0
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "SDL_sysvideo.h"
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#include "SDL_cursor_c.h"
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#include "SDL_blit.h"
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#include "SDL_RLEaccel_c.h"
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#include "SDL_pixels_c.h"
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#include "SDL_memops.h"
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#include "SDL_leaks.h"
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/* Public routines */
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/*
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* Create an empty RGB surface of the appropriate depth
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*/
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SDL_Surface * SDL_CreateRGBSurface (Uint32 flags,
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int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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SDL_Surface *screen;
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SDL_Surface *surface;
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/* Check to see if we desire the surface in video memory */
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if ( video ) {
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screen = SDL_PublicSurface;
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} else {
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screen = NULL;
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}
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if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) {
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if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) {
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flags |= SDL_HWSURFACE;
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}
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if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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if ( ! current_video->info.blit_hw_CC ) {
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flags &= ~SDL_HWSURFACE;
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}
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}
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if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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if ( ! current_video->info.blit_hw_A ) {
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flags &= ~SDL_HWSURFACE;
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}
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}
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} else {
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flags &= ~SDL_HWSURFACE;
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}
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/* Allocate the surface */
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surface = (SDL_Surface *)malloc(sizeof(*surface));
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if ( surface == NULL ) {
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SDL_OutOfMemory();
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return(NULL);
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}
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surface->flags = SDL_SWSURFACE;
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if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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depth = screen->format->BitsPerPixel;
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Rmask = screen->format->Rmask;
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Gmask = screen->format->Gmask;
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Bmask = screen->format->Bmask;
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Amask = screen->format->Amask;
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}
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surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
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if ( surface->format == NULL ) {
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free(surface);
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return(NULL);
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}
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if ( Amask ) {
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surface->flags |= SDL_SRCALPHA;
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}
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surface->w = width;
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surface->h = height;
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surface->pitch = SDL_CalculatePitch(surface);
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surface->pixels = NULL;
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surface->offset = 0;
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surface->hwdata = NULL;
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surface->locked = 0;
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surface->map = NULL;
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surface->format_version = 0;
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SDL_SetClipRect(surface, NULL);
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/* Get the pixels */
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if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) ||
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(video->AllocHWSurface(this, surface) < 0) ) {
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if ( surface->w && surface->h ) {
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surface->pixels = malloc(surface->h*surface->pitch);
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if ( surface->pixels == NULL ) {
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SDL_FreeSurface(surface);
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SDL_OutOfMemory();
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return(NULL);
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}
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/* This is important for bitmaps */
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memset(surface->pixels, 0, surface->h*surface->pitch);
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}
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}
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/* Allocate an empty mapping */
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surface->map = SDL_AllocBlitMap();
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if ( surface->map == NULL ) {
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SDL_FreeSurface(surface);
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return(NULL);
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}
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/* The surface is ready to go */
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surface->refcount = 1;
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#ifdef CHECK_LEAKS
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++surfaces_allocated;
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#endif
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return(surface);
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}
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/*
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* Create an RGB surface from an existing memory buffer
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*/
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SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels,
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int width, int height, int depth, int pitch,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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SDL_Surface *surface;
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surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth,
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Rmask, Gmask, Bmask, Amask);
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if ( surface != NULL ) {
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surface->flags |= SDL_PREALLOC;
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surface->pixels = pixels;
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surface->w = width;
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surface->h = height;
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surface->pitch = pitch;
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SDL_SetClipRect(surface, NULL);
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}
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return(surface);
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}
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/*
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* Set the color key in a blittable surface
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*/
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int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
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{
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/* Sanity check the flag as it gets passed in */
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if ( flag & SDL_SRCCOLORKEY ) {
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if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
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flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
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} else {
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flag = SDL_SRCCOLORKEY;
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}
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} else {
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flag = 0;
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}
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/* Optimize away operations that don't change anything */
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if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
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(key == surface->format->colorkey) ) {
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return(0);
