.hwnd = hwnd;
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				m.message = msg;
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				m.wParam = wParam;
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				m.lParam = lParam;
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   163
				m.time = 0;
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				if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
112
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					GetMessage(&m, hwnd, 0, WM_USER);
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			    		wParam = m.wParam;
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   167
				}
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			}
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#endif /* NO_GETKEYBOARDSTATE */
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			posted = SDL_PrivateKeyboard(SDL_PRESSED,
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				TranslateKey(wParam,HIWORD(lParam),&keysym,1));
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		}
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		return(0);
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		case WM_SYSKEYUP:
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		case WM_KEYUP: {
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			SDL_keysym keysym;
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#ifdef SDL_VIDEO_DRIVER_GAPI
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			if(this->hidden->gapiInfo)
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   181
			{
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				// Drop GAPI artifacts
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				if (wParam == 0x84 || wParam == 0x5B)
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					return 0;
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   185
	
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				wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
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   187
			}
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   188
#endif
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   189
0
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			switch (wParam) {
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   191
				case VK_CONTROL:
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					if ( lParam&EXTENDED_KEYMASK )
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   193
						wParam = VK_RCONTROL;
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   194
					else
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   195
						wParam = VK_LCONTROL;
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   196
					break;
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   197
				case VK_SHIFT:
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   198
					/* EXTENDED trick doesn't work here */
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   199
					{
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   200
					Uint8 *state = SDL_GetKeyState(NULL);
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   201
					if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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   202
						wParam = VK_LSHIFT;
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   203
					} else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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   204
						wParam = VK_RSHIFT;
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   205
					} else {
1852
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   206
						/* Win9x */
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   207
						int sc = HIWORD(lParam) & 0xFF;
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   208
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   209
						if (sc == 0x2A)
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   210
							wParam = VK_LSHIFT;
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   211
						else
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   212
						if (sc == 0x36)
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   213
							wParam = VK_RSHIFT;
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   214
						else
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   215
							wParam = VK_LSHIFT;
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   216
					}
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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   217
					}
0
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   218
					break;
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   219
				case VK_MENU:
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   220
					if ( lParam&EXTENDED_KEYMASK )
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   221
						wParam = VK_RMENU;
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   222
					else
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   223
						wParam = VK_LMENU;
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diff changeset
   224
					break;
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   225
			}
1526
89f90f32f6c0 Fixed bug #124
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diff changeset
   226
			/* Windows only reports keyup for print screen */
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   227
			if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
89f90f32f6c0 Fixed bug #124
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   228
				posted = SDL_PrivateKeyboard(SDL_PRESSED,
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   229
					TranslateKey(wParam,HIWORD(lParam),&keysym,1));
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   230
			}
0
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   231
			posted = SDL_PrivateKeyboard(SDL_RELEASED,
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   232
				TranslateKey(wParam,HIWORD(lParam),&keysym,0));
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   233
		}
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   234
		return(0);
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   235
#if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
5429a06aa816 SDL12: Disable screensaver in windib driver.
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   236
		case WM_SYSCOMMAND: {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   237
			const DWORD val = (DWORD) (wParam & 0xFFF0);
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   238
			if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) {
4162
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   239
				if (this->hidden->dibInfo && !allow_screensaver) {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   240
					/* Note that this doesn't stop anything on Vista
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   241
					   if the screensaver has a password. */
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
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   242
					return(0);
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   243
				}
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   244
			}
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   245
		}
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   246
		/* Fall through to default processing */
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diff changeset
   247
#endif /* SC_SCREENSAVE && SC_MONITORPOWER */
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   248
0
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   249
		default: {
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   250
			/* Only post the event if we're watching for it */
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diff changeset
   251
			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
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   252
			        SDL_SysWMmsg wmmsg;
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diff changeset
   253
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   254
				SDL_VERSION(&wmmsg.version);
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diff changeset
   255
				wmmsg.hwnd = hwnd;
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diff changeset
   256
				wmmsg.msg = msg;
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diff changeset
   257
				wmmsg.wParam = wParam;
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diff changeset
   258
				wmmsg.lParam = lParam;
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   259
				posted = SDL_PrivateSysWMEvent(&wmmsg);
145
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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diff changeset
   260
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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diff changeset
   261
			/* DJM: If the user isn't watching for private
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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parents: 140
diff changeset
   262
				messages in her SDL event loop, then pass it
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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diff changeset
   263
				along to any win32 specific window proc.
