src/video/x11/SDL_x11video.c
author Marco Trevisan (Treviño) <mail@3v1n0.net>
Tue, 28 Jun 2011 22:26:47 +0200
branchSDL-1.2
changeset 6169 6f3e5ccfd585
parent 6137 4720145f848b
child 6170 044ca54328b4
permissions -rw-r--r--
X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms Add support to the _NET_WM_PID atom which is needed by many windows managers to correctly associate a SDL window to its process and to related .desktop file and icon for the given host.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
     1
/*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
     2
    SDL - Simple DirectMedia Layer
6137
4720145f848b Happy New Year!
Sam Lantinga <slouken@libsdl.org>
parents: 5620
diff changeset
     3
    Copyright (C) 1997-2012 Sam Lantinga
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
     4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
     5
    This library is free software; you can redistribute it and/or
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1299
diff changeset
     6
    modify it under the terms of the GNU Lesser General Public
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
     7
    License as published by the Free Software Foundation; either
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1299
diff changeset
     8
    version 2.1 of the License, or (at your option) any later version.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
     9
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    10
    This library is distributed in the hope that it will be useful,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1299
diff changeset
    13
    Lesser General Public License for more details.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    14
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1299
diff changeset
    15
    You should have received a copy of the GNU Lesser General Public
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1299
diff changeset
    16
    License along with this library; if not, write to the Free Software
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1299
diff changeset
    17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    19
    Sam Lantinga
252
e8157fcb3114 Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
    20
    slouken@libsdl.org
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    21
*/
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
    22
#include "SDL_config.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    23
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    24
/* X11 based SDL video driver implementation.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    25
   Note:  This implementation does not currently need X11 thread locking,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    26
          since the event thread uses a separate X connection and any
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    27
          additional locking necessary is handled internally.  However,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    28
          if full locking is neccessary, take a look at XInitThreads().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    29
*/
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    30
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    31
#include <unistd.h>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    32
#include <sys/ioctl.h>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    33
#ifdef MTRR_SUPPORT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    34
#include <asm/mtrr.h>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    35
#include <sys/fcntl.h>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    36
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    37
1358
c71e05b4dc2e More header massaging... works great on Windows. ;-)
Sam Lantinga <slouken@libsdl.org>
parents: 1338
diff changeset
    38
#include "SDL_endian.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    39
#include "SDL_timer.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    40
#include "SDL_thread.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    41
#include "SDL_video.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    42
#include "SDL_mouse.h"
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
    43
#include "../SDL_sysvideo.h"
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
    44
#include "../SDL_pixels_c.h"
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
    45
#include "../../events/SDL_events_c.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    46
#include "SDL_x11video.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    47
#include "SDL_x11wm_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    48
#include "SDL_x11mouse_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    49
#include "SDL_x11events_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    50
#include "SDL_x11modes_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    51
#include "SDL_x11image_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    52
#include "SDL_x11yuv_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    53
#include "SDL_x11gl_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    54
#include "SDL_x11gamma_c.h"
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
    55
#include "../blank_cursor.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    56
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
    57
#ifdef X_HAVE_UTF8_STRING
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
    58
#include <locale.h>
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
    59
#endif
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
    60
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    61
/* Initialization/Query functions */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    62
static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    63
static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    64
static int X11_ToggleFullScreen(_THIS, int on);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    65
static void X11_UpdateMouse(_THIS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    66
static int X11_SetColors(_THIS, int firstcolor, int ncolors,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    67
			 SDL_Color *colors);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    68
static int X11_SetGammaRamp(_THIS, Uint16 *ramp);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    69
static void X11_VideoQuit(_THIS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    70
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
    71
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    72
/* X11 driver bootstrap functions */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    73
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    74
static int X11_Available(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    75
{
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
    76
	Display *display = NULL;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
    77
	if ( SDL_X11_LoadSymbols() ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
    78
		display = XOpenDisplay(NULL);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
    79
		if ( display != NULL ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
    80
			XCloseDisplay(display);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
    81
		}
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
    82
		SDL_X11_UnloadSymbols();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    83
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    84
	return(display != NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    85
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    86
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    87
static void X11_DeleteDevice(SDL_VideoDevice *device)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    88
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    89
	if ( device ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    90
		if ( device->hidden ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
    91
			SDL_free(device->hidden);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    92
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    93
		if ( device->gl_data ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
    94
			SDL_free(device->gl_data);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    95
		}
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
    96
		SDL_free(device);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
    97
		SDL_X11_UnloadSymbols();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    98
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
    99
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   100
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   101
static SDL_VideoDevice *X11_CreateDevice(int devindex)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   102
{
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   103
	SDL_VideoDevice *device = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   104
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   105
	if ( SDL_X11_LoadSymbols() ) {
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   106
		/* Initialize all variables that we clean on shutdown */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   107
		device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   108
		if ( device ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   109
			SDL_memset(device, 0, (sizeof *device));
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   110
			device->hidden = (struct SDL_PrivateVideoData *)
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   111
					SDL_malloc((sizeof *device->hidden));
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   112
			device->gl_data = (struct SDL_PrivateGLData *)
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   113
					SDL_malloc((sizeof *device->gl_data));
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   114
		}
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   115
		if ( (device == NULL) || (device->hidden == NULL) ||
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   116
		                         (device->gl_data == NULL) ) {
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   117
			SDL_OutOfMemory();
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   118
			X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   119
			return(0);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   120
		}
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   121
		SDL_memset(device->hidden, 0, (sizeof *device->hidden));
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   122
		SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   123
4278
010efca83dfc Fixed building without OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 4268
diff changeset
   124
#if SDL_VIDEO_OPENGL_GLX
4290
485868a1c283 Cache the swap control setting, even on Mesa.
