src/video/x11/SDL_x11wm.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 24 Sep 2006 00:08:28 +0000
branchSDL-1.2
changeset 3872 be84332e761e
parent 1849 b5a4ac87b98c
child 3896 1a327643e741
permissions -rw-r--r--
Fixed bug #278 Added the GFX_Display to the wminfo structure, contributed by Eric
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include "SDL_version.h"
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#include "SDL_timer.h"
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#include "SDL_video.h"
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#include "SDL_syswm.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_x11modes_c.h"
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#include "SDL_x11wm_c.h"
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static Uint8 reverse_byte(Uint8 x)
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{
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	x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
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	x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
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	x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
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	return x;
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}
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void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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{
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	SDL_Surface *sicon;
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	XWMHints *wmhints;
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	XImage *icon_image;
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	Pixmap icon_pixmap;
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	Pixmap mask_pixmap;
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	Window icon_window = None;
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	GC gc;
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	XGCValues GCvalues;
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	int i, dbpp;
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	SDL_Rect bounds;
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	Uint8 *LSBmask;
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	Visual *dvis;
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	char *p;
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	int masksize;
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	SDL_Lock_EventThread();
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	/* The icon must use the default visual, depth and colormap of the
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	   screen, so it might need a conversion */
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	dvis = DefaultVisual(SDL_Display, SDL_Screen);
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	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
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	for(i = 0; i < this->hidden->nvisuals; i++) {
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		if(this->hidden->visuals[i].visual == dvis) {
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			dbpp = this->hidden->visuals[i].bpp;
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			break;
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		}
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	}
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	/* The Visual struct is supposed to be opaque but we cheat a little */
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	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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				     dbpp,
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				     dvis->red_mask, dvis->green_mask,
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				     dvis->blue_mask, 0);
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	if ( sicon == NULL )
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		goto done;
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	if(dbpp == 8) {
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		/* Default visual is 8bit; we need to allocate colours from
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		   the default colormap */
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		SDL_Color want[256], got[256];
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		int nwant;
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		Colormap dcmap;
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		int missing;
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		dcmap = DefaultColormap(SDL_Display, SDL_Screen);
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		if(icon->format->palette) {
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			/* The icon has a palette as well - we just have to
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			   find those colours */
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			nwant = icon->format->palette->ncolors;
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			SDL_memcpy(want, icon->format->palette->colors,
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			       nwant * sizeof want[0]);
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		} else {
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			/* try the standard 6x6x6 cube for lack of better
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			   ideas */
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			int r, g, b, i;
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			for(r = i = 0; r < 256; r += 0x33)
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				for(g = 0; g < 256; g += 0x33)
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					for(b = 0; b < 256; b += 0x33, i++) {
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						want[i].r = r;
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						want[i].g = g;
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						want[i].b = b;
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					}
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			nwant = 216;
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		}
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		if(SDL_iconcolors) {
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			/* free already allocated colours first */
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			unsigned long freelist[512];
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			int nfree = 0;
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			for(i = 0; i < 256; i++) {
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				while(SDL_iconcolors[i]) {
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					freelist[nfree++] = i;
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					SDL_iconcolors[i]--;
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				}
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			}
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			XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
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		}
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		if(!SDL_iconcolors)
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			SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
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		SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
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		/* try to allocate the colours */
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		SDL_memset(got, 0, sizeof got);
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		missing = 0;
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		for(i = 0; i < nwant; i++) {
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			XColor c;
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			c.red = want[i].r << 8;
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			c.green = want[i].g << 8;
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			c.blue = want[i].b << 8;
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			c.flags = DoRed | DoGreen | DoBlue;
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diff changeset
   134
			if(XAllocColor(GFX_Display, dcmap, &c)) {
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   135
				/* got the colour */
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diff changeset
   136
				SDL_iconcolors[c.pixel]++;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   137
				got[c.pixel] = want[i];
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   138
			} else {
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diff changeset
   139
				missing = 1;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   140
			}
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   141
		}
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   142
		if(missing) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   143
