src/video/x11/SDL_x11video.c
author Ryan C. Gordon <icculus@icculus.org>
Thu, 23 Mar 2006 22:11:29 +0000
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child 1641 5cf11b00b900
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* X11 based SDL video driver implementation.
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   Note:  This implementation does not currently need X11 thread locking,
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          since the event thread uses a separate X connection and any
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          additional locking necessary is handled internally.  However,
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          if full locking is neccessary, take a look at XInitThreads().
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*/
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#include <unistd.h>
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#include <sys/ioctl.h>
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#ifdef MTRR_SUPPORT
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#include <asm/mtrr.h>
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#include <sys/fcntl.h>
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#endif
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#include "SDL_endian.h"
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#include "SDL_timer.h"
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#include "SDL_thread.h"
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_x11video.h"
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#include "SDL_x11wm_c.h"
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#include "SDL_x11mouse_c.h"
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#include "SDL_x11events_c.h"
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#include "SDL_x11modes_c.h"
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#include "SDL_x11image_c.h"
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#include "SDL_x11yuv_c.h"
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#include "SDL_x11gl_c.h"
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#include "SDL_x11gamma_c.h"
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#include "../blank_cursor.h"
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/* Initialization/Query functions */
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static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat);
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static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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static int X11_ToggleFullScreen(_THIS, int on);
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static void X11_UpdateMouse(_THIS);
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static int X11_SetColors(_THIS, int firstcolor, int ncolors,
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			 SDL_Color *colors);
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static int X11_SetGammaRamp(_THIS, Uint16 *ramp);
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static void X11_VideoQuit(_THIS);
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/* X11 driver bootstrap functions */
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static int X11_Available(void)
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{
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	Display *display = NULL;
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	if ( SDL_X11_LoadSymbols() ) {
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		display = XOpenDisplay(NULL);
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		if ( display != NULL ) {
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			XCloseDisplay(display);
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		}
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		SDL_X11_UnloadSymbols();
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	}
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	return(display != NULL);
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}
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static void X11_DeleteDevice(SDL_VideoDevice *device)
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{
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	if ( device ) {
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		if ( device->hidden ) {
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			SDL_free(device->hidden);
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		}
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		if ( device->gl_data ) {
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			SDL_free(device->gl_data);
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		}
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		SDL_free(device);
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		SDL_X11_UnloadSymbols();
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	}
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}
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static SDL_VideoDevice *X11_CreateDevice(int devindex)
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{
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	SDL_VideoDevice *device = NULL;
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	if ( SDL_X11_LoadSymbols() ) {
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		/* Initialize all variables that we clean on shutdown */
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		device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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		if ( device ) {
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			SDL_memset(device, 0, (sizeof *device));
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			device->hidden = (struct SDL_PrivateVideoData *)
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					SDL_malloc((sizeof *device->hidden));
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			device->gl_data = (struct SDL_PrivateGLData *)
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					SDL_malloc((sizeof *device->gl_data));
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		}
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		if ( (device == NULL) || (device->hidden == NULL) ||
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		                         (device->gl_data == NULL) ) {
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			SDL_OutOfMemory();
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			X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */
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			return(0);
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		}
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		SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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		SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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		/* Set the driver flags */
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		device->handles_any_size = 1;
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		/* Set the function pointers */
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		device->VideoInit = X11_VideoInit;
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		device->ListModes = X11_ListModes;
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		device->SetVideoMode = X11_SetVideoMode;
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		device->ToggleFullScreen = X11_ToggleFullScreen;
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		device->UpdateMouse = X11_UpdateMouse;
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#if SDL_VIDEO_DRIVER_X11_XV
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		device->CreateYUVOverlay = X11_CreateYUVOverlay;
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#endif
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		device->SetColors = X11_SetColors;
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		device->UpdateRects = NULL;
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		device->VideoQuit = X11_VideoQuit;
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		device->AllocHWSurface = X11_AllocHWSurface;
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		device->CheckHWBlit = NULL;
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		device->FillHWRect = NULL;
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		device->SetHWColorKey = NULL;
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		device->SetHWAlpha = NULL;
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		device->LockHWSurface = X11_LockHWSurface;
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		device->UnlockHWSurface = X11_UnlockHWSurface;
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		device->FlipHWSurface = X11_FlipHWSurface;
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		device->FreeHWSurface = X11_FreeHWSurface;
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		device->SetGamma = X11_SetVidModeGamma;
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		device->GetGamma = X11_GetVidModeGamma;
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		device->SetGammaRamp = X11_SetGammaRamp;
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		device->GetGammaRamp = NULL;
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#if SDL_VIDEO_OPENGL_GLX
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		device->GL_LoadLibrary = X11_GL_LoadLibrary;
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		device->GL_GetProcAddress = X11_GL_GetProcAddress;
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		device->GL_GetAttribute = X11_GL_GetAttribute;
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		device->GL_MakeCurrent = X11_GL_MakeCurrent;
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		device->GL_SwapBuffers = X11_GL_SwapBuffers;
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#endif
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		device->SetCaption = X11_SetCaption;
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		device->SetIcon = X11_SetIcon;