Ryan C. Gordon <icculus@icculus.org>
parents: 4288
diff changeset
   125
		device->gl_data->swap_interval = -1;
4278
010efca83dfc Fixed building without OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 4268
diff changeset
   126
#endif
4268
d48035d857d3 Make SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) work with GLX_SGI_swap_control.
Ryan C. Gordon <icculus@icculus.org>
parents: 4266
diff changeset
   127
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   128
		/* Set the driver flags */
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   129
		device->handles_any_size = 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   130
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   131
		/* Set the function pointers */
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   132
		device->VideoInit = X11_VideoInit;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   133
		device->ListModes = X11_ListModes;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   134
		device->SetVideoMode = X11_SetVideoMode;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   135
		device->ToggleFullScreen = X11_ToggleFullScreen;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   136
		device->UpdateMouse = X11_UpdateMouse;
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   137
#if SDL_VIDEO_DRIVER_X11_XV
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   138
		device->CreateYUVOverlay = X11_CreateYUVOverlay;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   139
#endif
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   140
		device->SetColors = X11_SetColors;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   141
		device->UpdateRects = NULL;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   142
		device->VideoQuit = X11_VideoQuit;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   143
		device->AllocHWSurface = X11_AllocHWSurface;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   144
		device->CheckHWBlit = NULL;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   145
		device->FillHWRect = NULL;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   146
		device->SetHWColorKey = NULL;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   147
		device->SetHWAlpha = NULL;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   148
		device->LockHWSurface = X11_LockHWSurface;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   149
		device->UnlockHWSurface = X11_UnlockHWSurface;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   150
		device->FlipHWSurface = X11_FlipHWSurface;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   151
		device->FreeHWSurface = X11_FreeHWSurface;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   152
		device->SetGamma = X11_SetVidModeGamma;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   153
		device->GetGamma = X11_GetVidModeGamma;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   154
		device->SetGammaRamp = X11_SetGammaRamp;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   155
		device->GetGammaRamp = NULL;
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   156
#if SDL_VIDEO_OPENGL_GLX
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   157
		device->GL_LoadLibrary = X11_GL_LoadLibrary;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   158
		device->GL_GetProcAddress = X11_GL_GetProcAddress;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   159
		device->GL_GetAttribute = X11_GL_GetAttribute;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   160
		device->GL_MakeCurrent = X11_GL_MakeCurrent;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   161
		device->GL_SwapBuffers = X11_GL_SwapBuffers;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   162
#endif
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   163
		device->SetCaption = X11_SetCaption;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   164
		device->SetIcon = X11_SetIcon;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   165
		device->IconifyWindow = X11_IconifyWindow;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   166
		device->GrabInput = X11_GrabInput;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   167
		device->GetWMInfo = X11_GetWMInfo;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   168
		device->FreeWMCursor = X11_FreeWMCursor;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   169
		device->CreateWMCursor = X11_CreateWMCursor;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   170
		device->ShowWMCursor = X11_ShowWMCursor;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   171
		device->WarpWMCursor = X11_WarpWMCursor;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   172
		device->CheckMouseMode = X11_CheckMouseMode;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   173
		device->InitOSKeymap = X11_InitOSKeymap;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   174
		device->PumpEvents = X11_PumpEvents;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   175
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   176
		device->free = X11_DeleteDevice;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
   177
	}
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   178
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   179
	return device;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   180
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   181
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   182
VideoBootStrap X11_bootstrap = {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   183
	"x11", "X Window System",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   184
	X11_Available, X11_CreateDevice
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   185
};
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   186
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   187
/* Normal X11 error handler routine */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   188
static int (*X_handler)(Display *, XErrorEvent *) = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   189
static int x_errhandler(Display *d, XErrorEvent *e)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   190
{
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   191
#if SDL_VIDEO_DRIVER_X11_VIDMODE
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   192
	extern int vm_error;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   193
#endif
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   194
#if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   195
	extern int dga_error;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   196
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   197
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   198
#if SDL_VIDEO_DRIVER_X11_VIDMODE
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   199
	/* VidMode errors are non-fatal. :) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   200
	/* Are the errors offset by one from the error base?
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   201
	   e.g. the error base is 143, the code is 148, and the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   202
	        actual error is XF86VidModeExtensionDisabled (4) ?
