src/video/windib/SDL_dibevents.c
author Sam Lantinga <slouken@libsdl.org>
Sat, 23 Sep 2006 23:07:52 +0000
branchSDL-1.2
changeset 3868 b2f59aadec0d
parent 1852 eb2d5480ae95
child 3981 b0d021cf41b6
permissions -rw-r--r--
Fixed bug #294 Can't build SDL 1.2.11(and svn) for Pocket PC 2003 with Visual Studio 2005 Fix contributed by Dmitry Yakimov
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "SDL_main.h"
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#include "SDL_events.h"
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#include "SDL_syswm.h"
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "../wincommon/SDL_lowvideo.h"
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#include "SDL_dibvideo.h"
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#include "SDL_vkeys.h"
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#ifndef WM_APP
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#define WM_APP	0x8000
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#endif
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#ifdef _WIN32_WCE
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#define NO_GETKEYBOARDSTATE
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#endif
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/* The translation table from a Microsoft VK keysym to a SDL keysym */
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static SDLKey VK_keymap[SDLK_LAST];
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static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
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/* Masks for processing the windows KEYDOWN and KEYUP messages */
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#define REPEATED_KEYMASK	(1<<30)
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#define EXTENDED_KEYMASK	(1<<24)
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/* DJM: If the user setup the window for us, we want to save his window proc,
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   and give him a chance to handle some messages. */
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#ifdef STRICT
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#define WNDPROCTYPE	WNDPROC
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#else
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#define WNDPROCTYPE	FARPROC
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#endif
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static WNDPROCTYPE userWindowProc = NULL;
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#ifdef _WIN32_WCE
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WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation direction) 
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{
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	if (direction != SDL_ORIENTATION_LEFT)
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		return key;
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	switch (key) {
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		case 0x26: /* up */
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			return 0x27;
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		case 0x27: /* right */
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			return 0x28;
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		case 0x28: /* down */
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			return 0x25;
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		case 0x25: /* left */
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			return 0x26;
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	}
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	return key;
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}
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#endif 
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/* The main Win32 event handler */
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LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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	extern int posted;
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	switch (msg) {
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		case WM_SYSKEYDOWN:
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		case WM_KEYDOWN: {
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			SDL_keysym keysym;
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#ifdef _WIN32_WCE
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			// Drop GAPI artefacts
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			if (wParam == 0x84 || wParam == 0x5B)
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				return 0;
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			// Rotate key if necessary
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			if (this->hidden->orientation != SDL_ORIENTATION_UP)
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				wParam = rotateKey(wParam, this->hidden->orientation);	
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#endif 
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			/* Ignore repeated keys */
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			if ( lParam&REPEATED_KEYMASK ) {
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				return(0);
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			}
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			switch (wParam) {
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				case VK_CONTROL:
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					if ( lParam&EXTENDED_KEYMASK )
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						wParam = VK_RCONTROL;
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					else
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						wParam = VK_LCONTROL;
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					break;
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				case VK_SHIFT:
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					/* EXTENDED trick doesn't work here */
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					{
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					Uint8 *state = SDL_GetKeyState(NULL);
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					if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
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						wParam = VK_LSHIFT;
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					} else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
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						wParam = VK_RSHIFT;
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					} else {
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						/* Win9x */
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						int sc = HIWORD(lParam) & 0xFF;
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						if (sc == 0x2A)
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							wParam = VK_LSHIFT;
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						else
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						if (sc == 0x36)
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							wParam = VK_RSHIFT;
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						else
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							wParam = VK_LSHIFT;
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					}
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   136
					}
0
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					break;
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				case VK_MENU:
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					if ( lParam&EXTENDED_KEYMASK )
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						wParam = VK_RMENU;
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					else
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						wParam = VK_LMENU;
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					break;
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   144
			}
112
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   145
#ifdef NO_GETKEYBOARDSTATE
