include/SDL_events.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 10 Jun 2009 14:00:21 +0000
changeset 3191 91b335df6fc8
parent 3167 0c85abc61e47
child 3280 00cace2d9080
permissions -rw-r--r--
Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/**
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 * \file SDL_events.h
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 *
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 * Include file for SDL event handling
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 */
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#ifndef _SDL_events_h
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#define _SDL_events_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "SDL_keyboard.h"
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#include "SDL_mouse.h"
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#include "SDL_joystick.h"
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#include "SDL_quit.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* General keyboard/mouse state definitions */
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#define SDL_RELEASED	0
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#define SDL_PRESSED	1
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/**
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 * \enum SDL_EventType
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 *
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 * \brief The types of events that can be delivered
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 */
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typedef enum
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{
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    SDL_NOEVENT = 0,            /**< Unused (do not remove) */
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    SDL_WINDOWEVENT,            /**< Window state change */
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    SDL_KEYDOWN,                /**< Keys pressed */
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    SDL_KEYUP,                  /**< Keys released */
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    SDL_TEXTINPUT,              /**< Keyboard text input */
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    SDL_MOUSEMOTION,            /**< Mouse moved */
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    SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
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    SDL_MOUSEBUTTONUP,          /**< Mouse button released */
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    SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
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    SDL_JOYAXISMOTION,          /**< Joystick axis motion */
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    SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
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    SDL_JOYHATMOTION,           /**< Joystick hat position change */
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    SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
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    SDL_JOYBUTTONUP,            /**< Joystick button released */
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    SDL_QUIT,                   /**< User-requested quit */
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    SDL_SYSWMEVENT,             /**< System specific event */
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    SDL_PROXIMITYIN,            /**< Proximity In event */
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    SDL_PROXIMITYOUT,           /**< Proximity Out event */
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    SDL_EVENT_RESERVED1,        /**< Reserved for future use... */
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    SDL_EVENT_RESERVED2,
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    SDL_EVENT_RESERVED3,
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    /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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    SDL_USEREVENT = 24,
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    /* This last event is only for bounding internal arrays
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       It is the number of bits in the event mask datatype -- Uint32
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     */
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    SDL_NUMEVENTS = 32
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} SDL_EventType;
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/**
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 * \enum SDL_EventMask
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 *
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 * \brief Predefined event masks
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 */
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#define SDL_EVENTMASK(X)	(1<<(X))
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typedef enum
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{
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    SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
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    SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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    SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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    SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
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    SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT),
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    SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
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    SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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    SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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    SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL),
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    SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) |
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        SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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    SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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    SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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    SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
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    SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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    SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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    SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) |
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        SDL_EVENTMASK(SDL_JOYBALLMOTION) |
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        SDL_EVENTMASK(SDL_JOYHATMOTION) |
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        SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
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    SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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    SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT),
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    SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN),
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    SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT)
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} SDL_EventMask;
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#define SDL_ALLEVENTS		0xFFFFFFFF
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/**
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 * \struct SDL_WindowEvent
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 *
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 * \brief Window state change event data (event.window.*)
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 */
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typedef struct SDL_WindowEvent
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{
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    Uint8 type;             /**< SDL_WINDOWEVENT */
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    SDL_WindowID windowID;  /**< The associated window */
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    Uint8 event;            /**< SDL_WindowEventID */
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    int data1;              /**< event dependent data */
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    int data2;              /**< event dependent data */
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} SDL_WindowEvent;
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/**
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 * \struct SDL_KeyboardEvent
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 *
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 * \brief Keyboard button event structure (event.key.*)
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 */
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typedef struct SDL_KeyboardEvent
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{
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    Uint8 type;             /**< SDL_KEYDOWN or SDL_KEYUP */
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    SDL_WindowID windowID;  /**< The window with keyboard focus, if any */
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    Uint8 which;            /**< The keyboard device index */
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    Uint8 state;            /**< SDL_PRESSED or SDL_RELEASED */
