src/video/windib/SDL_dibevents.c
author Sam Lantinga <slouken@libsdl.org>
Thu, 02 Apr 2009 04:43:36 +0000
branchSDL-1.2
changeset 4167 a6f635e5eaa6
parent 4162 3b7fc3416601
child 4170 092c0bc69155
permissions -rw-r--r--
Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "SDL_main.h"
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#include "SDL_events.h"
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#include "SDL_syswm.h"
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "../wincommon/SDL_lowvideo.h"
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#include "SDL_gapidibvideo.h"
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#include "SDL_vkeys.h"
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#ifdef SDL_VIDEO_DRIVER_GAPI
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#include "../gapi/SDL_gapivideo.h"
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#endif
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#ifdef SDL_VIDEO_DRIVER_WINDIB
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#include "SDL_dibvideo.h"
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#endif
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#ifndef WM_APP
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#define WM_APP	0x8000
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#endif
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#ifdef _WIN32_WCE
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#define NO_GETKEYBOARDSTATE
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#endif
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/* The translation table from a Microsoft VK keysym to a SDL keysym */
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static SDLKey VK_keymap[SDLK_LAST];
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static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
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static SDLKey Arrows_keymap[4];
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/* Masks for processing the windows KEYDOWN and KEYUP messages */
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#define REPEATED_KEYMASK	(1<<30)
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#define EXTENDED_KEYMASK	(1<<24)
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/* DJM: If the user setup the window for us, we want to save his window proc,
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   and give him a chance to handle some messages. */
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#ifdef STRICT
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#define WNDPROCTYPE	WNDPROC
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#else
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#define WNDPROCTYPE	FARPROC
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#endif
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static WNDPROCTYPE userWindowProc = NULL;
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#ifdef SDL_VIDEO_DRIVER_GAPI
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WPARAM rotateKey(WPARAM key,int direction) 
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{
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	if(direction ==0 ) return key;
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	switch (key) {
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		case 0x26: /* up */
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			return Arrows_keymap[(2 + direction) % 4];
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		case 0x27: /* right */
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			return Arrows_keymap[(1 + direction) % 4];
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		case 0x28: /* down */
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			return Arrows_keymap[direction % 4];
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		case 0x25: /* left */
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			return Arrows_keymap[(3 + direction) % 4];
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	}
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	return key;
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}
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#endif 
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/* The main Win32 event handler */
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LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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	extern int posted;
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	switch (msg) {
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		case WM_SYSKEYDOWN:
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		case WM_KEYDOWN: {
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			SDL_keysym keysym;
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#ifdef SDL_VIDEO_DRIVER_GAPI
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			if(this->hidden->gapiInfo)
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			{
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				// Drop GAPI artefacts
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				if (wParam == 0x84 || wParam == 0x5B)
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					return 0;
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				wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
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			}
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#endif 
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			/* Ignore repeated keys */
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			if ( lParam&REPEATED_KEYMASK ) {
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				return(0);
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			}
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			switch (wParam) {
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				case VK_CONTROL:
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					if ( lParam&EXTENDED_KEYMASK )
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						wParam = VK_RCONTROL;
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					else
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						wParam = VK_LCONTROL;
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					break;
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				case VK_SHIFT:
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					/* EXTENDED trick doesn't work here */
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					{
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					Uint8 *state = SDL_GetKeyState(NULL);
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					if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
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						wParam = VK_LSHIFT;
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					} else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
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						wParam = VK_RSHIFT;
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					} else {
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						/* Win9x */
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						int sc = HIWORD(lParam) & 0xFF;
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						if (sc == 0x2A)
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							wParam = VK_LSHIFT;
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						else
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						if (sc == 0x36)
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							wParam = VK_RSHIFT;
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						else
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							wParam = VK_LSHIFT;
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					}
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   145
					}
0
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					break;
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				case VK_MENU:
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					if ( lParam&EXTENDED_KEYMASK )
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						wParam = VK_RMENU;
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					else
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						wParam = VK_LMENU;
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					break;
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   153
			}
112
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#ifdef NO_GETKEYBOARDSTATE
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			/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
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			if ( SDL_TranslateUNICODE ) {
140
3c35d8f160bd Fixed compiling on Windows CE
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   157
				MSG m;
112
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   158
140
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   159
				m.hwnd = hwnd;
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   160
				m.message = msg;
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   161
				m.wParam = wParam;
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   162
				m.lParam = lParam;
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   163
				m.time = 0;
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   164
				if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
112