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   203
	 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   204
        if ( (vm_error >= 0) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   205
	     (((e->error_code == BadRequest)&&(e->request_code == vm_error)) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   206
	      ((e->error_code > vm_error) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   207
	       (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) {
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   208
#ifdef X11_DEBUG
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   209
{ char errmsg[1024];
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   210
  XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   211
printf("VidMode error: %s\n", errmsg);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   212
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   213
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   214
        	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   215
        }
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   216
#endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   217
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   218
#if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   219
	/* DGA errors can be non-fatal. :) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   220
        if ( (dga_error >= 0) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   221
	     ((e->error_code > dga_error) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   222
	      (e->error_code <= (dga_error+XF86DGANumberErrors))) ) {
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   223
#ifdef X11_DEBUG
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   224
{ char errmsg[1024];
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   225
  XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   226
printf("DGA error: %s\n", errmsg);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   227
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   228
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   229
        	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   230
        }
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   231
#endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   232
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   233
	return(X_handler(d,e));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   234
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   235
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   236
/* X11 I/O error handler routine */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   237
static int (*XIO_handler)(Display *) = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   238
static int xio_errhandler(Display *d)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   239
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   240
	/* Ack!  Lost X11 connection! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   241
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   242
	/* We will crash if we try to clean up our display */
4210
8f501bbc3bf1 Fixed bug #571.. I think. :)
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   243
	if ( SDL_VideoSurface && current_video->hidden->Ximage ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   244
		SDL_VideoSurface->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   245
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   246
	current_video->hidden->X11_Display = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   247
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   248
	/* Continue with the standard X11 error handler */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   249
	return(XIO_handler(d));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   250
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   251
1609
c3b5d17277d4 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org>
parents: 1575
diff changeset
   252
static int (*Xext_handler)(Display *, _Xconst char *, _Xconst char *) = NULL;
c3b5d17277d4 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org>
parents: 1575
diff changeset
   253
static int xext_errhandler(Display *d, _Xconst char *ext, _Xconst char *reason)
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   254
{
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   255
#ifdef X11_DEBUG
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   256
	printf("Xext error inside SDL (may be harmless):\n");
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   257
	printf("  Extension \"%s\" %s on display \"%s\".\n",
1609
c3b5d17277d4 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org>
parents: 1575
diff changeset
   258
	       ext, reason, XDisplayString(d));
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   259
#endif
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   260
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   261
	if (SDL_strcmp(reason, "missing") == 0) {
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   262
		/*
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   263
		 * Since the query itself, elsewhere, can handle a missing extension
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   264
		 *  and the default behaviour in Xlib is to write to stderr, which
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   265
		 *  generates unnecessary bug reports, we just ignore these.
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   266
		 */
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   267
		return 0;
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   268
	}
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   269
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   270
	/* Everything else goes to the default handler... */
1609
c3b5d17277d4 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org>
parents: 1575
diff changeset
   271
	return Xext_handler(d, ext, reason);
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   272
}
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   273
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   274
/* Find out what class name we should use */
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   275
static char *get_classname(char *classname, int maxlen)
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   276
{
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   277
	char *spot;
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
   278
#if defined(__LINUX__) || defined(__FREEBSD__)
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   279
	char procfile[1024];
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   280
	char linkfile[1024];
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   281
	int linksize;
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   282
#endif
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   283
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   284
	/* First allow environment variable override */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   285
	spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS");
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   286
	if ( spot ) {
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
   287
		SDL_strlcpy(classname, spot, maxlen);
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   288
		return classname;
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   289
	}
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   290
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   291
	/* Next look at the application's executable name */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
   292
#if defined(__LINUX__) || defined(__FREEBSD__)
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
   293
#if defined(__LINUX__)
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
   294
	SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid());
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
   295
#elif defined(__FREEBSD__)
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
   296
	SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid());
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   297
#else
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   298
#error Where can we find the executable name?
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   299
#endif
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   300
	linksize = readlink(procfile, linkfile, sizeof(linkfile)-1);
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   301
	if ( linksize > 0 ) {
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   302
		linkfile[linksize] = '\0';
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   303
		spot = SDL_strrchr(linkfile, '/');
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   304
		if ( spot ) {
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
   305
			SDL_strlcpy(classname, spot+1, maxlen);
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   306
		} else {
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
   307
			SDL_strlcpy(classname, linkfile, maxlen);
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   308
		}
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   309
		return classname;
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   310
	}
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
   311
#endif /* __LINUX__ */
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   312
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   313
	/* Finally use the default we've used forever */
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
   314
	SDL_strlcpy(classname, "SDL_App", maxlen);
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   315
	return classname;
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   316
}
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   317
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   318
/* Create auxiliary (toplevel) windows with the current visual */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   319
static void create_aux_windows(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   320
{
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   321
    int x = 0, y = 0;
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   322
    char classname[1024];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   323
    XSetWindowAttributes xattr;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   324
    XWMHints *hints;
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   325
    unsigned long app_event_mask;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   326
    int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   327
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
   328
    /* Look up some useful Atoms */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   329
    WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False);
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
   330
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   331
    /* Don't create any extra windows if we are being managed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   332
    if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   333
	FSwindow = 0;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   334
	WMwindow = SDL_strtol(SDL_windowid, NULL, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   335
        return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   336
    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   337
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   338
    if(FSwindow)
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   339
	XDestroyWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   340
1863
