premake/projects/SDL2.lua
author Sam Lantinga <slouken@libsdl.org>
Mon, 07 Jul 2014 10:42:19 -0700
changeset 8982 a41a6b334028
parent 8149 681eb46b8ac4
child 9112 345a7d41dda9
permissions -rwxr-xr-x
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
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681eb46b8ac4 Fixed bug 2374 - Update copyright for 2014...
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-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty.  In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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SDL2.lua
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	This file provides the project definition for the entire SDL2 library, on all
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	platforms supported by the meta-build system. That includes Windows, MinGW,
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	Cygwin, Mac OS X, iOS, and Linux. This project is responsible for setting up
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	the source trees and the complicated dependencies required to build the
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	final SDL2 library. In order to simplify this process, the library is split
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	into several different segments. Each segment focuses on a different
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	dependency and series of configurations which are thrown into the generated
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	config header file, used to build this project.
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]]
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SDL_project "SDL2"
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	 SDL_isos "windows|mingw" -- all other bindings should be a shared library
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		SDL_kind "SharedLib"
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	SDL_isos "macosx|ios" -- macosx employs a static linking
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		SDL_kind "StaticLib"
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	-- the way premake generates project dependencies and how that affects linkage
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	-- makes it difficult to use shared libraries on Linux. Cygwin has issues
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	-- binding to GetProcAddress, so a static library is an easy fix.
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	SDL_isos "linux|cygwin"
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		SDL_kind "StaticLib"
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	SDL_language "C++"
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	SDL_sourcedir "../src"
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	-- primary platforms
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	SDL_isos "ios"
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		SDL_platforms { "iOS" }
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	SDL_isnotos "ios"
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		SDL_platforms { "native" }
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	-- additional platforms
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	SDL_isos "macosx"
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		SDL_platforms { "universal" }
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	SDL_isos "windows|mingw"
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		SDL_defines { "_WINDOWS" }
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	-- Following is the dependency tree for SDL2
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	-- (no SDL_os call means platform-independent)
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	-- The core and minimal of the SDL2 library. This will not quite build
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	-- standalone, but it's doable with a bit of tweaking to build this using the
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	-- minimal configuration header. This is a good start to adding SDL support to
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	-- new platforms.
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	SDL_config
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	{
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		["SDL_AUDIO_DRIVER_DISK"] = 1,
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		["SDL_AUDIO_DRIVER_DUMMY"] = 1,
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		["SDL_VIDEO_DRIVER_DUMMY"] = 1
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	}
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	SDL_paths
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	{
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		"/",
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		"/atomic/",
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		"/audio/",
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		"/audio/disk/",
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		"/audio/dummy/",
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		"/cpuinfo/",
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		"/dynapi/",
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		"/events/",
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		"/file/",
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		"/haptic/",
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		"/joystick/",
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		"/power/",
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		"/render/",
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		"/render/software/",
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		"/stdlib/",
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		"/thread/",
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		"/timer/",
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		"/video/",
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		"/video/dummy/"
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	}
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	-- SDL2 on Windows
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	SDL_dependency "windows"
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		SDL_os "windows|mingw"
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		SDL_links { "imm32", "oleaut32", "winmm", "version" }
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		-- these are the links that Visual Studio includes by default
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		SDL_links { "kernel32", "user32", "gdi32", "winspool",
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			"comdlg32", "advapi32", "shell32", "ole32",
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			"oleaut32", "uuid", "odbc32", "odbccp32" }
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		SDL_config
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		{
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			["SDL_LOADSO_WINDOWS"] = 1,
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			["SDL_THREAD_WINDOWS"] = 1,
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			["SDL_TIMER_WINDOWS"] = 1,
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			["SDL_VIDEO_DRIVER_WINDOWS"] = 1,
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			["SDL_POWER_WINDOWS"] = 1,
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			["SDL_AUDIO_DRIVER_WINMM"] = 1,
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			["SDL_FILESYSTEM_WINDOWS"] = 1
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		}
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		SDL_paths
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		{
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			"/audio/winmm/",
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			"/core/windows/",
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			"/libm/",
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			"/loadso/windows/",
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			"/power/windows/",
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			"/thread/windows/",