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					GetMessage(&m, hwnd, 0, WM_USER);
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			    		wParam = m.wParam;
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   167
				}
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   168
			}
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   169
#endif /* NO_GETKEYBOARDSTATE */
0
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			posted = SDL_PrivateKeyboard(SDL_PRESSED,
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				TranslateKey(wParam,HIWORD(lParam),&keysym,1));
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		}
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		return(0);
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   174
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   175
		case WM_SYSKEYUP:
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   176
		case WM_KEYUP: {
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   177
			SDL_keysym keysym;
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   178
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   179
#ifdef SDL_VIDEO_DRIVER_GAPI
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			if(this->hidden->gapiInfo)
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   181
			{
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   182
				// Drop GAPI artifacts
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   183
				if (wParam == 0x84 || wParam == 0x5B)
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   184
					return 0;
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   185
	
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   186
				wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
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   187
			}
1251
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   188
#endif
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   189
0
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   190
			switch (wParam) {
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   191
				case VK_CONTROL:
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   192
					if ( lParam&EXTENDED_KEYMASK )
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   193
						wParam = VK_RCONTROL;
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   194
					else
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   195
						wParam = VK_LCONTROL;
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   196
					break;
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   197
				case VK_SHIFT:
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   198
					/* EXTENDED trick doesn't work here */
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   199
					{
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   200
					Uint8 *state = SDL_GetKeyState(NULL);
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   201
					if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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   202
						wParam = VK_LSHIFT;
1282
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diff changeset
   203
					} else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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   204
						wParam = VK_RSHIFT;
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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diff changeset
   205
					} else {
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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diff changeset
   206
						/* Win9x */
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diff changeset
   207
						int sc = HIWORD(lParam) & 0xFF;
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diff changeset
   208
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   209
						if (sc == 0x2A)
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   210
							wParam = VK_LSHIFT;
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diff changeset
   211
						else
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diff changeset
   212
						if (sc == 0x36)
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   213
							wParam = VK_RSHIFT;
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diff changeset
   214
						else
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diff changeset
   215
							wParam = VK_LSHIFT;
1282
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diff changeset
   216
					}
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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diff changeset
   217
					}
0
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diff changeset
   218
					break;
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diff changeset
   219
				case VK_MENU:
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   220
					if ( lParam&EXTENDED_KEYMASK )
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diff changeset
   221
						wParam = VK_RMENU;
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   222
					else
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   223
						wParam = VK_LMENU;
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diff changeset
   224
					break;
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diff changeset
   225
			}
1526
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
   226
			/* Windows only reports keyup for print screen */
89f90f32f6c0 Fixed bug #124
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diff changeset
   227
			if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
89f90f32f6c0 Fixed bug #124
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   228
				posted = SDL_PrivateKeyboard(SDL_PRESSED,
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   229
					TranslateKey(wParam,HIWORD(lParam),&keysym,1));
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diff changeset
   230
			}
0
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diff changeset
   231
			posted = SDL_PrivateKeyboard(SDL_RELEASED,
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   232
				TranslateKey(wParam,HIWORD(lParam),&keysym,0));
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diff changeset
   233
		}
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   234
		return(0);
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
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parents: 721
diff changeset
   235
#if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
5429a06aa816 SDL12: Disable screensaver in windib driver.
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parents: 721
diff changeset
   236
		case WM_SYSCOMMAND: {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   237
			const DWORD val = (DWORD) (wParam & 0xFFF0);
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   238
			if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) {
4162
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diff changeset
   239
				if (this->hidden->dibInfo && !allow_screensaver) {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   240
					/* Note that this doesn't stop anything on Vista
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   241
					   if the screensaver has a password. */
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   242
					return(0);
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   243
				}
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
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diff changeset
   244
			}
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
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parents: 721
diff changeset
   245
		}
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   246
		/* Fall through to default processing */
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   247
#endif /* SC_SCREENSAVE && SC_MONITORPOWER */
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   248
0
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   249
		default: {
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   250
			/* Only post the event if we're watching for it */
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diff changeset
   251
			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
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diff changeset
   252
			        SDL_SysWMmsg wmmsg;
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parents:
diff changeset
   253
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diff changeset
   254
				SDL_VERSION(&wmmsg.version);
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diff changeset
   255
				wmmsg.hwnd = hwnd;
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parents:
diff changeset
   256
				wmmsg.msg = msg;
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diff changeset
   257
				wmmsg.wParam = wParam;
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diff changeset
   258
				wmmsg.lParam = lParam;
74212992fb08 Initial revision
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parents:
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   259
				posted = SDL_PrivateSysWMEvent(&wmmsg);
145
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			/* DJM: If the user isn't watching for private
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				messages in her SDL event loop, then pass it
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				along to any win32 specific window proc.