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		device->IconifyWindow = X11_IconifyWindow;
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		device->GrabInput = X11_GrabInput;
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		device->GetWMInfo = X11_GetWMInfo;
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		device->FreeWMCursor = X11_FreeWMCursor;
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		device->CreateWMCursor = X11_CreateWMCursor;
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		device->ShowWMCursor = X11_ShowWMCursor;
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		device->WarpWMCursor = X11_WarpWMCursor;
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		device->CheckMouseMode = X11_CheckMouseMode;
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		device->InitOSKeymap = X11_InitOSKeymap;
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		device->PumpEvents = X11_PumpEvents;
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		device->free = X11_DeleteDevice;
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	}
0
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	return device;
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}
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VideoBootStrap X11_bootstrap = {
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	"x11", "X Window System",
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	X11_Available, X11_CreateDevice
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};
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/* Normal X11 error handler routine */
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static int (*X_handler)(Display *, XErrorEvent *) = NULL;
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static int x_errhandler(Display *d, XErrorEvent *e)
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{
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#if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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	extern int vm_error;
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#endif
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#if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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	extern int dga_error;
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#endif
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#if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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	/* VidMode errors are non-fatal. :) */
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	/* Are the errors offset by one from the error base?
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	   e.g. the error base is 143, the code is 148, and the
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	        actual error is XF86VidModeExtensionDisabled (4) ?
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	 */
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        if ( (vm_error >= 0) &&
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	     (((e->error_code == BadRequest)&&(e->request_code == vm_error)) ||
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	      ((e->error_code > vm_error) &&
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	       (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) {
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#ifdef XFREE86_DEBUG
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{ char errmsg[1024];
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  XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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printf("VidMode error: %s\n", errmsg);
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}
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#endif
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        	return(0);
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        }
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#endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */
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#if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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	/* DGA errors can be non-fatal. :) */
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        if ( (dga_error >= 0) &&
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	     ((e->error_code > dga_error) &&
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	      (e->error_code <= (dga_error+XF86DGANumberErrors))) ) {
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#ifdef XFREE86_DEBUG
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{ char errmsg[1024];
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  XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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printf("DGA error: %s\n", errmsg);
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}
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#endif
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        	return(0);
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        }
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#endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */
0
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	return(X_handler(d,e));
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}
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/* X11 I/O error handler routine */
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static int (*XIO_handler)(Display *) = NULL;
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static int xio_errhandler(Display *d)
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{
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	/* Ack!  Lost X11 connection! */
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	/* We will crash if we try to clean up our display */
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	if ( current_video->hidden->Ximage ) {
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		SDL_VideoSurface->pixels = NULL;
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	}
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	current_video->hidden->X11_Display = NULL;
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	/* Continue with the standard X11 error handler */
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	return(XIO_handler(d));
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   242
}
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static int (*Xext_handler)(Display *, _Xconst char *, _Xconst char *) = NULL;
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static int xext_errhandler(Display *d, _Xconst char *ext, _Xconst char *reason)
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{
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#ifdef XFREE86_DEBUG
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	printf("Xext error inside SDL (may be harmless):\n");
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	printf("  Extension \"%s\" %s on display \"%s\".\n",
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	       ext, reason, XDisplayString(d));
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#endif
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	if (SDL_strcmp(reason, "missing") == 0) {
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		/*
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		 * Since the query itself, elsewhere, can handle a missing extension
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		 *  and the default behaviour in Xlib is to write to stderr, which
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		 *  generates unnecessary bug reports, we just ignore these.
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		 */
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		return 0;
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	}
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	/* Everything else goes to the default handler... */
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	return Xext_handler(d, ext, reason);
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}
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/* Find out what class name we should use */
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static char *get_classname(char *classname, int maxlen)
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{
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	char *spot;
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#if defined(__LINUX__) || defined(__FREEBSD__)
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	char procfile[1024];
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	char linkfile[1024];
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	int linksize;
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#endif
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	/* First allow environment variable override */
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	spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS");
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	if ( spot ) {
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		SDL_strlcpy(classname, spot, maxlen);
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		return classname;
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	}
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	/* Next look at the application's executable name */
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#if defined(__LINUX__) || defined(__FREEBSD__)
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#if defined(__LINUX__)
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	SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid());
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#elif defined(__FREEBSD__)
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	SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid());
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#else
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#error Where can we find the executable name?