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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diff changeset
   264
			 */
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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diff changeset
   265
			} else if (userWindowProc) {
721
ab0656314eef Date: Thu, 18 Sep 2003 14:24:35 -0400
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   266
				return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
0
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   267
			}
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   268
		}
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		break;
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   270
	}
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	return(DefWindowProc(hwnd, msg, wParam, lParam));
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   272
}
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   273
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   274
void DIB_PumpEvents(_THIS)
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   275
{
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   276
	MSG msg;
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   277
523
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
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   278
	while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
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   279
		if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
0
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   280
			DispatchMessage(&msg);
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   281
		}
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   282
	}
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   283
}
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   284
1852
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   285
static HKL hLayoutUS = NULL;
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   286
0
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   287
void DIB_InitOSKeymap(_THIS)
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   288
{
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   289
	int	i;
3868
b2f59aadec0d Fixed bug #294
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   290
#ifndef _WIN32_WCE
b2f59aadec0d Fixed bug #294
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   291
	char	current_layout[KL_NAMELENGTH];
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   292
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   293
	GetKeyboardLayoutName(current_layout);
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   294
	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
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   295
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   296
	hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
3868
b2f59aadec0d Fixed bug #294
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   297
1852
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   298
	if (!hLayoutUS) {
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   299
		//printf("Failed to load US keyboard layout. Using current.\n");
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   300
		hLayoutUS = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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diff changeset
   301
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   302
	LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
3868
b2f59aadec0d Fixed bug #294
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   303
#else
b2f59aadec0d Fixed bug #294
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diff changeset
   304
#if _WIN32_WCE >=420
b2f59aadec0d Fixed bug #294
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   305
	TCHAR	current_layout[KL_NAMELENGTH];
0
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   306
3868
b2f59aadec0d Fixed bug #294
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diff changeset
   307
	GetKeyboardLayoutName(current_layout);
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   308
	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   309
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   310
	hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   311
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   312
	if (!hLayoutUS) {
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   313
		//printf("Failed to load US keyboard layout. Using current.\n");
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   314
		hLayoutUS = GetKeyboardLayout(0);
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   315
	}
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   316
	LoadKeyboardLayout(current_layout, 0);
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   317
#endif // _WIN32_WCE >=420
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
   318
#endif
0
74212992fb08 Initial revision
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parents:
diff changeset
   319
	/* Map the VK keysyms */
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
   320
	for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
0
74212992fb08 Initial revision
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parents:
diff changeset
   321
		VK_keymap[i] = SDLK_UNKNOWN;
74212992fb08 Initial revision
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parents:
diff changeset
   322
74212992fb08 Initial revision
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diff changeset
   323
	VK_keymap[VK_BACK] = SDLK_BACKSPACE;
74212992fb08 Initial revision
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parents:
diff changeset
   324
	VK_keymap[VK_TAB] = SDLK_TAB;
74212992fb08 Initial revision
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parents:
diff changeset
   325
	VK_keymap[VK_CLEAR] = SDLK_CLEAR;
74212992fb08 Initial revision
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parents:
diff changeset
   326
	VK_keymap[VK_RETURN] = SDLK_RETURN;
74212992fb08 Initial revision
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parents:
diff changeset
   327
	VK_keymap[VK_PAUSE] = SDLK_PAUSE;
74212992fb08 Initial revision
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parents:
diff changeset
   328
	VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
74212992fb08 Initial revision
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parents:
diff changeset
   329
	VK_keymap[VK_SPACE] = SDLK_SPACE;
74212992fb08 Initial revision
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parents:
diff changeset
   330
	VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   331
	VK_keymap[VK_COMMA] = SDLK_COMMA;
74212992fb08 Initial revision
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parents:
diff changeset
   332
	VK_keymap[VK_MINUS] = SDLK_MINUS;
74212992fb08 Initial revision
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parents:
diff changeset
   333
	VK_keymap[VK_PERIOD] = SDLK_PERIOD;
74212992fb08 Initial revision
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parents:
diff changeset
   334
	VK_keymap[VK_SLASH] = SDLK_SLASH;
74212992fb08 Initial revision
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parents:
diff changeset
   335
	VK_keymap[VK_0] = SDLK_0;
74212992fb08 Initial revision
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parents:
diff changeset
   336
	VK_keymap[VK_1] = SDLK_1;
74212992fb08 Initial revision