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			"/timer/windows/",
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			"/video/windows/",
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			"/filesystem/windows/"
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		}
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		SDL_files
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		{
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			-- these files have to be specified uniquely to avoid double
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			-- and incorrect linking
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			"/thread/generic/SDL_syscond.c",
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			"/thread/generic/SDL_sysmutex_c.h"
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		}
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	-- DirectX dependency
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	SDL_dependency "directx"
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		SDL_os "windows|mingw"
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		SDL_depfunc "DirectX"
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		SDL_config
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		{
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			["SDL_AUDIO_DRIVER_DSOUND"] = 1,
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			["SDL_AUDIO_DRIVER_XAUDIO2"] = 1,
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			["SDL_JOYSTICK_DINPUT"] = 1,
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			["SDL_HAPTIC_DINPUT"] = 1,
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			["SDL_VIDEO_RENDER_D3D"] = 1
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		}
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		SDL_paths
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		{
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			"/audio/directsound/",
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			"/audio/xaudio2/",
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			"/render/direct3d/",
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			-- these two depend on Xinput
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			"/haptic/windows/",
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			"/joystick/windows/",
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		}
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	-- in case DirectX was not found
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	SDL_dependency "notdirectx"
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		SDL_os "windows|mingw"
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		SDL_notdepfunc "DirectX"
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		SDL_config
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		{
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			-- enable dummy systems (same as disabling them)
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			["SDL_HAPTIC_DUMMY"] = 1,
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			["SDL_JOYSTICK_DUMMY"] = 1
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		}
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		SDL_paths
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		{
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			-- since we don't have Xinput
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			"/haptic/dummy/",
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			"/joystick/dummy/",
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		}
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	-- OpenGL dependency
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	SDL_dependency "opengl"
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		SDL_depfunc "OpenGL"
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		SDL_config
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		{
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			["SDL_VIDEO_OPENGL"] = 1,
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			["SDL_VIDEO_RENDER_OGL"] = 1
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		}
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		SDL_paths { "/render/opengl/" }
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	-- WGL dependency for OpenGL on Windows
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	SDL_dependency "opengl-windows"
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		SDL_os "windows|mingw"
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		SDL_depfunc "OpenGL"
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		SDL_config { ["SDL_VIDEO_OPENGL_WGL"] = 1 }
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	-- GLX dependency for OpenGL on Linux
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	SDL_dependency "opengl-linux"
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		SDL_os "linux"
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		SDL_depfunc "OpenGL"
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		SDL_config { ["SDL_VIDEO_OPENGL_GLX"] = 1 }
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	-- SDL2 on Mac OS X
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	SDL_dependency "macosx"
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		SDL_os "macosx"
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		SDL_config
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		{
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			["SDL_AUDIO_DRIVER_COREAUDIO"] = 1,
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			["SDL_JOYSTICK_IOKIT"] = 1,
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			["SDL_HAPTIC_IOKIT"] = 1,
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			["SDL_LOADSO_DLOPEN"] = 1,
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			["SDL_THREAD_PTHREAD"] = 1,
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			["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
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			["SDL_TIMER_UNIX"] = 1,
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			["SDL_VIDEO_DRIVER_COCOA"] = 1,
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			["SDL_POWER_MACOSX"] = 1,
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			["SDL_FILESYSTEM_COCOA"] = 1
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		}
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		SDL_paths
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		{
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			"/audio/coreaudio/",
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			"/file/cocoa/",
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			"/haptic/darwin/",
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			"/joystick/darwin/",
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			"/loadso/dlopen/",
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			"/power/macosx/",
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			"/render/opengl/",
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			"/thread/pthread/",
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			"/timer/unix/",
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			"/video/cocoa/",
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			"/video/x11/",
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			"/filesystem/cocoa/"
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		}
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		SDL_links
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		{
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			"AudioToolbox.framework",
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			"AudioUnit.framework",
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			"Cocoa.framework",
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			"CoreAudio.framework",
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			"IOKit.framework",
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			"Carbon.framework",
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			"ForceFeedback.framework",
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			"CoreFoundation.framework"
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		}
