src/joystick/SDL_joystick_c.h
author Ryan C. Gordon <icculus@icculus.org>
Thu, 09 Apr 2015 22:33:39 -0400
branchiOS-improvements
changeset 9542 618662dc9e82
parent 8860 c4133d635375
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Closing the iOS-improvements branch.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_joystick.c */
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#include "SDL_joystick.h"
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/* Initialization and shutdown functions */
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extern int SDL_JoystickInit(void);
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extern void SDL_JoystickQuit(void);
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/* Initialization and shutdown functions */
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extern int SDL_GameControllerInit(void);
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extern void SDL_GameControllerQuit(void);
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/* Internal event queueing functions */
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extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
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                                   Uint8 axis, Sint16 value);
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extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
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                                   Uint8 ball, Sint16 xrel, Sint16 yrel);
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extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
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                                  Uint8 hat, Uint8 value);
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extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
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                                     Uint8 button, Uint8 state);
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/* Internal sanity checking functions */
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extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
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/* vi: set ts=4 sw=4 expandtab: */