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parents:
diff changeset
   337
	VK_keymap[VK_2] = SDLK_2;
74212992fb08 Initial revision
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parents:
diff changeset
   338
	VK_keymap[VK_3] = SDLK_3;
74212992fb08 Initial revision
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parents:
diff changeset
   339
	VK_keymap[VK_4] = SDLK_4;
74212992fb08 Initial revision
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parents:
diff changeset
   340
	VK_keymap[VK_5] = SDLK_5;
74212992fb08 Initial revision
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parents:
diff changeset
   341
	VK_keymap[VK_6] = SDLK_6;
74212992fb08 Initial revision
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parents:
diff changeset
   342
	VK_keymap[VK_7] = SDLK_7;
74212992fb08 Initial revision
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parents:
diff changeset
   343
	VK_keymap[VK_8] = SDLK_8;
74212992fb08 Initial revision
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parents:
diff changeset
   344
	VK_keymap[VK_9] = SDLK_9;
74212992fb08 Initial revision
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parents:
diff changeset
   345
	VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
74212992fb08 Initial revision
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parents:
diff changeset
   346
	VK_keymap[VK_EQUALS] = SDLK_EQUALS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   347
	VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
74212992fb08 Initial revision
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parents:
diff changeset
   348
	VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   349
	VK_keymap[VK_OEM_102] = SDLK_LESS;
0
74212992fb08 Initial revision
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parents:
diff changeset
   350
	VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   351
	VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
327
13fc64213765 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   352
	VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
0
74212992fb08 Initial revision
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parents:
diff changeset
   353
	VK_keymap[VK_A] = SDLK_a;
74212992fb08 Initial revision
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parents:
diff changeset
   354
	VK_keymap[VK_B] = SDLK_b;
74212992fb08 Initial revision
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parents:
diff changeset
   355
	VK_keymap[VK_C] = SDLK_c;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   356
	VK_keymap[VK_D] = SDLK_d;
74212992fb08 Initial revision
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parents:
diff changeset
   357
	VK_keymap[VK_E] = SDLK_e;
74212992fb08 Initial revision
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parents:
diff changeset
   358
	VK_keymap[VK_F] = SDLK_f;
74212992fb08 Initial revision
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parents:
diff changeset
   359
	VK_keymap[VK_G] = SDLK_g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   360
	VK_keymap[VK_H] = SDLK_h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   361
	VK_keymap[VK_I] = SDLK_i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   362
	VK_keymap[VK_J] = SDLK_j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   363
	VK_keymap[VK_K] = SDLK_k;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   364
	VK_keymap[VK_L] = SDLK_l;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   365
	VK_keymap[VK_M] = SDLK_m;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   366
	VK_keymap[VK_N] = SDLK_n;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   367
	VK_keymap[VK_O] = SDLK_o;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   368
	VK_keymap[VK_P] = SDLK_p;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   369
	VK_keymap[VK_Q] = SDLK_q;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   370
	VK_keymap[VK_R] = SDLK_r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   371
	VK_keymap[VK_S] = SDLK_s;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   372
	VK_keymap[VK_T] = SDLK_t;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   373
	VK_keymap[VK_U] = SDLK_u;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   374
	VK_keymap[VK_V] = SDLK_v;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   375
	VK_keymap[VK_W] = SDLK_w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   376
	VK_keymap[VK_X] = SDLK_x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   377
	VK_keymap[VK_Y] = SDLK_y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   378
	VK_keymap[VK_Z] = SDLK_z;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   379
	VK_keymap[VK_DELETE] = SDLK_DELETE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   380
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   381
	VK_keymap[VK_NUMPAD0] = SDLK_KP0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   382
	VK_keymap[VK_NUMPAD1] = SDLK_KP1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   383
	VK_keymap[VK_NUMPAD2] = SDLK_KP2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   384
	VK_keymap[VK_NUMPAD3] = SDLK_KP3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   385
	VK_keymap[VK_NUMPAD4] = SDLK_KP4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   386
	VK_keymap[VK_NUMPAD5] = SDLK_KP5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   387
	VK_keymap[VK_NUMPAD6] = SDLK_KP6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   388
	VK_keymap[VK_NUMPAD7] = SDLK_KP7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   389
	VK_keymap[VK_NUMPAD8] = SDLK_KP8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   390
	VK_keymap[VK_NUMPAD9] = SDLK_KP9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   391
	VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   392
	VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   393
	VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   394
	VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   395
	VK_keymap[VK_ADD] = SDLK_KP_PLUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   396
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   397
	VK_keymap[VK_UP] = SDLK_UP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   398
	VK_keymap[VK_DOWN] = SDLK_DOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   399
	VK_keymap[VK_RIGHT] = SDLK_RIGHT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   400
	VK_keymap[VK_LEFT] = SDLK_LEFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   401
	VK_keymap[VK_INSERT] = SDLK_INSERT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   402
	VK_keymap[VK_HOME] = SDLK_HOME;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   403
	VK_keymap[VK_END] = SDLK_END;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   404
	VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   405
	VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   406
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   407
	VK_keymap[VK_F1] = SDLK_F1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   408
	VK_keymap[VK_F2] = SDLK_F2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   409
	VK_keymap[VK_F3] = SDLK_F3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   410
	VK_keymap[VK_F4] = SDLK_F4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   411
	VK_keymap[VK_F5] = SDLK_F5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   412