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}
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/* UnRLE surfaces before we change the colorkey */
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if ( surface->flags & SDL_RLEACCEL ) {
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SDL_UnRLESurface(surface, 1);
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}
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if ( flag ) {
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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surface->flags |= SDL_SRCCOLORKEY;
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surface->format->colorkey = key;
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if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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if ( (video->SetHWColorKey == NULL) ||
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(video->SetHWColorKey(this, surface, key) < 0) ) {
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surface->flags &= ~SDL_HWACCEL;
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}
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}
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if ( flag & SDL_RLEACCELOK ) {
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surface->flags |= SDL_RLEACCELOK;
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} else {
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surface->flags &= ~SDL_RLEACCELOK;
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}
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} else {
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surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
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surface->format->colorkey = 0;
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}
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SDL_InvalidateMap(surface->map);
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return(0);
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}
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int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
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{
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Uint32 oldflags = surface->flags;
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Uint32 oldalpha = surface->format->alpha;
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/* Sanity check the flag as it gets passed in */
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if ( flag & SDL_SRCALPHA ) {
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if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
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flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
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} else {
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flag = SDL_SRCALPHA;
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}
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} else {
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flag = 0;
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}
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/* Optimize away operations that don't change anything */
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if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) &&
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(!flag || value == oldalpha) ) {
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return(0);
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}
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if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
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SDL_UnRLESurface(surface, 1);
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if ( flag ) {
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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surface->flags |= SDL_SRCALPHA;
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surface->format->alpha = value;
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if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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if ( (video->SetHWAlpha == NULL) ||
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(video->SetHWAlpha(this, surface, value) < 0) ) {
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surface->flags &= ~SDL_HWACCEL;
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}
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}
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if ( flag & SDL_RLEACCELOK ) {
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surface->flags |= SDL_RLEACCELOK;
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} else {
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surface->flags &= ~SDL_RLEACCELOK;
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}
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} else {
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surface->flags &= ~SDL_SRCALPHA;
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surface->format->alpha = SDL_ALPHA_OPAQUE;
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}
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/*
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* The representation for software surfaces is independent of
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* per-surface alpha, so no need to invalidate the blit mapping
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* if just the alpha value was changed. (If either is 255, we still
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* need to invalidate.)
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*/
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if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL
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|| oldflags != surface->flags
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|| (((oldalpha + 1) ^ (value + 1)) & 0x100))
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SDL_InvalidateMap(surface->map);
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return(0);
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}
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/*
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* A function to calculate the intersection of two rectangles:
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* return true if the rectangles intersect, false otherwise
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*/
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static __inline__
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SDL_bool SDL_IntersectRect(SDL_Rect *A, SDL_Rect *B, SDL_Rect *intersection)
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{
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int Amin, Amax, Bmin, Bmax;
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if(Bmin > Amin)
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Amin = Bmin;
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intersection->x = Amin;
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if(Bmax < Amax)
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Amax = Bmax;
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intersection->w = Amax - Amin > 0 ? Amax - Amin : 0;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if(Bmin > Amin)
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Amin = Bmin;
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intersection->y = Amin;
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if(Bmax < Amax)
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Amax = Bmax;
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intersection->h = Amax - Amin > 0 ? Amax - Amin : 0;
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return (intersection->w && intersection->h);
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}
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/*
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* Set the clipping rectangle for a blittable surface
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*/
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SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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{
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SDL_Rect full_rect;
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/* Don't do anything if there's no surface to act on */
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if ( ! surface ) {
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return SDL_FALSE;
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}
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/* Set up the full surface rectangle */
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full_rect.x = 0;
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full_rect.y = 0;
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full_rect.w = surface->w;
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full_rect.h = surface->h;
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/* Set the clipping rectangle */
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if ( ! rect ) {
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surface->clip_rect = full_rect;
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return 1;
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}
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return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
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}
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void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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{
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if ( surface && rect ) {
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*rect = surface->clip_rect;
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}
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}
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/*
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* Set up a blit between two surfaces -- split into three parts:
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* The upper part, SDL_UpperBlit(), performs clipping and rectangle
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* verification. The lower part is a pointer to a low level
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* accelerated blitting function.