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    SDL_keysym keysym;      /**< The key that was pressed or released */
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} SDL_KeyboardEvent;
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/**
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 * \struct SDL_TextInputEvent
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 *
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 * \brief Keyboard text input event structure (event.text.*)
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 */
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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typedef struct SDL_TextInputEvent
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{
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    Uint8 type;                               /**< SDL_TEXTINPUT */
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    SDL_WindowID windowID;                    /**< The window with keyboard focus, if any */
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    Uint8 which;                              /**< The keyboard device index */
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    char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
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} SDL_TextInputEvent;
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/**
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 * \struct SDL_MouseMotionEvent
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 *
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 * \brief Mouse motion event structure (event.motion.*)
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 */
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typedef struct SDL_MouseMotionEvent
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{
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    Uint8 type;             /**< SDL_MOUSEMOTION */
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    SDL_WindowID windowID;  /**< The window with mouse focus, if any */
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    Uint8 which;            /**< The mouse device index */
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    Uint8 state;            /**< The current button state */
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    int x;                  /**< X coordinate, relative to window */
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    int y;                  /**< Y coordinate, relative to window */
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    int z;                  /**< Z coordinate, for future use */
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    int pressure;           /**< Pressure reported by tablets */
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    int pressure_max;       /**< Maximum value of the pressure reported by the device */
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    int pressure_min;       /**< Minimum value of the pressure reported by the device */
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    int rotation;           /**< For future use */
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    int tilt;               /**< For future use */
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    int cursor;             /**< The cursor being used in the event */
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    int xrel;               /**< The relative motion in the X direction */
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    int yrel;               /**< The relative motion in the Y direction */
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} SDL_MouseMotionEvent;
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/**
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 * \struct SDL_MouseButtonEvent
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 *
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 * \brief Mouse button event structure (event.button.*)
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 */
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typedef struct SDL_MouseButtonEvent
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{
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    Uint8 type;             /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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    SDL_WindowID windowID;  /**< The window with mouse focus, if any */
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    Uint8 which;            /**< The mouse device index */
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    Uint8 button;           /**< The mouse button index */
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    Uint8 state;            /**< SDL_PRESSED or SDL_RELEASED */
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    int x;                  /**< X coordinate, relative to window */
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    int y;                  /**< Y coordinate, relative to window */
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} SDL_MouseButtonEvent;
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/**
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 * \struct SDL_MouseWheelEvent
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 *
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 * \brief Mouse wheel event structure (event.wheel.*)
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 */
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typedef struct SDL_MouseWheelEvent
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{
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    Uint8 type;             /**< SDL_MOUSEWHEEL */
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    SDL_WindowID windowID;  /**< The window with mouse focus, if any */
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    Uint8 which;            /**< The mouse device index */
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    int x;                  /**< The amount scrolled horizontally */
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    int y;                  /**< The amount scrolled vertically */
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} SDL_MouseWheelEvent;
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/**
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 * \struct SDL_JoyAxisEvent
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 *
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 * \brief Joystick axis motion event structure (event.jaxis.*)
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 */
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typedef struct SDL_JoyAxisEvent
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{
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    Uint8 type;         /**< SDL_JOYAXISMOTION */
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    Uint8 which;        /**< The joystick device index */
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    Uint8 axis;         /**< The joystick axis index */
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    int value;          /**< The axis value (range: -32768 to 32767) */
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} SDL_JoyAxisEvent;
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/**
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 * \struct SDL_JoyBallEvent
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 *
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 * \brief Joystick trackball motion event structure (event.jball.*)
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 */
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typedef struct SDL_JoyBallEvent
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{
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    Uint8 type;         /**< SDL_JOYBALLMOTION */
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    Uint8 which;        /**< The joystick device index */
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    Uint8 ball;         /**< The joystick trackball index */
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    int xrel;           /**< The relative motion in the X direction */
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    int yrel;           /**< The relative motion in the Y direction */
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} SDL_JoyBallEvent;
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/**
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 * \struct SDL_JoyHatEvent
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 *
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 * \brief Joystick hat position change event structure (event.jhat.*)
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 */
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typedef struct SDL_JoyHatEvent
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{
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    Uint8 type;         /**< SDL_JOYHATMOTION */
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    Uint8 which;        /**< The joystick device index */
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    Uint8 hat;          /**< The joystick hat index */
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    Uint8 value;        /**< The hat position value:
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                             SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
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                             SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
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                             SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
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                             Note that zero means the POV is centered.
