src/video/win32/SDL_d3drender.c
author Sam Lantinga <slouken@libsdl.org>
Mon, 10 Jul 2006 21:04:37 +0000
changeset 1895 c121d94672cb
child 1898 f89e49e51e89
permissions -rw-r--r--
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_D3D
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#include "SDL_win32video.h"
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#include "../SDL_yuv_sw_c.h"
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/* Direct3D renderer implementation */
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static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window,
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                                            Uint32 flags);
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static int SDL_D3D_CreateTexture(SDL_Renderer * renderer,
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                                 SDL_Texture * texture);
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static int SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer,
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                                      SDL_Texture * texture, void **pixels,
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                                      int *pitch);
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static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer,
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                                     SDL_Texture * texture,
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                                     const SDL_Color * colors, int firstcolor,
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                                     int ncolors);
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static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer,
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                                     SDL_Texture * texture,
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                                     SDL_Color * colors, int firstcolor,
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                                     int ncolors);
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static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer,
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                                 SDL_Texture * texture, const SDL_Rect * rect,
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                                 const void *pixels, int pitch);
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static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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                               const SDL_Rect * rect, int markDirty,
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                               void **pixels, int *pitch);
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static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
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                                  SDL_Texture * texture);
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static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
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                                 SDL_Texture * texture, int numrects,
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                                 const SDL_Rect * rects);
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static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
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                                        SDL_Texture * texture);
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static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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                              Uint32 color);
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static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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                              const SDL_Rect * srcrect,
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                              const SDL_Rect * dstrect, int blendMode,
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                              int scaleMode);
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static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
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                                    const SDL_Rect * rect, void *pixels,
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                                    int pitch);
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static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
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                                     const SDL_Rect * rect,
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                                     const void *pixels, int pitch);
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static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
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static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
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                                   SDL_Texture * texture);
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static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver SDL_D3D_RenderDriver = {
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    SDL_D3D_CreateRenderer,
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    {
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     "d3d",
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     (SDL_Renderer_PresentDiscard |
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      SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
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     (SDL_TextureBlendMode_None |
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      SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
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     (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
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     11,
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     {
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      SDL_PixelFormat_Index8,
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      SDL_PixelFormat_RGB555,
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      SDL_PixelFormat_RGB565,
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      SDL_PixelFormat_RGB888,
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      SDL_PixelFormat_BGR888,
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      SDL_PixelFormat_ARGB8888,
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      SDL_PixelFormat_RGBA8888,
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      SDL_PixelFormat_ABGR8888,
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      SDL_PixelFormat_BGRA8888,
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      SDL_PixelFormat_YUY2,
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      SDL_PixelFormat_UYVY},
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     0,
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     0}
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};
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typedef struct
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{
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    IDirect3DDevice9 *device;
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} SDL_D3D_RenderData;
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typedef struct
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{
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    SDL_SW_YUVTexture *yuv;
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} SDL_D3D_TextureData;
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static void
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UpdateYUVTextureData(SDL_Texture * texture)
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{
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    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
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    SDL_Rect rect;
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   118
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    rect.x = 0;
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   120
    rect.y = 0;
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   121
    rect.w = texture->w;
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   122
    rect.h = texture->h;
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   123
    //SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
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   124
    //                    texture->h, data->pixels, data->pitch);
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   125
}
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   126
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   127
void
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D3D_AddRenderDriver(_THIS)
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   129
{
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    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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   131
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   132
    if (data->d3d) {
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   133
        SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver);
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   134
    }
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   135
}
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   136
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   137
SDL_Renderer *
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   138
SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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   141
    SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
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   142
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
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   143
    SDL_Renderer *renderer;
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   144
    SDL_D3D_RenderData *data;
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   145
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    renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
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   147
    if (!renderer) {
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   148
        SDL_OutOfMemory();
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   149
        return NULL;
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   150
    }
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   151
    SDL_zerop(renderer);
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   152
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    data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data));
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   154
    if (!data) {
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   155
        SDL_D3D_DestroyRenderer(renderer);
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        SDL_OutOfMemory();
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   157
        return NULL;
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   158
    }
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   159
    SDL_zerop(data);
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   160
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   161
    //data->device = IDirect3D9_CreateDevice(videodata->d3d,
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   162
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    renderer->CreateTexture = SDL_D3D_CreateTexture;
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   164
    renderer->QueryTexturePixels = SDL_D3D_QueryTexturePixels;
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   165
    renderer->SetTexturePalette = SDL_D3D_SetTexturePalette;
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   166
    renderer->GetTexturePalette = SDL_D3D_GetTexturePalette;
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   167
    renderer->UpdateTexture = SDL_D3D_UpdateTexture;
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   168
    renderer->LockTexture = SDL_D3D_LockTexture;
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   169
    renderer->UnlockTexture = SDL_D3D_UnlockTexture;
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    renderer->DirtyTexture = SDL_D3D_DirtyTexture;
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    renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
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    renderer->RenderFill = SDL_D3D_RenderFill;
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    renderer->RenderCopy = SDL_D3D_RenderCopy;
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    renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
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    renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
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    renderer->RenderPresent = SDL_D3D_RenderPresent;
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    renderer->DestroyTexture = SDL_D3D_DestroyTexture;
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    renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
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    renderer->info = SDL_D3D_RenderDriver.info;
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    renderer->window = window->id;
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    renderer->driverdata = data;
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   182
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    renderer->info.flags = SDL_Renderer_RenderTarget;
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   184
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    return renderer;
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   186
}
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   187
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   188
static int