	VK_keymap[VK_F6] = SDLK_F6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   413
	VK_keymap[VK_F7] = SDLK_F7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   414
	VK_keymap[VK_F8] = SDLK_F8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   415
	VK_keymap[VK_F9] = SDLK_F9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   416
	VK_keymap[VK_F10] = SDLK_F10;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   417
	VK_keymap[VK_F11] = SDLK_F11;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   418
	VK_keymap[VK_F12] = SDLK_F12;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   419
	VK_keymap[VK_F13] = SDLK_F13;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   420
	VK_keymap[VK_F14] = SDLK_F14;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   421
	VK_keymap[VK_F15] = SDLK_F15;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   422
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   423
	VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   424
	VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   425
	VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   426
	VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   427
	VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   428
	VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   429
	VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   430
	VK_keymap[VK_RMENU] = SDLK_RALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   431
	VK_keymap[VK_LMENU] = SDLK_LALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   432
	VK_keymap[VK_RWIN] = SDLK_RSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   433
	VK_keymap[VK_LWIN] = SDLK_LSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   434
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   435
	VK_keymap[VK_HELP] = SDLK_HELP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   436
#ifdef VK_PRINT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   437
	VK_keymap[VK_PRINT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   438
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   439
	VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   440
	VK_keymap[VK_CANCEL] = SDLK_BREAK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   441
	VK_keymap[VK_APPS] = SDLK_MENU;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   442
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   443
	Arrows_keymap[3] = 0x25;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   444
	Arrows_keymap[2] = 0x26;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   445
	Arrows_keymap[1] = 0x27;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   446
	Arrows_keymap[0] = 0x28;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   447
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   448
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   449
#define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   450
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   451
static int SDL_MapVirtualKey(int scancode, int vkey)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   452
{
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   453
#ifndef _WIN32_WCE
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   454
	int	mvke  = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   455
#else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   456
	int	mvke  = MapVirtualKey(scancode & 0xFF, 1);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   457
#endif
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   458
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   459
	switch(vkey) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   460
		/* These are always correct */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   461
		case VK_DIVIDE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   462
		case VK_MULTIPLY:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   463
		case VK_SUBTRACT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   464
		case VK_ADD:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   465
		case VK_LWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   466
		case VK_RWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   467
		case VK_APPS:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   468
		/* These are already handled */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   469
		case VK_LCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   470
		case VK_RCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   471
		case VK_LSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   472
		case VK_RSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   473
		case VK_LMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   474
		case VK_RMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   475
		case VK_SNAPSHOT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   476
		case VK_PAUSE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   477
			return vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   478
	}	
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   479
	switch(mvke) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   480
		/* Distinguish between keypad and extended keys */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   481
		case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   482
		case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   483
		case VK_END:    return EXTKEYPAD(VK_NUMPAD1);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   484
		case VK_DOWN:   return EXTKEYPAD(VK_NUMPAD2);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   485
		case VK_NEXT:   return EXTKEYPAD(VK_NUMPAD3);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   486
		case VK_LEFT:   return EXTKEYPAD(VK_NUMPAD4);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   487
		case VK_CLEAR:  return EXTKEYPAD(VK_NUMPAD5);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   488
		case VK_RIGHT:  return EXTKEYPAD(VK_NUMPAD6);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   489
		case VK_HOME:   return EXTKEYPAD(VK_NUMPAD7);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   490
		case VK_UP:     return EXTKEYPAD(VK_NUMPAD8);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   491
		case VK_PRIOR:  return EXTKEYPAD(VK_NUMPAD9);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   492
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   493
	return mvke?mvke:vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   494
}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   495
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   496
static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   497
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   498
	/* Set the keysym information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   499
	keysym->scancode = (unsigned char) scancode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   500
	keysym->mod = KMOD_NONE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   501
	keysym->unicode = 0;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   502
	
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   503
	if ((vkey == VK_RETURN) && (scancode & 0x100)) {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   504
		/* No VK_ code for the keypad enter key */
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   505
		keysym->sym = SDLK_KP_ENTER;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   506
	}