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#endif
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	linksize = readlink(procfile, linkfile, sizeof(linkfile)-1);
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	if ( linksize > 0 ) {
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		linkfile[linksize] = '\0';
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		spot = SDL_strrchr(linkfile, '/');
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		if ( spot ) {
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			SDL_strlcpy(classname, spot+1, maxlen);
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		} else {
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			SDL_strlcpy(classname, linkfile, maxlen);
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		}
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		return classname;
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   302
	}
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#endif /* __LINUX__ */
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   305
	/* Finally use the default we've used forever */
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	SDL_strlcpy(classname, "SDL_App", maxlen);
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	return classname;
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   308
}
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0
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/* Create auxiliary (toplevel) windows with the current visual */
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static void create_aux_windows(_THIS)
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{
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    Atom _NET_WM_NAME;
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    Atom _NET_WM_ICON_NAME;
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   315
    char classname[1024];
0
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    XSetWindowAttributes xattr;
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    XWMHints *hints;
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    XTextProperty titleprop, titlepropUTF8, iconprop, iconpropUTF8;
0
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    int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
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   320
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   321
    /* Look up some useful Atoms */
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   322
    WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False);
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   323
    _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
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   324
    _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
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   325
0
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   326
    /* Don't create any extra windows if we are being managed */
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   327
    if ( SDL_windowid ) {
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   328
	FSwindow = 0;
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   329
	WMwindow = SDL_strtol(SDL_windowid, NULL, 0);
0
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   330
        return;
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   331
    }
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   332
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   333
    if(FSwindow)
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   334
	XDestroyWindow(SDL_Display, FSwindow);
0
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   335
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   336
    xattr.override_redirect = True;
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   337
    xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
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   338
    xattr.border_pixel = 0;
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   339
    xattr.colormap = SDL_XColorMap;
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   340
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   341
    FSwindow = XCreateWindow(SDL_Display, SDL_Root,
499
f480ecd70499 Added an aborted try at making fullscreen work on Xinerama screen != 0
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   342
                             xinerama_x, xinerama_y, 32, 32, 0,
0
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   343
			     this->hidden->depth, InputOutput, SDL_Visual,
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   344
			     CWOverrideRedirect | CWBackPixel | CWBorderPixel
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   345
			     | CWColormap,
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   346
			     &xattr);
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   347
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   348
    XSelectInput(SDL_Display, FSwindow, StructureNotifyMask);
0
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   349
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   350
    /* Tell KDE to keep the fullscreen window on top */
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   351
    {
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   352
	XEvent ev;
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   353
	long mask;
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   354
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   355
	SDL_memset(&ev, 0, sizeof(ev));
0
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   356
	ev.xclient.type = ClientMessage;
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   357
	ev.xclient.window = SDL_Root;
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diff changeset
   358
	ev.xclient.message_type = XInternAtom(SDL_Display,
0
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diff changeset
   359
					      "KWM_KEEP_ON_TOP", False);
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diff changeset
   360
	ev.xclient.format = 32;
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diff changeset
   361
	ev.xclient.data.l[0] = FSwindow;
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diff changeset
   362
	ev.xclient.data.l[1] = CurrentTime;
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diff changeset
   363
	mask = SubstructureRedirectMask;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   364
	XSendEvent(SDL_Display, SDL_Root, False, mask, &ev);
0
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diff changeset
   365
    }
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diff changeset
   366
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diff changeset
   367
    hints = NULL;
1558
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diff changeset
   368
    titleprop.value = titlepropUTF8.value = NULL;
b46bb79cc197 Fixed bug #113:
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diff changeset
   369
    iconprop.value = iconpropUTF8.value = NULL;
0
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diff changeset
   370
    if(WMwindow) {
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diff changeset
   371
	/* All window attributes must survive the recreation */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   372
	hints = XGetWMHints(SDL_Display, WMwindow);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   373
	XGetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   374
	XGetTextProperty(SDL_Display, WMwindow, &titlepropUTF8, _NET_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   375
	XGetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   376
	XGetTextProperty(SDL_Display, WMwindow, &iconpropUTF8, _NET_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   377
	XDestroyWindow(SDL_Display, WMwindow);
0
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diff changeset
   378
    }
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diff changeset
   379
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diff changeset
   380
    /* Create the window for windowed management */
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diff changeset
   381
    /* (reusing the xattr structure above) */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   382
    WMwindow = XCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0,
0
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parents:
diff changeset