0e44c6f90b95 Fixed bug #241
Sam Lantinga <slouken@libsdl.org>
parents: 1784
diff changeset
   341
#if SDL_VIDEO_DRIVER_X11_XINERAMA
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   342
    if ( use_xinerama ) {
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   343
        x = xinerama_info.x_org;
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   344
        y = xinerama_info.y_org;
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   345
    }
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   346
#endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   347
    xattr.override_redirect = True;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   348
    xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   349
    xattr.border_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   350
    xattr.colormap = SDL_XColorMap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   351
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   352
    FSwindow = XCreateWindow(SDL_Display, SDL_Root,
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   353
                             x, y, 32, 32, 0,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   354
			     this->hidden->depth, InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   355
			     CWOverrideRedirect | CWBackPixel | CWBorderPixel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   356
			     | CWColormap,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   357
			     &xattr);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   358
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   359
    XSelectInput(SDL_Display, FSwindow, StructureNotifyMask);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   360
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   361
    /* Tell KDE to keep the fullscreen window on top */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   362
    {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   363
	XEvent ev;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   364
	long mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   365
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   366
	SDL_memset(&ev, 0, sizeof(ev));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   367
	ev.xclient.type = ClientMessage;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   368
	ev.xclient.window = SDL_Root;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   369
	ev.xclient.message_type = XInternAtom(SDL_Display,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   370
					      "KWM_KEEP_ON_TOP", False);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   371
	ev.xclient.format = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   372
	ev.xclient.data.l[0] = FSwindow;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   373
	ev.xclient.data.l[1] = CurrentTime;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   374
	mask = SubstructureRedirectMask;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   375
	XSendEvent(SDL_Display, SDL_Root, False, mask, &ev);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   376
    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   377
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   378
    hints = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   379
    if(WMwindow) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   380
	/* All window attributes must survive the recreation */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   381
	hints = XGetWMHints(SDL_Display, WMwindow);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   382
	XDestroyWindow(SDL_Display, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   383
    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   384
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   385
    /* Create the window for windowed management */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   386
    /* (reusing the xattr structure above) */
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   387
    WMwindow = XCreateWindow(SDL_Display, SDL_Root,
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
   388
                             x, y, 32, 32, 0,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   389
			     this->hidden->depth, InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   390
			     CWBackPixel | CWBorderPixel | CWColormap,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   391
			     &xattr);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   392
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   393
    /* Set the input hints so we get keyboard input */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   394
    if(!hints) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   395
	hints = XAllocWMHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   396
	hints->input = True;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   397
	hints->flags = InputHint;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   398
    }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   399
    XSetWMHints(SDL_Display, WMwindow, hints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   400
    XFree(hints);
1767
ae9f6be81810 Fixed bug #196
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
   401
    X11_SetCaptionNoLock(this, this->wm_title, this->wm_icon);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   402
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   403
    app_event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   404
	| PropertyChangeMask | StructureNotifyMask | KeymapStateMask;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   405
    XSelectInput(SDL_Display, WMwindow, app_event_mask);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   406
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   407
    /* Set the class hints so we can get an icon (AfterStep) */
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   408
    get_classname(classname, sizeof(classname));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   409
    {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   410
	XClassHint *classhints;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   411
	classhints = XAllocClassHint();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   412
	if(classhints != NULL) {
449
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
   413
	    classhints->res_name = classname;
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
   414
	    classhints->res_class = classname;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   415
	    XSetClassHint(SDL_Display, WMwindow, classhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   416
	    XFree(classhints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   417
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   418
    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   419
6169
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   420
	{
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   421
		char hostname[256];
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   422
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   423
		if (gethostname(hostname, sizeof(hostname)) > -1) {
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   424
			hostname[sizeof(hostname)-1] = '\0';
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   425
			pid_t pid = getpid();
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   426
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   427
			if (pid > 0) {
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   428
				Atom _NET_WM_PID = XInternAtom(SDL_Display, "_NET_WM_PID", False);
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   429
				Atom WM_CLIENT_MACHINE = XInternAtom(SDL_Display, "WM_CLIENT_MACHINE", False);
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   430
				
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   431
				XChangeProperty(SDL_Display, WMwindow, _NET_WM_PID, XA_CARDINAL, 32,
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   432
				                PropModeReplace, (unsigned char *)&pid, 1);
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   433
				XChangeProperty(SDL_Display, WMwindow, WM_CLIENT_MACHINE, XA_STRING, 8,
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   434
				                PropModeReplace, hostname, SDL_strlen(hostname));
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   435
			}
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   436
		}
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   437
	}
6f3e5ccfd585 X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
Marco Trevisan (Treviño) <mail@3v1n0.net>
parents: 6137
diff changeset
   438
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   439
	/* Setup the communication with the IM server */
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   440
	/* create_aux_windows may be called several times against the same
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   441
	   Display.  We should reuse the SDL_IM if one has been opened for
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   442
	   the Display, so we should not simply reset SDL_IM here.  */
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
   443
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   444
	#ifdef X_HAVE_UTF8_STRING
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   445
	if (SDL_X11_HAVE_UTF8) {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   446
		/* Discard obsolete resources if any.  */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   447
		if (SDL_IM != NULL && SDL_Display != XDisplayOfIM(SDL_IM)) {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   448
			/* Just a double check. I don't think this
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   449
		           code is ever executed. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   450
			SDL_SetError("display has changed while an IM is kept");
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   451
			if (SDL_IC) {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   452
				XUnsetICFocus(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   453
				XDestroyIC(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   454
				SDL_IC = NULL;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   455
			}
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   456
			XCloseIM(SDL_IM);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   457
			SDL_IM = NULL;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   458
		}
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   459
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   460
		/* Open an input method.  */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   461
		if (SDL_IM == NULL) {
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   462
			char *old_locale = NULL, *old_modifiers = NULL;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   463
			const char *p;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   464
			size_t n;
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   465
			/* I'm not comfortable to do locale setup
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   466
			   here.  However, we need C library locale
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   467
			   (and xlib modifiers) to be set based on the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   468
			   user's preference to use XIM, and many
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   469
			   existing game programs doesn't take care of
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   470
			   users' locale preferences, so someone other
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   471
			   than the game program should do it.