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			/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
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			if ( SDL_TranslateUNICODE ) {
140
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   148
				MSG m;
112
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   149
140
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				m.hwnd = hwnd;
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				m.message = msg;
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				m.wParam = wParam;
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				m.lParam = lParam;
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   154
				m.time = 0;
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				if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
112
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					GetMessage(&m, hwnd, 0, WM_USER);
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			    		wParam = m.wParam;
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   158
				}
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   159
			}
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#endif /* NO_GETKEYBOARDSTATE */
0
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			posted = SDL_PrivateKeyboard(SDL_PRESSED,
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				TranslateKey(wParam,HIWORD(lParam),&keysym,1));
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		}
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		return(0);
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   165
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		case WM_SYSKEYUP:
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		case WM_KEYUP: {
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			SDL_keysym keysym;
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   169
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#ifdef _WIN32_WCE
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			// Drop GAPI artifacts
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			if (wParam == 0x84 || wParam == 0x5B)
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				return 0;
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   174
86d0d01290ea Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
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			// Rotate key if necessary
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			if (this->hidden->orientation != SDL_ORIENTATION_UP)
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				wParam = rotateKey(wParam, this->hidden->orientation);	
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#endif
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   179
0
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			switch (wParam) {
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   181
				case VK_CONTROL:
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					if ( lParam&EXTENDED_KEYMASK )
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						wParam = VK_RCONTROL;
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					else
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						wParam = VK_LCONTROL;
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   186
					break;
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   187
				case VK_SHIFT:
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   188
					/* EXTENDED trick doesn't work here */
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   189
					{
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   190
					Uint8 *state = SDL_GetKeyState(NULL);
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   191
					if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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   192
						wParam = VK_LSHIFT;
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217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
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diff changeset
   193
					} else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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diff changeset
   194
						wParam = VK_RSHIFT;
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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diff changeset
   195
					} else {
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   196
						/* Win9x */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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   197
						int sc = HIWORD(lParam) & 0xFF;
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   198
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   199
						if (sc == 0x2A)
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   200
							wParam = VK_LSHIFT;
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   201
						else
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   202
						if (sc == 0x36)
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   203
							wParam = VK_RSHIFT;
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   204
						else
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   205
							wParam = VK_LSHIFT;
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   206
					}
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
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diff changeset
   207
					}
0
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   208
					break;
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   209
				case VK_MENU:
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   210
					if ( lParam&EXTENDED_KEYMASK )
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   211
						wParam = VK_RMENU;
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diff changeset
   212
					else
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diff changeset
   213
						wParam = VK_LMENU;
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diff changeset
   214
					break;
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parents:
diff changeset
   215
			}
1526
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
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diff changeset
   216
			/* Windows only reports keyup for print screen */
89f90f32f6c0 Fixed bug #124
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diff changeset
   217
			if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
89f90f32f6c0 Fixed bug #124
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   218
				posted = SDL_PrivateKeyboard(SDL_PRESSED,
89f90f32f6c0 Fixed bug #124
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diff changeset
   219
					TranslateKey(wParam,HIWORD(lParam),&keysym,1));
89f90f32f6c0 Fixed bug #124
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diff changeset
   220
			}
0
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parents:
diff changeset
   221
			posted = SDL_PrivateKeyboard(SDL_RELEASED,
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diff changeset
   222
				TranslateKey(wParam,HIWORD(lParam),&keysym,0));
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parents:
diff changeset
   223
		}
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parents:
diff changeset
   224
		return(0);
74212992fb08 Initial revision
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parents:
diff changeset
   225
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
   226
#if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   227
		case WM_SYSCOMMAND: {
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   228
			if ((wParam&0xFFF0)==SC_SCREENSAVE ||
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   229
				(wParam&0xFFF0)==SC_MONITORPOWER)
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   230
					return(0);
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
   231
		}
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   232
		/* Fall through to default processing */
5429a06aa816 SDL12: Disable screensaver in windib driver.
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diff changeset
   233
#endif /* SC_SCREENSAVE && SC_MONITORPOWER */
5429a06aa816 SDL12: Disable screensaver in windib driver.