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                         */
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} SDL_JoyHatEvent;
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/**
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 * \struct SDL_JoyButtonEvent
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 *
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 * \brief Joystick button event structure (event.jbutton.*)
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 */
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typedef struct SDL_JoyButtonEvent
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{
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    Uint8 type;         /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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    Uint8 which;        /**< The joystick device index */
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    Uint8 button;       /**< The joystick button index */
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    Uint8 state;        /**< SDL_PRESSED or SDL_RELEASED */
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} SDL_JoyButtonEvent;
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/**
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 * \struct SDL_QuitEvent
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 *
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 * \brief The "quit requested" event
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 */
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typedef struct SDL_QuitEvent
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{
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    Uint8 type;         /**< SDL_QUIT */
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} SDL_QuitEvent;
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/**
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 * \struct SDL_UserEvent
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 *
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 * \brief A user-defined event type (event.user.*)
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 */
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typedef struct SDL_UserEvent
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{
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    Uint8 type;             /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
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    SDL_WindowID windowID;  /**< The associated window if any*/
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    int code;               /**< User defined event code */
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    void *data1;            /**< User defined data pointer */
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    void *data2;            /**< User defined data pointer */
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} SDL_UserEvent;
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/**
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 * \struct SDL_SysWMEvent
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 *
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 * \brief A video driver dependent system event (event.syswm.*)
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 *
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 * \note If you want to use this event, you should include SDL_syswm.h
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 */
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struct SDL_SysWMmsg;
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typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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typedef struct SDL_SysWMEvent
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{
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    Uint8 type;         /**< SDL_SYSWMEVENT */
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    SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
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} SDL_SysWMEvent;
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typedef struct SDL_ProximityEvent
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{
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    Uint8 type;
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    SDL_WindowID windowID;  /**< The associated window */
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    Uint8 which;
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    int cursor;
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    int x;
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    int y;
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} SDL_ProximityEvent;
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/* Typedefs for backwards compatibility */
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#ifndef SDL_NO_COMPAT
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typedef struct SDL_ActiveEvent
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{
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    Uint8 type;
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    Uint8 gain;
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    Uint8 state;
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} SDL_ActiveEvent;
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typedef struct SDL_ResizeEvent
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{
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    Uint8 type;
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    int w;
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    int h;
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} SDL_ResizeEvent;
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#endif
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/**
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 * \union SDL_Event
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 *
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 * \brief General event structure
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 */
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typedef union SDL_Event
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{
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    Uint8 type;                     /**< Event type, shared with all events */
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    SDL_WindowEvent window;         /**< Window event data */
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    SDL_KeyboardEvent key;          /**< Keyboard event data */
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    SDL_TextInputEvent text;        /**< Text input event data */
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    SDL_MouseMotionEvent motion;    /**< Mouse motion event data */
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    SDL_MouseButtonEvent button;    /**< Mouse button event data */
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    SDL_MouseWheelEvent wheel;      /**< Mouse wheel event data */
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    SDL_JoyAxisEvent jaxis;         /**< Joystick axis event data */
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    SDL_JoyBallEvent jball;         /**< Joystick ball event data */
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    SDL_JoyHatEvent jhat;           /**< Joystick hat event data */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   360
    SDL_JoyButtonEvent jbutton;     /**< Joystick button event data */
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   361
    SDL_QuitEvent quit;             /**< Quit request event data */
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   362
    SDL_UserEvent user;             /**< Custom event data */
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   363
    SDL_SysWMEvent syswm;           /**< System dependent window event data */
2710
44e49d3fa6cf Final merge of Google Summer of Code 2008 work...
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diff changeset
   364
    SDL_ProximityEvent proximity;   /**< Proximity In or Out event */
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   365
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   366
    /* Temporarily here for backwards compatibility */
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0c85abc61e47 Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
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   367
#ifndef SDL_NO_COMPAT
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   368
    SDL_ActiveEvent active;
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   369
    SDL_ResizeEvent resize;
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   370
#endif
0
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} SDL_Event;
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   372
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   373
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   374
/* Function prototypes */
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   375
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   376
/* Pumps the event loop, gathering events from the input devices.
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diff changeset
   377
   This function updates the event queue and internal input device state.
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   378
   This should only be run in the thread that sets the video mode.
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   379
*/
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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diff changeset
   380
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
0
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   381
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   382
/* Checks the event queue for messages and optionally returns them.
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parents:
diff changeset
   383
   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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parents:
diff changeset
   384
   the back of the event queue.
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parents:
diff changeset
   385
   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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parents:
diff changeset
   386
   of the event queue, matching 'mask', will be returned and will not
74212992fb08 Initial revision
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parents:
diff changeset
   387
   be removed from the queue.
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parents:
diff changeset
   388
   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front 
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parents:
diff changeset
   389
   of the event queue, matching 'mask', will be returned and will be
74212992fb08 Initial revision
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parents:
diff changeset
   390
   removed from the queue.