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   189
SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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   191
    SDL_D3D_RenderData *renderdata =
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        (SDL_D3D_RenderData *) renderer->driverdata;
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    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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   195
    SDL_D3D_TextureData *data;
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   196
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   197
    data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data));
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   198
    if (!data) {
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   199
        SDL_OutOfMemory();
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   200
        return -1;
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   201
    }
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   202
    SDL_zerop(data);
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   203
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    texture->driverdata = data;
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   205
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   206
    return 0;
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   207
}
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   208
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   209
static int
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SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
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   211
                           void **pixels, int *pitch)
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   212
{
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    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
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   214
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   215
    if (data->yuv) {
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   216
        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
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   217
    } else {
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   218
        return 0;
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   219
    }
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   220
}
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   221
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   222
static int
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   223
SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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   224
                          const SDL_Color * colors, int firstcolor,
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   225
                          int ncolors)
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   226
{
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   227
    SDL_D3D_RenderData *renderdata =
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   228
        (SDL_D3D_RenderData *) renderer->driverdata;
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   229
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
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   230
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   231
    if (data->yuv) {
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   232
        SDL_SetError("YUV textures don't have a palette");
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parents:
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   233
        return -1;
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diff changeset
   234
    } else {
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   235
        return 0;
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diff changeset
   236
    }
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   237
}
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   238
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static int
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SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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                          SDL_Color * colors, int firstcolor, int ncolors)
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{
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    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
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   244
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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    if (data->yuv) {
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        SDL_SetError("YUV textures don't have a palette");
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        return -1;
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   248
    } else {
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   249
        return 0;
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   250
    }
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   251
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   252
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   253
static int
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SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   255
                      const SDL_Rect * rect, const void *pixels, int pitch)
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{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   258
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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    if (data->yuv) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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            return -1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   262
        }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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        UpdateYUVTextureData(texture);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   264
        return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   265
    } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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        SDL_D3D_RenderData *renderdata =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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            (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   268
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   269
        return 0;
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   270
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   271
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   272
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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static int
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SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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                    const SDL_Rect * rect, int markDirty, void **pixels,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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                    int *pitch)
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{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   279
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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    if (data->yuv) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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                                     pitch);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   283
    } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   284
        return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   285
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   286
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   287
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   288
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   289
SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   290
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   291
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   292
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   293
    if (data->yuv) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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   294
        SDL_SW_UnlockYUVTexture(data->yuv);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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   295
        UpdateYUVTextureData(texture);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   296
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   297
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   298
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   299
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   300
SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   301
                     int numrects, const SDL_Rect * rects)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   302
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   303
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   304
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   305
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   306
SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   307
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   308
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   309
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   310
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   311
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   312
SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   313
                   Uint32 color)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   314
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   315
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   316
    Uint8 r, g, b;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   317
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   318
    r = (Uint8) ((color >> 16) & 0xFF);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   319
    g = (Uint8) ((color >> 8) & 0xFF);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   320
    b = (Uint8) (color & 0xFF);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   321
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   322
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   323
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   324
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   325
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   326
SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   327
                   const SDL_Rect * srcrect, const SDL_Rect * dstrect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   328
                   int blendMode, int scaleMode)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   329
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   330
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   331
    SDL_D3D_TextureData *texturedata =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   332
        (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   333
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
   334
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   335
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   336
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   337
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   338
SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   339
                         void *pixels, int pitch)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   340
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   341
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   342
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   343
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   344
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   345
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   346
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   347
SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   348
                          const void *pixels, int pitch)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   349
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   350
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   351
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   352
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   353
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   354
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   355
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   356
SDL_D3D_RenderPresent(SDL_Renderer * renderer)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   357
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   358
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   359
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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static void
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SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
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    if (!data) {
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        return;
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    }
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    SDL_free(data);
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    texture->driverdata = NULL;
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}
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void
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SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
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{
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    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
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    if (data) {
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        SDL_free(data);
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    }
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    SDL_free(renderer);
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}
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#endif /* SDL_VIDEO_RENDER_D3D */
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/* vi: set ts=4 sw=4 expandtab: */