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			 */
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			} else if (userWindowProc) {
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				return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
0
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			}
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		}
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		break;
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	}
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	return(DefWindowProc(hwnd, msg, wParam, lParam));
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}
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static void DIB_GenerateMouseMotionEvent(void)
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{
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	extern int mouse_relative;
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	extern int posted;
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	POINT mouse;
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	GetCursorPos( &mouse );
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	if ( mouse_relative ) {
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		POINT center;
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		center.x = (SDL_VideoSurface->w/2);
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		center.y = (SDL_VideoSurface->h/2);
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		ClientToScreen(SDL_Window, &center);
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		mouse.x -= (Sint16)center.x;
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		mouse.y -= (Sint16)center.y;
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		if ( mouse.x || mouse.y ) {
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			SetCursorPos(center.x, center.y);
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			posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
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		}
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	} else if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
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		ScreenToClient(SDL_Window, &mouse);
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   296
#ifdef _WIN32_WCE
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		if (SDL_VideoSurface)
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			GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &mouse.x, &mouse.y);
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#endif
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		posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
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   301
	}
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}
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   303
0
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void DIB_PumpEvents(_THIS)
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{
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   306
	MSG msg;
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   307
523
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
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   308
	while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
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   309
		if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
0
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			DispatchMessage(&msg);
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		}
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   312
	}
4167
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   313
a6f635e5eaa6 Fixed bug #611
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   314
	if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
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   315
		DIB_GenerateMouseMotionEvent( );
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   316
	}
0
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   317
}
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   318
1852
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   319
static HKL hLayoutUS = NULL;
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   320
0
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   321
void DIB_InitOSKeymap(_THIS)
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{
1852
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   323
	int	i;
3868
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   324
#ifndef _WIN32_WCE
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   325
	char	current_layout[KL_NAMELENGTH];
1852
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   326
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   327
	GetKeyboardLayoutName(current_layout);
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   328
	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
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   329
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   330
	hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
3868
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   331
1852
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   332
	if (!hLayoutUS) {
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   333
		//printf("Failed to load US keyboard layout. Using current.\n");
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   334
		hLayoutUS = GetKeyboardLayout(0);
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diff changeset
   335
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   336
	LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
3868
b2f59aadec0d Fixed bug #294
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   337
#else
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   338
#if _WIN32_WCE >=420
b2f59aadec0d Fixed bug #294
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   339
	TCHAR	current_layout[KL_NAMELENGTH];
0
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   340
3868
b2f59aadec0d Fixed bug #294
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   341
	GetKeyboardLayoutName(current_layout);
b2f59aadec0d Fixed bug #294
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   342
	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
b2f59aadec0d Fixed bug #294
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   343
b2f59aadec0d Fixed bug #294
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   344
	hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
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   345
b2f59aadec0d Fixed bug #294
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diff changeset
   346
	if (!hLayoutUS) {
b2f59aadec0d Fixed bug #294
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   347
		//printf("Failed to load US keyboard layout. Using current.\n");
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   348
		hLayoutUS = GetKeyboardLayout(0);
b2f59aadec0d Fixed bug #294
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diff changeset
   349
	}
b2f59aadec0d Fixed bug #294
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   350
	LoadKeyboardLayout(current_layout, 0);
b2f59aadec0d Fixed bug #294
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   351
#endif // _WIN32_WCE >=420
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   352
#endif
0
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   353
	/* Map the VK keysyms */
1379
c0a74f199ecf Use only safe string functions
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   354
	for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
0
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   355
		VK_keymap[i] = SDLK_UNKNOWN;
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   356
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   357