			/* Some colours were apparently missing, so we just
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   144
			   allocate all the rest as well */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   145
			XColor cols[256];
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   146
			for(i = 0; i < 256; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   147
				cols[i].pixel = i;
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3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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parents: 1558
diff changeset
   148
			XQueryColors(GFX_Display, dcmap, cols, 256);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   149
			for(i = 0; i < 256; i++) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   150
				got[i].r = cols[i].red >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   151
				got[i].g = cols[i].green >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   152
				got[i].b = cols[i].blue >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   153
				if(!SDL_iconcolors[i]) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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parents: 1558
diff changeset
   154
					if(XAllocColor(GFX_Display, dcmap,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   155
							cols + i)) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
   156
						SDL_iconcolors[i] = 1;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   157
					} else {
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parents: 99
diff changeset
   158
						/* index not available */
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diff changeset
   159
						got[i].r = 0;
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parents: 99
diff changeset
   160
						got[i].g = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   161
						got[i].b = 0;
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parents: 99
diff changeset
   162
					}
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   163
				}
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   164
			}
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   165
		}
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   166
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   167
		SDL_SetColors(sicon, got, 0, 256);
0
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parents:
diff changeset
   168
	}
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parents:
diff changeset
   169
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parents:
diff changeset
   170
	bounds.x = 0;
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parents:
diff changeset
   171
	bounds.y = 0;
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parents:
diff changeset
   172
	bounds.w = icon->w;
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parents:
diff changeset
   173
	bounds.h = icon->h;
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parents:
diff changeset
   174
	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
74212992fb08 Initial revision
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parents:
diff changeset
   175
		goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   176
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   177
	/* We need the mask as given, except in LSBfirst format instead of
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   178
	   MSBfirst. Reverse the bits in each byte. */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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parents: 99
diff changeset
   179
	masksize = ((sicon->w + 7) >> 3) * sicon->h;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
   180
	LSBmask = SDL_malloc(masksize);
0
74212992fb08 Initial revision
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parents:
diff changeset
   181
	if ( LSBmask == NULL ) {
74212992fb08 Initial revision
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parents:
diff changeset
   182
		goto done;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   183
	}
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
   184
	SDL_memset(LSBmask, 0, masksize);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   185
	for(i = 0; i < masksize; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   186
		LSBmask[i] = reverse_byte(mask[i]);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   187
	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   188
						  (char *)LSBmask,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   189
						  sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   190
						  1L, 0L, 1);
0
74212992fb08 Initial revision
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parents:
diff changeset
   191
74212992fb08 Initial revision
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parents:
diff changeset
   192
	/* Transfer the image to an X11 pixmap */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   193
	icon_image = XCreateImage(SDL_Display,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   194
				  DefaultVisual(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   195
				  DefaultDepth(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   196
				  ZPixmap, 0, sicon->pixels,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   197
				  sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   198
				  32, 0);
246
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
   199
	icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
   200
		                 ? MSBFirst : LSBFirst;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   201
	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   202
				    DefaultDepth(SDL_Display, SDL_Screen));
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   203
	gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   204
	XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   205
		  0, 0, 0, 0, sicon->w, sicon->h);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   206
	XFreeGC(SDL_Display, gc);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   207
	XDestroyImage(icon_image);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
   208
	SDL_free(LSBmask);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   209
	sicon->pixels = NULL;
74212992fb08 Initial revision
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parents:
diff changeset
   210
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   211
	/* Some buggy window managers (some versions of Enlightenment, it
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   212
	   seems) need an icon window *and* icon pixmap to work properly, while
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   213
	   it screws up others. The default is only to use a pixmap. */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
   214
	p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   215
	if(p && *p) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   216
		icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   217
						  0, 0, sicon->w, sicon->h, 0,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   218
						  CopyFromParent,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   219
						  CopyFromParent);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   220
		XSetWindowBackgroundPixmap(SDL_Display, icon_window,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   221
					   icon_pixmap);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   222
		XClearWindow(SDL_Display, icon_window);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   223
	}
0
74212992fb08 Initial revision
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parents:
diff changeset
   224
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   225
	/* Set the window icon to the icon pixmap (and icon window) */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   226
	wmhints = XAllocWMHints();
0
74212992fb08 Initial revision
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parents:
diff changeset
   227
	wmhints->flags = (IconPixmapHint | IconMaskHint);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   228
	wmhints->icon_pixmap = icon_pixmap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   229
	wmhints->icon_mask = mask_pixmap;
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   230
	if(icon_window != None) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   231
		wmhints->flags |= IconWindowHint;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   232
		wmhints->icon_window = icon_window;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   233
	}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   234
	XSetWMHints(SDL_Display, WMwindow, wmhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   235
	XFree(wmhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   236
	XSync(SDL_Display, False);
0
74212992fb08 Initial revision
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parents:
diff changeset
   237
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   238
