include/SDL_system.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 02 Nov 2012 02:22:32 -0700
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parent 6392 fa7eb111f994
child 6635 e0c1f77597e3
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Added some platform specific API functions for Android: SDL_AndroidGetJNIEnv() SDL_AndroidGetActivity() SDL_AndroidGetInternalStoragePath() SDL_AndroidGetExternalStorageState() SDL_AndroidGetExternalStoragePath()
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_system.h
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 *  
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 *  Include file for platform specific SDL API functions
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 */
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#ifndef _SDL_system_h
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#define _SDL_system_h
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#include "SDL_stdinc.h"
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#if __IPHONEOS__
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#include "SDL_video.h"
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#include "SDL_keyboard.h"
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*
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/* Platform specific functions for iOS 
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/*
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#if __IPHONEOS__
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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#define SDL_iPhoneKeyboardShow  SDL_ShowScreenKeyboard
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#define SDL_iPhoneKeyboardHide  SDL_HideScreenKeyboard
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#define SDL_iPhoneKeyboardToggle    SDL_ToggleScreenKeyboard
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#define SDL_iPhoneKeyboardIsShown   SDL_IsScreenKeyboardShown
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#endif /* __IPHONEOS__ */
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*
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/* Platform specific functions for Android 
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/*
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#if __ANDROID__
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/* Get the JNI environment for the current thread
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   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
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 */
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extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
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/* Get the SDL Activity object for the application
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   This returns jobject, but the prototype is void* so we don't need jni.h
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 */
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extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
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/* See the official Android developer guide for more information:
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   http://developer.android.com/guide/topics/data/data-storage.html
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*/
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#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
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#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
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/* Get the path used for internal storage for this application */
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
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/* Get the current state of external storage, a bitmask of these values:
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    SDL_ANDROID_EXTERNAL_STORAGE_READ
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    SDL_ANDROID_EXTERNAL_STORAGE_WRITE
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   If external storage is currently unavailable, this will return 0.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
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/* Get the path used for external storage for this application */
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
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#endif /* __ANDROID__ */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_system_h */
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/* vi: set ts=4 sw=4 expandtab: */