author | Szymon Wilczek <kazeuser@gmail.com> |
Fri, 06 Jun 2008 15:23:29 +0000 | |
branch | gsoc2008_manymouse |
changeset 3760 | 64f346a83ed3 |
parent 2284 | 545fbf461c5b |
child 3764 | 2970fcfbdd54 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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/** |
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* \file SDL_mouse.h |
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* |
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* Include file for SDL mouse event handling |
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*/ |
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#ifndef _SDL_mouse_h |
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#define _SDL_mouse_h |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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extern "C" { |
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/* *INDENT-ON* */ |
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#endif |
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typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
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/* Function prototypes */ |
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/** |
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* \fn int SDL_GetNumMice(void) |
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* |
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* \brief Get the number of mouse input devices available. |
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* |
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* \sa SDL_SelectMouse() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumMice(void); |
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/** |
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* \fn int SDL_SelectMouse(int index) |
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* |
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* \brief Set the index of the currently selected mouse. |
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* |
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* \return The index of the previously selected mouse. |
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* |
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* \note You can query the currently selected mouse by passing an index of -1. |
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* |
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* \sa SDL_GetNumMice() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); |
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/** |
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* \fn SDL_WindowID SDL_GetMouseFocusWindow(void) |
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* |
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* \brief Get the window which currently has focus for the currently selected mouse. |
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*/ |
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extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void); |
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/** |
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* \fn int SDL_SetRelativeMouseMode(SDL_bool enabled) |
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* |
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* \brief Set relative mouse mode for the currently selected mouse. |
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* |
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* \param enabled Whether or not to enable relative mode |
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* |
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* \return 0 on success, or -1 if relative mode is not supported. |
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* |
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* While the mouse is in relative mode, the cursor is hidden, and the |
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* driver will try to report continuous motion in the current window. |
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* Only relative motion events will be delivered, the mouse position |
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* will not change. |
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* |
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* \note This function will flush any pending mouse motion. |
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* |
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* \sa SDL_GetRelativeMouseMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
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/** |
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* \fn SDL_bool SDL_GetRelativeMouseMode() |
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* |
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* \brief Query whether relative mouse mode is enabled for the currently selected mouse. |
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* |
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* \sa SDL_SetRelativeMouseMode() |
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*/ |
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Date: Wed, 15 Aug 2007 01:08:38 +0200
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
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/** |
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* \fn Uint8 SDL_GetMouseState(int *x, int *y) |
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* |
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* \brief Retrieve the current state of the currently selected mouse. |
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* |
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* The current button state is returned as a button bitmask, which can |
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* be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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* mouse cursor position relative to the focus window for the currently |
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* selected mouse. You can pass NULL for either x or y. |
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*/ |
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extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
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/** |
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* \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) |
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* |
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* \brief Retrieve the state of the currently selected mouse. |
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* |
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* The current button state is returned as a button bitmask, which can |
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* be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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* mouse deltas since the last call to SDL_GetRelativeMouseState(). |
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*/ |
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extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
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/** |
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* \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) |
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* |
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* \brief Moves the currently selected mouse to the given position within the window. |
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* |
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* \param windowID The window to move the mouse into, or 0 for the current mouse focus |
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* \param x The x coordinate within the window |
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* \param y The y coordinate within the window |
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* |
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* \note This function generates a mouse motion event |
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*/ |
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extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
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int x, int y); |
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/** |
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* \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y) |
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* |
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* \brief Create a cursor for the currently selected mouse, using the |
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* specified bitmap data and mask (in MSB format). |
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* |
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* The cursor width must be a multiple of 8 bits. |
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* |
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* The cursor is created in black and white according to the following: |
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* data mask resulting pixel on screen |
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* 0 1 White |
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* 1 1 Black |
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* 0 0 Transparent |
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* 1 0 Inverted color if possible, black if not. |
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* |
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* \sa SDL_FreeCursor() |
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*/ |
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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const Uint8 * mask, |
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int w, int h, int hot_x, |
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int hot_y); |
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/** |
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* \fn void SDL_SetCursor(SDL_Cursor * cursor) |
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* |
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* \brief Set the active cursor for the currently selected mouse. |
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* |
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* \note The cursor must have been created for the selected mouse. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
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/** |
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* \fn SDL_Cursor *SDL_GetCursor(void) |
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* |
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* \brief Return the active cursor for the currently selected mouse. |
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*/ |
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
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/** |
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* \fn void SDL_FreeCursor(SDL_Cursor * cursor) |
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* |
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* \brief Frees a cursor created with SDL_CreateCursor(). |
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* |
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* \sa SDL_CreateCursor() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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|
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/** |
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* \fn int SDL_ShowCursor(int toggle) |
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* |
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* \brief Toggle whether or not the cursor is shown for the currently selected mouse. |
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* |
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* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state. |
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* |
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* \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
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/* Used as a mask when testing buttons in buttonstate |
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202 |
Button 1: Left mouse button |
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203 |
Button 2: Middle mouse button |
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Button 3: Right mouse button |
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205 |
*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumOfMice(void); |
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extern DECLSPEC char* SDLCALL SDL_GetMouseName(int index); |
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#define SDL_BUTTON(X) (1 << ((X)-1)) |
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#define SDL_BUTTON_LEFT 1 |
213 |
#define SDL_BUTTON_MIDDLE 2 |
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#define SDL_BUTTON_RIGHT 3 |
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#define SDL_BUTTON_X1 4 |
216 |
#define SDL_BUTTON_X2 5 |
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#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
218 |
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
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#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
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#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
221 |
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
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0 | 222 |
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223 |
||
224 |
/* Ends C function definitions when using C++ */ |
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225 |
#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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} |
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/* *INDENT-ON* */ |
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#endif |
230 |
#include "close_code.h" |
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231 |
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232 |
#endif /* _SDL_mouse_h */ |
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/* vi: set ts=4 sw=4 expandtab: */ |