   383
			     this->hidden->depth, InputOutput, SDL_Visual,
74212992fb08 Initial revision
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parents:
diff changeset
   384
			     CWBackPixel | CWBorderPixel | CWColormap,
74212992fb08 Initial revision
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parents:
diff changeset
   385
			     &xattr);
74212992fb08 Initial revision
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parents:
diff changeset
   386
74212992fb08 Initial revision
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parents:
diff changeset
   387
    /* Set the input hints so we get keyboard input */
74212992fb08 Initial revision
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parents:
diff changeset
   388
    if(!hints) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
   389
	hints = XAllocWMHints();
0
74212992fb08 Initial revision
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parents:
diff changeset
   390
	hints->input = True;
74212992fb08 Initial revision
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parents:
diff changeset
   391
	hints->flags = InputHint;
74212992fb08 Initial revision
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parents:
diff changeset
   392
    }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   393
    XSetWMHints(SDL_Display, WMwindow, hints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   394
    XFree(hints);
0
74212992fb08 Initial revision
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parents:
diff changeset
   395
    if(titleprop.value) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   396
	XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   397
	XFree(titleprop.value);
0
74212992fb08 Initial revision
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parents:
diff changeset
   398
    }
1558
b46bb79cc197 Fixed bug #113:
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diff changeset
   399
    if(titlepropUTF8.value) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   400
	XSetTextProperty(SDL_Display, WMwindow, &titlepropUTF8, _NET_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   401
	XFree(titlepropUTF8.value);
1558
b46bb79cc197 Fixed bug #113:
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parents: 1545
diff changeset
   402
    }
0
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parents:
diff changeset
   403
    if(iconprop.value) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   404
	XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   405
	XFree(iconprop.value);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   406
    }
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
   407
    if(iconpropUTF8.value) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   408
	XSetTextProperty(SDL_Display, WMwindow, &iconpropUTF8, _NET_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   409
	XFree(iconpropUTF8.value);
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
   410
    }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   411
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   412
    XSelectInput(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   413
		 FocusChangeMask | KeyPressMask | KeyReleaseMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   414
		 | PropertyChangeMask | StructureNotifyMask | KeymapStateMask);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   415
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   416
    /* Set the class hints so we can get an icon (AfterStep) */
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
   417
    get_classname(classname, sizeof(classname));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   418
    {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   419
	XClassHint *classhints;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   420
	classhints = XAllocClassHint();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   421
	if(classhints != NULL) {
449
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
   422
	    classhints->res_name = classname;
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
   423
	    classhints->res_class = classname;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   424
	    XSetClassHint(SDL_Display, WMwindow, classhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   425
	    XFree(classhints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   426
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   427
    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   428
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
   429
    /* Setup the communication with the IM server */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   430
	SDL_IM = NULL;
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   431
	SDL_IC = NULL;
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
   432
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   433
	#ifdef X_HAVE_UTF8_STRING
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   434
	if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   435
		SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   436
		if (SDL_IM == NULL) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   437
			SDL_SetError("no input method could be opened");
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   438
		} else {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   439
			SDL_IC = pXCreateIC(SDL_IM,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   440
					XNClientWindow, WMwindow,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   441
					XNFocusWindow, WMwindow,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   442
					XNInputStyle, XIMPreeditNothing  | XIMStatusNothing,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   443
					XNResourceName, classname,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   444
					XNResourceClass, classname,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   445
					NULL);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   446
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   447
			if (SDL_IC == NULL) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   448
				SDL_SetError("no input context could be created");
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   449
				XCloseIM(SDL_IM);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   450
				SDL_IM = NULL;
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   451
			}
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   452
		}
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
   453
	}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   454
	#endif
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
   455
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   456
	/* Allow the window to be deleted by the window manager */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   457
	XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   458
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   459
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   460
static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   461
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   462
	char *display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   463
	int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   464
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   465
	/* Open the X11 display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   466
	display = NULL;		/* Get it from DISPLAY environment variable */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   467
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   468
	if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   469
	     (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   470
		local_X11 = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   471
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   472
		local_X11 = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   473
	}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   474
	SDL_Display = XOpenDisplay(display);
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
   475
#if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   476
	/* On Tru64 if linking without -lX11, it fails and you get following message.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   477
	 * Xlib: connection to ":0.0" refused by server
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   478
	 * Xlib: XDM authorization key matches an existing client!