  done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   239
	SDL_Unlock_EventThread();
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   240
	SDL_FreeSurface(sicon);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   241
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   242
1767
ae9f6be81810 Fixed bug #196
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
   243
void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   244
{
74212992fb08 Initial revision
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parents:
diff changeset
   245
	XTextProperty titleprop, iconprop;
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   246
	Status status;
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   247
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   248
#ifdef X_HAVE_UTF8_STRING
1849
b5a4ac87b98c Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
   249
	Atom _NET_WM_NAME = 0;
b5a4ac87b98c Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
   250
	Atom _NET_WM_ICON_NAME = 0;
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   251
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   252
	/* Look up some useful Atoms */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   253
	if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   254
		_NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   255
		_NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   256
	}
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   257
#endif
0
74212992fb08 Initial revision
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parents:
diff changeset
   258
74212992fb08 Initial revision
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parents:
diff changeset
   259
	if ( title != NULL ) {
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   260
		char *title_latin1 = SDL_iconv_utf8_latin1((char *)title);
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   261
		if ( !title_latin1 ) {
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   262
			SDL_OutOfMemory();
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
   263
			return;
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   264
		}
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		status = XStringListToTextProperty(&title_latin1, 1, &titleprop);
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		SDL_free(title_latin1);
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   267
		if ( status ) {
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   268
			XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
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			XFree(titleprop.value);
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		}
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#ifdef X_HAVE_UTF8_STRING
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   272
		if (SDL_X11_HAVE_UTF8) {
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   273
			status = Xutf8TextListToTextProperty(SDL_Display,
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   274
					(char **)&title, 1, XUTF8StringStyle, &titleprop);
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   275
			if ( status == Success ) {
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   276
				XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
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   277
				XFree(titleprop.value);
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   278
			}
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		}
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#endif
0
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	}
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   282
	if ( icon != NULL ) {
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   283
		char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon);
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		if ( !icon_latin1 ) {
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   285
			SDL_OutOfMemory();
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			return;
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   287
		}
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   288
		status = XStringListToTextProperty(&icon_latin1, 1, &iconprop);
1558
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   289
		SDL_free(icon_latin1);
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   290
		if ( status ) {
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   291
			XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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   292
			XFree(iconprop.value);
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   293
		}
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   294
#ifdef X_HAVE_UTF8_STRING
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3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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   295
		if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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   296
			status = Xutf8TextListToTextProperty(SDL_Display,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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   297
					(char **)&icon, 1, XUTF8StringStyle, &iconprop);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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   298
			if ( status == Success ) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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   299
				XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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   300
				XFree(iconprop.value);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   301
			}
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b46bb79cc197 Fixed bug #113:
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diff changeset
   302
		}
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   303
#endif
0
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diff changeset
   304
	}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   305
	XSync(SDL_Display, False);
1767
ae9f6be81810 Fixed bug #196
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parents: 1765
diff changeset
   306
}
0
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parents:
diff changeset
   307
1767
ae9f6be81810 Fixed bug #196
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diff changeset
   308
void X11_SetCaption(_THIS, const char *title, const char *icon)
ae9f6be81810 Fixed bug #196
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diff changeset
   309
{
ae9f6be81810 Fixed bug #196
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diff changeset
   310
	SDL_Lock_EventThread();
ae9f6be81810 Fixed bug #196
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diff changeset
   311
	X11_SetCaptionNoLock(this, title, icon);
0
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diff changeset
   312
	SDL_Unlock_EventThread();
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parents:
diff changeset
   313
}
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parents:
diff changeset
   314
74212992fb08 Initial revision
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parents:
diff changeset
   315
/* Iconify the window */
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parents:
diff changeset
   316
int X11_IconifyWindow(_THIS)
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parents:
diff changeset
   317
{
74212992fb08 Initial revision
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parents:
diff changeset
   318
	int result;
74212992fb08 Initial revision
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parents:
diff changeset
   319
74212992fb08 Initial revision
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diff changeset
   320
	SDL_Lock_EventThread();
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   321
	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   322
	XSync(SDL_Display, False);
0
74212992fb08 Initial revision
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parents:
diff changeset
   323
	SDL_Unlock_EventThread();
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parents:
diff changeset
   324
	return(result);
74212992fb08 Initial revision
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parents:
diff changeset
   325
}
74212992fb08 Initial revision
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parents:
diff changeset
   326
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   327
SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
74212992fb08 Initial revision
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parents:
diff changeset
   328
{
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
   329
	int result;
0
74212992fb08 Initial revision
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parents:
diff changeset
   330
74212992fb08 Initial revision
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parents:
diff changeset
   331
	if ( this->screen == NULL ) {
74212992fb08 Initial revision
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parents:
diff changeset
   332
		return(SDL_GRAB_OFF);
74212992fb08 Initial revision
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parents:
diff changeset
   333
	}
74212992fb08 Initial revision
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parents:
diff changeset
   334
	if ( ! SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   335
		return(mode);	/* Will be set later on mode switch */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   336
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   337
	if ( mode == SDL_GRAB_OFF ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   338
		XUngrabPointer(SDL_Display, CurrentTime);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   339
		XUngrabKeyboard(SDL_Display, CurrentTime);
0
74212992fb08 Initial revision
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parents:
diff changeset
   340
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   341
		if ( this->screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   342
			/* Unbind the mouse from the fullscreen window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   343
			XUngrabPointer(SDL_Display, CurrentTime);
0
74212992fb08 Initial revision
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parents:
diff changeset
   344
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   345
		/* Try to grab the mouse */
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
   346
#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   347
		for ( numtries = 0; numtries < 10; ++numtries ) {
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
   348
#else
1767
ae9f6be81810 Fixed bug #196
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
   349
		for ( ; ; ) {
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
   350
#endif
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   351
			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   352
						GrabModeAsync, GrabModeAsync,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   353
						SDL_Window, None, CurrentTime);
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
   354
			if ( result == GrabSuccess ) {
0
74212992fb08 Initial revision
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parents:
diff changeset
   355
				break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   356
			}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   357
			SDL_Delay(100);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   358
		}
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
   359
		if ( result != GrabSuccess ) {
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
   360
			/* Uh, oh, what do we do here? */ ;
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
   361
		}
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
   362
		/* Now grab the keyboard */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   363
		XGrabKeyboard(SDL_Display, WMwindow, True,
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
   364
				GrabModeAsync, GrabModeAsync, CurrentTime);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   365
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   366
		/* Raise the window if we grab the mouse */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   367
		if ( !(this->screen->flags & SDL_FULLSCREEN) )
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   368
			XRaiseWindow(SDL_Display, WMwindow);
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
   369
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
   370
		/* Make sure we register input focus */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
   371
		SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   372
	}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   373
	XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   374
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   375
	return(mode);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   376
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   377
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   378
SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   379
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   380
	SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   381
	mode = X11_GrabInputNoLock(this, mode);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   382
	SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   383
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   384
	return(mode);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   385
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   386
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   387
/* If 'info' is the right version, this function fills it and returns 1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   388
   Otherwise, in case of a version mismatch, it returns -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   389
*/
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   390
static void lock_display(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   391
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   392
	SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   393
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   394
static void unlock_display(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   395
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   396
	/* Make sure any X11 transactions are completed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   397
	SDL_VideoDevice *this = current_video;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   398
	XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   399
	SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   400
}
3872
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   401
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   402
#include <stdio.h>
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   403
int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   404
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   405
	if ( info->version.major <= SDL_MAJOR_VERSION ) {
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   406
		info->subsystem = SDL_SYSWM_X11;
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parents:
diff changeset
   407
		info->info.x11.display = SDL_Display;
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parents:
diff changeset
   408
		info->info.x11.window = SDL_Window;
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parents:
diff changeset
   409
		if ( SDL_VERSIONNUM(info->version.major,
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parents:
diff changeset
   410
		                    info->version.minor,
74212992fb08 Initial revision
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parents:
diff changeset
   411
		                    info->version.patch) >= 1002 ) {
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parents:
diff changeset
   412
			info->info.x11.fswindow = FSwindow;
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parents:
diff changeset
   413
			info->info.x11.wmwindow = WMwindow;
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parents:
diff changeset
   414
		}
3872
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   415
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   416
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   417
		if ( SDL_VERSIONNUM(info->version.major,
be84332e761e Fixed bug #278
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parents: 1849
diff changeset
   418
		                    info->version.minor,
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   419
		                    info->version.patch) >= 1212 ) {
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   420
			info->info.x11.gfxdisplay = GFX_Display;
be84332e761e Fixed bug #278
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parents: 1849
diff changeset
   421
		}
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
   422
0
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parents:
diff changeset
   423
		info->info.x11.lock_func = lock_display;
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parents:
diff changeset
   424
		info->info.x11.unlock_func = unlock_display;
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parents:
diff changeset
   425
		return(1);
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parents:
diff changeset
   426
	} else {
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parents:
diff changeset
   427
		SDL_SetError("Application not compiled with SDL %d.%d\n",
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parents:
diff changeset
   428
					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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parents:
diff changeset
   429
		return(-1);
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parents:
diff changeset
   430
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   431
}