src/video/wincommon/SDL_lowvideo.h
author Sam Lantinga <slouken@lokigames.com>
Thu, 26 Apr 2001 16:45:43 +0000
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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 "@(#) $Id$";
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#endif
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#ifndef _SDL_lowvideo_h
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#define _SDL_lowvideo_h
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#include <windows.h>
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#include "SDL_sysvideo.h"
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/* Hidden "this" pointer for the video functions */
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#define _THIS	SDL_VideoDevice *this
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#define DIRECTX_FULLSCREEN() 						\
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(									\
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	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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	((SDL_VideoSurface->flags & SDL_OPENGL    ) != SDL_OPENGL    ) && \
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	(strcmp(this->name, "directx") == 0)				\
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)
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/* The main window -- and a function to set it for the audio */
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extern const char *SDL_Appname;
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extern HINSTANCE SDL_Instance;
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extern HWND SDL_Window;
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extern const char *SDL_windowid;
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/* Variables and functions exported to other parts of the native video
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   subsystem (SDL_sysevents.c)
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*/
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/* Called by windows message loop when system palette is available */
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extern void (*WIN_RealizePalette)(_THIS);
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/* Called by windows message loop when the system palette changes */
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extern void (*WIN_PaletteChanged)(_THIS, HWND window);
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/* Called by windows message loop when losing or gaining gamma focus */
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extern void (*WIN_SwapGamma)(_THIS);
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/* Called by windows message loop when a portion of the screen needs update */
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extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
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/* Called by windows message loop when the message isn't handled */
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extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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/* The window cursor (from SDL_sysmouse.c) */
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extern HCURSOR SDL_hcursor;
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/* The bounds of the window in screen coordinates */
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extern RECT SDL_bounds;
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/* Flag -- SDL is performing a resize, rather than the user */
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extern int SDL_resizing;
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/* Flag -- the mouse is in relative motion mode */
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extern int mouse_relative;
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/* This is really from SDL_dx5audio.c */
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extern void DX5_SoundFocus(HWND window);
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#endif /* SDL_lowvideo_h */