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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* This is the system specific header for the SDL joystick API */
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#include "SDL_joystick.h"
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/* The SDL joystick structure */
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struct _SDL_Joystick {
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Uint8 index; /* Device index */
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const char *name; /* Joystick name - system dependent */
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int naxes; /* Number of axis controls on the joystick */
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Sint16 *axes; /* Current axis states */
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int nhats; /* Number of hats on the joystick */
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Uint8 *hats; /* Current hat states */
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int nballs; /* Number of trackballs on the joystick */
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struct balldelta {
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int dx;
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int dy;
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} *balls; /* Current ball motion deltas */
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int nbuttons; /* Number of buttons on the joystick */
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Uint8 *buttons; /* Current button states */
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struct joystick_hwdata *hwdata; /* Driver dependent information */
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int ref_count; /* Reference count for multiple opens */
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};
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* This function should return the number of available joysticks, or -1
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* on an unrecoverable fatal error.
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*/
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extern int SDL_SYS_JoystickInit(void);
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/* Function to get the device-dependent name of a joystick */
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extern const char *SDL_SYS_JoystickName(int index);
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/* Function to open a joystick for use.
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The joystick to open is specified by the index field of the joystick.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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extern int SDL_SYS_JoystickOpen(SDL_Joystick *joystick);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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extern void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick);
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/* Function to close a joystick after use */
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extern void SDL_SYS_JoystickClose(SDL_Joystick *joystick);
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/* Function to perform any system-specific joystick related cleanup */
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extern void SDL_SYS_JoystickQuit(void);
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