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parents: 721
diff changeset
   234
0
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parents:
diff changeset
   235
		default: {
74212992fb08 Initial revision
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diff changeset
   236
			/* Only post the event if we're watching for it */
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diff changeset
   237
			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
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parents:
diff changeset
   238
			        SDL_SysWMmsg wmmsg;
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parents:
diff changeset
   239
74212992fb08 Initial revision
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diff changeset
   240
				SDL_VERSION(&wmmsg.version);
74212992fb08 Initial revision
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parents:
diff changeset
   241
				wmmsg.hwnd = hwnd;
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parents:
diff changeset
   242
				wmmsg.msg = msg;
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parents:
diff changeset
   243
				wmmsg.wParam = wParam;
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diff changeset
   244
				wmmsg.lParam = lParam;
74212992fb08 Initial revision
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diff changeset
   245
				posted = SDL_PrivateSysWMEvent(&wmmsg);
145
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
   246
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
   247
			/* DJM: If the user isn't watching for private
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
   248
				messages in her SDL event loop, then pass it
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
   249
				along to any win32 specific window proc.
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
   250
			 */
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
   251
			} else if (userWindowProc) {
721
ab0656314eef Date: Thu, 18 Sep 2003 14:24:35 -0400
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parents: 572
diff changeset
   252
				return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
0
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diff changeset
   253
			}
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parents:
diff changeset
   254
		}
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diff changeset
   255
		break;
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parents:
diff changeset
   256
	}
74212992fb08 Initial revision
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diff changeset
   257
	return(DefWindowProc(hwnd, msg, wParam, lParam));
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diff changeset
   258
}
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diff changeset
   259
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diff changeset
   260
void DIB_PumpEvents(_THIS)
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parents:
diff changeset
   261
{
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diff changeset
   262
	MSG msg;
74212992fb08 Initial revision
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parents:
diff changeset
   263
523
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
Sam Lantinga <slouken@libsdl.org>
parents: 515
diff changeset
   264
	while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
Sam Lantinga <slouken@libsdl.org>
parents: 515
diff changeset
   265
		if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
0
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parents:
diff changeset
   266
			DispatchMessage(&msg);
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parents:
diff changeset
   267
		}
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parents:
diff changeset
   268
	}
74212992fb08 Initial revision
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parents:
diff changeset
   269
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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static HKL hLayoutUS = NULL;
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void DIB_InitOSKeymap(_THIS)
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{
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	int	i;
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#ifndef _WIN32_WCE
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	char	current_layout[KL_NAMELENGTH];
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	GetKeyboardLayoutName(current_layout);
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	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
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	hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
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	if (!hLayoutUS) {
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		//printf("Failed to load US keyboard layout. Using current.\n");
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		hLayoutUS = GetKeyboardLayout(0);
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	}
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	LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
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#else
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#if _WIN32_WCE >=420
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	TCHAR	current_layout[KL_NAMELENGTH];
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	GetKeyboardLayoutName(current_layout);
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	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
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	hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
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	if (!hLayoutUS) {
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		//printf("Failed to load US keyboard layout. Using current.\n");
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		hLayoutUS = GetKeyboardLayout(0);
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	}
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	LoadKeyboardLayout(current_layout, 0);
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#endif // _WIN32_WCE >=420
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#endif
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	/* Map the VK keysyms */
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	for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
0
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		VK_keymap[i] = SDLK_UNKNOWN;
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	VK_keymap[VK_BACK] = SDLK_BACKSPACE;
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	VK_keymap[VK_TAB] = SDLK_TAB;
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	VK_keymap[VK_CLEAR] = SDLK_CLEAR;
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	VK_keymap[VK_RETURN] = SDLK_RETURN;
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	VK_keymap[VK_PAUSE] = SDLK_PAUSE;
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	VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
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	VK_keymap[VK_SPACE] = SDLK_SPACE;
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	VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
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	VK_keymap[VK_COMMA] = SDLK_COMMA;