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   507
	else {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   508
		keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   509
	}
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   510
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   511
	if ( pressed && SDL_TranslateUNICODE ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   512
#ifdef NO_GETKEYBOARDSTATE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   513
		/* Uh oh, better hope the vkey is close enough.. */
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   514
		if((keysym->sym == vkey) || (vkey > 0x7f))
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   515
		keysym->unicode = vkey;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   516
#else
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   517
		BYTE	keystate[256];
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   518
		Uint16	wchars[2];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   519
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   520
		GetKeyboardState(keystate);
1480
0a2bd6507477 More Win64 updates
Sam Lantinga <slouken@libsdl.org>
parents: 1472
diff changeset
   521
		if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   522
		{
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   523
			keysym->unicode = wchars[0];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   524
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   525
#endif /* NO_GETKEYBOARDSTATE */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   526
	}
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   527
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   528
#if 0
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   529
	{
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   530
		HKL     hLayoutCurrent = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   531
		int     sc = scancode & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   532
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   533
		printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   534
			"Current:(1:0x%02X, 3:0x%02X)\n",
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   535
			keysym->sym, vkey, scancode,
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   536
			MapVirtualKeyEx(sc, 1, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   537
			MapVirtualKeyEx(sc, 3, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   538
			MapVirtualKeyEx(sc, 1, hLayoutCurrent),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   539
			MapVirtualKeyEx(sc, 3, hLayoutCurrent)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   540
		);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   541
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   542
#endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   543
	return(keysym);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   544
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   545
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   546
int DIB_CreateWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   547
{
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   548
	char *windowid = SDL_getenv("SDL_WINDOWID");
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   549
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
   550
	SDL_RegisterApp(NULL, 0, 0);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   551
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   552
	SDL_windowid = (windowid != NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   553
	if ( SDL_windowid ) {
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   554
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   555
		/* wince 2.1 does not have strtol */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   556
		wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   557
		MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   558
		SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   559
		SDL_free(windowid_t);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   560
#else
1456
84de7511f79f Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents: 1433
diff changeset
   561
		SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   562
#endif
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   563
		if ( SDL_Window == NULL ) {
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   564
			SDL_SetError("Couldn't get user specified window");
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   565
			return(-1);
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   566
		}
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   567
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   568
		/* DJM: we want all event's for the user specified
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   569
			window to be handled by SDL.
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   570
		 */
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   571
		userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   572
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   573
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   574
		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   575
                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
   576
                        CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   577
		if ( SDL_Window == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   578
			SDL_SetError("Couldn't create window");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   579
			return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   580
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   581
		ShowWindow(SDL_Window, SW_HIDE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   582
	}
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   583
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   584
	/* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   585
		Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   586
		Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   587
	*/
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   588
	WIN_FlushMessageQueue();
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   589
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   590
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   591
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   592
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   593
void DIB_DestroyWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   594
{
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   595
	if ( SDL_windowid ) {
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   596
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   597
	} else {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   598
		DestroyWindow(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   599
	}
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
   600
	SDL_UnregisterApp();
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   601
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   602
	/* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   603
		Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   604
		Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   605
	*/
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   606
	WIN_FlushMessageQueue();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   607
}