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*
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* These parts are separated out and each used internally by this
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* library in the optimimum places. They are exported so that if
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* you know exactly what you are doing, you can optimize your code
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* by calling the one(s) you need.
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*/
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int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect,
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SDL_Surface *dst, SDL_Rect *dstrect)
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{
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SDL_blit do_blit;
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/* Check to make sure the blit mapping is valid */
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if ( (src->map->dst != dst) ||
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(src->map->dst->format_version != src->map->format_version) ) {
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if ( SDL_MapSurface(src, dst) < 0 ) {
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return(-1);
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}
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}
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/* Figure out which blitter to use */
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if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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do_blit = src->map->hw_blit;
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} else {
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do_blit = src->map->sw_blit;
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}
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return(do_blit(src, srcrect, dst, dstrect));
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}
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371 |
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int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect,
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SDL_Surface *dst, SDL_Rect *dstrect)
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{
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SDL_Rect fulldst;
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int srcx, srcy, w, h;
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/* Make sure the surfaces aren't locked */
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if ( ! src || ! dst ) {
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SDL_SetError("SDL_UpperBlit: passed a NULL surface");
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return(-1);
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}
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if ( src->locked || dst->locked ) {
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SDL_SetError("Surfaces must not be locked during blit");
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return(-1);
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}
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/* If the destination rectangle is NULL, use the entire dest surface */
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if ( dstrect == NULL ) {
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fulldst.x = fulldst.y = 0;
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dstrect = &fulldst;
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}
