author | Sam Lantinga <slouken@libsdl.org> |
Mon, 17 Jan 2011 14:08:00 -0800 | |
changeset 5017 | a9a3b9852a4a |
parent 5006 | 8e8876e4aec6 |
child 5123 | dc0dfdd58f27 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2010 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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/** |
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* \file SDL.h |
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* |
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* Main include header for the SDL library |
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*/ |
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/** |
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* \mainpage Simple DirectMedia Layer (SDL) |
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* |
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* http://www.libsdl.org/ |
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* |
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* \section intro_sec Introduction |
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* |
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* This is the Simple DirectMedia Layer, a general API that provides low |
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* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
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* and 2D framebuffer across multiple platforms. |
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* |
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* The current version supports Windows, Windows CE, Mac OS X, Linux, |
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* FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains |
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* support for other operating systems but those are not officially supported. |
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* |
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* SDL is written in C, but works with C++ natively, and has bindings to |
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* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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* Pike, Pliant, Python, Ruby, and Smalltalk. |
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* |
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* This library is distributed under GNU LGPL version 2, which can be |
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* found in the file "COPYING". This license allows you to use SDL |
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* freely in commercial programs as long as you link with the dynamic |
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* library. |
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* |
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* The best way to learn how to use SDL is to check out the header files in |
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* the "include" subdirectory and the programs in the "test" subdirectory. |
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* The header files and test programs are well commented and always up to date. |
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* More documentation is available in HTML format in "docs/index.html", and |
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* a documentation wiki is available online at: |
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* http://www.libsdl.org/cgi/docwiki.cgi |
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* |
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* The test programs in the "test" subdirectory are in the public domain. |
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* |
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* Frequently asked questions are answered online: |
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* http://www.libsdl.org/faq.php |
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* |
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* If you need help with the library, or just want to discuss SDL related |
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* issues, you can join the developers mailing list: |
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* http://www.libsdl.org/mailing-list.php |
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* |
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* Enjoy! |
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* Sam Lantinga (slouken@libsdl.org) |
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*/ |
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#ifndef _SDL_H |
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#define _SDL_H |
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#include "SDL_main.h" |
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#include "SDL_stdinc.h" |
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#include "SDL_atomic.h" |
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#include "SDL_audio.h" |
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#include "SDL_clipboard.h" |
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#include "SDL_cpuinfo.h" |
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#include "SDL_endian.h" |
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#include "SDL_error.h" |
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#include "SDL_events.h" |
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#include "SDL_loadso.h" |
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#include "SDL_mutex.h" |
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#include "SDL_power.h" |
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#include "SDL_rwops.h" |
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#include "SDL_thread.h" |
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#include "SDL_timer.h" |
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#include "SDL_version.h" |
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#include "SDL_video.h" |
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#include "SDL_compat.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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extern "C" { |
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/* *INDENT-ON* */ |
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#endif |
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/* As of version 0.5, SDL is loaded dynamically into the application */ |
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/** |
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* \name SDL_INIT_* |
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* |
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* These are the flags which may be passed to SDL_Init(). You should |
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* specify the subsystems which you will be using in your application. |
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*/ |
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/*@{*/ |
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#define SDL_INIT_TIMER 0x00000001 |
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#define SDL_INIT_AUDIO 0x00000010 |
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#define SDL_INIT_VIDEO 0x00000020 |
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#define SDL_INIT_JOYSTICK 0x00000200 |
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#define SDL_INIT_HAPTIC 0x00001000 |
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ |
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#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ |
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#define SDL_INIT_EVERYTHING 0x0000FFFF |
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/*@}*/ |
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/** |
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* This function initializes the subsystems specified by \c flags |
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* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV). |
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*/ |
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
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/** |
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* This function initializes specific SDL subsystems |
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*/ |
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
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/** |
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* This function cleans up specific SDL subsystems |
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*/ |
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
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/** |
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* This function returns a mask of the specified subsystems which have |
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* previously been initialized. |
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* |
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* If \c flags is 0, it returns a mask of all initialized subsystems. |
d3baf5ac4e37
Partial fix for bug #859
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diff
changeset
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145 |
*/ |
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Explicitly specify the SDL API calling convention (C by default)
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146 |
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
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|
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/** |
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* This function cleans up all initialized subsystems. You should |
150 |
* call it upon all exit conditions. |
|
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*/ |
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extern DECLSPEC void SDLCALL SDL_Quit(void); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1423
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156 |
/* *INDENT-OFF* */ |
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} |
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c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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/* *INDENT-ON* */ |
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#endif |
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#include "close_code.h" |
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||
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#endif /* _SDL_H */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
1423
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changeset
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163 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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164 |
/* vi: set ts=4 sw=4 expandtab: */ |