include/SDL_compat.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 16 Jun 2006 06:00:31 +0000
branchSDL-1.3
changeset 1682 7ae8018b2e5d
parent 1675 d33dcfc3fde7
child 1683 396a35389351
permissions -rw-r--r--
Default palette entries to white, instead of black. More palettized video mode support...
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/* This file contains functions for backwards compatibility with SDL 1.2 */
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#ifndef _SDL_compat_h
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#define _SDL_compat_h
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#include "SDL_video.h"
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#include "SDL_syswm.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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#define SDL_SWSURFACE       0x00000000
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#define SDL_ANYFORMAT       0x00100000
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#define SDL_HWPALETTE       0x00200000
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#define SDL_DOUBLEBUF       0x00400000
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#define SDL_FULLSCREEN      0x00800000
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#define SDL_RESIZABLE       0x01000000
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#define SDL_NOFRAME         0x02000000
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#define SDL_OPENGL          0x04000000
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#define SDL_ASYNCBLIT       0x08000000  /* Not used */
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#define SDL_HWACCEL         0x08000000  /* Not used */
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#define SDL_SCREEN_SURFACE  0x10000000  /* Surface is a window screen surface */
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#define SDL_SHADOW_SURFACE  0x20000000  /* Surface is a window shadow surface */
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#define SDL_APPMOUSEFOCUS	0x01
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#define SDL_APPINPUTFOCUS	0x02
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#define SDL_APPACTIVE		0x04
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#define SDL_LOGPAL 0x01
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#define SDL_PHYSPAL 0x02
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#define SDL_ACTIVEEVENT	SDL_EVENT_RESERVED1
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#define SDL_VIDEORESIZE	SDL_EVENT_RESERVED2
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#define SDL_VIDEOEXPOSE	SDL_EVENT_RESERVED3
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typedef struct SDL_VideoInfo
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{
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    Uint32 hw_available:1;
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    Uint32 wm_available:1;
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    Uint32 UnusedBits1:6;
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    Uint32 UnusedBits2:1;
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    Uint32 blit_hw:1;
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    Uint32 blit_hw_CC:1;
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    Uint32 blit_hw_A:1;
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    Uint32 blit_sw:1;
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    Uint32 blit_sw_CC:1;
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    Uint32 blit_sw_A:1;
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    Uint32 blit_fill:1;
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    Uint32 UnusedBits3:16;
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    Uint32 video_mem;
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    SDL_PixelFormat *vfmt;
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} SDL_VideoInfo;
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/* The most common video overlay formats.
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   For an explanation of these pixel formats, see:
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   http://www.webartz.com/fourcc/indexyuv.htm
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   For information on the relationship between color spaces, see:
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   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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 */
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#define SDL_YV12_OVERLAY  0x32315659    /* Planar mode: Y + V + U  (3 planes) */
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#define SDL_IYUV_OVERLAY  0x56555949    /* Planar mode: Y + U + V  (3 planes) */
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#define SDL_YUY2_OVERLAY  0x32595559    /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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#define SDL_UYVY_OVERLAY  0x59565955    /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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#define SDL_YVYU_OVERLAY  0x55595659    /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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/* The YUV hardware video overlay */
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typedef struct SDL_Overlay
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{
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    Uint32 format;              /* Read-only */
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    int w, h;                   /* Read-only */
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    int planes;                 /* Read-only */
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    Uint16 *pitches;            /* Read-only */
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    Uint8 **pixels;             /* Read-write */
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    /* Hardware-specific surface info */
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    struct private_yuvhwfuncs *hwfuncs;
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    struct private_yuvhwdata *hwdata;
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    /* Special flags */
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    Uint32 hw_overlay:1;        /* Flag: This overlay hardware accelerated? */
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    Uint32 UnusedBits:31;
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} SDL_Overlay;
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typedef enum
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{
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    SDL_GRAB_QUERY = -1,
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    SDL_GRAB_OFF = 0,
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    SDL_GRAB_ON = 1
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} SDL_GrabMode;
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#define SDL_AllocSurface    SDL_CreateRGBSurface
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extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
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extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
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extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
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extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp,
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                                            Uint32 flags);
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extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format,
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                                                 Uint32 flags);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
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                                                      int bpp, Uint32 flags);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
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extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
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                                             int numrects, SDL_Rect * rects);
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extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x,
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                                            Sint32 y, Uint32 w, Uint32 h);
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extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
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                                                            surface);
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extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
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                                               const char *icon);
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extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
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extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
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extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
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extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags,
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                                           const SDL_Color * colors,
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                                           int firstcolor, int ncolors);
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extern DECLSPEC int SDLCALL SDL_SetScreenColors(SDL_Surface * screen,
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                                                const SDL_Color * colors,
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                                                int firstcolor, int ncolors);
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extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo * info);
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
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extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
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                                                          int height,
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                                                          Uint32 format,
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                                                          SDL_Surface *
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                                                          display);
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extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
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extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
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extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
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                                                  SDL_Rect * dstrect);
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extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_compat_h */
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/* vi: set ts=4 sw=4 expandtab: */