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/* clip the source rectangle to the source surface */
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if(srcrect) {
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int maxw, maxh;
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srcx = srcrect->x;
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w = srcrect->w;
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if(srcx < 0) {
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w += srcx;
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dstrect->x -= srcx;
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srcx = 0;
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}
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maxw = src->w - srcx;
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if(maxw < w)
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w = maxw;
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srcy = srcrect->y;
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h = srcrect->h;
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412 |
if(srcy < 0) {
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h += srcy;
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414 |
dstrect->y -= srcy;
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srcy = 0;
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}
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417 |
maxh = src->h - srcy;
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418 |
if(maxh < h)
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h = maxh;
|
|
420 |
|
|
421 |
} else {
|
|
422 |
srcx = srcy = 0;
|
|
423 |
w = src->w;
|
|
424 |
h = src->h;
|
|
425 |
}
|
|
426 |
|
|
427 |
/* clip the destination rectangle against the clip rectangle */
|
|
428 |
{
|
|
429 |
SDL_Rect *clip = &dst->clip_rect;
|
|
430 |
int dx, dy;
|
|
431 |
|
|
432 |
dx = clip->x - dstrect->x;
|
|
433 |
if(dx > 0) {
|
|
434 |
w -= dx;
|
|
435 |
dstrect->x += dx;
|
|
436 |
srcx += dx;
|
|
437 |
}
|
|
438 |
dx = dstrect->x + w - clip->x - clip->w;
|
|
439 |
if(dx > 0)
|
|
440 |
w -= dx;
|
|
441 |
|
|
442 |
dy = clip->y - dstrect->y;
|
|
443 |
if(dy > 0) {
|
|
444 |
h -= dy;
|
|
445 |
dstrect->y += dy;
|
|
446 |
srcy += dy;
|
|
447 |
}
|
|
448 |
dy = dstrect->y + h - clip->y - clip->h;
|
|
449 |
if(dy > 0)
|
|
450 |
h -= dy;
|
|
451 |
}
|
|
452 |
|
|
453 |
if(w > 0 && h > 0) {
|
|
454 |
SDL_Rect sr;
|
|
455 |
sr.x = srcx;
|
|
456 |
sr.y = srcy;
|
|
457 |
sr.w = dstrect->w = w;
|
|
458 |
sr.h = dstrect->h = h;
|
|
459 |
return SDL_LowerBlit(src, &sr, dst, dstrect);
|
|
460 |
}
|
|
461 |
dstrect->w = dstrect->h = 0;
|
|
462 |
return 0;
|
|
463 |
}
|
|
464 |
|
|
465 |
/*
|
|
466 |
* This function performs a fast fill of the given rectangle with 'color'
|
|
467 |
*/
|
|
468 |
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
|
|
469 |
{
|
|
470 |
SDL_VideoDevice *video = current_video;
|
|
471 |
SDL_VideoDevice *this = current_video;
|
|
472 |
int x, y;
|
|
473 |
Uint8 *row;
|
|
474 |
|
|
475 |
/* If 'dstrect' == NULL, then fill the whole surface */
|
|
476 |
if ( dstrect ) {
|
|
477 |
/* Perform clipping */
|
|
478 |
if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) {
|
|
479 |
return(0);
|
|
480 |
}
|
|
481 |
} else {
|
|
482 |
dstrect = &dst->clip_rect;
|
|
483 |
}
|
|
484 |
|
|
485 |
/* Check for hardware acceleration */
|
|
486 |
if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
|
|
487 |
video->info.blit_fill ) {
|
|
488 |
return(video->FillHWRect(this, dst, dstrect, color));
|
|
489 |
}
|
|
490 |
|
|
491 |
/* Perform software fill */
|
|
492 |