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   472
			   Moreover, ones say that some game programs
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   473
			   heavily rely on the C locale behaviour,
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   474
			   e.g., strcol()'s, and we can't change the C
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   475
			   library locale.  Given the situation, I
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   476
			   couldn't find better place to do the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   477
			   job... */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   478
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   479
			/* Save the current (application program's)
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   480
			   locale settings.  */
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   481
			p = setlocale(LC_ALL, NULL);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   482
			if ( p ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   483
				n = SDL_strlen(p)+1;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   484
				old_locale = SDL_stack_alloc(char, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   485
				if ( old_locale ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   486
					SDL_strlcpy(old_locale, p, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   487
				}
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   488
			}
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   489
			p = XSetLocaleModifiers(NULL);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   490
			if ( p ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   491
				n = SDL_strlen(p)+1;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   492
				old_modifiers = SDL_stack_alloc(char, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   493
				if ( old_modifiers ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   494
					SDL_strlcpy(old_modifiers, p, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   495
				}
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   496
			}
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   497
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   498
			/* Fetch the user's preferences and open the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   499
			   input method with them.  */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   500
			setlocale(LC_ALL, "");
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   501
			XSetLocaleModifiers("");
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   502
			SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   503
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   504
			/* Restore the application's locale settings
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   505
			   so that we don't break the application's
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   506
			   expected behaviour.  */
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   507
			if ( old_locale ) {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   508
				/* We need to restore the C library
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   509
				   locale first, since the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   510
				   interpretation of the X modifier
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   511
				   may depend on it.  */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   512
				setlocale(LC_ALL, old_locale);
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   513
				SDL_stack_free(old_locale);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   514
			}
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   515
			if ( old_modifiers ) {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   516
				XSetLocaleModifiers(old_modifiers);
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
   517
				SDL_stack_free(old_modifiers);
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   518
			}
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   519
		}
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   520
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   521
		/* Create a new input context for the new window just created.  */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   522
		if (SDL_IM == NULL) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   523
			SDL_SetError("no input method could be opened");
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   524
		} else {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   525
			if (SDL_IC != NULL) {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   526
				/* Discard the old IC before creating new one.  */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   527
			    XUnsetICFocus(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   528
			    XDestroyIC(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   529
			}
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   530
			/* Theoretically we should check the current IM supports
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   531
			   PreeditNothing+StatusNothing style (i.e., root window method)
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   532
			   before creating the IC.  However, it is the bottom line method,
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   533
			   and we supports any other options.  If the IM didn't support
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   534
			   root window method, the following call fails, and SDL falls
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   535
			   back to pre-XIM keyboard handling.  */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   536
			SDL_IC = pXCreateIC(SDL_IM,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   537
					XNClientWindow, WMwindow,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   538
					XNFocusWindow, WMwindow,
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   539
					XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   540
					XNResourceName, classname,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   541
					XNResourceClass, classname,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   542
					NULL);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   543
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   544
			if (SDL_IC == NULL) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   545
				SDL_SetError("no input context could be created");
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   546
				XCloseIM(SDL_IM);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   547
				SDL_IM = NULL;
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   548
			} else {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   549
				/* We need to receive X events that an IM wants and to pass
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   550
				   them to the IM through XFilterEvent. The set of events may
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   551
				   vary depending on the IM implementation and the options
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   552
				   specified through various routes. Although unlikely, the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   553
				   xlib specification allows IM to change the event requirement
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   554
				   with its own circumstances, it is safe to call SelectInput
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   555
				   whenever we re-create an IC.  */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   556
				unsigned long mask = 0;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
   557
				char *ret = pXGetICValues(SDL_IC, XNFilterEvents, &mask, NULL);
4014
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   558
				if (ret != NULL) {
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   559
					XUnsetICFocus(SDL_IC);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   560
					XDestroyIC(SDL_IC);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   561
					SDL_IC = NULL;
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   562
					SDL_SetError("no input context could be created");
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   563
					XCloseIM(SDL_IM);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   564
					SDL_IM = NULL;
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   565
				} else {
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   566
					XSelectInput(SDL_Display, WMwindow, app_event_mask | mask);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   567
					XSetICFocus(SDL_IC);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
   568
				}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   569
			}
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   570
		}
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
   571
	}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   572
	#endif
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
   573
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   574
	/* Allow the window to be deleted by the window manager */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   575
	XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   576
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   577
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   578
static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   579
{
4139
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   580
	const char *env;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   581
	char *display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   582
	int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   583
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   584
	/* Open the X11 display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   585
	display = NULL;		/* Get it from DISPLAY environment variable */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   586
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   587
	if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   588
	     (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   589
		local_X11 = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   590
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   591
		local_X11 = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   592
	}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   593
	SDL_Display = XOpenDisplay(display);
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   594
#if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   595
	/* On Tru64 if linking without -lX11, it fails and you get following message.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   596
	 * Xlib: connection to ":0.0" refused by server
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   597
	 * Xlib: XDM authorization key matches an existing client!