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	-- Linux dependency: DLOpen
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	SDL_dependency "linux-dlopen"
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		SDL_os "linux"
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   229
		SDL_depfunc "DLOpen"
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		SDL_paths { "/loadso/dlopen/" }
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   231
		SDL_config { ["SDL_LOADSO_DLOPEN"] = 1 }
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	-- Linux dependency: ALSA
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	SDL_dependency "linux-alsa"
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		SDL_os "linux"
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		SDL_depfunc "ALSA"
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		SDL_paths { "/audio/alsa/" }
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		SDL_config
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		{
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			["SDL_AUDIO_DRIVER_ALSA"] = 1,
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			["SDL_AUDIO_DRIVER_ALSA_DYNAMIC"] = '"libasound.so"'
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		}
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	-- Linux dependency: PulseAudio
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	SDL_dependency "linux-pulseaudio"
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		SDL_os "linux"
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		SDL_depfunc "PulseAudio"
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   246
		SDL_paths { "/audio/pulseaudio/" }
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   247
		SDL_config
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   248
		{
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   249
			["SDL_AUDIO_DRIVER_PULSEAUDIO"] = 1,
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   250
			["SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC"] = '"libpulse-simple.so"'
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   251
		}
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   252
	-- Linux dependency: ESD
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   253
	SDL_dependency "linux-esd"
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   254
		SDL_os "linux"
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   255
		SDL_depfunc "ESD"
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   256
		SDL_paths { "/audio/esd/" }
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   257
		SDL_config
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   258
		{
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   259
			["SDL_AUDIO_DRIVER_ESD"] = 1,
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   260
			["SDL_AUDIO_DRIVER_ESD_DYNAMIC"] = '"libesd.so"'
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   261
		}
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   262
	-- Linux dependency: NAS
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   263
	SDL_dependency "linux-nas"
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   264
		SDL_os "linux"
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   265
		SDL_depfunc "NAS"
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   266
		SDL_paths { "/audio/nas/" }
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   267
		SDL_config
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   268
		{
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   269
			["SDL_AUDIO_DRIVER_NAS"] = 1,
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   270
			["SDL_AUDIO_DRIVER_NAS_DYNAMIC"] = '"libaudio.so"'
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   271
		}
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   272
	-- Linux dependency: OSS
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   273
	SDL_dependency "linux-oss"
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   274
		SDL_os "linux"
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   275
		SDL_depfunc "OSS"
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   276
		SDL_paths { "/audio/dsp/" }
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   277
		SDL_config { ["SDL_AUDIO_DRIVER_OSS"] = 1 }
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   278
	-- Linux dependency: X11
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   279
	SDL_dependency "linux-x11"
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   280
		SDL_os "linux"
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   281
		SDL_depfunc "X11"
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   282
		SDL_paths { "/video/x11/" }
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   283
		SDL_config
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   284
		{
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   285
			["SDL_VIDEO_DRIVER_X11"] = 1,
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   286
			["SDL_VIDEO_DRIVER_X11_DYNAMIC"] = '"libX11.so"',
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   287
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT"] = '"libXext.so"',
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   288
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR"] = '"libXcursor.so"',
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   289
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA"] = '"libXinerama.so"',
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diff changeset
   290
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2"] = '"libXi.so"',
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diff changeset
   291
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR"] = '"libXrandr.so"',
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   292
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS"] = '"libXss.so"',
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diff changeset
   293
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE"] = '"libXxf86vm.so"',
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diff changeset
   294
			["SDL_VIDEO_DRIVER_X11_XCURSOR"] = 1,
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diff changeset
   295
			["SDL_VIDEO_DRIVER_X11_XINERAMA"] = 1,
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parents:
diff changeset
   296
			["SDL_VIDEO_DRIVER_X11_XINPUT2"] = 1,
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parents:
diff changeset
   297
			["SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH"] = 1,
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parents:
diff changeset
   298
			["SDL_VIDEO_DRIVER_X11_XRANDR"] = 1,
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parents:
diff changeset
   299
			["SDL_VIDEO_DRIVER_X11_XSCRNSAVER"] = 1,
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diff changeset
   300
			["SDL_VIDEO_DRIVER_X11_XSHAPE"] = 1,
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diff changeset
   301
			["SDL_VIDEO_DRIVER_X11_XVIDMODE"] = 1,
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diff changeset
   302
			["SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS"] = 1,
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parents:
diff changeset
   303
			["SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY"] = 1,
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diff changeset
   304
			["SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM"] = 1
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diff changeset
   305
		}
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diff changeset
   306
	-- SDL2 on Linux
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diff changeset
   307
	SDL_dependency "linux"
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   308
		SDL_os "linux"
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   309
		SDL_depfunc "DBus"
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   310
		SDL_config
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diff changeset
   311
		{
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diff changeset
   312
			["SDL_INPUT_LINUXEV"] = 1,
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diff changeset
   313
			["SDL_JOYSTICK_LINUX"] = 1,