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   479
	 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   480
	 * It succeeds if retrying 1 second later
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   481
	 * or if running xhost +localhost on shell.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   482
	 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   483
	 */
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   484
	if ( SDL_Display == NULL ) {
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   485
		SDL_Delay(1000);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   486
		SDL_Display = XOpenDisplay(display);
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   487
	}
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
   488
#endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   489
	if ( SDL_Display == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   490
		SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   491
		return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   492
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   493
#ifdef X11_DEBUG
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   494
	XSynchronize(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   495
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   496
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   497
	/* Create an alternate X display for graphics updates -- allows us
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   498
	   to do graphics updates in a separate thread from event handling.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   499
	   Thread-safe X11 doesn't seem to exist.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   500
	 */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   501
	GFX_Display = XOpenDisplay(display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   502
	if ( GFX_Display == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   503
		SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   504
		return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   505
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   506
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   507
	/* Set the normal X error handler */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   508
	X_handler = XSetErrorHandler(x_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   509
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   510
	/* Set the error handler if we lose the X display */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   511
	XIO_handler = XSetIOErrorHandler(xio_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   512
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   513
	/* Set the X extension error handler */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   514
	Xext_handler = XSetExtensionErrorHandler(xext_errhandler);
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
   515
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   516
	/* use default screen (from $DISPLAY) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   517
	SDL_Screen = DefaultScreen(SDL_Display);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   518
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   519
#ifndef NO_SHARED_MEMORY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   520
	/* Check for MIT shared memory extension */
556
08588ee79a67 Fixed compile error if there is no X11 shared memory support.
Sam Lantinga <slouken@libsdl.org>
parents: 499
diff changeset
   521
	use_mitshm = 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   522
	if ( local_X11 ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   523
		use_mitshm = XShmQueryExtension(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   524
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   525
#endif /* NO_SHARED_MEMORY */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   526
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   527
	/* Get the available video modes */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   528
	if(X11_GetVideoModes(this) < 0)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   529
	    return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   530
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   531
	/* Determine the current screen size */
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   532
	this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   533
	this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   534
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   535
	/* Determine the default screen depth:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   536
	   Use the default visual (or at least one with the same depth) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   537
	SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   538
	for(i = 0; i < this->hidden->nvisuals; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   539
	    if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   540
							      SDL_Screen))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   541
		break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   542
	if(i == this->hidden->nvisuals) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   543
	    /* default visual was useless, take the deepest one instead */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   544
	    i = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   545
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   546
	SDL_Visual = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   547
	if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   548
	    SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   549
	} else {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   550
	    SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   551
					    SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   552
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   553
	this->hidden->depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   554
	vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   555
	if ( vformat->BitsPerPixel > 8 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   556
		vformat->Rmask = SDL_Visual->red_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   557
	  	vformat->Gmask = SDL_Visual->green_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   558
	  	vformat->Bmask = SDL_Visual->blue_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   559
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   560
	X11_SaveVidModeGamma(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   561
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   562
	/* See if we have been passed a window to use */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   563
	SDL_windowid = SDL_getenv("SDL_WINDOWID");
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   564
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   565
	/* Create the fullscreen and managed windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   566
	create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   567
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   568
	/* Create the blank cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   569
	SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   570
					BLANK_CWIDTH, BLANK_CHEIGHT,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   571
						BLANK_CHOTX, BLANK_CHOTY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   572
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   573
	/* Fill in some window manager capabilities */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   574
	this->info.wm_available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   575
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   576
	/* We're done! */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   577
	XFlush(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   578
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   579
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   580
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   581
static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   582
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   583
	/* Clean up OpenGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   584
	if ( screen ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   585
		screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   586
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   587
	X11_GL_Shutdown(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   588
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   589
	if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   590
		/* Hide the managed window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   591
		if ( WMwindow ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   592
			XUnmapWindow(SDL_Display, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   593
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   594
		if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   595
			screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   596
			X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   597
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   598
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   599
		/* Destroy the output window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   600
		if ( SDL_Window ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   601
			XDestroyWindow(SDL_Display, SDL_Window);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   602
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   603
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   604
		/* Free the colormap entries */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   605
		if ( SDL_XPixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   606
			int numcolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   607
			unsigned long pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   608
			numcolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   609
			for ( pixel=0; pixel<numcolors; ++pixel ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   610
				while ( SDL_XPixels[pixel] > 0 ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   611
					XFreeColors(GFX_Display,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   612
						SDL_DisplayColormap,&pixel,1,0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   613
					--SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   614
				}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   615
			}
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   616
			SDL_free(SDL_XPixels);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   617
			SDL_XPixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   618
		} 
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   619
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   620
		/* Free the graphics context */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   621
		if ( SDL_GC ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   622
			XFreeGC(SDL_Display, SDL_GC);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   623
			SDL_GC = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   624
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   625
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   626
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   627
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   628
static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h)
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   629
{
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   630
	const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   631
	const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   632
	if ( window ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   633
		if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   634