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	VK_keymap[VK_MINUS] = SDLK_MINUS;
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	VK_keymap[VK_PERIOD] = SDLK_PERIOD;
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	VK_keymap[VK_SLASH] = SDLK_SLASH;
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	VK_keymap[VK_0] = SDLK_0;
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	VK_keymap[VK_1] = SDLK_1;
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	VK_keymap[VK_2] = SDLK_2;
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	VK_keymap[VK_3] = SDLK_3;
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	VK_keymap[VK_4] = SDLK_4;
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	VK_keymap[VK_5] = SDLK_5;
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   327
	VK_keymap[VK_6] = SDLK_6;
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	VK_keymap[VK_7] = SDLK_7;
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   329
	VK_keymap[VK_8] = SDLK_8;
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   330
	VK_keymap[VK_9] = SDLK_9;
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   331
	VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
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	VK_keymap[VK_EQUALS] = SDLK_EQUALS;
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   333
	VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
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   334
	VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
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   335
	VK_keymap[VK_OEM_102] = SDLK_LESS;
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   336
	VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
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   337
	VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
327
13fc64213765 *** empty log message ***
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	VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
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   339
	VK_keymap[VK_A] = SDLK_a;
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   340
	VK_keymap[VK_B] = SDLK_b;
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   341
	VK_keymap[VK_C] = SDLK_c;
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   342
	VK_keymap[VK_D] = SDLK_d;
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   343
	VK_keymap[VK_E] = SDLK_e;
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	VK_keymap[VK_F] = SDLK_f;
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   345
	VK_keymap[VK_G] = SDLK_g;
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   346
	VK_keymap[VK_H] = SDLK_h;
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   347
	VK_keymap[VK_I] = SDLK_i;
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   348
	VK_keymap[VK_J] = SDLK_j;
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   349
	VK_keymap[VK_K] = SDLK_k;
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   350
	VK_keymap[VK_L] = SDLK_l;
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   351
	VK_keymap[VK_M] = SDLK_m;
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   352
	VK_keymap[VK_N] = SDLK_n;
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   353
	VK_keymap[VK_O] = SDLK_o;
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   354
	VK_keymap[VK_P] = SDLK_p;
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   355
	VK_keymap[VK_Q] = SDLK_q;
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   356
	VK_keymap[VK_R] = SDLK_r;
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   357
	VK_keymap[VK_S] = SDLK_s;
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   358
	VK_keymap[VK_T] = SDLK_t;
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   359
	VK_keymap[VK_U] = SDLK_u;
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   360
	VK_keymap[VK_V] = SDLK_v;
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   361
	VK_keymap[VK_W] = SDLK_w;
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   362
	VK_keymap[VK_X] = SDLK_x;
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   363
	VK_keymap[VK_Y] = SDLK_y;
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   364
	VK_keymap[VK_Z] = SDLK_z;
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   365
	VK_keymap[VK_DELETE] = SDLK_DELETE;
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   366
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   367
	VK_keymap[VK_NUMPAD0] = SDLK_KP0;
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   368
	VK_keymap[VK_NUMPAD1] = SDLK_KP1;
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   369
	VK_keymap[VK_NUMPAD2] = SDLK_KP2;
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   370
	VK_keymap[VK_NUMPAD3] = SDLK_KP3;
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   371
	VK_keymap[VK_NUMPAD4] = SDLK_KP4;
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   372
	VK_keymap[VK_NUMPAD5] = SDLK_KP5;
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   373
	VK_keymap[VK_NUMPAD6] = SDLK_KP6;
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   374
	VK_keymap[VK_NUMPAD7] = SDLK_KP7;
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   375
	VK_keymap[VK_NUMPAD8] = SDLK_KP8;
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   376
	VK_keymap[VK_NUMPAD9] = SDLK_KP9;
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   377
	VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
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   378
	VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
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   379
	VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
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   380
	VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
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   381
	VK_keymap[VK_ADD] = SDLK_KP_PLUS;
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   382
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   383
	VK_keymap[VK_UP] = SDLK_UP;
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   384
	VK_keymap[VK_DOWN] = SDLK_DOWN;
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diff changeset
   385
	VK_keymap[VK_RIGHT] = SDLK_RIGHT;
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diff changeset
   386
	VK_keymap[VK_LEFT] = SDLK_LEFT;
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diff changeset
   387
	VK_keymap[VK_INSERT] = SDLK_INSERT;
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   388
	VK_keymap[VK_HOME] = SDLK_HOME;
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diff changeset
   389
	VK_keymap[VK_END] = SDLK_END;
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diff changeset
   390
	VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
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diff changeset
   391
	VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
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   392
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diff changeset
   393
	VK_keymap[VK_F1] = SDLK_F1;
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diff changeset
   394
	VK_keymap[VK_F2] = SDLK_F2;
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diff changeset
   395
	VK_keymap[VK_F3] = SDLK_F3;
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diff changeset