if ( SDL_LockSurface(dst) != 0 ) {
|
|
493 |
return(-1);
|
|
494 |
}
|
|
495 |
row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+
|
|
496 |
dstrect->x*dst->format->BytesPerPixel;
|
|
497 |
if ( dst->format->palette || (color == 0) ) {
|
|
498 |
x = dstrect->w*dst->format->BytesPerPixel;
|
|
499 |
if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) {
|
|
500 |
int n = x >> 2;
|
|
501 |
for ( y=dstrect->h; y; --y ) {
|
|
502 |
SDL_memset4(row, 0, n);
|
|
503 |
row += dst->pitch;
|
|
504 |
}
|
|
505 |
} else {
|
|
506 |
#ifdef __powerpc__
|
|
507 |
/*
|
|
508 |
* memset() on PPC (both glibc and codewarrior) uses
|
|
509 |
* the dcbz (Data Cache Block Zero) instruction, which
|
|
510 |
* causes an alignment exception if the destination is
|
|
511 |
* uncachable, so only use it on software surfaces
|
|
512 |
*/
|
|
513 |
if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
|
|
514 |
if(dstrect->w >= 8) {
|
|
515 |
/*
|
|
516 |
* 64-bit stores are probably most
|
|
517 |
* efficient to uncached video memory
|
|
518 |
*/
|
|
519 |
double fill;
|
|
520 |
memset(&fill, color, (sizeof fill));
|
|
521 |
for(y = dstrect->h; y; y--) {
|
|
522 |
Uint8 *d = row;
|
|
523 |
unsigned n = x;
|
|
524 |
unsigned nn;
|
|
525 |
Uint8 c = color;
|
|
526 |
double f = fill;
|
|
527 |
while((unsigned long)d
|
|
528 |
& (sizeof(double) - 1)) {
|
|
529 |
*d++ = c;
|
|
530 |
n--;
|
|
531 |
}
|
|
532 |
nn = n / (sizeof(double) * 4);
|
|
533 |
while(nn) {
|
|
534 |
((double *)d)[0] = f;
|
|
535 |
((double *)d)[1] = f;
|
|
536 |
((double *)d)[2] = f;
|
|
537 |
((double *)d)[3] = f;
|
|
538 |
d += 4*sizeof(double);
|
|
539 |
nn--;
|
|
540 |
}
|
|
541 |
n &= ~(sizeof(double) * 4 - 1);
|
|
542 |
nn = n / sizeof(double);
|
|
543 |
while(nn) {
|
|
544 |
*(double *)d = f;
|
|
545 |
d += sizeof(double);
|
|
546 |
nn--;
|
|
547 |
}
|
|
548 |
n &= ~(sizeof(double) - 1);
|
|
549 |
while(n) {
|
|
550 |
*d++ = c;
|
|
551 |
n--;
|
|
552 |
}
|
|
553 |
row += dst->pitch;
|
|
554 |
}
|
|
555 |
} else {
|
|
556 |
/* narrow boxes */
|
|
557 |
for(y = dstrect->h; y; y--) {
|
|
558 |
Uint8 *d = row;
|
|
559 |
Uint8 c = color;
|
|
560 |
int n = x;
|
|
561 |
while(n) {
|
|
562 |
*d++ = c;
|
|
563 |
n--;
|
|
564 |
}
|
|
565 |
row += dst->pitch;
|
|
566 |
}
|
|
567 |
}
|
|
568 |
} else
|
|
569 |
#endif /* __powerpc__ */
|
|
570 |
{
|
|
571 |
for(y = dstrect->h; y; y--) {
|
|
572 |
memset(row, color, x);
|
|
573 |
row += dst->pitch;
|
|
574 |
}
|
|
575 |
}
|
|
576 |
}
|
|
577 |
} else {
|
|
578 |
switch (dst->format->BytesPerPixel) {
|
|
579 |
case 2:
|
|
580 |
for ( y=dstrect->h; y; --y ) {
|
|
581 |
Uint16 *pixels = (Uint16 *)row;
|
|
582 |
Uint16 c = color;
|
|
583 |
Uint32 cc = (Uint32)c << 16 | c;
|
|
584 |
int n = dstrect->w;
|
|
585 |
if((unsigned long)pixels & 3) {
|
|
586 |
*pixels++ = c;
|
|
587 |
n--;
|
|
588 |
}
|
|
589 |
if(n >> 1)
|
|
590 |
SDL_memset4(pixels, cc, n >> 1);
|
|
591 |
if(n & 1)
|
|
592 |
pixels[n - 1] = c;
|
|
593 |
row += dst->pitch;
|
|
594 |
}
|
|
595 |
break;
|
|
596 |
|
|
597 |
case 3:
|
|
598 |
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
|
599 |
color <<= 8;
|
|
600 |
for ( y=dstrect->h; y; --y ) {
|
|
601 |
Uint8 *pixels = row;
|
|
602 |
for ( x=dstrect->w; x; --x ) {
|
|
603 |
memcpy(pixels, &color, 3);
|
|
604 |
pixels += 3;
|
|
605 |
}
|
|
606 |
row += dst->pitch;
|
|
607 |
}
|
|
608 |
break;
|
|
609 |
|
|
610 |
case 4:
|
|
611 |
for(y = dstrect->h; y; --y) {
|
|
612 |
SDL_memset4(row, color, dstrect->w);
|
|
613 |
row += dst->pitch;
|
|
614 |
}
|
|
615 |
break;
|
|
616 |
}
|
|
617 |
}
|
|
618 |
SDL_UnlockSurface(dst);
|
|
619 |
|
|
620 |
/* We're done! */
|
|
621 |
return(0);
|
|
622 |
}