			return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   635
		}
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   636
		if ( SDL_strcmp(window, "center") == 0 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   637
			center = window;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   638
		}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   639
	}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   640
	if ( center ) {
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   641
		*x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   642
		*y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   643
		return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   644
	}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   645
	return SDL_FALSE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   646
}
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   647
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   648
static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   649
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   650
	XSizeHints *hints;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   651
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   652
	hints = XAllocSizeHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   653
	if ( hints ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   654
		if ( flags & SDL_RESIZABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   655
			hints->min_width = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   656
			hints->min_height = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   657
			hints->max_height = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   658
			hints->max_width = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   659
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   660
			hints->min_width = hints->max_width = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   661
			hints->min_height = hints->max_height = h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   662
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   663
		hints->flags = PMaxSize | PMinSize;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   664
		if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   665
			hints->x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   666
			hints->y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   667
			hints->flags |= USPosition;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   668
		} else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   669
		/* Center it, if desired */
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
   670
		if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   671
			hints->flags |= USPosition;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   672
			XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   673
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   674
			/* Flush the resize event so we don't catch it later */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   675
			XSync(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   676
		}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   677
		XSetWMNormalHints(SDL_Display, WMwindow, hints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   678
		XFree(hints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   679
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   680
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   681
	/* Respect the window caption style */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   682
	if ( flags & SDL_NOFRAME ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   683
		SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   684
		Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   685
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   686
		/* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   687
		set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   688
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   689
		/* First try to set MWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   690
		WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   691
		if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   692
			/* Hints used by Motif compliant window managers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   693
			struct {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   694
				unsigned long flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   695
				unsigned long functions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   696
				unsigned long decorations;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   697
				long input_mode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   698
				unsigned long status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   699
			} MWMHints = { (1L << 1), 0, 0, 0, 0 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   700
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   701
			XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   702
			                WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   703
			                PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   704
					(unsigned char *)&MWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   705
					sizeof(MWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   706
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   707
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   708
		/* Now try to set KWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   709
		WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   710
		if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   711
			long KWMHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   712
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   713
			XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   714
			                WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   715
			                PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   716
					(unsigned char *)&KWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   717
					sizeof(KWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   718
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   719
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   720
		/* Now try to set GNOME hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   721
		WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   722
		if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   723
			long GNOMEHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   724
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   725
			XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   726
			                WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   727
			                PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   728
					(unsigned char *)&GNOMEHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   729
					sizeof(GNOMEHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   730
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   731
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   732
		/* Finally set the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   733
		if ( ! set ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   734
			XSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   735
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   736
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   737
		SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   738
		Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   739
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   740
		/* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   741
		set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   742
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   743
		/* First try to unset MWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   744
		WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   745
		if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   746
			XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   747
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   748
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   749
		/* Now try to unset KWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   750
		WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   751
		if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   752
			XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   753
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   754
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   755
		/* Now try to unset GNOME hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   756
		WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   757
		if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   758
			XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   759
			set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   760
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   761
		/* Finally unset the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   762
		if ( ! set ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   763
			/* NOTE: Does this work? */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   764
			XSetTransientForHint(SDL_Display, WMwindow, None);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   765
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   766
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   767
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   768
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   769
static int X11_CreateWindow(_THIS, SDL_Surface *screen,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   770
			    int w, int h, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   771
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   772
	int i, depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   773
	Visual *vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   774
	int vis_change;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   775
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   776
	/* If a window is already present, destroy it and start fresh */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   777
	if ( SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   778
		X11_DestroyWindow(this, screen);
860
2bac79e27868 Create a 2D window and then manually focus a different window on your desktop,
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
   779
		switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   780
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   781
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   782
	/* See if we have been given a window id */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   783
	if ( SDL_windowid ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   784
		SDL_Window = SDL_strtol(SDL_windowid, NULL, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   785
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   786
		SDL_Window = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   787
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   788
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   789
	/* find out which visual we are going to use */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   790
	if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   791
		XVisualInfo *vi;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   792
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   793
		vi = X11_GL_GetVisual(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   794
		if( !vi ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   795
			return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   796
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   797
		vis = vi->visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   798
		depth = vi->depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   799
	} else if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   800
		XWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   801
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   802
		XGetWindowAttributes(SDL_Display, SDL_Window, &a);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   803
		vis = a.visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   804
		depth = a.depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   805
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   806
		for ( i = 0; i < this->hidden->nvisuals; i++ ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   807
			if ( this->hidden->visuals[i].bpp == bpp )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   808
				break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   809
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   810
		if ( i == this->hidden->nvisuals ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   811
			SDL_SetError("No matching visual for requested depth");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   812
			return -1;	/* should never happen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   813
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   814
		vis = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   815
		depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   816
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   817
#ifdef X11_DEBUG
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   818
        printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   819
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   820
	vis_change = (vis != SDL_Visual);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   821
	SDL_Visual = vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   822
	this->hidden->depth = depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   823
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   824
	/* Allocate the new pixel format for this video mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   825
	if ( ! SDL_ReallocFormat(screen, bpp,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   826
			vis->red_mask, vis->green_mask, vis->blue_mask, 0) )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   827
		return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   828
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   829
	/* Create the appropriate colormap */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   830
	if ( SDL_XColorMap != SDL_DisplayColormap ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   831
		XFreeColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   832
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   833
	if ( SDL_Visual->class == PseudoColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   834
	    int ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   835
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   836
	    /* Allocate the pixel flags */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   837
	    ncolors = SDL_Visual->map_entries;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   838
	    SDL_XPixels = SDL_malloc(ncolors * sizeof(int));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   839
	    if(SDL_XPixels == NULL) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   840
		SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   841
		return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   842
	    }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   843
	    SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   844
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   845
	    /* always allocate a private colormap on non-default visuals */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   846
	    if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   847
		flags |= SDL_HWPALETTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   848
	    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   849
	    if ( flags & SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   850
		screen->flags |= SDL_HWPALETTE;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   851
		SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   852
		                                SDL_Visual, AllocAll);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   853
	    } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   854
		SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   855
	    }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   856
	} else if ( SDL_Visual->class == DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   857
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   858
	    /* Create a colormap which we can manipulate for gamma */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   859
	    SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   860
		                            SDL_Visual, AllocAll);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   861
            XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   862
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   863
	    /* Initialize the colormap to the identity mapping */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   864
	    SDL_GetGammaRamp(0, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   865
	    this->screen = screen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   866
	    X11_SetGammaRamp(this, this->gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   867
	    this->screen = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   868
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   869
	    /* Create a read-only colormap for our window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   870
	    SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   871
	                                    SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   872
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   873
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   874
	/* Recreate the auxiliary windows, if needed (required for GL) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   875
	if ( vis_change )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   876
	    create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   877
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   878
	if(screen->flags & SDL_HWPALETTE) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   879
	    /* Since the full-screen window might have got a nonzero background
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   880
	       colour (0 is white on some displays), we should reset the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   881
	       background to 0 here since that is what the user expects
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   882
	       with a private colormap */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   883
	    XSetWindowBackground(SDL_Display, FSwindow, 0);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   884
	    XClearWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   885
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   886
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   887
	/* resize the (possibly new) window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   888
	if( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   889
	        X11_SetSizeHints(this, w, h, flags);
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   890
		window_w = w;
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
   891
		window_h = h;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   892
		XResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   893
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   894
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   895
	/* Create (or use) the X11 display window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   896
	if ( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   897
		if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   898
			if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   899
				return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   900
			}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   901
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   902
			XSetWindowAttributes swa;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   903
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   904
			swa.background_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   905
			swa.border_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   906
			swa.colormap = SDL_XColorMap;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   907
			SDL_Window = XCreateWindow(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   908
		                           	0, 0, w, h, 0, depth,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   909
		                           	InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   910
		                           	CWBackPixel | CWBorderPixel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   911
		                           	| CWColormap, &swa);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   912
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   913
		/* Only manage our input if we own the window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   914
		XSelectInput(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   915
					( EnterWindowMask | LeaveWindowMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   916
					| ButtonPressMask | ButtonReleaseMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   917
					| PointerMotionMask | ExposureMask ));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   918
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   919
	/* Create the graphics context here, once we have a window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   920
	if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   921
		if ( X11_GL_CreateContext(this) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   922
			return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   923
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   924
			screen->flags |= SDL_OPENGL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   925
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   926
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   927
		XGCValues gcv;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   928
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   929
		gcv.graphics_exposures = False;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   930
		SDL_GC = XCreateGC(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   931
		                   GCGraphicsExposures, &gcv);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   932
		if ( ! SDL_GC ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   933
			SDL_SetError("Couldn't create graphics context");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   934
			return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   935
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   936
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   937
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   938
	/* Set our colormaps when not setting a GL mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   939
	if ( ! (flags & SDL_OPENGL) ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   940
		XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   941
		if( !SDL_windowid ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   942
		    XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   943
		    XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   944
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   945
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   946
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   947
#if 0 /* This is an experiment - are the graphics faster now? - nope. */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
   948
	if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") )
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   949