	VK_keymap[VK_BACK] = SDLK_BACKSPACE;
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   358
	VK_keymap[VK_TAB] = SDLK_TAB;
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diff changeset
   359
	VK_keymap[VK_CLEAR] = SDLK_CLEAR;
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diff changeset
   360
	VK_keymap[VK_RETURN] = SDLK_RETURN;
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diff changeset
   361
	VK_keymap[VK_PAUSE] = SDLK_PAUSE;
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   362
	VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
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diff changeset
   363
	VK_keymap[VK_SPACE] = SDLK_SPACE;
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diff changeset
   364
	VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
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diff changeset
   365
	VK_keymap[VK_COMMA] = SDLK_COMMA;
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diff changeset
   366
	VK_keymap[VK_MINUS] = SDLK_MINUS;
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   367
	VK_keymap[VK_PERIOD] = SDLK_PERIOD;
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   368
	VK_keymap[VK_SLASH] = SDLK_SLASH;
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   369
	VK_keymap[VK_0] = SDLK_0;
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   370
	VK_keymap[VK_1] = SDLK_1;
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   371
	VK_keymap[VK_2] = SDLK_2;
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   372
	VK_keymap[VK_3] = SDLK_3;
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   373
	VK_keymap[VK_4] = SDLK_4;
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   374
	VK_keymap[VK_5] = SDLK_5;
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diff changeset
   375
	VK_keymap[VK_6] = SDLK_6;
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diff changeset
   376
	VK_keymap[VK_7] = SDLK_7;
74212992fb08 Initial revision
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diff changeset
   377
	VK_keymap[VK_8] = SDLK_8;
74212992fb08 Initial revision
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diff changeset
   378
	VK_keymap[VK_9] = SDLK_9;
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diff changeset
   379
	VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
74212992fb08 Initial revision
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diff changeset
   380
	VK_keymap[VK_EQUALS] = SDLK_EQUALS;
74212992fb08 Initial revision
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   381
	VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
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   382
	VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   383
	VK_keymap[VK_OEM_102] = SDLK_LESS;
0
74212992fb08 Initial revision
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parents:
diff changeset
   384
	VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
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diff changeset
   385
	VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
327
13fc64213765 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   386
	VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
0
74212992fb08 Initial revision
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parents:
diff changeset
   387
	VK_keymap[VK_A] = SDLK_a;
74212992fb08 Initial revision
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parents:
diff changeset
   388
	VK_keymap[VK_B] = SDLK_b;
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diff changeset
   389
	VK_keymap[VK_C] = SDLK_c;
74212992fb08 Initial revision
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parents:
diff changeset
   390
	VK_keymap[VK_D] = SDLK_d;
74212992fb08 Initial revision
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parents:
diff changeset
   391
	VK_keymap[VK_E] = SDLK_e;
74212992fb08 Initial revision
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parents:
diff changeset
   392
	VK_keymap[VK_F] = SDLK_f;
74212992fb08 Initial revision
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parents:
diff changeset
   393
	VK_keymap[VK_G] = SDLK_g;
74212992fb08 Initial revision
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parents:
diff changeset
   394
	VK_keymap[VK_H] = SDLK_h;
74212992fb08 Initial revision
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parents:
diff changeset
   395
	VK_keymap[VK_I] = SDLK_i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   396
	VK_keymap[VK_J] = SDLK_j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   397
	VK_keymap[VK_K] = SDLK_k;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   398
	VK_keymap[VK_L] = SDLK_l;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   399
	VK_keymap[VK_M] = SDLK_m;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   400
	VK_keymap[VK_N] = SDLK_n;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   401
	VK_keymap[VK_O] = SDLK_o;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   402
	VK_keymap[VK_P] = SDLK_p;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   403
	VK_keymap[VK_Q] = SDLK_q;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   404
	VK_keymap[VK_R] = SDLK_r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   405
	VK_keymap[VK_S] = SDLK_s;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   406
	VK_keymap[VK_T] = SDLK_t;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   407
	VK_keymap[VK_U] = SDLK_u;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   408
	VK_keymap[VK_V] = SDLK_v;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   409
	VK_keymap[VK_W] = SDLK_w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   410
	VK_keymap[VK_X] = SDLK_x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   411
	VK_keymap[VK_Y] = SDLK_y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   412
	VK_keymap[VK_Z] = SDLK_z;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   413
	VK_keymap[VK_DELETE] = SDLK_DELETE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   414
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   415
	VK_keymap[VK_NUMPAD0] = SDLK_KP0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   416
	VK_keymap[VK_NUMPAD1] = SDLK_KP1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   417
	VK_keymap[VK_NUMPAD2] = SDLK_KP2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   418
	VK_keymap[VK_NUMPAD3] = SDLK_KP3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   419
	VK_keymap[VK_NUMPAD4] = SDLK_KP4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   420
	VK_keymap[VK_NUMPAD5] = SDLK_KP5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   421
	VK_keymap[VK_NUMPAD6] = SDLK_KP6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   422
	VK_keymap[VK_NUMPAD7] = SDLK_KP7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   423
	VK_keymap[VK_NUMPAD8] = SDLK_KP8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   424
	VK_keymap[VK_NUMPAD9] = SDLK_KP9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   425
	VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   426
	VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   427
	VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   428
	VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   429
	VK_keymap[VK_ADD] = SDLK_KP_PLUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   430
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   431
	VK_keymap[VK_UP] = SDLK_UP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   432
	VK_keymap[VK_DOWN] = SDLK_DOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   433
	VK_keymap[VK_RIGHT] = SDLK_RIGHT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   434
	VK_keymap[VK_LEFT] = SDLK_LEFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   435
	VK_keymap[VK_INSERT] = SDLK_INSERT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   436