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diff changeset
   314
			["SDL_HAPTIC_LINUX"] = 1,
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parents:
diff changeset
   315
			["SDL_THREAD_PTHREAD"] = 1,
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parents:
diff changeset
   316
			["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
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diff changeset
   317
			["SDL_TIMER_UNIX"] = 1,
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diff changeset
   318
			["SDL_POWER_LINUX"] = 1,
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diff changeset
   319
			["SDL_FILESYSTEM_UNIX"] = 1,
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diff changeset
   320
		}
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   321
		SDL_paths
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diff changeset
   322
		{
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diff changeset
   323
			"/haptic/linux/",
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diff changeset
   324
			"/joystick/linux/",
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diff changeset
   325
			"/power/linux/",
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   326
			"/thread/pthread/",
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diff changeset
   327
			"/timer/unix/",
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diff changeset
   328
			"/filesystem/unix/"
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diff changeset
   329
		}
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   330
		SDL_links
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diff changeset
   331
		{
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
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diff changeset
   332
			"m",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   333
			"pthread",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   334
			"rt"
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   335
		}
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   336
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   337
	-- SDL2 on Cygwin (not quite working yet)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
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parents:
diff changeset
   338
	SDL_dependency "cygwin"
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diff changeset
   339
		SDL_os "cygwin"
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parents:
diff changeset
   340
		SDL_config
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   341
		{
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   342
			['SDL_JOYSTICK_DISABLED'] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   343
			['SDL_HAPTIC_DISABLED'] = 1,
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parents:
diff changeset
   344
			['SDL_LOADSO_DLOPEN'] = 1,
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parents:
diff changeset
   345
			['SDL_THREAD_PTHREAD'] = 1,
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parents:
diff changeset
   346
			['SDL_THREAD_PTHREAD_RECURSIVE_MUTEX'] = 1,
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parents:
diff changeset
   347
			['SDL_TIMER_UNIX'] = 1,
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parents:
diff changeset
   348
			['SDL_FILESYSTEM_UNIX'] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
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parents:
diff changeset
   349
			['SDL_POWER_LINUX'] = 1
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   350
		}
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   351
		SDL_paths
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   352
		{
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   353
			"/loadso/dlopen/",
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   354
			"/power/linux/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   355
			"/render/opengl/",
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   356
			"/thread/pthread/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   357
			"/timer/unix/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   358
			"/filesystem/unix/",
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   359
			"/libm/"
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   360
		}
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   361
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   362
	-- SDL2 on iOS
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   363
	SDL_dependency "iphoneos"
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   364
		SDL_os "ios"
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   365
		SDL_config
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   366
		{
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   367
			["SDL_AUDIO_DRIVER_COREAUDIO"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   368
			["SDL_JOYSTICK_DISABLED"] = 0,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   369
			["SDL_HAPTIC_DISABLED"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   370
			["SDL_LOADSO_DISABLED"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   371
			["SDL_THREAD_PTHREAD"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   372
			["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   373
			["SDL_TIMER_UNIX"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   374
			["SDL_VIDEO_DRIVER_UIKIT"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   375
			["SDL_VIDEO_OPENGL_ES"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   376
			["SDL_VIDEO_RENDER_OGL_ES"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   377
			["SDL_VIDEO_RENDER_OGL_ES2"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   378
			["SDL_POWER_UIKIT"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   379
			["SDL_IPHONE_KEYBOARD"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   380
			["SDL_FILESYSTEM_COCOA"] = 1
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   381
		}
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   382
		SDL_paths
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   383
		{
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   384
			"/audio/coreaudio/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   385
			"/file/cocoa/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   386
			"/joystick/iphoneos/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   387
			"/loadso/dlopen/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   388
			"/power/uikit/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   389
			"/render/opengles/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   390
			"/render/opengles2/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   391
			"/thread/pthread/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   392
			"/timer/unix/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   393
			"/video/uikit/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   394
			"/filesystem/cocoa/"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   395
		}
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   396
		SDL_links
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   397
		{
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   398
			"$(SDKROOT)/AudioToolbox.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   399
			"$(SDKROOT)/QuartzCore.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   400
			"$(SDKROOT)/OpenGLES.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   401
			"$(SDKROOT)/CoreGraphics.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   402
			"$(SDKROOT)/UIKit.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   403
			"$(SDKROOT)/Foundation.framework",
8982
a41a6b334028 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Sam Lantinga <slouken@libsdl.org>
parents: 8149
diff changeset
   404
			"$(SDKROOT)/CoreAudio.framework",
a41a6b334028 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Sam Lantinga <slouken@libsdl.org>
parents: 8149
diff changeset
   405
			"$(SDKROOT)/CoreMotion.framework"
8149
681eb46b8ac4 Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga <slouken@libsdl.org>
parents: 8094
diff changeset
   406
		}