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   950
	/* Cache the window in the server, when possible */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   951
	{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   952
		Screen *xscreen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   953
		XSetWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   954
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   955
		xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   956
		a.backing_store = DoesBackingStore(xscreen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   957
		if ( a.backing_store != NotUseful ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   958
			XChangeWindowAttributes(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   959
			                        CWBackingStore, &a);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   960
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   961
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   962
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   963
	/* Update the internal keyboard state */
1327
d12a63a8d95a Resolved bug #130
Sam Lantinga <slouken@libsdl.org>
parents: 1325
diff changeset
   964
	X11_SetKeyboardState(SDL_Display, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   965
444
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   966
	/* When the window is first mapped, ignore non-modifier keys */
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   967
	{
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   968
		Uint8 *keys = SDL_GetKeyState(NULL);
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   969
		for ( i = 0; i < SDLK_LAST; ++i ) {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   970
			switch (i) {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   971
			    case SDLK_NUMLOCK:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   972
			    case SDLK_CAPSLOCK:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   973
			    case SDLK_LCTRL:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   974
			    case SDLK_RCTRL:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   975
			    case SDLK_LSHIFT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   976
			    case SDLK_RSHIFT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   977
			    case SDLK_LALT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   978
			    case SDLK_RALT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   979
			    case SDLK_LMETA:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   980
			    case SDLK_RMETA:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   981
			    case SDLK_MODE:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   982
				break;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   983
			    default:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   984
				keys[i] = SDL_RELEASED;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   985
				break;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   986
			}
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   987
		}
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   988
	}
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
   989
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   990
	/* Map them both and go fullscreen, if requested */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   991
	if ( ! SDL_windowid ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   992
		XMapWindow(SDL_Display, SDL_Window);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
   993
		XMapWindow(SDL_Display, WMwindow);
160
2a8d929f50e0 Fix title bar setting bug
Sam Lantinga <slouken@libsdl.org>
parents: 88
diff changeset
   994
		X11_WaitMapped(this, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   995
		if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   996
			screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   997
			X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   998
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   999
			screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1000
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1001
	}
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
  1002
	
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1003
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1004
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1005
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1006
static int X11_ResizeWindow(_THIS,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1007
			SDL_Surface *screen, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1008
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1009
	if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1010
		/* Resize the window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1011
		X11_SetSizeHints(this, w, h, flags);
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
  1012
		window_w = w;
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
  1013
		window_h = h;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1014
		XResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1015
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1016
		/* Resize the fullscreen and display windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1017
		if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1018
			if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1019
				X11_ResizeFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1020
			} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1021
				screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1022
				X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1023
			}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1024
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1025
			if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1026
				screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1027
				X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1028
			}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1029
		}
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1030
		XResizeWindow(SDL_Display, SDL_Window, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1031
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1032
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1033
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1034
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1035
SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1036
				int width, int height, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1037
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1038
	Uint32 saved_flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1039
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1040
	/* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1041
	SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1042
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1043
	/* Check the combination of flags we were passed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1044
	if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1045
		/* Clear fullscreen flag if not supported */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1046
		if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1047
			flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1048
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1049
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1050
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1051
	/* Flush any delayed updates */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1052
	XSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1053
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1054
	/* Set up the X11 window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1055
	saved_flags = current->flags;
867
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
  1056
	if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL))
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
  1057
	      && (bpp == current->format->BitsPerPixel)
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
  1058
          && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1059
		if (X11_ResizeWindow(this, current, width, height, flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1060
			current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1061
			goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1062
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1063
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1064
		if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1065
			current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1066
			goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1067
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1068
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1069
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1070
	/* Set up the new mode framebuffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1071
	if ( ((current->w != width) || (current->h != height)) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1072
             ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1073
		current->w = width;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1074
		current->h = height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1075
		current->pitch = SDL_CalculatePitch(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1076
		X11_ResizeImage(this, current, flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1077
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1078
	current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1079
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1080
  done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1081
	/* Release the event thread */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
  1082
	XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1083
	SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1084
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1085
	/* We're done! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1086
	return(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1087
}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1088
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1089
static int X11_ToggleFullScreen(_THIS, int on)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1090
{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1091
	Uint32 event_thread;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1092
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1093
	/* Don't switch if we don't own the window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1094
	if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1095
		return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1096
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1097
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1098
	/* Don't lock if we are the event thread */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1099
	event_thread = SDL_EventThreadID();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1100
	if ( event_thread && (SDL_ThreadID() == event_thread) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1101
		event_thread = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1102
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1103
	if ( event_thread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1104
		SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1105
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1106
	if ( on ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1107
		this->screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1108
		X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1109
	} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1110
		this->screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1111
		X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1112
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
  1113
	X11_RefreshDisplay(this);