	VK_keymap[VK_HOME] = SDLK_HOME;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   437
	VK_keymap[VK_END] = SDLK_END;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   438
	VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   439
	VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   440
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   441
	VK_keymap[VK_F1] = SDLK_F1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   442
	VK_keymap[VK_F2] = SDLK_F2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   443
	VK_keymap[VK_F3] = SDLK_F3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   444
	VK_keymap[VK_F4] = SDLK_F4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   445
	VK_keymap[VK_F5] = SDLK_F5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   446
	VK_keymap[VK_F6] = SDLK_F6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   447
	VK_keymap[VK_F7] = SDLK_F7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   448
	VK_keymap[VK_F8] = SDLK_F8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   449
	VK_keymap[VK_F9] = SDLK_F9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   450
	VK_keymap[VK_F10] = SDLK_F10;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   451
	VK_keymap[VK_F11] = SDLK_F11;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   452
	VK_keymap[VK_F12] = SDLK_F12;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   453
	VK_keymap[VK_F13] = SDLK_F13;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   454
	VK_keymap[VK_F14] = SDLK_F14;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   455
	VK_keymap[VK_F15] = SDLK_F15;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   456
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   457
	VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   458
	VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   459
	VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   460
	VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   461
	VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   462
	VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   463
	VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   464
	VK_keymap[VK_RMENU] = SDLK_RALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   465
	VK_keymap[VK_LMENU] = SDLK_LALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   466
	VK_keymap[VK_RWIN] = SDLK_RSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   467
	VK_keymap[VK_LWIN] = SDLK_LSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   468
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   469
	VK_keymap[VK_HELP] = SDLK_HELP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   470
#ifdef VK_PRINT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   471
	VK_keymap[VK_PRINT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   472
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   473
	VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   474
	VK_keymap[VK_CANCEL] = SDLK_BREAK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   475
	VK_keymap[VK_APPS] = SDLK_MENU;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   476
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   477
	Arrows_keymap[3] = 0x25;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   478
	Arrows_keymap[2] = 0x26;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   479
	Arrows_keymap[1] = 0x27;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   480
	Arrows_keymap[0] = 0x28;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   481
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   482
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   483
#define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   484
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   485
static int SDL_MapVirtualKey(int scancode, int vkey)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   486
{
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   487
#ifndef _WIN32_WCE
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   488
	int	mvke  = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   489
#else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   490
	int	mvke  = MapVirtualKey(scancode & 0xFF, 1);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   491
#endif
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   492
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   493
	switch(vkey) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   494
		/* These are always correct */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   495
		case VK_DIVIDE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   496
		case VK_MULTIPLY:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   497
		case VK_SUBTRACT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   498
		case VK_ADD:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   499
		case VK_LWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   500
		case VK_RWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   501
		case VK_APPS:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   502
		/* These are already handled */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   503
		case VK_LCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   504
		case VK_RCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   505
		case VK_LSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   506
		case VK_RSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   507
		case VK_LMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   508
		case VK_RMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   509
		case VK_SNAPSHOT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   510
		case VK_PAUSE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   511
			return vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   512
	}	
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   513
	switch(mvke) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   514
		/* Distinguish between keypad and extended keys */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   515
		case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   516
		case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   517
		case VK_END:    return EXTKEYPAD(VK_NUMPAD1);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   518
		case VK_DOWN:   return EXTKEYPAD(VK_NUMPAD2);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   519
		case VK_NEXT:   return EXTKEYPAD(VK_NUMPAD3);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   520
		case VK_LEFT:   return EXTKEYPAD(VK_NUMPAD4);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   521
		case VK_CLEAR:  return EXTKEYPAD(VK_NUMPAD5);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   522
		case VK_RIGHT:  return EXTKEYPAD(VK_NUMPAD6);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   523
		case VK_HOME:   return EXTKEYPAD(VK_NUMPAD7);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   524
		case VK_UP:     return EXTKEYPAD(VK_NUMPAD8);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   525
		case VK_PRIOR:  return EXTKEYPAD(VK_NUMPAD9);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   526
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   527
	return mvke?mvke:vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   528
}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   529
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   530
static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   531
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   532
	/* Set the keysym information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   533
	keysym->scancode = (unsigned char) scancode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   534
	keysym->mod = KMOD_NONE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   535
	keysym->unicode = 0;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   536
	