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   598
	 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   599
	 * It succeeds if retrying 1 second later
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   600
	 * or if running xhost +localhost on shell.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   601
	 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   602
	 */
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   603
	if ( SDL_Display == NULL ) {
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   604
		SDL_Delay(1000);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   605
		SDL_Display = XOpenDisplay(display);
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   606
	}
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   607
#endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   608
	if ( SDL_Display == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   609
		SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   610
		return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   611
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   612
#ifdef X11_DEBUG
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   613
	XSynchronize(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   614
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   615
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   616
	/* Create an alternate X display for graphics updates -- allows us
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   617
	   to do graphics updates in a separate thread from event handling.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   618
	   Thread-safe X11 doesn't seem to exist.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   619
	 */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   620
	GFX_Display = XOpenDisplay(display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   621
	if ( GFX_Display == NULL ) {
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   622
		XCloseDisplay(SDL_Display);
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   623
		SDL_Display = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   624
		SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   625
		return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   626
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   627
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   628
	/* Set the normal X error handler */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   629
	X_handler = XSetErrorHandler(x_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   630
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   631
	/* Set the error handler if we lose the X display */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   632
	XIO_handler = XSetIOErrorHandler(xio_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   633
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   634
	/* Set the X extension error handler */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   635
	Xext_handler = XSetExtensionErrorHandler(xext_errhandler);
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   636
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   637
	/* use default screen (from $DISPLAY) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   638
	SDL_Screen = DefaultScreen(SDL_Display);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   639
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   640
#ifndef NO_SHARED_MEMORY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   641
	/* Check for MIT shared memory extension */
556
08588ee79a67 Fixed compile error if there is no X11 shared memory support.
Sam Lantinga <slouken@libsdl.org>
parents: 499
diff changeset
   642
	use_mitshm = 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   643
	if ( local_X11 ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   644
		use_mitshm = XShmQueryExtension(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   645
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   646
#endif /* NO_SHARED_MEMORY */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   647
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   648
	/* Get the available video modes */
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   649
	if(X11_GetVideoModes(this) < 0) {
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   650
		XCloseDisplay(GFX_Display);
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   651
		GFX_Display = NULL;
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   652
		XCloseDisplay(SDL_Display);
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   653
		SDL_Display = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   654
	    return -1;
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
   655
	}
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   656
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   657
	/* Determine the current screen size */
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   658
	this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   659
	this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   660
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   661
	/* Determine the default screen depth:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   662
	   Use the default visual (or at least one with the same depth) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   663
	SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   664
	for(i = 0; i < this->hidden->nvisuals; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   665
	    if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   666
							      SDL_Screen))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   667
		break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   668
	if(i == this->hidden->nvisuals) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   669
	    /* default visual was useless, take the deepest one instead */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   670
	    i = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   671
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   672
	SDL_Visual = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   673
	if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   674
	    SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   675
	} else {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   676
	    SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   677
					    SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   678
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   679
	this->hidden->depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   680
	vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   681
	if ( vformat->BitsPerPixel > 8 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   682
		vformat->Rmask = SDL_Visual->red_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   683
	  	vformat->Gmask = SDL_Visual->green_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   684
	  	vformat->Bmask = SDL_Visual->blue_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   685
	}
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   686
	if ( this->hidden->depth == 32 ) {
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   687
		vformat->Amask = (0xFFFFFFFF & ~(vformat->Rmask|vformat->Gmask|vformat->Bmask));
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   688
	}
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   689
	X11_SaveVidModeGamma(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   690
4124
df2f562890a0 Fixed bug #510
Sam Lantinga <slouken@libsdl.org>
parents: 4067
diff changeset
   691
	/* Allow environment override of screensaver disable. */
df2f562890a0 Fixed bug #510
Sam Lantinga <slouken@libsdl.org>
parents: 4067
diff changeset
   692
	env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
4139
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   693
	if ( env ) {
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   694
		allow_screensaver = SDL_atoi(env);
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   695
	} else {
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   696
#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   697
		allow_screensaver = 0;
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   698
#else
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   699
		allow_screensaver = 1;
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   700
#endif
568c9b3c0167 * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents: 4124
diff changeset
   701
	}
1783
c546353b1ad4 Fixed bug #203
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
   702
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   703
	/* See if we have been passed a window to use */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   704
	SDL_windowid = SDL_getenv("SDL_WINDOWID");
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   705
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   706
	/* Create the fullscreen and managed windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   707
	create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   708
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   709
	/* Create the blank cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   710
	SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   711
					BLANK_CWIDTH, BLANK_CHEIGHT,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   712
						BLANK_CHOTX, BLANK_CHOTY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   713
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   714
	/* Fill in some window manager capabilities */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   715
	this->info.wm_available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   716
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   717
	/* We're done! */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   718
	XFlush(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   719
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   720
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   721
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   722
static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   723
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   724
	/* Clean up OpenGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   725
	if ( screen ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   726
		screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   727
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   728
	X11_GL_Shutdown(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   729
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   730
	if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   731
		/* Hide the managed window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   732
		if ( WMwindow ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   733
			XUnmapWindow(SDL_Display, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   734
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   735
		if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   736
			screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   737
			X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   738
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   739
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   740
		/* Destroy the output window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   741
		if ( SDL_Window ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   742
			XDestroyWindow(SDL_Display, SDL_Window);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   743
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   744
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   745
		/* Free the colormap entries */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   746
		if ( SDL_XPixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   747
			int numcolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   748
			unsigned long pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   749
			numcolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   750
			for ( pixel=0; pixel<numcolors; ++pixel ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   751
				while ( SDL_XPixels[pixel] > 0 ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   752
					XFreeColors(GFX_Display,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   753
						SDL_DisplayColormap,&pixel,1,0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   754
					--SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   755
				}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   756
			}
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   757
			SDL_free(SDL_XPixels);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   758
			SDL_XPixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   759
		} 