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parents:
diff changeset
   391
   This function returns the number of events actually stored, or -1
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diff changeset
   392
   if there was an error.  This function is thread-safe.
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diff changeset
   393
*/
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   394
typedef enum
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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   395
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   396
    SDL_ADDEVENT,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   397
    SDL_PEEKEVENT,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   398
    SDL_GETEVENT
0
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parents:
diff changeset
   399
} SDL_eventaction;
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parents:
diff changeset
   400
/* */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   401
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   402
                                           SDL_eventaction action,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   403
                                           Uint32 mask);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   404
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   405
/* Checks to see if certain event types are in the event queue.
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   406
 */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   407
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
0
74212992fb08 Initial revision
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parents:
diff changeset
   408
74212992fb08 Initial revision
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parents:
diff changeset
   409
/* Polls for currently pending events, and returns 1 if there are any pending
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   410
   events, or 0 if there are none available.  If 'event' is not NULL, the next
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   411
   event is removed from the queue and stored in that area.
74212992fb08 Initial revision
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parents:
diff changeset
   412
 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   413
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
0
74212992fb08 Initial revision
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parents:
diff changeset
   414
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   415
/* Waits indefinitely for the next available event, returning 1, or 0 if there
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   416
   was an error while waiting for events.  If 'event' is not NULL, the next
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   417
   event is removed from the queue and stored in that area.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   418
 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1358
diff changeset
   419
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   420
3072
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
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diff changeset
   421
/* Waits until the specified timeout (in milliseconds) for the next available
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
   422
   event, returning 1, or 0 if there was an error while waiting for events. If
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
   423
   'event' is not NULL, the next event is removed from the queue and stored in
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
   424
   that area.
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
   425
 */
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
   426
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
   427
                                                 int timeout);
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
   428
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   429
/* Add an event to the event queue.
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   430
   This function returns 1 on success, 0 if the event was filtered,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   431
   or -1 if the event queue was full or there was some other error.
0
74212992fb08 Initial revision
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parents:
diff changeset
   432
 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   433
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
0
74212992fb08 Initial revision
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parents:
diff changeset
   434
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   435
/*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   436
  This function sets up a filter to process all events before they
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   437
  change internal state and are posted to the internal event queue.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   438
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   439
  The filter is protypted as:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   440
*/
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   441
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   442
/*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   443
  If the filter returns 1, then the event will be added to the internal queue.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   444
  If it returns 0, then the event will be dropped from the queue, but the 
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   445
  internal state will still be updated.  This allows selective filtering of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   446
  dynamically arriving events.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   447
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   448
  WARNING:  Be very careful of what you do in the event filter function, as 
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   449
            it may run in a different thread!
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   450
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   451
  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   452
  event filter is only called when the window manager desires to close the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   453
  application window.  If the event filter returns 1, then the window will
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   454
  be closed, otherwise the window will remain open if possible.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   455
  If the quit event is generated by an interrupt signal, it will bypass the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   456
  internal queue and be delivered to the application at the next event poll.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   457
*/
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   458
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   459
                                                void *userdata);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   460
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   461
/*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   462
  Return the current event filter - can be used to "chain" filters.
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   463
  If there is no event filter set, this function returns SDL_FALSE.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   464
*/
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   465
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   466
                                                    void **userdata);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   467
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   468
/*
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   469
  Run the filter function on the current event queue, removing any
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   470
  events for which the filter returns 0.
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   471
*/
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   472
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   473
                                              void *userdata);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   474
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   475
/*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   476
  This function allows you to set the state of processing certain events.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   477
  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   478
  from the event queue and will not event be filtered.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   479
  If 'state' is set to SDL_ENABLE, that event will be processed normally.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   480
  If 'state' is set to SDL_QUERY, SDL_EventState() will return the 
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   481
  current processing state of the specified event.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   482
*/
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   483
#define SDL_QUERY	-1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   484
#define SDL_IGNORE	 0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   485
#define SDL_DISABLE	 0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   486
#define SDL_ENABLE	 1
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   487
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   488
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   489
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   490
/* Ends C function definitions when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   491
#ifdef __cplusplus
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   492
/* *INDENT-OFF* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   493
}
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   494
/* *INDENT-ON* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   495
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   496
#include "close_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   497
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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   498
#endif /* _SDL_events_h */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   499
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   500
/* vi: set ts=4 sw=4 expandtab: */