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   537
	if ((vkey == VK_RETURN) && (scancode & 0x100)) {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   538
		/* No VK_ code for the keypad enter key */
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   539
		keysym->sym = SDLK_KP_ENTER;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   540
	}
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   541
	else {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   542
		keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   543
	}
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   544
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   545
	if ( pressed && SDL_TranslateUNICODE ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   546
#ifdef NO_GETKEYBOARDSTATE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   547
		/* Uh oh, better hope the vkey is close enough.. */
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
   548
		if((keysym->sym == vkey) || (vkey > 0x7f))
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   549
		keysym->unicode = vkey;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   550
#else
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   551
		BYTE	keystate[256];
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   552
		Uint16	wchars[2];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   553
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   554
		GetKeyboardState(keystate);
1480
0a2bd6507477 More Win64 updates
Sam Lantinga <slouken@libsdl.org>
parents: 1472
diff changeset
   555
		if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   556
		{
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   557
			keysym->unicode = wchars[0];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   558
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   559
#endif /* NO_GETKEYBOARDSTATE */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   560
	}
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   561
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   562
#if 0
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   563
	{
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   564
		HKL     hLayoutCurrent = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   565
		int     sc = scancode & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   566
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   567
		printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   568
			"Current:(1:0x%02X, 3:0x%02X)\n",
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   569
			keysym->sym, vkey, scancode,
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   570
			MapVirtualKeyEx(sc, 1, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   571
			MapVirtualKeyEx(sc, 3, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   572
			MapVirtualKeyEx(sc, 1, hLayoutCurrent),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   573
			MapVirtualKeyEx(sc, 3, hLayoutCurrent)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   574
		);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   575
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   576
#endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   577
	return(keysym);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   578
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   579
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   580
int DIB_CreateWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   581
{
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   582
	char *windowid = SDL_getenv("SDL_WINDOWID");
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   583
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
   584
	SDL_RegisterApp(NULL, 0, 0);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   585
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   586
	SDL_windowid = (windowid != NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   587
	if ( SDL_windowid ) {
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   588
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   589
		/* wince 2.1 does not have strtol */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   590
		wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   591
		MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   592
		SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   593
		SDL_free(windowid_t);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   594
#else
1456
84de7511f79f Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents: 1433
diff changeset
   595
		SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   596
#endif
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   597
		if ( SDL_Window == NULL ) {
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   598
			SDL_SetError("Couldn't get user specified window");
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   599
			return(-1);
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   600
		}
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   601
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   602
		/* DJM: we want all event's for the user specified
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   603
			window to be handled by SDL.
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   604
		 */
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   605
		userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   606
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   607
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   608
		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   609
                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
   610
                        CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   611
		if ( SDL_Window == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   612
			SDL_SetError("Couldn't create window");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   613
			return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   614
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   615
		ShowWindow(SDL_Window, SW_HIDE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   616
	}
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   617
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   618
	/* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   619
		Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   620
		Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   621
	*/
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   622
	WIN_FlushMessageQueue();
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   623
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   624
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   625
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   626
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   627
void DIB_DestroyWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   628
{
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   629
	if ( SDL_windowid ) {
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   630
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   631
	} else {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   632
		DestroyWindow(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   633
	}
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
   634
	SDL_UnregisterApp();
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   635
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   636
	/* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   637
		Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   638
		Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   639
	*/
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   640
	WIN_FlushMessageQueue();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   641
}