|
|
623 |
|
|
624 |
/*
|
|
625 |
* Lock a surface to directly access the pixels
|
|
626 |
* -- Do not call this from any blit function, as SDL_DrawCursor() may recurse
|
|
627 |
* Instead, use:
|
|
628 |
* if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )
|
|
629 |
* video->LockHWSurface(video, surface);
|
|
630 |
*/
|
|
631 |
int SDL_LockSurface (SDL_Surface *surface)
|
|
632 |
{
|
|
633 |
if ( ! surface->locked ) {
|
|
634 |
/* Perform the lock */
|
|
635 |
if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
|
|
636 |
SDL_VideoDevice *video = current_video;
|
|
637 |
SDL_VideoDevice *this = current_video;
|
|
638 |
if ( video->LockHWSurface(this, surface) < 0 ) {
|
|
639 |
return(-1);
|
|
640 |
}
|
|
641 |
}
|
|
642 |
if ( surface->flags & SDL_RLEACCEL ) {
|
|
643 |
SDL_UnRLESurface(surface, 1);
|
|
644 |
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
|
|
645 |
}
|
|
646 |
/* This needs to be done here in case pixels changes value */
|
|
647 |
surface->pixels = (Uint8 *)surface->pixels + surface->offset;
|
|
648 |
}
|
|
649 |
|
|
650 |
/* Increment the surface lock count, for recursive locks */
|
|
651 |
++surface->locked;
|
|
652 |
|
|
653 |
/* Ready to go.. */
|
|
654 |
return(0);
|
|
655 |
}
|
|
656 |
/*
|
|
657 |
* Unlock a previously locked surface
|
|
658 |
* -- Do not call this from any blit function, as SDL_DrawCursor() may recurse
|
|
659 |
* Instead, use:
|
|
660 |
* if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )
|
|
661 |
* video->UnlockHWSurface(video, surface);
|
|
662 |
*/
|
|
663 |
void SDL_UnlockSurface (SDL_Surface *surface)
|
|
664 |
{
|
|
665 |
/* Only perform an unlock if we are locked */
|
|
666 |
if ( ! surface->locked || (--surface->locked > 0) ) {
|
|
667 |
return;
|
|
668 |
}
|
|
669 |
|
|
670 |
/* Perform the unlock */
|
|
671 |
surface->pixels = (Uint8 *)surface->pixels - surface->offset;
|
|
672 |
|
|
673 |
/* Unlock hardware or accelerated surfaces */
|
|
674 |
if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
|
|
675 |
SDL_VideoDevice *video = current_video;
|
|
676 |
SDL_VideoDevice *this = current_video;
|
|
677 |
video->UnlockHWSurface(this, surface);
|
|
678 |
} else {
|
|
679 |
/* Update RLE encoded surface with new data */
|
|
680 |
if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
|
|
681 |
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
|
|
682 |
SDL_RLESurface(surface);
|
|
683 |
}
|
|
684 |
}
|
|
685 |
}
|
|
686 |
|
|
687 |
/*
|
|
688 |
* Convert a surface into the specified pixel format.
|
|
689 |
*/
|
|
690 |
SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface,
|
|
691 |
SDL_PixelFormat *format, Uint32 flags)
|
|
692 |
{
|
|
693 |
SDL_Surface *convert;
|
|
694 |
Uint32 colorkey = 0;
|
|
695 |
Uint8 alpha = 0;
|
|
696 |
Uint32 surface_flags;
|
|
697 |
SDL_Rect bounds;
|
|
698 |
|
|
699 |
/* Check for empty destination palette! (results in empty image) */
|
|
700 |
if ( format->palette != NULL ) {
|
|
701 |
int i;
|
|
702 |
for ( i=0; i<format->palette->ncolors; ++i ) {
|
|
703 |
if ( (format->palette->colors[i].r != 0) ||
|
|
704 |
(format->palette->colors[i].g != 0) ||
|
|
705 |
(format->palette->colors[i].b != 0) )
|
|
706 |
break;
|
|
707 |
}
|
|
708 |
if ( i == format->palette->ncolors ) {
|
|
709 |
SDL_SetError("Empty destination palette");
|
|
710 |
return(NULL);
|
|
711 |
}
|
|
712 |
}
|
|
713 |
|
|
714 |
/* Create a new surface with the desired format */
|
|
715 |
convert = SDL_CreateRGBSurface(flags,
|
|
716 |
surface->w, surface->h, format->BitsPerPixel,
|
|
717 |
format->Rmask, format->Gmask, format->Bmask, format->Amask);
|
|
718 |
if ( convert == NULL ) {
|
|
719 |
return(NULL);
|
