author | Sam Lantinga <slouken@libsdl.org> |
Thu, 06 Jan 2011 16:11:21 -0800 | |
changeset 4964 | 6c645018741e |
child 4980 | d9fdff945ec9 |
permissions | -rw-r--r-- |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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1 |
/* |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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2 |
SDL - Simple DirectMedia Layer |
6c645018741e
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Sam Lantinga <slouken@libsdl.org>
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3 |
Copyright (C) 1997-2010 Sam Lantinga |
6c645018741e
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4 |
|
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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5 |
This library is free software; you can redistribute it and/or |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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6 |
modify it under the terms of the GNU Lesser General Public |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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7 |
License as published by the Free Software Foundation; either |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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8 |
version 2.1 of the License, or (at your option) any later version. |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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9 |
|
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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10 |
This library is distributed in the hope that it will be useful, |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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13 |
Lesser General Public License for more details. |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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15 |
You should have received a copy of the GNU Lesser General Public |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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16 |
License along with this library; if not, write to the Free Software |
6c645018741e
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17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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Sam Lantinga |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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20 |
slouken@libsdl.org |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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*/ |
6c645018741e
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#include "SDL_config.h" |
6c645018741e
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|
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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/******************************************************************************* |
6c645018741e
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This file links the Java side of Android with libsdl |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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*******************************************************************************/ |
6c645018741e
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#include <jni.h> |
6c645018741e
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#include <android/log.h> |
6c645018741e
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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/******************************************************************************* |
6c645018741e
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Globals |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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*******************************************************************************/ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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JavaVM* mVM = NULL; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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JNIEnv* mEnv = NULL; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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JNIEnv* mAudioThreadEnv = NULL; //See the note below for why this is necessary |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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//Main activity |
6c645018741e
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jclass mActivityInstance; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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41 |
//method signatures |
6c645018741e
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jmethodID midCreateGLContext; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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parents:
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jmethodID midFlipBuffers; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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jmethodID midEnableFeature; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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jmethodID midUpdateAudio; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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extern "C" int Android_OnKeyDown(int keycode); |
6c645018741e
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extern "C" int Android_OnKeyUp(int keycode); |
6c645018741e
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extern "C" void Android_SetScreenResolution(int width, int height); |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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extern "C" void Android_OnResize(int width, int height, int format); |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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extern "C" int SDL_SendQuit(); |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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extern "C" void Android_EnableFeature(int featureid, bool enabled); |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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//If we're not the active app, don't try to render |
6c645018741e
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bool bRenderingEnabled = false; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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//Feature IDs |
6c645018741e
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static const int FEATURE_AUDIO = 1; |
6c645018741e
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static const int FEATURE_ACCEL = 2; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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61 |
//Accelerometer data storage |
6c645018741e
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float fLastAccelerometer[3]; |
6c645018741e
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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65 |
/******************************************************************************* |
6c645018741e
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Sam Lantinga <slouken@libsdl.org>
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Functions called by JNI |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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*******************************************************************************/ |
6c645018741e
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Sam Lantinga <slouken@libsdl.org>
parents:
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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// Library init |
6c645018741e
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extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved) |
6c645018741e
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71 |
{ |
6c645018741e
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Sam Lantinga <slouken@libsdl.org>
parents:
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mVM = vm; |
6c645018741e
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Sam Lantinga <slouken@libsdl.org>
parents:
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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return JNI_VERSION_1_4; |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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} |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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77 |
// Called before SDL_main() to initialize JNI bindings |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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extern "C" void SDL_Android_Init(JNIEnv* env) |
6c645018741e
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79 |
{ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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mEnv = env; |
6c645018741e
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Sam Lantinga <slouken@libsdl.org>
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81 |
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6c645018741e
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Sam Lantinga <slouken@libsdl.org>
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init()"); |
6c645018741e
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Sam Lantinga <slouken@libsdl.org>
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6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
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84 |
jclass cls = mEnv->FindClass ("org/libsdl/app/SDLActivity"); |
6c645018741e
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mActivityInstance = cls; |
6c645018741e
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midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V"); |
6c645018741e
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midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V"); |
6c645018741e
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midEnableFeature = mEnv->GetStaticMethodID(cls,"enableFeature","(II)V"); |
6c645018741e
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midUpdateAudio = mEnv->GetStaticMethodID(cls,"updateAudio","([B)V"); |
6c645018741e
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6c645018741e
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91 |
if(!midCreateGLContext || !midFlipBuffers || !midEnableFeature || |
6c645018741e
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!midUpdateAudio) { |
6c645018741e
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n"); |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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94 |
} else { |
6c645018741e
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95 |
#ifdef DEBUG |
6c645018741e
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96 |
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Good mids\n"); |
6c645018741e
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97 |
#endif |
6c645018741e
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98 |
} |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
99 |
} |
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|
100 |
|
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|
101 |
// Keydown |
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|
102 |
extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyDown(JNIEnv* env, |
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|
103 |
jobject obj, jint keycode) |
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|
104 |
{ |
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|
105 |
int r = Android_OnKeyDown(keycode); |
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|
106 |
#ifdef DEBUG |
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|
107 |
__android_log_print(ANDROID_LOG_INFO, "SDL", |
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|
108 |
"SDL: native key down %d, %d\n", keycode, r); |
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|
109 |
#endif |
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110 |
} |
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|
111 |
|
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112 |
// Keyup |
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|
113 |
extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyUp(JNIEnv* env, |
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|
114 |
jobject obj, jint keycode) |
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|
115 |
{ |
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116 |
int r = Android_OnKeyUp(keycode); |
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|
117 |
#ifdef DEBUG |
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118 |
__android_log_print(ANDROID_LOG_INFO, "SDL", |
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|
119 |
"SDL: native key up %d, %d\n", keycode, r); |
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120 |
#endif |
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121 |
} |
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122 |
|
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123 |
// Touch |
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124 |
extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(JNIEnv* env, |
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125 |
jobject obj, jint action, jfloat x, jfloat y, jfloat p) |
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126 |
{ |
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|
127 |
#ifdef DEBUG |
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|
128 |
__android_log_print(ANDROID_LOG_INFO, "SDL", |
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|
129 |
"SDL: native touch event %d @ %f/%f, pressure %f\n", |
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|
130 |
action, x, y, p); |
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|
131 |
#endif |
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132 |
|
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|
133 |
//TODO: Pass this off to the SDL multitouch stuff |
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|
134 |
} |
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|
135 |
|
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|
136 |
// Quit |
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|
137 |
extern "C" void Java_org_libsdl_app_SDLActivity_nativeQuit( JNIEnv* env, |
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|
138 |
jobject obj ) |
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|
139 |
{ |
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|
140 |
// Stop rendering as we're no longer in the foreground |
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|
141 |
bRenderingEnabled = false; |
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|
142 |
|
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|
143 |
// Inject a SDL_QUIT event |
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|
144 |
SDL_SendQuit(); |
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|
145 |
} |
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|
146 |
|
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|
147 |
// Screen size |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
148 |
extern "C" void Java_org_libsdl_app_SDLActivity_nativeSetScreenSize( |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
149 |
JNIEnv* env, jobject obj, jint width, jint height) |
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|
150 |
{ |
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|
151 |
__android_log_print(ANDROID_LOG_INFO, "SDL", |
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|
152 |
"SDL: Set screen size on init: %d/%d\n", width, height); |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
153 |
Android_SetScreenResolution(width, height); |
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|
154 |
} |
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|
155 |
|
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|
156 |
// Resize |
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|
157 |
extern "C" void Java_org_libsdl_app_SDLActivity_onNativeResize( |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
158 |
JNIEnv* env, jobject obj, jint width, |
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|
159 |
jint height, jint format) |
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|
160 |
{ |
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|
161 |
Android_OnResize(width, height, format); |
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|
162 |
} |
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|
163 |
|
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|
164 |
extern "C" void Java_org_libsdl_app_SDLActivity_onNativeAccel( |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
165 |
JNIEnv* env, jobject obj, |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
166 |
jfloat x, jfloat y, jfloat z) |
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|
167 |
{ |
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|
168 |
fLastAccelerometer[0] = x; |
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|
169 |
fLastAccelerometer[1] = y; |
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|
170 |
fLastAccelerometer[2] = z; |
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|
171 |
} |
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|
172 |
|
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|
173 |
|
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|
174 |
|
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|
175 |
/******************************************************************************* |
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|
176 |
Functions called by SDL into Java |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
177 |
*******************************************************************************/ |
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|
178 |
extern "C" void Android_CreateContext() |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
179 |
{ |
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|
180 |
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n"); |
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|
181 |
|
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|
182 |
bRenderingEnabled = true; |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
183 |
|
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|
184 |
mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext ); |
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|
185 |
} |
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|
186 |
|
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|
187 |
extern "C" void Android_Render() |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
188 |
{ |
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|
189 |
if (!bRenderingEnabled) { |
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|
190 |
return; |
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|
191 |
} |
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|
192 |
|
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|
193 |
// When we get here, we've accumulated a full frame |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
194 |
mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers); |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
195 |
} |
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|
196 |
|
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
197 |
extern "C" void Android_EnableFeature(int featureid, bool enabled) |
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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|
198 |
{ |
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199 |
mEnv->CallStaticVoidMethod(mActivityInstance, midEnableFeature, |
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featureid, (int)enabled); |
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} |
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extern "C" void Android_UpdateAudioBuffer(unsigned char *buf, int len) |
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{ |
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//Annoyingly we can't just call into Java from any thread. Because the audio |
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//callback is dispatched from the SDL audio thread (that wasn't made from |
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//java, we have to do some magic here to let the JVM know about the thread. |
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//Because everything it touches on the Java side is static anyway, it's |
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//not a big deal, just annoying. |
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if(!mAudioThreadEnv) { |
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Need to set up audio thread env\n"); |
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|
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mVM->AttachCurrentThread(&mAudioThreadEnv, NULL); |
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|
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: ok\n"); |
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} |
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|
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jbyteArray arr = mAudioThreadEnv->NewByteArray(len); |
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|
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//blah. We probably should rework this so we avoid the copy. |
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mAudioThreadEnv->SetByteArrayRegion(arr, 0, len, (jbyte *)buf); |
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|
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: copied\n"); |
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|
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mAudioThreadEnv->CallStaticVoidMethod( mActivityInstance, |
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midUpdateAudio, arr ); |
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: invoked\n"); |
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|
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} |
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231 |