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   760
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   761
		/* Free the graphics context */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   762
		if ( SDL_GC ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   763
			XFreeGC(SDL_Display, SDL_GC);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   764
			SDL_GC = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   765
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   766
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   767
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   768
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   769
static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h)
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   770
{
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   771
	const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   772
	const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   773
	if ( window ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   774
		if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   775
			return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   776
		}
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   777
		if ( SDL_strcmp(window, "center") == 0 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   778
			center = window;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   779
		}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   780
	}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   781
	if ( center ) {
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   782
		*x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   783
		*y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   784
		return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   785
	}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   786
	return SDL_FALSE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   787
}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   788
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   789
static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   790
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   791
	XSizeHints *hints;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   792
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   793
	hints = XAllocSizeHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   794
	if ( hints ) {
4218
50b4ab8f8271 Fixed bug #778
Sam Lantinga <slouken@libsdl.org>
parents: 4210
diff changeset
   795
		if (!(flags & SDL_RESIZABLE)) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   796
			hints->min_width = hints->max_width = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   797
			hints->min_height = hints->max_height = h;
4218
50b4ab8f8271 Fixed bug #778
Sam Lantinga <slouken@libsdl.org>
parents: 4210
diff changeset
   798
			hints->flags = PMaxSize | PMinSize;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   799
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   800
		if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   801
			hints->x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   802
			hints->y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   803
			hints->flags |= USPosition;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   804
		} else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   805
		/* Center it, if desired */
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   806
		if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   807
			hints->flags |= USPosition;
5394
67d3be4ec9f2 Patch for SDL_VIDEO_CENTERED & OpenGL bug
Sam Lantinga <slouken@libsdl.org>
parents: 4554
diff changeset
   808
67d3be4ec9f2 Patch for SDL_VIDEO_CENTERED & OpenGL bug
Sam Lantinga <slouken@libsdl.org>
parents: 4554
diff changeset
   809
			/* Hints must be set before moving the window, otherwise an
67d3be4ec9f2 Patch for SDL_VIDEO_CENTERED & OpenGL bug
Sam Lantinga <slouken@libsdl.org>
parents: 4554
diff changeset
   810
			   unwanted ConfigureNotify event will be issued */
67d3be4ec9f2 Patch for SDL_VIDEO_CENTERED & OpenGL bug
Sam Lantinga <slouken@libsdl.org>
parents: 4554
diff changeset
   811
			XSetWMNormalHints(SDL_Display, WMwindow, hints);
67d3be4ec9f2 Patch for SDL_VIDEO_CENTERED & OpenGL bug
Sam Lantinga <slouken@libsdl.org>
parents: 4554
diff changeset
   812
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   813
			XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   814
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   815
			/* Flush the resize event so we don't catch it later */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   816
			XSync(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   817
		}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   818
		XSetWMNormalHints(SDL_Display, WMwindow, hints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   819
		XFree(hints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   820
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   821
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   822
	/* Respect the window caption style */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   823
	if ( flags & SDL_NOFRAME ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   824
		SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   825
		Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   826
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   827
		/* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   828
		set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   829
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   830
		/* First try to set MWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   831
		WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   832
		if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   833
			/* Hints used by Motif compliant window managers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   834
			struct {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   835
				unsigned long flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   836
				unsigned long functions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   837
				unsigned long decorations;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   838
				long input_mode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   839
				unsigned long status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   840
			} MWMHints = { (1L << 1), 0, 0, 0, 0 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   841
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   842
			XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   843
			                WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   844
			                PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   845
					(unsigned char *)&MWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   846
					sizeof(MWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   847
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   848
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   849
		/* Now try to set KWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   850
		WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   851
		if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   852
			long KWMHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   853
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   854
			XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   855
			                WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   856
			                PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   857
					(unsigned char *)&KWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   858
					sizeof(KWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   859
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   860
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   861
		/* Now try to set GNOME hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   862
		WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   863
		if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   864
			long GNOMEHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   865
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   866
			XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   867
			                WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   868
			                PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   869
					(unsigned char *)&GNOMEHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   870
					sizeof(GNOMEHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   871
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   872
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   873
		/* Finally set the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   874
		if ( ! set ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   875
			XSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   876
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   877
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   878
		SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   879
		Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   880
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   881
		/* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   882
		set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   883
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   884
		/* First try to unset MWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   885
		WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   886
		if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   887
			XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   888
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   889
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   890
		/* Now try to unset KWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   891
		WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   892
		if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   893
			XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   894
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   895
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   896
		/* Now try to unset GNOME hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   897
		WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   898
		if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   899
			XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   900
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   901
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   902
		/* Finally unset the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   903
		if ( ! set ) {
4554
4deaba8b1b42 Fixed bug 1015
Sam Lantinga <slouken@libsdl.org>
parents: 4290
diff changeset
   904
			XDeleteProperty(SDL_Display, WMwindow, XA_WM_TRANSIENT_FOR);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   905
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   906
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   907
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   908
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   909
static int X11_CreateWindow(_THIS, SDL_Surface *screen,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   910
			    int w, int h, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   911
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   912
	int i, depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   913
	Visual *vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   914
	int vis_change;
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   915
	Uint32 Amask;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   916
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   917
	/* If a window is already present, destroy it and start fresh */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   918
	if ( SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   919
		X11_DestroyWindow(this, screen);
860
2bac79e27868 Create a 2D window and then manually focus a different window on your desktop,
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
   920
		switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   921
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   922
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   923
	/* See if we have been given a window id */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   924
	if ( SDL_windowid ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   925
		SDL_Window = SDL_strtol(SDL_windowid, NULL, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   926
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   927
		SDL_Window = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   928
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   929