|
720 |
}
|
|
721 |
|
|
722 |
/* Copy the palette if any */
|
|
723 |
if ( format->palette && convert->format->palette ) {
|
|
724 |
memcpy(convert->format->palette->colors,
|
|
725 |
format->palette->colors,
|
|
726 |
format->palette->ncolors*sizeof(SDL_Color));
|
|
727 |
convert->format->palette->ncolors = format->palette->ncolors;
|
|
728 |
}
|
|
729 |
|
|
730 |
/* Save the original surface color key and alpha */
|
|
731 |
surface_flags = surface->flags;
|
|
732 |
if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
|
|
733 |
/* Convert colourkeyed surfaces to RGBA if requested */
|
|
734 |
if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY
|
|
735 |
&& format->Amask) {
|
|
736 |
surface_flags &= ~SDL_SRCCOLORKEY;
|
|
737 |
} else {
|
|
738 |
colorkey = surface->format->colorkey;
|
|
739 |
SDL_SetColorKey(surface, 0, 0);
|
|
740 |
}
|
|
741 |
}
|
|
742 |
if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
|
|
743 |
alpha = surface->format->alpha;
|
|
744 |
SDL_SetAlpha(surface, 0, 0);
|
|
745 |
}
|
|
746 |
|
|
747 |
/* Copy over the image data */
|
|
748 |
bounds.x = 0;
|
|
749 |
bounds.y = 0;
|
|
750 |
bounds.w = surface->w;
|
|
751 |
bounds.h = surface->h;
|
|
752 |
SDL_LowerBlit(surface, &bounds, convert, &bounds);
|
|
753 |
|
|
754 |
/* Clean up the original surface, and update converted surface */
|
|
755 |
if ( convert != NULL ) {
|
|
756 |
SDL_SetClipRect(convert, &surface->clip_rect);
|
|
757 |
}
|
|
758 |
if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
|
|
759 |
Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
|
|
760 |
if ( convert != NULL ) {
|
|
761 |
Uint8 keyR, keyG, keyB;
|
|
762 |
|
|
763 |
SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB);
|
|
764 |
SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK),
|
|
765 |
SDL_MapRGB(convert->format, keyR, keyG, keyB));
|
|
766 |
}
|
|
767 |
SDL_SetColorKey(surface, cflags, colorkey);
|
|
768 |
}
|
|
769 |
if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
|
|
770 |
Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
|
|
771 |
if ( convert != NULL ) {
|
|
772 |
SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK),
|
|
773 |
alpha);
|
|
774 |
}
|
|
775 |
SDL_SetAlpha(surface, aflags, alpha);
|
|
776 |
}
|
|
777 |
|
|
778 |
/* We're ready to go! */
|
|
779 |
return(convert);
|
|
780 |
}
|
|
781 |
|
|
782 |
/*
|
|
783 |
* Free a surface created by the above function.
|
|
784 |
*/
|
|
785 |
void SDL_FreeSurface (SDL_Surface *surface)
|
|
786 |
{
|
|
787 |
/* Free anything that's not NULL, and not the screen surface */
|
|
788 |
if ((surface == NULL) ||
|
|
789 |
(current_video &&
|
|
790 |
((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) {
|
|
791 |
return;
|
|
792 |
}
|
|
793 |
if ( --surface->refcount > 0 ) {
|
|
794 |
return;
|
|
795 |
}
|
|
796 |
if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
|
|
797 |
SDL_UnRLESurface(surface, 0);
|
|
798 |
}
|
|
799 |
if ( surface->format ) {
|
|
800 |
SDL_FreeFormat(surface->format);
|
|
801 |
surface->format = NULL;
|
|
802 |
}
|
|
803 |
if ( surface->map != NULL ) {
|
|
804 |
SDL_FreeBlitMap(surface->map);
|
|
805 |
surface->map = NULL;
|
|
806 |
}
|
|
807 |
if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
|
|
808 |
SDL_VideoDevice *video = current_video;
|
|
809 |
SDL_VideoDevice *this = current_video;
|
|
810 |
video->FreeHWSurface(this, surface);
|
|
811 |
}
|
|
812 |
if ( surface->pixels &&
|
|
813 |
((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) {
|
|
814 |
free(surface->pixels);
|
|
815 |
}
|
|
816 |
free(surface);
|
|
817 |
#ifdef CHECK_LEAKS
|
|
818 |
--surfaces_allocated;
|
|
819 |
#endif
|
|
820 |
}
|