src/video/quartz/SDL_QuartzWindow.m
author Sam Lantinga <slouken@libsdl.org>
Thu, 29 May 2003 04:52:36 +0000
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Date: Mon, 5 May 2003 00:08:51 -0400 From: Darrell Walisser Subject: SDL Active Events Patch Hi Guys, I was reading sdl-devel the other day and remembered we don't handle SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to do just this. One thing to note - there are actually two ways to "iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire application (for example, option-click on some other window) and minimizing the window to the dock. I treat both as SDL_APPACTIVE, since the window is no longer visible. Cheers, Darrell
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/*
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    This function makes the *SDL region* of the window 100% opaque. 
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    The genie effect uses the alpha component. Otherwise,
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    it doesn't seem to matter what value it has.
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*/
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static void QZ_SetPortAlphaOpaque () {
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    SDL_Surface *surface = current_video->screen;
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    int bpp;
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    bpp = surface->format->BitsPerPixel;
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    if (bpp == 32) {
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        Uint32    *pixels = (Uint32*) surface->pixels;
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        Uint32    rowPixels = surface->pitch / 4;
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        Uint32    i, j;
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        for (i = 0; i < surface->h; i++)
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            for (j = 0; j < surface->w; j++) {
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                pixels[ (i * rowPixels) + j ] |= 0xFF000000;
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            }
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    }
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}
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/* Subclass of NSWindow to fix genie effect and support resize events  */
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@interface SDL_QuartzWindow : NSWindow
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{}
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- (void)miniaturize:(id)sender;
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- (void)display;
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
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- (void)appDidHide:(NSNotification*)note;
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- (void)appDidUnhide:(NSNotification*)note;
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
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@end
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@implementation SDL_QuartzWindow
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/* we override these methods to fix the miniaturize animation/dock icon bug */
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- (void)miniaturize:(id)sender
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{
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    if (SDL_VideoSurface->flags & SDL_OPENGL) {
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        /* 
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            Future: Grab framebuffer and put into NSImage
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            [ qz_window setMiniwindowImage:image ];
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        */
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    }
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    else {
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        /* make the alpha channel opaque so anim won't have holes in it */
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        QZ_SetPortAlphaOpaque ();
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    }
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    /* window is hidden now */
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    SDL_PrivateAppActive (0, SDL_APPACTIVE);
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    [ super miniaturize:sender ];
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}
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- (void)display
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{    
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    /* 
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        This method fires just before the window deminaturizes.
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        So, it's just the right place to fixup the alpha channel - which
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        makes the deminiaturize animation look right.
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    */
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    if ( (SDL_VideoSurface->flags & SDL_OPENGL) == 0)
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        QZ_SetPortAlphaOpaque ();
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    /* window is visible again */
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    SDL_PrivateAppActive (1, SDL_APPACTIVE);
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}
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
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{
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    /*
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        If the video surface is NULL, this originated from QZ_SetVideoMode,
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        so don't send the resize event. 
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    */
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    if (SDL_VideoSurface == NULL) {
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        [ super setFrame:frameRect display:flag ];
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    }
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    else {
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        SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
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        NSRect sdlRect = [ NSWindow contentRectForFrameRect:frameRect styleMask:[self styleMask] ];
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        [ super setFrame:frameRect display:flag ];
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        SDL_PrivateResize (sdlRect.size.width, sdlRect.size.height);
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        /* If not OpenGL, we have to update the pixels and pitch */
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        if ( ! this->screen->flags & SDL_OPENGL ) {
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            LockPortBits ( [ window_view qdPort ] );
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            SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( [ window_view qdPort ] ) );
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            SDL_VideoSurface->pitch  = GetPixRowBytes ( GetPortPixMap ( [ window_view qdPort ] ) );
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            SDL_VideoSurface->pixels += ((int)[ self frame ].size.height - (int)sdlRect.size.height) * SDL_VideoSurface->pitch;
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            UnlockPortBits ( [ window_view qdPort ] );
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        }
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    }
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}
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- (void)appDidHide:(NSNotification*)note
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{
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    SDL_PrivateAppActive (0, SDL_APPACTIVE);
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}
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- (void)appDidUnhide:(NSNotification*)note
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{
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    SDL_PrivateAppActive (1, SDL_APPACTIVE);
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}
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
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{
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    /* Make our window subclass receive these application notifications */
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    [ [ NSNotificationCenter defaultCenter ] addObserver:self
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        selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
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    [ [ NSNotificationCenter defaultCenter ] addObserver:self
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        selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
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    return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
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}
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@end
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/* Delegate for our NSWindow to send SDLQuit() on close */
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@interface SDL_QuartzWindowDelegate : NSObject
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{}
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- (BOOL)windowShouldClose:(id)sender;
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@end
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@implementation SDL_QuartzWindowDelegate
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- (BOOL)windowShouldClose:(id)sender
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{
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    SDL_PrivateQuit();
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    return NO;
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}
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@end
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/* Subclass of NSQuickDrawView for the window's subview */
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@interface SDL_QuartzWindowView : NSQuickDrawView
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{}
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@end
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@implementation SDL_QuartzWindowView
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@end