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   930
	/* find out which visual we are going to use */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   931
	if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   932
		XVisualInfo *vi;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   933
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   934
		vi = X11_GL_GetVisual(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   935
		if( !vi ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   936
			return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   937
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   938
		vis = vi->visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   939
		depth = vi->depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   940
	} else if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   941
		XWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   942
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   943
		XGetWindowAttributes(SDL_Display, SDL_Window, &a);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   944
		vis = a.visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   945
		depth = a.depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   946
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   947
		for ( i = 0; i < this->hidden->nvisuals; i++ ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   948
			if ( this->hidden->visuals[i].bpp == bpp )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   949
				break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   950
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   951
		if ( i == this->hidden->nvisuals ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   952
			SDL_SetError("No matching visual for requested depth");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   953
			return -1;	/* should never happen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   954
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   955
		vis = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   956
		depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   957
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   958
#ifdef X11_DEBUG
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   959
        printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   960
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   961
	vis_change = (vis != SDL_Visual);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   962
	SDL_Visual = vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   963
	this->hidden->depth = depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   964
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   965
	/* Allocate the new pixel format for this video mode */
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   966
	if ( this->hidden->depth == 32 ) {
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   967
		Amask = (0xFFFFFFFF & ~(vis->red_mask|vis->green_mask|vis->blue_mask));
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   968
	} else {
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   969
		Amask = 0;
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   970
	}
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   971
	if ( ! SDL_ReallocFormat(screen, bpp,
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   972
			vis->red_mask, vis->green_mask, vis->blue_mask, Amask) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   973
		return -1;
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
   974
	}
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   975
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   976
	/* Create the appropriate colormap */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   977
	if ( SDL_XColorMap != SDL_DisplayColormap ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   978
		XFreeColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   979
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   980
	if ( SDL_Visual->class == PseudoColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   981
	    int ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   982
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   983
	    /* Allocate the pixel flags */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   984
	    ncolors = SDL_Visual->map_entries;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   985
	    SDL_XPixels = SDL_malloc(ncolors * sizeof(int));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   986
	    if(SDL_XPixels == NULL) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   987
		SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   988
		return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   989
	    }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   990
	    SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   991
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   992
	    /* always allocate a private colormap on non-default visuals */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   993
	    if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   994
		flags |= SDL_HWPALETTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   995
	    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   996
	    if ( flags & SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   997
		screen->flags |= SDL_HWPALETTE;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   998
		SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   999
		                                SDL_Visual, AllocAll);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1000
	    } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1001
		SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1002
	    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1003
	} else if ( SDL_Visual->class == DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1004
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1005
	    /* Create a colormap which we can manipulate for gamma */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1006
	    SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1007
		                            SDL_Visual, AllocAll);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1008
            XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1009
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1010
	    /* Initialize the colormap to the identity mapping */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1011
	    SDL_GetGammaRamp(0, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1012
	    this->screen = screen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1013
	    X11_SetGammaRamp(this, this->gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1014
	    this->screen = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1015
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1016
	    /* Create a read-only colormap for our window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1017
	    SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1018
	                                    SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1019
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1020
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1021
	/* Recreate the auxiliary windows, if needed (required for GL) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1022
	if ( vis_change )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1023
	    create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1024
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1025
	if(screen->flags & SDL_HWPALETTE) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1026
	    /* Since the full-screen window might have got a nonzero background
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1027
	       colour (0 is white on some displays), we should reset the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1028
	       background to 0 here since that is what the user expects
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1029
	       with a private colormap */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1030
	    XSetWindowBackground(SDL_Display, FSwindow, 0);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1031
	    XClearWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1032
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1033
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1034
	/* resize the (possibly new) window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1035
	if( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1036
	        X11_SetSizeHints(this, w, h, flags);
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
  1037
		window_w = w;
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
  1038
		window_h = h;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1039
		XResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1040
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1041
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1042
	/* Create (or use) the X11 display window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1043
	if ( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1044
		if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1045
			if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1046
				return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1047
			}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1048
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1049
			XSetWindowAttributes swa;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1050
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1051
			swa.background_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1052
			swa.border_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1053
			swa.colormap = SDL_XColorMap;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1054
			SDL_Window = XCreateWindow(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1055
		                           	0, 0, w, h, 0, depth,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1056
		                           	InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1057
		                           	CWBackPixel | CWBorderPixel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1058
		                           	| CWColormap, &swa);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1059
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1060
		/* Only manage our input if we own the window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1061
		XSelectInput(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1062
					( EnterWindowMask | LeaveWindowMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1063
					| ButtonPressMask | ButtonReleaseMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1064
					| PointerMotionMask | ExposureMask ));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1065
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1066
	/* Create the graphics context here, once we have a window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1067
	if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1068
		if ( X11_GL_CreateContext(this) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1069
			return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1070
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1071
			screen->flags |= SDL_OPENGL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1072
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1073
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1074
		XGCValues gcv;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1075
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1076
		gcv.graphics_exposures = False;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1077
		SDL_GC = XCreateGC(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1078
		                   GCGraphicsExposures, &gcv);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1079
		if ( ! SDL_GC ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1080
			SDL_SetError("Couldn't create graphics context");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1081
			return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1082
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1083
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1084
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1085
	/* Set our colormaps when not setting a GL mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1086
	if ( ! (flags & SDL_OPENGL) ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1087
		XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1088
		if( !SDL_windowid ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1089
		    XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1090
		    XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1091
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff