author | Sam Lantinga <slouken@libsdl.org> |
Sun, 07 Dec 2008 22:25:16 +0000 | |
changeset 2851 | 6c3fbeb04eca |
parent 2735 | 204be4fc2726 |
child 2855 | 422452508c76 |
permissions | -rw-r--r-- |
0 | 1 |
/* |
2 |
* testpalette.c |
|
3 |
* |
|
4 |
* A simple test of runtime palette modification for animation |
|
5 |
* (using the SDL_SetPalette() API). |
|
6 |
*/ |
|
7 |
||
8 |
#include <stdio.h> |
|
9 |
#include <stdlib.h> |
|
10 |
#include <string.h> |
|
11 |
#include <math.h> |
|
12 |
||
13 |
/* This isn't in the Windows headers */ |
|
14 |
#ifndef M_PI |
|
15 |
#define M_PI 3.14159265358979323846 |
|
16 |
#endif |
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17 |
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#include "SDL.h" |
0 | 19 |
|
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/* screen size */ |
|
21 |
#define SCRW 640 |
|
22 |
#define SCRH 480 |
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23 |
||
24 |
#define NBOATS 5 |
|
25 |
#define SPEED 2 |
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26 |
||
27 |
#ifndef MIN |
|
28 |
#define MIN(a, b) ((a) < (b) ? (a) : (b)) |
|
29 |
#endif |
|
30 |
#ifndef MAX |
|
31 |
#define MAX(a, b) ((a) > (b) ? (a) : (b)) |
|
32 |
#endif |
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33 |
||
34 |
/* |
|
35 |
* wave colours: Made by taking a narrow cross-section of a wave picture |
|
36 |
* in Gimp, saving in PPM ascii format and formatting with Emacs macros. |
|
37 |
*/ |
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38 |
static SDL_Color wavemap[] = { |
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{0, 2, 103}, {0, 7, 110}, {0, 13, 117}, {0, 19, 125}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{0, 25, 133}, {0, 31, 141}, {0, 37, 150}, {0, 43, 158}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{0, 49, 166}, {0, 55, 174}, {0, 61, 182}, {0, 67, 190}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{0, 73, 198}, {0, 79, 206}, {0, 86, 214}, {0, 96, 220}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{5, 105, 224}, {12, 112, 226}, {19, 120, 227}, {26, 128, 229}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{33, 135, 230}, {40, 143, 232}, {47, 150, 234}, {54, 158, 236}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{61, 165, 238}, {68, 173, 239}, {75, 180, 241}, {82, 188, 242}, |
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{89, 195, 244}, {96, 203, 246}, {103, 210, 248}, {112, 218, 250}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{124, 224, 250}, {135, 226, 251}, {146, 229, 251}, {156, 231, 252}, |
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{167, 233, 252}, {178, 236, 252}, {189, 238, 252}, {200, 240, 252}, |
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{211, 242, 252}, {222, 244, 252}, {233, 247, 252}, {242, 249, 252}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{237, 250, 252}, {209, 251, 252}, {174, 251, 252}, {138, 252, 252}, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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{102, 251, 252}, {63, 250, 252}, {24, 243, 252}, {7, 225, 252}, |
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{4, 203, 252}, {3, 181, 252}, {2, 158, 252}, {1, 136, 251}, |
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{0, 111, 248}, {0, 82, 234}, {0, 63, 213}, {0, 50, 192}, |
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{0, 39, 172}, {0, 28, 152}, {0, 17, 132}, {0, 7, 114} |
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}; |
56 |
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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static void |
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quit(int rc) |
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{ |
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SDL_Quit(); |
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exit(rc); |
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} |
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static void |
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sdlerr(char *when) |
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{ |
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fprintf(stderr, "SDL error: %s: %s\n", when, SDL_GetError()); |
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quit(1); |
0 | 70 |
} |
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72 |
/* create a background surface */ |
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static SDL_Surface * |
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make_bg(SDL_Surface * screen, int startcol) |
0 | 75 |
{ |
76 |
int i; |
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SDL_Surface *bg = |
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SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, |
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8, 0, 0, 0, 0); |
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if (!bg) |
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sdlerr("creating background surface"); |
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|
83 |
/* set the palette to the logical screen palette so that blits |
|
84 |
won't be translated */ |
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85 |
SDL_SetColors(bg, screen->format->palette->colors, 0, 256); |
|
86 |
||
87 |
/* Make a wavy background pattern using colours 0-63 */ |
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if (SDL_LockSurface(bg) < 0) |
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sdlerr("locking background"); |
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for (i = 0; i < SCRH; i++) { |
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Uint8 *p = (Uint8 *) bg->pixels + i * bg->pitch; |
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int j, d; |
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d = 0; |
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for (j = 0; j < SCRW; j++) { |
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int v = MAX(d, -2); |
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v = MIN(v, 2); |
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if (i > 0) |
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v += p[-bg->pitch] + 65 - startcol; |
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p[j] = startcol + (v & 63); |
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d += ((rand() >> 3) % 3) - 1; |
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101 |
} |
0 | 102 |
} |
103 |
SDL_UnlockSurface(bg); |
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104 |
return (bg); |
0 | 105 |
} |
106 |
||
107 |
/* |
|
108 |
* Return a surface flipped horisontally. Only works for 8bpp; |
|
109 |
* extension to arbitrary bitness is left as an exercise for the reader. |
|
110 |
*/ |
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111 |
static SDL_Surface * |
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112 |
hflip(SDL_Surface * s) |
0 | 113 |
{ |
114 |
int i; |
|
115 |
SDL_Surface *z = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, 8, |
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116 |
0, 0, 0, 0); |
0 | 117 |
/* copy palette */ |
118 |
SDL_SetColors(z, s->format->palette->colors, |
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119 |
0, s->format->palette->ncolors); |
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if (SDL_LockSurface(s) < 0 || SDL_LockSurface(z) < 0) |
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121 |
sdlerr("locking flip images"); |
0 | 122 |
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123 |
for (i = 0; i < s->h; i++) { |
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124 |
int j; |
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125 |
Uint8 *from = (Uint8 *) s->pixels + i * s->pitch; |
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126 |
Uint8 *to = (Uint8 *) z->pixels + i * z->pitch + s->w - 1; |
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for (j = 0; j < s->w; j++) |
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128 |
to[-j] = from[j]; |
0 | 129 |
} |
130 |
||
131 |
SDL_UnlockSurface(z); |
|
132 |
SDL_UnlockSurface(s); |
|
133 |
return z; |
|
134 |
} |
|
135 |
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136 |
int |
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137 |
main(int argc, char **argv) |
0 | 138 |
{ |
139 |
SDL_Color cmap[256]; |
|
140 |
SDL_Surface *screen; |
|
141 |
SDL_Surface *bg; |
|
142 |
SDL_Surface *boat[2]; |
|
143 |
unsigned vidflags = 0; |
|
144 |
unsigned start; |
|
145 |
int fade_max = 400; |
|
146 |
int fade_level, fade_dir; |
|
147 |
int boatcols, frames, i, red; |
|
148 |
int boatx[NBOATS], boaty[NBOATS], boatdir[NBOATS]; |
|
149 |
int gamma_fade = 0; |
|
150 |
int gamma_ramp = 0; |
|
151 |
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if (SDL_Init(SDL_INIT_VIDEO) < 0) |
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153 |
sdlerr("initialising SDL"); |
0 | 154 |
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while (--argc) { |
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156 |
++argv; |
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157 |
if (strcmp(*argv, "-hw") == 0) |
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158 |
vidflags |= SDL_HWSURFACE; |
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159 |
else if (strcmp(*argv, "-fullscreen") == 0) |
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160 |
vidflags |= SDL_FULLSCREEN; |
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161 |
else if (strcmp(*argv, "-nofade") == 0) |
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162 |
fade_max = 1; |
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163 |
else if (strcmp(*argv, "-gamma") == 0) |
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164 |
gamma_fade = 1; |
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165 |
else if (strcmp(*argv, "-gammaramp") == 0) |
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166 |
gamma_ramp = 1; |
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167 |
else { |
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168 |
fprintf(stderr, |
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169 |
"usage: testpalette " |
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170 |
" [-hw] [-fullscreen] [-nofade] [-gamma] [-gammaramp]\n"); |
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171 |
quit(1); |
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172 |
} |
0 | 173 |
} |
174 |
||
175 |
/* Ask explicitly for 8bpp and a hardware palette */ |
|
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176 |
if ((screen = |
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177 |
SDL_SetVideoMode(SCRW, SCRH, 8, vidflags | SDL_HWPALETTE)) == NULL) { |
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178 |
fprintf(stderr, "error setting %dx%d 8bpp indexed mode: %s\n", |
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179 |
SCRW, SCRH, SDL_GetError()); |
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180 |
quit(1); |
0 | 181 |
} |
182 |
||
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183 |
if (vidflags & SDL_FULLSCREEN) |
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184 |
SDL_ShowCursor(SDL_FALSE); |
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185 |
|
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186 |
if ((boat[0] = SDL_LoadBMP("sail.bmp")) == NULL) |
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187 |
sdlerr("loading sail.bmp"); |
0 | 188 |
/* We've chosen magenta (#ff00ff) as colour key for the boat */ |
189 |
SDL_SetColorKey(boat[0], SDL_SRCCOLORKEY | SDL_RLEACCEL, |
|
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190 |
SDL_MapRGB(boat[0]->format, 0xff, 0x00, 0xff)); |
0 | 191 |
boatcols = boat[0]->format->palette->ncolors; |
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192 |
if (boatcols >= 256) |
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|
193 |
sdlerr("too many colors in sail.bmp"); |
0 | 194 |
boat[1] = hflip(boat[0]); |
195 |
SDL_SetColorKey(boat[1], SDL_SRCCOLORKEY | SDL_RLEACCEL, |
|
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196 |
SDL_MapRGB(boat[1]->format, 0xff, 0x00, 0xff)); |
0 | 197 |
|
198 |
/* |
|
199 |
* First set the physical screen palette to black, so the user won't |
|
200 |
* see our initial drawing on the screen. |
|
201 |
*/ |
|
202 |
memset(cmap, 0, sizeof(cmap)); |
|
203 |
SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, 256); |
|
204 |
||
205 |
/* |
|
206 |
* Proper palette management is important when playing games with the |
|
207 |
* colormap. We have divided the palette as follows: |
|
208 |
* |
|
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209 |
* index 0..(boatcols-1): used for the boat |
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210 |
* index boatcols..(boatcols+63): used for the waves |
0 | 211 |
*/ |
212 |
SDL_SetPalette(screen, SDL_LOGPAL, |
|
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213 |
boat[0]->format->palette->colors, 0, boatcols); |
0 | 214 |
SDL_SetPalette(screen, SDL_LOGPAL, wavemap, boatcols, 64); |
215 |
||
216 |
/* |
|
217 |
* Now the logical screen palette is set, and will remain unchanged. |
|
218 |
* The boats already have the same palette so fast blits can be used. |
|
219 |
*/ |
|
220 |
memcpy(cmap, screen->format->palette->colors, 256 * sizeof(SDL_Color)); |
|
221 |
||
222 |
/* save the index of the red colour for later */ |
|
223 |
red = SDL_MapRGB(screen->format, 0xff, 0x00, 0x00); |
|
224 |
||
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225 |
bg = make_bg(screen, boatcols); /* make a nice wavy background surface */ |
0 | 226 |
|
227 |
/* initial screen contents */ |
|
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228 |
if (SDL_BlitSurface(bg, NULL, screen, NULL) < 0) |
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229 |
sdlerr("blitting background to screen"); |
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|
230 |
SDL_Flip(screen); /* actually put the background on screen */ |
0 | 231 |
|
232 |
/* determine initial boat placements */ |
|
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233 |
for (i = 0; i < NBOATS; i++) { |
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234 |
boatx[i] = (rand() % (SCRW + boat[0]->w)) - boat[0]->w; |
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235 |
boaty[i] = i * (SCRH - boat[0]->h) / (NBOATS - 1); |
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236 |
boatdir[i] = ((rand() >> 5) & 1) * 2 - 1; |
0 | 237 |
} |
238 |
||
239 |
start = SDL_GetTicks(); |
|
240 |
frames = 0; |
|
241 |
fade_dir = 1; |
|
242 |
fade_level = 0; |
|
243 |
do { |
|
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244 |
SDL_Event e; |
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245 |
SDL_Rect updates[NBOATS]; |
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246 |
SDL_Rect r; |
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247 |
int redphase; |
0 | 248 |
|
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249 |
/* A small event loop: just exit on any key or mouse button event */ |
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250 |
while (SDL_PollEvent(&e)) { |
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251 |
if (e.type == SDL_KEYDOWN || e.type == SDL_QUIT |
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252 |
|| e.type == SDL_MOUSEBUTTONDOWN) { |
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253 |
if (fade_dir < 0) |
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254 |
fade_level = 0; |
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255 |
fade_dir = -1; |
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256 |
} |
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257 |
} |
0 | 258 |
|
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259 |
/* move boats */ |
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260 |
for (i = 0; i < NBOATS; i++) { |
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261 |
int old_x = boatx[i]; |
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262 |
/* update boat position */ |
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263 |
boatx[i] += boatdir[i] * SPEED; |
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264 |
if (boatx[i] <= -boat[0]->w || boatx[i] >= SCRW) |
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265 |
boatdir[i] = -boatdir[i]; |
0 | 266 |
|
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267 |
/* paint over the old boat position */ |
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268 |
r.x = old_x; |
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269 |
r.y = boaty[i]; |
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270 |
r.w = boat[0]->w; |
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271 |
r.h = boat[0]->h; |
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272 |
if (SDL_BlitSurface(bg, &r, screen, &r) < 0) |
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|
273 |
sdlerr("blitting background"); |
0 | 274 |
|
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275 |
/* construct update rectangle (bounding box of old and new pos) */ |
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276 |
updates[i].x = MIN(old_x, boatx[i]); |
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277 |
updates[i].y = boaty[i]; |
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|
278 |
updates[i].w = boat[0]->w + SPEED; |
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|
279 |
updates[i].h = boat[0]->h; |
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|
280 |
/* clip update rectangle to screen */ |
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281 |
if (updates[i].x < 0) { |
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282 |
updates[i].w += updates[i].x; |
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283 |
updates[i].x = 0; |
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284 |
} |
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|
285 |
if (updates[i].x + updates[i].w > SCRW) |
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286 |
updates[i].w = SCRW - updates[i].x; |
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|
287 |
} |
0 | 288 |
|
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|
289 |
for (i = 0; i < NBOATS; i++) { |
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|
290 |
/* paint boat on new position */ |
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|
291 |
r.x = boatx[i]; |
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|
292 |
r.y = boaty[i]; |
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|
293 |
if (SDL_BlitSurface(boat[(boatdir[i] + 1) / 2], NULL, |
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|
294 |
screen, &r) < 0) |
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|
295 |
sdlerr("blitting boat"); |
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296 |
} |
0 | 297 |
|
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|
298 |
/* cycle wave palette */ |
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299 |
for (i = 0; i < 64; i++) |
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300 |
cmap[boatcols + ((i + frames) & 63)] = wavemap[i]; |
0 | 301 |
|
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|
302 |
if (fade_dir) { |
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|
303 |
/* Fade the entire palette in/out */ |
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|
304 |
fade_level += fade_dir; |
0 | 305 |
|
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|
306 |
if (gamma_fade) { |
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|
307 |
/* Fade linearly in gamma level (lousy) */ |
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|
308 |
float level = (float) fade_level / fade_max; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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309 |
if (SDL_SetGamma(level, level, level) < 0) |
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310 |
sdlerr("setting gamma"); |
0 | 311 |
|
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312 |
} else if (gamma_ramp) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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313 |
/* Fade using gamma ramp (better) */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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314 |
Uint16 ramp[256]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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315 |
for (i = 0; i < 256; i++) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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316 |
ramp[i] = (i * fade_level / fade_max) << 8; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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317 |
if (SDL_SetGammaRamp(ramp, ramp, ramp) < 0) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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318 |
sdlerr("setting gamma ramp"); |
0 | 319 |
|
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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320 |
} else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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321 |
/* Fade using direct palette manipulation (best) */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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322 |
memcpy(cmap, screen->format->palette->colors, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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323 |
boatcols * sizeof(SDL_Color)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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324 |
for (i = 0; i < boatcols + 64; i++) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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325 |
cmap[i].r = cmap[i].r * fade_level / fade_max; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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326 |
cmap[i].g = cmap[i].g * fade_level / fade_max; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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327 |
cmap[i].b = cmap[i].b * fade_level / fade_max; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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328 |
} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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329 |
} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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330 |
if (fade_level == fade_max) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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331 |
fade_dir = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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332 |
} |
0 | 333 |
|
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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334 |
/* pulse the red colour (done after the fade, for a night effect) */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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335 |
redphase = frames % 64; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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336 |
cmap[red].r = (int) (255 * sin(redphase * M_PI / 63)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
337 |
|
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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338 |
SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, boatcols + 64); |
0 | 339 |
|
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340 |
/* update changed areas of the screen */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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341 |
SDL_UpdateRects(screen, NBOATS, updates); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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342 |
frames++; |
2735
204be4fc2726
Final merge of Google Summer of Code 2008 work...
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|
343 |
} while (fade_level > 0); |
0 | 344 |
|
345 |
printf("%d frames, %.2f fps\n", |
|
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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346 |
frames, 1000.0 * frames / (SDL_GetTicks() - start)); |
1151
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Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
347 |
|
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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348 |
if (vidflags & SDL_FULLSCREEN) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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349 |
SDL_ShowCursor(SDL_TRUE); |
1151
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Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
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|
350 |
SDL_Quit(); |
0 | 351 |
return 0; |
352 |
} |