   396
	VK_keymap[VK_F4] = SDLK_F4;
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diff changeset
   397
	VK_keymap[VK_F5] = SDLK_F5;
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diff changeset
   398
	VK_keymap[VK_F6] = SDLK_F6;
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parents:
diff changeset
   399
	VK_keymap[VK_F7] = SDLK_F7;
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diff changeset
   400
	VK_keymap[VK_F8] = SDLK_F8;
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parents:
diff changeset
   401
	VK_keymap[VK_F9] = SDLK_F9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   402
	VK_keymap[VK_F10] = SDLK_F10;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   403
	VK_keymap[VK_F11] = SDLK_F11;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   404
	VK_keymap[VK_F12] = SDLK_F12;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   405
	VK_keymap[VK_F13] = SDLK_F13;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   406
	VK_keymap[VK_F14] = SDLK_F14;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   407
	VK_keymap[VK_F15] = SDLK_F15;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   408
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   409
	VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   410
	VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   411
	VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   412
	VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   413
	VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   414
	VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   415
	VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   416
	VK_keymap[VK_RMENU] = SDLK_RALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   417
	VK_keymap[VK_LMENU] = SDLK_LALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   418
	VK_keymap[VK_RWIN] = SDLK_RSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   419
	VK_keymap[VK_LWIN] = SDLK_LSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   420
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   421
	VK_keymap[VK_HELP] = SDLK_HELP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   422
#ifdef VK_PRINT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   423
	VK_keymap[VK_PRINT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   424
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   425
	VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   426
	VK_keymap[VK_CANCEL] = SDLK_BREAK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   427
	VK_keymap[VK_APPS] = SDLK_MENU;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   428
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   429
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   430
#define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   431
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   432
static int SDL_MapVirtualKey(int scancode, int vkey)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   433
{
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   434
#ifndef _WIN32_WCE
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   435
	int	mvke  = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   436
#else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   437
	int	mvke  = MapVirtualKey(scancode & 0xFF, 1);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
   438
#endif
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   439
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   440
	switch(vkey) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   441
		/* These are always correct */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   442
		case VK_DIVIDE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   443
		case VK_MULTIPLY:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   444
		case VK_SUBTRACT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   445
		case VK_ADD:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   446
		case VK_LWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   447
		case VK_RWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   448
		case VK_APPS:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   449
		/* These are already handled */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   450
		case VK_LCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   451
		case VK_RCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   452
		case VK_LSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   453
		case VK_RSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   454
		case VK_LMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   455
		case VK_RMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   456
		case VK_SNAPSHOT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   457
		case VK_PAUSE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   458
			return vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   459
	}	
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   460
	switch(mvke) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   461
		/* Distinguish between keypad and extended keys */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   462
		case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   463
		case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   464
		case VK_END:    return EXTKEYPAD(VK_NUMPAD1);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   465
		case VK_DOWN:   return EXTKEYPAD(VK_NUMPAD2);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   466
		case VK_NEXT:   return EXTKEYPAD(VK_NUMPAD3);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   467
		case VK_LEFT:   return EXTKEYPAD(VK_NUMPAD4);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   468
		case VK_CLEAR:  return EXTKEYPAD(VK_NUMPAD5);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   469
		case VK_RIGHT:  return EXTKEYPAD(VK_NUMPAD6);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   470
		case VK_HOME:   return EXTKEYPAD(VK_NUMPAD7);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   471
		case VK_UP:     return EXTKEYPAD(VK_NUMPAD8);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   472
		case VK_PRIOR:  return EXTKEYPAD(VK_NUMPAD9);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   473
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   474
	return mvke?mvke:vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   475
}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   476
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   477
static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   478
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   479
	/* Set the keysym information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   480
	keysym->scancode = (unsigned char) scancode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   481
	keysym->mod = KMOD_NONE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   482
	keysym->unicode = 0;
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   483
	if ( pressed && SDL_TranslateUNICODE ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   484
#ifdef NO_GETKEYBOARDSTATE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   485
		/* Uh oh, better hope the vkey is close enough.. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   486
		keysym->unicode = vkey;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   487
#else
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   488
		BYTE	keystate[256];
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   489
		Uint16	wchars[2];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   490
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   491
		GetKeyboardState(keystate);
1480
0a2bd6507477 More Win64 updates
Sam Lantinga <slouken@libsdl.org>
parents: 1472
diff changeset
   492
		if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   493
		{
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
   494
			keysym->unicode = wchars[0];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   495
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   496
#endif /* NO_GETKEYBOARDSTATE */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   497
	}
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   498
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   499
	if ((vkey == VK_RETURN) && (scancode & 0x100)) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   500
		/* No VK_ code for the keypad enter key */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   501
		keysym->sym = SDLK_KP_ENTER;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   502
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   503
	else {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   504
		keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   505
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   506
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   507
#if 0
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   508
	{
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   509
		HKL     hLayoutCurrent = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   510
		int     sc = scancode & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   511
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   512
		printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   513
			"Current:(1:0x%02X, 3:0x%02X)\n",
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   514
			keysym->sym, vkey, scancode,
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   515
			MapVirtualKeyEx(sc, 1, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   516
			MapVirtualKeyEx(sc, 3, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   517
			MapVirtualKeyEx(sc, 1, hLayoutCurrent),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   518
			MapVirtualKeyEx(sc, 3, hLayoutCurrent)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   519
		);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   520
	}
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
   521
#endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   522
	return(keysym);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   523
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   524
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   525
int DIB_CreateWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   526
{
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   527
	char *windowid = SDL_getenv("SDL_WINDOWID");
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   528
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
   529
	SDL_RegisterApp(NULL, 0, 0);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   530
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   531
	SDL_windowid = (windowid != NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   532
	if ( SDL_windowid ) {
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   533
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   534
		/* wince 2.1 does not have strtol */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   535
		wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   536
		MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
   537
		SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
   538
		SDL_free(windowid_t);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   539
#else
1456
84de7511f79f Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents: 1433
diff changeset
   540
		SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   541
#endif
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   542
		if ( SDL_Window == NULL ) {
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   543
			SDL_SetError("Couldn't get user specified window");
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   544
			return(-1);
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   545
		}
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   546
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   547
		/* DJM: we want all event's for the user specified
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   548
			window to be handled by SDL.
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   549
		 */
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   550
		userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   551
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   552
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   553
		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   554
                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
   555
                        CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   556
		if ( SDL_Window == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   557
			SDL_SetError("Couldn't create window");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   558
			return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   559
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   560
		ShowWindow(SDL_Window, SW_HIDE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   561
	}
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   562
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   563
	/* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   564
		Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   565
		Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   566
	*/
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   567
	WIN_FlushMessageQueue();
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   568
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   569
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   570
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   571
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   572
void DIB_DestroyWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   573
{
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   574
	if ( SDL_windowid ) {
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
   575
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
   576
	} else {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   577
		DestroyWindow(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   578
	}
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
   579
	SDL_UnregisterApp();
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   580
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   581
	/* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   582
		Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   583
		Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   584
	*/
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
   585
	WIN_FlushMessageQueue();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   586
}