src/events/SDL_quit.c
author Sam Lantinga <slouken@libsdl.org>
Mon, 06 Feb 2006 08:28:51 +0000
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It's now possible to build SDL without any C runtime at all on Windows, using Visual C++ 2005
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/* General quit handling code for SDL */
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#include "SDL_config.h"
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#ifdef HAVE_SIGNAL_H
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static void SDL_HandleSIG(int sig)
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{
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	/* Reset the signal handler */
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	signal(sig, SDL_HandleSIG);
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	/* Signal a quit interrupt */
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	SDL_PrivateQuit();
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}
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#endif /* HAVE_SIGNAL_H */
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/* Public functions */
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int SDL_QuitInit(void)
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{
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#ifdef HAVE_SIGNAL_H
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	void (*ohandler)(int);
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	/* Both SIGINT and SIGTERM are translated into quit interrupts */
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	ohandler = signal(SIGINT, SDL_HandleSIG);
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	if ( ohandler != SIG_DFL )
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		signal(SIGINT, ohandler);
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	ohandler = signal(SIGTERM, SDL_HandleSIG);
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	if ( ohandler != SIG_DFL )
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		signal(SIGTERM, ohandler);
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#endif /* HAVE_SIGNAL_H */
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	/* That's it! */
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	return(0);
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}
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void SDL_QuitQuit(void)
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{
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#ifdef HAVE_SIGNAL_H
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	void (*ohandler)(int);
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	ohandler = signal(SIGINT, SIG_DFL);
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	if ( ohandler != SDL_HandleSIG )
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		signal(SIGINT, ohandler);
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	ohandler = signal(SIGTERM, SIG_DFL);
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	if ( ohandler != SDL_HandleSIG )
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		signal(SIGTERM, ohandler);
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#endif /* HAVE_SIGNAL_H */
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}
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/* This function returns 1 if it's okay to close the application window */
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int SDL_PrivateQuit(void)
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{
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	int posted;
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	posted = 0;
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	if ( SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE ) {
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		SDL_Event event;
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		event.type = SDL_QUIT;
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		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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			posted = 1;
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			SDL_PushEvent(&event);
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		}
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	}
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	return(posted);
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}