src/events/SDL_events_c.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 28 May 2006 13:04:16 +0000
branchSDL-1.3
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child 1668 4da1ee79c9af
permissions -rw-r--r--
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Useful functions and variables from SDL_events.c */
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#include "SDL_events.h"
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/* Start and stop the event processing loop */
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extern int SDL_StartEventLoop (Uint32 flags);
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extern void SDL_StopEventLoop (void);
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extern void SDL_QuitInterrupt (void);
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extern void SDL_Lock_EventThread (void);
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extern void SDL_Unlock_EventThread (void);
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extern Uint32 SDL_EventThreadID (void);
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/* Event handler init routines */
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extern int SDL_KeyboardInit (void);
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extern int SDL_MouseInit (void);
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extern int SDL_QuitInit (void);
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/* Event handler quit routines */
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extern void SDL_KeyboardQuit (void);
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extern void SDL_MouseQuit (void);
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extern void SDL_QuitQuit (void);
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/* The event filter function */
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extern SDL_EventFilter SDL_EventOK;
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/* The array of event processing states */
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extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
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/* Internal event queueing functions
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   (from SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c, SDL_windowevents.c)
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 */
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extern int SDL_PrivateWindowEvent (SDL_WindowID windowID, Uint8 windowevent,
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                                   int data1, int data2);
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extern int SDL_PrivateMouseMotion (Uint8 buttonstate, int relative, Sint16 x,
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                                   Sint16 y);
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extern int SDL_PrivateMouseButton (Uint8 state, Uint8 button, Sint16 x,
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                                   Sint16 y);
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extern int SDL_PrivateKeyboard (Uint8 state, SDL_keysym * key);
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extern int SDL_PrivateQuit (void);
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extern int SDL_PrivateSysWMEvent (SDL_SysWMmsg * message);
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/* Used by the activity event handler to remove mouse focus */
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extern void SDL_ResetMouse (void);
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/* Used by the activity event handler to remove keyboard focus */
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extern void SDL_ResetKeyboard (void);
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/* Used by the event loop to queue pending keyboard repeat events */
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extern void SDL_CheckKeyRepeat (void);
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/* Used by the OS keyboard code to detect whether or not to do UNICODE */
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#ifndef DEFAULT_UNICODE_TRANSLATION
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#define DEFAULT_UNICODE_TRANSLATION 0   /* Default off because of overhead */
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#endif
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extern int SDL_TranslateUNICODE;
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/* vi: set ts=4 sw=4 expandtab: */